this is, by far, the most detailed combo vid. Thank you! I wanted to note that at 14:40, sometimes the enemy will cast an AOE reveal like ignition, tornado, etc. Better to keep 2 AP, 1 to move far away (preferably high ground), and the other to turn invisible. On a honor tact run, this is safer.
Thank you! The AI likes to do that when you have more than 1 character in your party. I don't think I've ever seen this happening to me when I was doing invis+delay during my solo playthrough. But I could be wrong, so as you said it's better to be careful if you're on Honour difficulty.
@@Nazatur I got couple of my solo runs ending prematurely because enemy casted rain or ignition. Better to remove Sir Lora also, enemies like to target him when you are doing solo run and going invis, so some random aoe on him may reveal you.
@@KGD11 Didn't ruin anything, I absolutely loved this game. The vids I was watching were more on the side of explaining the mechanics of the game as I've never played anything like it before and I had no idea what I was doing.
Dude i really learned something and wasnt just avoiding filler bullshit. Thanks and keep more of those vids coming for bg3, pathfinder or whatever you know in n out!
Perfect timming for this video. I'm about to start a coop playthrough with a friend for the first time and this video gave me some great things to try. Thanks!
My personal favorite for caster is shackle of pain + living on the edge for skeleton. As a magic dmg dealer, you wouldn't likely be able to deal physical dmg (except necro warfare main). During mid-fight you can just shackle someone and drink a big chunks of healing potion to finish things off easily with 1 for shackles and 1+1+1 for mugging out your own potions for deadly damage.
I love the Skin Graft one!! In one playthrough I did, I played an Ambidextrous build where my entire shtick was just using scrolls and grenades for funny gimmicks in every fight, and when we got to the final fight, I went absolutely nuts with Skin Graft scrolls as my final farewell to that character. Busted, yes, but so entertaining.
I love the heroes 3 sound effects you use. I played heroes again this month in the hospital waiting for my baby to be born. Classic game. Baby is doing great.
Just bought the game a couple weeks ago. Discovered your videos as I got to ACT II and was struggling with the increase in difficulty from Act I. Your videos have been a huge help with getting my characters optimized and synergize better
Hell yeah, glad that it helped. Enjoy the game and don't forget that there are great mods for this game. Meaning if you get bored with the game you can always tailor new playthroughs the way you want
New to the game, have been using the torturer + entangled thing a lot. Its really OP. I also throw a fireball and rain into the mix to blind the enemies.
Proud to say i knew over half of those already just by beating the game 4 times! But there were some stuff i didn't know, like the skin graft scroll. Good video, dude.
Another thing to add to the delay turn combos, you can have one character who enters the fight last, have them attack, then use mobility spells to exit combat. You can have them rest and refill on source then have them enter or pyramid back to the fight then rinse and repeat. Its hella cheese but it gets most jobs done xD
@@Nazatur What kind of mods? Me and my buddy are finishing up our duo run in tactician and are considering running again with different builds. Might consider mods, but which ones?
@@atspats112 1) Divinity Conflux - massive overhaul. One of the best mods I've played, hands down. 2) Enemy randomization (it has a dnd die icon on it and it was published in 2018, I think). It spikes up difficulty of the game + it works quite well with other mods 3) Greed, increased loot variety - items now can roll some interesting effects instead of just giving you stats. 4) Majoras - Character creation plus (cosmetics mod for the character creation screen) 5) Odinblade's classes for extra skills and fun. Pick anything you want. But please read the description of the mods.
Hey im a new player for DoS2 and your videos have been a nice touch. With so many people leaving to make content for BG3, it was nice to find semi recent videos to see what the game is at when I was wondering about stuff.
Thanks dude. I'll make 1 more video right before bg3 release. I don't think I'll make more dos2 related vids in a while cause there isn't much left for me to say (outside of maybe pvp arena). So If you'll have more questions which aren't covered in other videos on this channel, then feel free to ask on stream on twitch or on my discord channel. Other than that, enjoy the game!
@@Nazatur All good mate, what I meant is a lot of people left in 2020, while you make awesome videos about combos and crafting. I dont really have other questions that your videos havent covered and hope down the road youll do the same for BG3, if its a game youll be covering a whole lot.
One thing, deploy traps and deploy mass traps don't scale with intelligence, just pyro and crit if you go savage sortilege. I've used it on a wits pyro max build with savage sortilege. The Idea is you always steal initiative, do some teleports, and blow up as many people as you can on the first round. It doesn't do much after that, so you'll need the rest of the team to clean up but it's super nice. Obviously 4 man party, no lone wolf. If you have a hard fight that you can prepare for you can also do the sabotage/mass sabotage thing for later turns, those also scale only with pyro and crit.
Bone cage + Reactive armor is good in the right situation, but there is one specific use of it that is absurd. I've taken out Adramahlihk, without weakening him, in one turn. Before angering him, drop a teleport pyramid by him, then move. Have one character at the entrance to the city where the guards are burning bodies, start the fight with the others, then have the one cast bone cage in range of _dozens_ of corpses, use the teleport pyramid to get right on top of Adramahlihk, then overpower to take out all his armor in one hit, and reactive armor to deal damage. I've also used that pile of corpses after interrupting the execution in a non diplomatic way.
Yeah there is a huge list of potential abuses/broken steps you may take in this game. I had decided not to include them as much as possible. Otherwise the video would be too long.
See to me this is where the real magic happens. The skin graft adrenaline or tp stacking for pyroclastic eruption is sly and brutal. I know skin graft and adrenaline is common and simple but it really sets up or sky rockets other combos like totems of necro and thick of the fight. Most crazy thing to discover in this video is traps use the stats of the placer while manually detonating them is more damage. Lot of little things to flex game knowledge or your intelligence. Now introducing modded spells makes shit way more complicated and interesting. Love the video m8
@@Nazatur wish they made divinity original sin 3 instead of making that but slapping the baldurs gate name on it. Disappoints both divinity and baldurs gate fans
@@ironman-fg3jh too early to judge the game before finishing the end product imo. Besides bg 3 and dos 1&2 are very different combat wise (there's no elevation play in dos2 cause landscape in a fight is actually a thing in bg3, there is no generic AP system in bg3, there's a rest system for mages etc.) Besides some fans in any franchise will be always disappointed no matter what. One group wants little to no changes, another wants big changes and differences. So you can't satisfy both. In the end what matters is if the game is good or not.
Really great video. I have 250h in DoS2 and never thought about half of them! Another thing that could be abused were the teas in the last chapter. Subscribed and waiting for more content. Perhaps you could touch Baldurs Gate 3 when it comes out :)
Yeah there's a lot of things you can abuse in this game, but I want to keep making videos focused on a specific topic as much as possible. For example tea is broken, but it's not a skill combo and thus it will be mentioned in the video about crafting. If that makes sense lol About bg3 tho: Hopefully I'll have a decent amount of time to play it a lot first and only then I'll try to make videos, but we will see. Thanks for subbing 🤝
Verse 1: Nazatur, on the mic, spittin' heat, Flows so cold, chillin' in the street, Rhymin' on beat, haters can't compete, Stayin' true to the game, never miss a beat. Chorus: Nazatur, never gonna stop, Gonna keep rappin' 'til the beat drop, Spittin' fire, flowin' higher, Gonna keep it real, never gonna retire. Verse 2: Nazatur, always on the rise, Gettin' props, heard 'round the world, Rippin' up the stage, showin' 'em the way, Never gonna quit, gonna make 'em pay. Chorus: Nazatur, never gonna stop, Gonna keep rappin' 'til the beat drop, Spittin' fire, flowin' higher, Gonna keep it real, never gonna retire.
Man that Soul mate/5 Star Diner/Potion combo is ridiculous, that never crossed my mind. I hardly ever used any items to be honest. No wonder I sucked at the game.
I remember the first time I blessed fire by accident. Luckily I was fighting against undead EDIT: that's why the pawn is such a good talent, free movement means free walking over surfaces or out of them
Invisibility followed by mortal blow is a nice way to deal much more damage for just one extra ap. Overall I think stealth might be worth experimenting upon as guerilla can give 40%, it's a bit expensive to enter but for rangers or rogues something might come out of it
@@Nazatur Gotcha, I figured. Well that's underwhelming. Basically only ever good for the opening attack then. Although I guess you can damage amp your attack with stuff like Thick of the Fight.
@@lockekappa500 True but at the same time you can open the fights with a skill. And in order to make Thick of the fight useful you need to do some preparations + it's a source ability. Edit: and if you go Thick of The fight route, then it will also buff your skills. So all of that makes Guerilla very and very niche.
This helps a lot! Would also love a video on how to get through reaper's coast or maybe on some 'hidden' XP I might've missed. I'm lvl constantly running into lvl 13/14 creatures making every fight so hard!🥵
I think someone has already done very informative google doc guide for every xp gain possible. So in my opinion there's no need to create such a guide in the form of a video. It will never be as informative as that google doc file. For the same reason I don't want to do a "build" guide cause Sin Tee's guides exist.
Plus there are maps which show avg. enemy lvl in act 2. You will be able to find it on the dos2 subreddit, If I'm not wrong. But on average players tend to do as many driftwood quests as possible, then move to the west, cause the enemies there on average are lvl 10-12.
@@Nazatur Thanks, that info helps a lot, I'm just getting into divinity, got much to learn I guess! I used to play Jagged Alliance 2 back in the day and always loved the game mechanic of action point. Would definitely watch content on other similar games!
No disrespect to other youtubers covering dos2 guides,but i find Sin tee and nazatur video to be on another level. So i recommend these two guys. This helped me immensely
Blood incarnate is the best one for the physical damage, for the elemental damage - it depends. Also You can precast summons before joining the fight. Other than that they scale from your level and the amount of points in your summoning. So you should aim for any gear with + summoning for sure. But those are just surface level tips.
You're doing the solo invisibility combo slightly incorrectly. You skip the first turn after entering cloak (or reposition if wanted) which will still leave you with an active 0 duration chameleon cloak on the following turn, if you delay at that point the invis still doesn't fall off until you've actually taken the turn. This allows better stockpiling of AP and to let the adrenaline debuff fall off if you used it, as well better positional setup for coming rounds. Sadly I didn't personally learn anything new (aside from the 500 crescendo stacks, but I don't see myself actually using it 🤣) but I'm sure it's helpful for a lot of people.
Well there are a lot of different builds for honor run, just because there are no classes in dos2. And there's a big amount of ways you can approach the encounters. So generally speaking I'm not a big fan of builds, you may watch the advanced video guide and death traps guide on this channel. But if you still need a step by step guide then I'd recommend watching Sin Tee. They do mostly min-maxing builds with a detailed level progression. It can be your starting point for your builds.
trying to remember all of these and the recipes ingame and where I am where I am going what quest and who have I talked to who have I killed and planning my builds and item locations specific puzzles having to do dialogue with each individual character for bonuses like spider kiss and academy training and finally runes is why this game needs a PhD
Just make sure that traps are detonated by the character who has it. For example, your huntsman without savage sortilege can throw traps on the surface created by your another character, who has the talent (just like in the video).
After playing this game through so many times, I have started to think of combos to base a build around if I were to play it again. This video is prefect for ideas, so thanks!
Great combos! Fyi, "damage" is a mass noun and never has the singular article before it. It is improper to say something does "a damage," rather than simply doing damage or some damage.
It's not really a skill combo, but you can stack containers/loot inside other containers infinite number of times creating a one-shoting nested doll heavy weight that can be moved around and dropped on enemies with telekinesis. Yes, it's tedious, but it has it's uses in early game. Example: You can gather all metal crates and other heavy staff laying around Fort Joy, stack metal crates one inside other and put the rest in the deepest metal crate (you need this, because of the mass and insane damage each time you hit someone outside container will be destroyed, but the next one inside it will popup for you to continue), then drag it to Dallis and one-shot her and her entire retinue in ONE turn, because TK cost only one AP. Dallis also drops very stronk 2H hammer.
Yeah I didn't want to include barrelmancy here, cause I'm trying to specialize videos as much as possible. I just thought it doesn't fit into this one. But I added mentions about it into the script of the next video a few days ago.
Hey arrow spray is good! in like 2 combats in the entire game lol. Against a very large opponent rage + arrow spray = massive shotgun damage, killed that stupid decaying bird in act 2 in one character turn in last playthru
is it on purpose you made beast look like Shrek? well... without the green skin of course :) I love the combos in this game. my favourite early game one is rupture tendrons and chicken claw.
isn't the crescendo combo useless with bloated corpse as both deal different kind of dmg unless ofc the enemy has no physical and magic armor to speak off. no offense intended its a great guide and I love it. Was just confused on that bloated corpse part.
It's just a silly combo which have been used in pvp dos2 arena. You might look at the blob as a crescendo delivery system when there's too much distance between you and the enemy. It might happen if you do challenge runs with certain skills restrictions (for example no jumping abilities + tp etc). Very niche but oh well
I'm noob to DnD, but does ranger/archer skills scale with warfare or only finesse? It always trick me into long range skills to know if I'm building correctly or not, magic is pretty straightforward to me, except necromancy since I never used but I know it deals physical damage instead, but usually I go for crit n high ground with ranged n Frontline starters with melee
The answer is yes. They scale with both finesse, cause it's a main stat on bows/crossbows; AND warfare, cause warfare increases ANY physical damage (bows and crossbows do mostly phys damage). Besides necromancy would also benefit from Warfare, cause again abilities like Mosquito Swarm or Infect are doing phys damage.
I played it back in 2020. It was pretty good. I tried it a bit a year ago, they optimized it much better. I think it will be a very good game, based on act 1 content.
@@allanferreira7688 Sadly I haven't acquired enough knowledge to create any guides. For that I need to play the game a lot and I don't want to do it before the release. Other than that there's no need to be yet another dude who shares his "thoughts and ideas" on the game which hasn't been fully released. Expect to see videos on bg3 after the release though.
@@parthmishra5942 As far as I know armour sets were the newest addition. Plus there were other giftbags with new talents. And then they've added a certain merchant which can sell you ingredients which can lvl up any piece of your gear, but they could be a bit pricey.
I am just getting into this game i am trying to build a necromancer and was wondering if i should look up guides or try to make one myself because i do not wanna mess up and starting a coop play
A lot of guides are either min-maxing builds which will give away a lot of mechanics and take experimentation out of the picture OR the guides are complete trash. If you don't want to screw up, then lower the difficulty setting down, don't try the tactician as your 1st playthrough. Also there will be a tool which allows you to retrain/respec your stats and skill points in act 2. So your main goal could be reaching act 2. Plus there's a way to get that respec tool in act 1 (through in-game built mods called "giftbags". The one I'm talking about is called "Fort Joy magic mirror"). But keep in mind that turning those giftbags on will disable all achievments for that playthrough. There's a beginner's qol guide for dos2 on my channel, if you want to get more info.
you can save up some of your APs so that when you have your next turn you get the max AP. Non Lone Wolf character has 6 AP max and restores 4 per turn. So if you save 2, next turn you'll have 6. And if you see a character with more than 6 AP then it's a 100% because of the Lone Wolf talent. Plus adrenaline exists.
I really wish they didn't cancel Fallen Order. it wouldn't have been Dos3 but it would've connected DOS2 to Divinity 2 Ego Draconis at this rate it'll take at least a decade for the story to finish (if they even plan to finish it )
Pretty good stuff. Don't agree with everything, but it's still great stuff to get any new player hyped up (and to give them the push to stop re-rolling chars in fort Joy and actually finish the game). Here are some nitpicks and comments: 1. A lot of the stuff before 9:00 is cute but ultimately worthless. Everyone always mentions rupture+chicken as some kind of ultimate combo, but it's just a waste of slots. Why bother letting the enemy live for 3 turns when you can just cast corpse explosion? 2. Funny how grasp and pyroclastic get their own entry when talking about combos. This is not your fault, it's just shitty game ballance. Once you get these spells, there is no point in doing anything else (see point #1 above). What IS your fault is not mentioning ballistic shot, it's just as broken and the other two and fits the theme as it also needs to be set up via teleport. 3. Here's a something that definitely belongs in a video like this: terrain transmutation + detahfog/lava. It's not very practical and you might as well just throw a bag of barrels at people instead, but this works just like you can imagine. Keep dragging lava arround by constantly swapping terrain until you reach the enemy, then just create a pool right under their feet or teleport them in. It's an "easy" way of leveling up in act 2, for example, as you can clear all of those high level encounters on the main map (herald, trolls etc.) right off the boat. 4. You mention various armour buffs to go with reactive armor ( 4:20 ), but that's not how you do it. You need geo for armour stacking, but the actual damage is physical, so warfare. The key to making reactive armor work is the pyramids. In every act, there is a place with a huge number of corpses (tomb with terracotta soldiers in act 2, bridge in act 3 and the main square in act 4). Leave one of your pyramids there. Have a companion sneak up to the boss and toss the other pyramid with telekinesis. Now you buff with bone cage in your corpse room, tleleport to the boss and blast him. Because there are so many corpses there, it doesn't matter that your geo is low, you will have something like 12-15k armor. Now, if you want to be really cute and do some overkill, here is what you do: -buff with apotheosis and bone cage -pyramid to the boss -overpower (it strips their armor if you have more than them, which you do) -shackles (this is why we strip their armor) -boom -skin graft (this is why we use apotheosis) -boom if they are still alive I solo 1-turned both the kraken and doctor in act 4 using this method. It's a lot of work, so I wouldn't say it's a viable build if you take your own sanity into account, just one of those cool builds you can try out by respeccing in the late game.
About the note #3: the reason why lava/deathfog transmute wasn't included is because it's not really a skill combo, it's a one-shot cheese mechanic, which I thought should be explained in another video. It's the same reason I didn't mention barrelmancy here. The way I see it: there are one-shot actions you can do, but there are also different "spheres" sort of speak. There are spells which OTK enemies by using other spells, and there are spells which OTK by using non-spell mechanics (unlimited weight, deathfog, lava etc.) And I personally think it doesn't belong to a video about "skill combos". Otherwise why stop there, I could've mentioned breaking a deathfog barrel and then making a tp chain to slowly but methodically pull enemies across the map into a deathfog (or lava if you want). Or you can find angles on the map where you can ballistic shot enemies to death without triggering the fight, and so much more. About the note #1: The goal wasn't to show the most efficient approach, the goal was to show entry points so that players would find their own way to deal with this enormous amount of variables (party composition, builds, items, the amount of enemies, the terrain, etc.) and play their own game. Point is that there are so many ways you can approach the fight in dos2, that mentioning all of them will easily prolong the video past the 1 hour mark. Note #4 about the reactive armor is a perfect example of that. About the note #2: Yes there's a description of OP combos, but only because those are the most popular ones. Besides, I knew that If I hadn't mentioned them, veteran players would have come with pitchforks just to say that "it's all nonsense, here's how you play the game". But at the same time once you open this can of worms, you can easily forget about something. So yeah, I agree that I could've mentioned the ballistic shot + tp. Thanks for the criticism tho.
@@Nazatur -Guess you are right, though isn't there a unique skill that creates a lava surface? Or was that in DOS1? Don't remember. -Makes sense, it's just that most of these are kinda pointless. Not that what you showed isn't the best way to use those skills, it's just that even if you do, the results are underwhelming. That wasn't a dig at you, but at now dumb some skills in this game are. -Yea, those skills are dumb, but in the opposite sense from the last point. Sorry if I sounded too critical. This is one of the best guides for this game on YT. I wouldn't even bother commenting otherwise. There is so much garbage in terms of online resources for DOS2 that a lot of people get led in the wrong direction, ending up frustrated and quitting.
Invisibility + sneak is likely the most broken combo in the game, requires nothing at all. It's a start up combo and it's totally broken. Pyramids are pretty broken too - can exit the fight and so on. Pretty much all displacement and disengage is broken as well.
There are tons of videos like that, I didn't want to make the same stuff but with a different flavor. If you want min-max builds, you can search for Sin Tee
fuck yeah, no bullshit straight to the content with no extra stalling. great vid
Thanks
this is, by far, the most detailed combo vid. Thank you! I wanted to note that at 14:40, sometimes the enemy will cast an AOE reveal like ignition, tornado, etc. Better to keep 2 AP, 1 to move far away (preferably high ground), and the other to turn invisible. On a honor tact run, this is safer.
Thank you! The AI likes to do that when you have more than 1 character in your party. I don't think I've ever seen this happening to me when I was doing invis+delay during my solo playthrough. But I could be wrong, so as you said it's better to be careful if you're on Honour difficulty.
@@Nazatur I got couple of my solo runs ending prematurely because enemy casted rain or ignition. Better to remove Sir Lora also, enemies like to target him when you are doing solo run and going invis, so some random aoe on him may reveal you.
I've just bought this game and have been watching vids on it more than I've played it.
just play it, the game is great
@@Nazatur Yeah I'm trying to lol. It's my first time playing a game like this.
The amount of spoilers that you eat... there is no better way to ruin the experience in a game
@@KGD11 Didn't ruin anything, I absolutely loved this game. The vids I was watching were more on the side of explaining the mechanics of the game as I've never played anything like it before and I had no idea what I was doing.
Dude i really learned something and wasnt just avoiding filler bullshit. Thanks and keep more of those vids coming for bg3, pathfinder or whatever you know in n out!
Will do
Perfect timming for this video. I'm about to start a coop playthrough with a friend for the first time and this video gave me some great things to try. Thanks!
Enjoy the game!
I just pick up the game again after 2 years stopped playing. This guide definitely useful for me, thanks!
Enjoy the game, it's great.
Good job recording it with proper intonation and not like all those meme "top 10 things" compilations.
Thanks, only after the upload I realized that the pacing of the narration might've been too fast.
@@Nazatur no it was perfect bro
chicken claw + ruptured tendons is my favorite, my friends and i call the combo chicken tenders
Btw it's a pretty strong combo in the dos2 pvp arena
My personal favorite for caster is shackle of pain + living on the edge for skeleton. As a magic dmg dealer, you wouldn't likely be able to deal physical dmg (except necro warfare main). During mid-fight you can just shackle someone and drink a big chunks of healing potion to finish things off easily with 1 for shackles and 1+1+1 for mugging out your own potions for deadly damage.
Yeah also works in the shackles + living combo. But probably you'll need more setup from your physical teammates if you're playing as a mage
Soulmate is better, it doesn't get blocked by armour and it should stack
Instantly smiled when I heard the Heroes 3 sounds :^)
A man of culture 🎩
I love the Skin Graft one!! In one playthrough I did, I played an Ambidextrous build where my entire shtick was just using scrolls and grenades for funny gimmicks in every fight, and when we got to the final fight, I went absolutely nuts with Skin Graft scrolls as my final farewell to that character. Busted, yes, but so entertaining.
Ye consumables run only could be pretty fun. I haven't done it in solo runs tho 🤔
Awesome tips, thank you!
Fantastic guide. Love that it straight to point at start
Thank you
I love the heroes 3 sound effects you use. I played heroes again this month in the hospital waiting for my baby to be born. Classic game. Baby is doing great.
Yo, congrats on the kid. Teach them how to play homm3 so that you may play hotseat together as soon as possible
I plan on it
This video is gold! Thank you
Enjoy the game, thanks for watching 👋
Fantastic video. I'm finishing two playthroughs right now (one single player and one co op). these will be amazing for my next playthrough
Thank you
that last one blew my mind xD awsome stuff
Looks like it's time to dive back into this gem LOL Thanks for all these amazing combos.
Thank you for watching. Don't forget to check the steam workshop for mods if you're on pc.
Just bought the game a couple weeks ago. Discovered your videos as I got to ACT II and was struggling with the increase in difficulty from Act I. Your videos have been a huge help with getting my characters optimized and synergize better
Hell yeah, glad that it helped. Enjoy the game and don't forget that there are great mods for this game. Meaning if you get bored with the game you can always tailor new playthroughs the way you want
New to the game, have been using the torturer + entangled thing a lot. Its really OP. I also throw a fireball and rain into the mix to blind the enemies.
Good stuff
Very cool combos, I enjoy the game a lot, also your videos too as they are straightforward!
Thank you
Proud to say i knew over half of those already just by beating the game 4 times! But there were some stuff i didn't know, like the skin graft scroll. Good video, dude.
Thank you.
I was looking for a video like this, thanks.
Thank you.
This guide comes just in right time!
Enjoy the game
Another thing to add to the delay turn combos, you can have one character who enters the fight last, have them attack, then use mobility spells to exit combat. You can have them rest and refill on source then have them enter or pyramid back to the fight then rinse and repeat. Its hella cheese but it gets most jobs done xD
This video is now officially my Divinity wiki. Big thanks!!
Enjoy the game
It is funny that I started to play this game a year ago and Your videos were new back at that time and I learned so much from them
Cheers
This is super great. So many things to try out.
Enjoy the game!
Great video dude.
This game has so much to dig into. I've got over 2k hours on it mainly because of how fun it is to create and optimize builds.
True, and then you can get a lot of very interesting mods which will easily double in-game hours haha
@@Nazatur What kind of mods? Me and my buddy are finishing up our duo run in tactician and are considering running again with different builds. Might consider mods, but which ones?
@@atspats112 1) Divinity Conflux - massive overhaul. One of the best mods I've played, hands down.
2) Enemy randomization (it has a dnd die icon on it and it was published in 2018, I think). It spikes up difficulty of the game + it works quite well with other mods
3) Greed, increased loot variety - items now can roll some interesting effects instead of just giving you stats.
4) Majoras - Character creation plus (cosmetics mod for the character creation screen)
5) Odinblade's classes for extra skills and fun.
Pick anything you want. But please read the description of the mods.
Hey im a new player for DoS2 and your videos have been a nice touch. With so many people leaving to make content for BG3, it was nice to find semi recent videos to see what the game is at when I was wondering about stuff.
Thanks dude. I'll make 1 more video right before bg3 release. I don't think I'll make more dos2 related vids in a while cause there isn't much left for me to say (outside of maybe pvp arena). So If you'll have more questions which aren't covered in other videos on this channel, then feel free to ask on stream on twitch or on my discord channel. Other than that, enjoy the game!
@@Nazatur All good mate, what I meant is a lot of people left in 2020, while you make awesome videos about combos and crafting. I dont really have other questions that your videos havent covered and hope down the road youll do the same for BG3, if its a game youll be covering a whole lot.
@@Summerwolff Gotcha, yeah the plan is to do something similar to bg3. Thanks again!
Great video! I learned a lot!
I'm glad that it helped.
Excellent video. Thank you
Thanks for watching
One thing, deploy traps and deploy mass traps don't scale with intelligence, just pyro and crit if you go savage sortilege.
I've used it on a wits pyro max build with savage sortilege. The Idea is you always steal initiative, do some teleports, and blow up as many people as you can on the first round. It doesn't do much after that, so you'll need the rest of the team to clean up but it's super nice. Obviously 4 man party, no lone wolf.
If you have a hard fight that you can prepare for you can also do the sabotage/mass sabotage thing for later turns, those also scale only with pyro and crit.
super-mega-advice-compilation - Thank you so much !!! amazing
Thanks for watchin
The HMM3 sounds activated my neurons
A person of culture, I see
These combos a actually insane, didnt know you could place explosives in the bag of someone.
Have fun with it. Some of those combos can help with certain challenge runs.
nice video, love the streams :)
Hey thanks 👋
Great work!
Thanks a lot!
Bone cage + Reactive armor is good in the right situation, but there is one specific use of it that is absurd. I've taken out Adramahlihk, without weakening him, in one turn. Before angering him, drop a teleport pyramid by him, then move. Have one character at the entrance to the city where the guards are burning bodies, start the fight with the others, then have the one cast bone cage in range of _dozens_ of corpses, use the teleport pyramid to get right on top of Adramahlihk, then overpower to take out all his armor in one hit, and reactive armor to deal damage. I've also used that pile of corpses after interrupting the execution in a non diplomatic way.
Yeah there is a huge list of potential abuses/broken steps you may take in this game. I had decided not to include them as much as possible. Otherwise the video would be too long.
incredibly underrated video thanks
Thank you
See to me this is where the real magic happens. The skin graft adrenaline or tp stacking for pyroclastic eruption is sly and brutal.
I know skin graft and adrenaline is common and simple but it really sets up or sky rockets other combos like totems of necro and thick of the fight.
Most crazy thing to discover in this video is traps use the stats of the placer while manually detonating them is more damage. Lot of little things to flex game knowledge or your intelligence. Now introducing modded spells makes shit way more complicated and interesting.
Love the video m8
Thanks
Omg, i need to try this! Love this game btw
Don't forget to try mods after your first/second playthrough
I have put 400 hours into this game and I'm still learning a lot of new stuff from your videos XD
Hopefully bg3 will be as cool as dos2, and thanks.
@@Nazatur wish they made divinity original sin 3 instead of making that but slapping the baldurs gate name on it. Disappoints both divinity and baldurs gate fans
@@ironman-fg3jh too early to judge the game before finishing the end product imo. Besides bg 3 and dos 1&2 are very different combat wise (there's no elevation play in dos2 cause landscape in a fight is actually a thing in bg3, there is no generic AP system in bg3, there's a rest system for mages etc.) Besides some fans in any franchise will be always disappointed no matter what.
One group wants little to no changes, another wants big changes and differences. So you can't satisfy both. In the end what matters is if the game is good or not.
@@Nazatur well I'll keep my hopes up
Really great video. I have 250h in DoS2 and never thought about half of them! Another thing that could be abused were the teas in the last chapter. Subscribed and waiting for more content. Perhaps you could touch Baldurs Gate 3 when it comes out :)
Yeah there's a lot of things you can abuse in this game, but I want to keep making videos focused on a specific topic as much as possible. For example tea is broken, but it's not a skill combo and thus it will be mentioned in the video about crafting. If that makes sense lol
About bg3 tho: Hopefully I'll have a decent amount of time to play it a lot first and only then I'll try to make videos, but we will see. Thanks for subbing 🤝
thx i was looking for a video like this, especially a new one 😂
Thanks for watching.
Awesome thanks
Thank you for watching
great video, thanks a lot
Thanks for watching
Laughed probably more than I should have at 2:31 😂
Verse 1:
Nazatur, on the mic, spittin' heat,
Flows so cold, chillin' in the street,
Rhymin' on beat, haters can't compete,
Stayin' true to the game, never miss a beat.
Chorus:
Nazatur, never gonna stop,
Gonna keep rappin' 'til the beat drop,
Spittin' fire, flowin' higher,
Gonna keep it real, never gonna retire.
Verse 2:
Nazatur, always on the rise,
Gettin' props, heard 'round the world,
Rippin' up the stage, showin' 'em the way,
Never gonna quit, gonna make 'em pay.
Chorus:
Nazatur, never gonna stop,
Gonna keep rappin' 'til the beat drop,
Spittin' fire, flowin' higher,
Gonna keep it real, never gonna retire.
I made a song for you for free because you're not very good at playing games.
@@altgreen817 Damn, thanks lad. Will screenshot it and show my future grandchildren👍
Awesome! thx
Thank you for watching
One of my favourites is worm tremours + black shroud.
They can't see through the smoke and can't move.
Good one indeed
Man that Soul mate/5 Star Diner/Potion combo is ridiculous, that never crossed my mind. I hardly ever used any items to be honest. No wonder I sucked at the game.
There are multiple ways to break the game. On the sucking note tho: don't worry about it, the more you play the easier it becomes
9:00 Human Shrek
nice explanation!
nice
Just when I thought the game was already cheesy enough, you provide even more cheese. Awesome video!
Thanks
Very good video 😇👌 I hope for more.
Thanks! Next video will be released in 3-4 weeks, hopefully
@@Nazatur can you make videos around the crafting system? I would love them 😃
@@seppwe7639 Will do, but after the next one, cause I've already started working on a script about another dos2 topic.
I remember the first time I blessed fire by accident. Luckily I was fighting against undead
EDIT: that's why the pawn is such a good talent, free movement means free walking over surfaces or out of them
Invisibility followed by mortal blow is a nice way to deal much more damage for just one extra ap. Overall I think stealth might be worth experimenting upon as guerilla can give 40%, it's a bit expensive to enter but for rangers or rogues something might come out of it
Sadly Guerilla works only on basic auto attacks. With that in mind it's just too niche and expensive to re-enter sneak during combat.
@@Nazatur does it work for things like Barrage? Which are effectively just multiple auto attacks?
@@lockekappa500 Nope, just basic attacks with your weapon. Barrage is a skill.
@@Nazatur Gotcha, I figured. Well that's underwhelming. Basically only ever good for the opening attack then. Although I guess you can damage amp your attack with stuff like Thick of the Fight.
@@lockekappa500 True but at the same time you can open the fights with a skill. And in order to make Thick of the fight useful you need to do some preparations + it's a source ability.
Edit: and if you go Thick of The fight route, then it will also buff your skills. So all of that makes Guerilla very and very niche.
10/10
This helps a lot! Would also love a video on how to get through reaper's coast or maybe on some 'hidden' XP I might've missed. I'm lvl constantly running into lvl 13/14 creatures making every fight so hard!🥵
I think someone has already done very informative google doc guide for every xp gain possible. So in my opinion there's no need to create such a guide in the form of a video. It will never be as informative as that google doc file. For the same reason I don't want to do a "build" guide cause Sin Tee's guides exist.
Plus there are maps which show avg. enemy lvl in act 2. You will be able to find it on the dos2 subreddit, If I'm not wrong.
But on average players tend to do as many driftwood quests as possible, then move to the west, cause the enemies there on average are lvl 10-12.
@@Nazatur Thanks, that info helps a lot, I'm just getting into divinity, got much to learn I guess! I used to play Jagged Alliance 2 back in the day and always loved the game mechanic of action point. Would definitely watch content on other similar games!
@@pk1279 Don't forget about vast steam workshop modding community for dos2 if you're on pc. They can make your future runs very interesting.
@@Nazaturis there a link to that somewhere?
3:58 make a character with high health and give it the talent that, when it dies, deal 50% of max health to nearby units; then proceed with your combo
No disrespect to other youtubers covering dos2 guides,but i find Sin tee and nazatur video to be on another level. So i recommend these two guys. This helped me immensely
Nice
great video, any tips for summoner?
Blood incarnate is the best one for the physical damage, for the elemental damage - it depends. Also You can precast summons before joining the fight. Other than that they scale from your level and the amount of points in your summoning. So you should aim for any gear with + summoning for sure. But those are just surface level tips.
You're doing the solo invisibility combo slightly incorrectly. You skip the first turn after entering cloak (or reposition if wanted) which will still leave you with an active 0 duration chameleon cloak on the following turn, if you delay at that point the invis still doesn't fall off until you've actually taken the turn. This allows better stockpiling of AP and to let the adrenaline debuff fall off if you used it, as well better positional setup for coming rounds.
Sadly I didn't personally learn anything new (aside from the 500 crescendo stacks, but I don't see myself actually using it 🤣) but I'm sure it's helpful for a lot of people.
Could you maybe do a build guide for honour playthrough?
Well there are a lot of different builds for honor run, just because there are no classes in dos2. And there's a big amount of ways you can approach the encounters. So generally speaking I'm not a big fan of builds, you may watch the advanced video guide and death traps guide on this channel.
But if you still need a step by step guide then I'd recommend watching Sin Tee. They do mostly min-maxing builds with a detailed level progression. It can be your starting point for your builds.
@@Nazatur Thank you for your input man! Going to platinum this on PS4
trying to remember all of these and the recipes ingame and where I am where I am going what quest and who have I talked to who have I killed and planning my builds and item locations specific puzzles having to do dialogue with each individual character for bonuses like spider kiss and academy training and finally runes is why this game needs a PhD
It's still a kindergarten compared to POE lol
Are you kidding me. I did not know that savage sortilege works with deploy trap 🤦♂ the many times I've used one without the other.
Just make sure that traps are detonated by the character who has it. For example, your huntsman without savage sortilege can throw traps on the surface created by your another character, who has the talent (just like in the video).
After playing this game through so many times, I have started to think of combos to base a build around if I were to play it again.
This video is prefect for ideas, so thanks!
Thank you for watching
Great combos! Fyi, "damage" is a mass noun and never has the singular article before it. It is improper to say something does "a damage," rather than simply doing damage or some damage.
Aight 👌
Heroes of Might and Magic III sounds... Hehehe...
Indeed a person of culture 🎩
It's not really a skill combo, but you can stack containers/loot inside other containers infinite number of times creating a one-shoting nested doll heavy weight that can be moved around and dropped on enemies with telekinesis. Yes, it's tedious, but it has it's uses in early game.
Example: You can gather all metal crates and other heavy staff laying around Fort Joy, stack metal crates one inside other and put the rest in the deepest metal crate (you need this, because of the mass and insane damage each time you hit someone outside container will be destroyed, but the next one inside it will popup for you to continue), then drag it to Dallis and one-shot her and her entire retinue in ONE turn, because TK cost only one AP. Dallis also drops very stronk 2H hammer.
Yeah I didn't want to include barrelmancy here, cause I'm trying to specialize videos as much as possible. I just thought it doesn't fit into this one. But I added mentions about it into the script of the next video a few days ago.
There are a few indestructable chests to abuse this and it's not just early game, but the strongest playstyle at any point in game.
when you worm tremor a group, throw a smoke grenade, now it's hard cc as long as you don't get too close.
I don't know how I feel about one of the characters being White Shrek.
Accept and reconstruct it in your own playthrough, obviously
Hey arrow spray is good! in like 2 combats in the entire game lol. Against a very large opponent rage + arrow spray = massive shotgun damage, killed that stupid decaying bird in act 2 in one character turn in last playthru
is it on purpose you made beast look like Shrek? well... without the green skin of course :) I love the combos in this game. my favourite early game one is rupture tendrons and chicken claw.
Shrek - Divine soon
your seconded character how did you get that look? (the fire skeleton)
Majora's character creation plus. It's a mod. But be aware that recently there were updates and some cosmetics were replaced.
Heroes of might and magic 3 sound effects on the video, right?
yea
isn't the crescendo combo useless with bloated corpse as both deal different kind of dmg unless ofc the enemy has no physical and magic armor to speak off.
no offense intended its a great guide and I love it. Was just confused on that bloated corpse part.
It's just a silly combo which have been used in pvp dos2 arena. You might look at the blob as a crescendo delivery system when there's too much distance between you and the enemy. It might happen if you do challenge runs with certain skills restrictions (for example no jumping abilities + tp etc). Very niche but oh well
I'm noob to DnD, but does ranger/archer skills scale with warfare or only finesse? It always trick me into long range skills to know if I'm building correctly or not, magic is pretty straightforward to me, except necromancy since I never used but I know it deals physical damage instead, but usually I go for crit n high ground with ranged n Frontline starters with melee
The answer is yes. They scale with both finesse, cause it's a main stat on bows/crossbows; AND warfare, cause warfare increases ANY physical damage (bows and crossbows do mostly phys damage). Besides necromancy would also benefit from Warfare, cause again abilities like Mosquito Swarm or Infect are doing phys damage.
Damn your Fane looks really cool, are you using a mod?
Those kind of cosmetics were in "Majoras: Character creation plus" mod. But recently a bunch of them were replaced.
What u think about baldurs gate 3?
I played it back in 2020. It was pretty good. I tried it a bit a year ago, they optimized it much better. I think it will be a very good game, based on act 1 content.
@@Nazatur Release date is near now, u should make some videos about it when releases.
@@allanferreira7688 Sadly I haven't acquired enough knowledge to create any guides. For that I need to play the game a lot and I don't want to do it before the release.
Other than that there's no need to be yet another dude who shares his "thoughts and ideas" on the game which hasn't been fully released. Expect to see videos on bg3 after the release though.
Whoa, did they update the game (mechanics) a bunch after 2019/20 ?
Well they polished the game as much as they could in the Definitive Edition + they've released official mods which are so called "giftbags"
@@Nazatur Yea, I've seen those. The new armour sets is what I got installed but I don't think I saw/played that content. Anything newer ? Thanks
@@parthmishra5942 As far as I know armour sets were the newest addition. Plus there were other giftbags with new talents. And then they've added a certain merchant which can sell you ingredients which can lvl up any piece of your gear, but they could be a bit pricey.
I am just getting into this game i am trying to build a necromancer and was wondering if i should look up guides or try to make one myself because i do not wanna mess up and starting a coop play
A lot of guides are either min-maxing builds which will give away a lot of mechanics and take experimentation out of the picture OR the guides are complete trash.
If you don't want to screw up, then lower the difficulty setting down, don't try the tactician as your 1st playthrough. Also there will be a tool which allows you to retrain/respec your stats and skill points in act 2. So your main goal could be reaching act 2. Plus there's a way to get that respec tool in act 1 (through in-game built mods called "giftbags". The one I'm talking about is called "Fort Joy magic mirror"). But keep in mind that turning those giftbags on will disable all achievments for that playthrough.
There's a beginner's qol guide for dos2 on my channel, if you want to get more info.
how did you make your character SHREK?
Majoras: character creation plus. It's a mod from a steam workshop
Which mods do you think make the game more beautiful?
Don't know anything about graphics mods ¯\_(ツ)_/¯
Cosmetics mods for you character are as far as we can get ig
How your characters have so many action points ?
you can save up some of your APs so that when you have your next turn you get the max AP. Non Lone Wolf character has 6 AP max and restores 4 per turn. So if you save 2, next turn you'll have 6. And if you see a character with more than 6 AP then it's a 100% because of the Lone Wolf talent. Plus adrenaline exists.
So far i only need adrenaline + skin graft + executioner
And 3 jump skills 😂
I just want the sequel already, I want to fight the God king is that too much to ask.
Surely they will make DOS3 after BG 3...
I really wish they didn't cancel Fallen Order. it wouldn't have been Dos3 but it would've connected DOS2 to Divinity 2 Ego Draconis
at this rate it'll take at least a decade for the story to finish (if they even plan to finish it )
@@t.t6294 I think they will focus on BG universe, and if BG3 will be good, they'll probably work on a sequel, so yeah
Ельжик, САЛАМАЛЕЙКУМ!!!
How do you turn on damage notifications on chat. I tried to find it for an hour.
If you're talking about the combat log, then pay attention to the bottom right corner: it has an icon with 2 crossed swords
My god, I love this game but this has shown me that i suck at it
There are a lot of ways you can play dos2, so dw about the skill combos
2:33 I don't understand this, is this good or trash? it might be too strong?
Both Siphon poison and Arrow spray are complete and utter garbage
6:25 acid REMOVES fortify?!
Yep
Pretty good stuff. Don't agree with everything, but it's still great stuff to get any new player hyped up (and to give them the push to stop re-rolling chars in fort Joy and actually finish the game).
Here are some nitpicks and comments:
1. A lot of the stuff before 9:00 is cute but ultimately worthless. Everyone always mentions rupture+chicken as some kind of ultimate combo, but it's just a waste of slots. Why bother letting the enemy live for 3 turns when you can just cast corpse explosion?
2. Funny how grasp and pyroclastic get their own entry when talking about combos. This is not your fault, it's just shitty game ballance. Once you get these spells, there is no point in doing anything else (see point #1 above). What IS your fault is not mentioning ballistic shot, it's just as broken and the other two and fits the theme as it also needs to be set up via teleport.
3. Here's a something that definitely belongs in a video like this: terrain transmutation + detahfog/lava. It's not very practical and you might as well just throw a bag of barrels at people instead, but this works just like you can imagine. Keep dragging lava arround by constantly swapping terrain until you reach the enemy, then just create a pool right under their feet or teleport them in. It's an "easy" way of leveling up in act 2, for example, as you can clear all of those high level encounters on the main map (herald, trolls etc.) right off the boat.
4. You mention various armour buffs to go with reactive armor ( 4:20 ), but that's not how you do it. You need geo for armour stacking, but the actual damage is physical, so warfare. The key to making reactive armor work is the pyramids. In every act, there is a place with a huge number of corpses (tomb with terracotta soldiers in act 2, bridge in act 3 and the main square in act 4). Leave one of your pyramids there. Have a companion sneak up to the boss and toss the other pyramid with telekinesis. Now you buff with bone cage in your corpse room, tleleport to the boss and blast him. Because there are so many corpses there, it doesn't matter that your geo is low, you will have something like 12-15k armor. Now, if you want to be really cute and do some overkill, here is what you do:
-buff with apotheosis and bone cage
-pyramid to the boss
-overpower (it strips their armor if you have more than them, which you do)
-shackles (this is why we strip their armor)
-boom
-skin graft (this is why we use apotheosis)
-boom if they are still alive
I solo 1-turned both the kraken and doctor in act 4 using this method. It's a lot of work, so I wouldn't say it's a viable build if you take your own sanity into account, just one of those cool builds you can try out by respeccing in the late game.
About the note #3: the reason why lava/deathfog transmute wasn't included is because it's not really a skill combo, it's a one-shot cheese mechanic, which I thought should be explained in another video. It's the same reason I didn't mention barrelmancy here. The way I see it: there are one-shot actions you can do, but there are also different "spheres" sort of speak. There are spells which OTK enemies by using other spells, and there are spells which OTK by using non-spell mechanics (unlimited weight, deathfog, lava etc.) And I personally think it doesn't belong to a video about "skill combos". Otherwise why stop there, I could've mentioned breaking a deathfog barrel and then making a tp chain to slowly but methodically pull enemies across the map into a deathfog (or lava if you want). Or you can find angles on the map where you can ballistic shot enemies to death without triggering the fight, and so much more.
About the note #1: The goal wasn't to show the most efficient approach, the goal was to show entry points so that players would find their own way to deal with this enormous amount of variables (party composition, builds, items, the amount of enemies, the terrain, etc.) and play their own game. Point is that there are so many ways you can approach the fight in dos2, that mentioning all of them will easily prolong the video past the 1 hour mark. Note #4 about the reactive armor is a perfect example of that.
About the note #2: Yes there's a description of OP combos, but only because those are the most popular ones. Besides, I knew that If I hadn't mentioned them, veteran players would have come with pitchforks just to say that "it's all nonsense, here's how you play the game". But at the same time once you open this can of worms, you can easily forget about something. So yeah, I agree that I could've mentioned the ballistic shot + tp.
Thanks for the criticism tho.
@@Nazatur -Guess you are right, though isn't there a unique skill that creates a lava surface? Or was that in DOS1? Don't remember.
-Makes sense, it's just that most of these are kinda pointless. Not that what you showed isn't the best way to use those skills, it's just that even if you do, the results are underwhelming. That wasn't a dig at you, but at now dumb some skills in this game are.
-Yea, those skills are dumb, but in the opposite sense from the last point.
Sorry if I sounded too critical. This is one of the best guides for this game on YT. I wouldn't even bother commenting otherwise. There is so much garbage in terms of online resources for DOS2 that a lot of people get led in the wrong direction, ending up frustrated and quitting.
@@omgopet Oh no worries at all, dude. Criticism is good, that's how people make a better product.
Invisibility + sneak is likely the most broken combo in the game, requires nothing at all. It's a start up combo and it's totally broken. Pyramids are pretty broken too - can exit the fight and so on. Pretty much all displacement and disengage is broken as well.
Oh my god naz real??
fr fr
CHEEZUS CRUST! Some of these combos are super CHEESY!
Okayge
My God some modded models really make Sebille look cringe.
Cringe is a subjective concept, ignore or embrace it
@@Nazatur Weird how you took that personally. Not surprising for a weeb though.
What? hahahaha
@@johnroscoe2406why is he a web, because he plays this game. Well you obviously do and love it enough to be here watching this video.
Bizarre comment!
What people want to know is HOW to build from scratch
There are tons of videos like that, I didn't want to make the same stuff but with a different flavor. If you want min-max builds, you can search for Sin Tee
LMAO LOOK AT BEAST!
10/10