Actually, up to this episode there is a small bug where whenever you try to unpause by clicking with the left mouse button instead of escape, it unpauses but the character attacks at the same time. But I'm sure he'll address this issue in later videos.
In the end, instead of adjusting the hitbox and x limits etc. you can also just change the argument of mouseDragged in PauseOverlay: public void mouseDragged(MouseEvent e) { (...) bVolume.changeX(e.getX() - VOLUME_WIDTH / 2); }
Btw huge help with all tutorials. I was wondering if you would ever do like a 3D tutorial using OpenGL/LWJGL which is an extended library for Java which can be used for textures shaders and modeling.
Hey guys!
Here is the second half of the pause screen update.
Not my greatest work, but at least its out.
Good luck :D
I feel like this doesn't have enough views very helpful
Bro, this is realy nice tutorials I even see on youtube! Big Thanks!
love your channel
I know you probably get a lot of comments like this, but seriously thank you!!!
👍
thank you!
another greate tutorial, thank you for your effort
lfg, i’m following the vid, no bugs!! 🔥
Actually, up to this episode there is a small bug where whenever you try to unpause by clicking with the left mouse button instead of escape, it unpauses but the character attacks at the same time. But I'm sure he'll address this issue in later videos.
In the end, instead of adjusting the hitbox and x limits etc. you can also just change the argument of mouseDragged in PauseOverlay:
public void mouseDragged(MouseEvent e) {
(...)
bVolume.changeX(e.getX() - VOLUME_WIDTH / 2);
}
Good idea!
Yup, I added the update() and draw() methods as abstracts in my PausedButton a while back. Still waiting to get to the enemies part :)
Hey, can I ask what pixel art program do you use? Or which one would you recommend to a beginner? Thanks for the tutorial anyway.
Hey. I use Gimp
Sorry for asking, but its a way to animate (animations and all this stuff) all the pause UI when you press esc?
Btw huge help with all tutorials. I was wondering if you would ever do like a 3D tutorial using OpenGL/LWJGL which is an extended library for Java which can be used for textures shaders and modeling.
Cheers mate!
Nothing like that is on the todo list, sadly.
Wow:))