No building civs at any point in time as Germany AND NO early wars. How well can we do without being able to expand our civilian industry? Twitch.tv/71Cloak
I've tried it after seeing you on twitch for a bit, turned into a shockingly easy run. Got to Moscow in 60 days, 1.5M losses inflicted, capitulation in 6 months, all the while punting the UK and Soviet air forces at the same time, and building dockyards. It does turn out that mils greeding is fine indeed
To get more air experience, make sure your Tacs are fighting the enemy air. The Spanish ai will move its fighters around; just follow them around. You get hardly any air XP from bombing.
I think this video kinda shows my main issue with the game once you have even a general idea on how it works you can just battle plan beat the ai to death. I recently beat Germany in 1940 as democratic france with a battle plan. Sadly the better ai mod doesnt help that much. Suppose you could say that because it took me like 300 hours to get to that point its not really an issue though lol.
Dude this is just my regular Germany play through, I build mils until I have enough for the initial war against the Allie’s and then I build rubber refineries until I have autarky and then declare war and conquer my enemies civs
Hello, 71cloak. I saw a post that someone made on the reddit of a tank division made of a patchwork of captured equipment, so I started wondering: could you forcefeed the enemy crappy, high reliability, really slow tanks, and the enemy tanks will be slowed down as a result?
I can feel the spite in this video directed at the commenters in your 2 anti civ greed videos. (I like it by the way, contempt for civ greed defenders is always morally correct) 3:20 the mefo bills were added with the german starting industry reduction, from 40 to 28. I remember because back in no early war allowed mp the vanilla meta for Germany was to convert one high infrastructure regions mills to civs so your eco wouldn't collapse.
Why do u always use the general that gets 25% less xp instead of the one that already has winter specialist for russia? =D (I think his name is Heil or Hell)
Better stats, has infantry officer (or whatever the 100% boost to infantry trait xp is called) gets an extra 1 entrenchment which is 2% more stats. Also, I always put him on the maginot line, he's literally the dude whose job is to sit their and stare at the enemy.
Yeah, blatantly easy against normal AI, even when skiping the whole industry and research tabs. Normal AI is just too easy, to me expert AI on challenging-very hard at least is a must
Expert AI is better at industry and making templates, but otherwise, it's as stupid at using its troops as the regular AI. That's why I don't give it the raw economic buffs or free divisions.
have you tried a concentrated build where you don't move your factories, keep them producing old stuff, making a separate production line for any new technology? you probably couldn't do it with air but it should produce a lot more stuff overall.
You can tech juggle when ever you want. As germany if you do it properly (which i didn't during the livesteam) yoy save you bonuses for later techs. Which is better. Any other country can do it. Its a simple trade off. This tech up to 30 days sooner in exchange for delaying a different tech by up to 30 days.
It pains me how poorly the Soviet AI performs, it can be a little hard to play the USSR but I don't think I've had a game yet in No step back where the Soviet AI survives even a year and a half into Barbarossa, had a game as US where Barbarossa happened in Feb. '41, sent Soviets 25% of monthly guns, and 15% of monthly arty, as well as enough convoys for it. Moscow fell within a month and a half and they were advancing on the Urals in late July, capped soon after, it was awful.
Yeah Soviet has a lot of unnecessary focuses which gives you pp and war support and shit which the AI tends to do instead of focusing on removing army debuff and industry
The only way I’ve seen the Soviets survive Barbarossa is by playing US and basically feeding them CIVs for resources and Lend Leasing any surplus equipment I can spare.
@@tobers_j yes but one of the issues is you run out of slots to actually build more mils in the end imagine you don't run out of slots and you can jsut get even more mills building civs is bad because of production efficiency and the fact your run out of slots but if you never run out of slots eventually civs would be net more equipment because 100 mills will produce more equipment then 10 mils with max efficiency
I mean it's bad for your mil industry. The sooner you get them the mils ofc, the sooner it will reach max efficiency so yeah For Soviets I still recommend mid 38 starting building mils, 80 / 90 civs are enough, you can always build more later, I got to 300 mils in 1943
I've tried it after seeing you on twitch for a bit, turned into a shockingly easy run. Got to Moscow in 60 days, 1.5M losses inflicted, capitulation in 6 months, all the while punting the UK and Soviet air forces at the same time, and building dockyards. It does turn out that mils greeding is fine indeed
It seems you can build railroads from scratch significantly faster than you can possibly re-gauge them, which seems awkward.
I mean when has paradox ever implimented a well thought out and tested and not buggy system?
To get more air experience, make sure your Tacs are fighting the enemy air. The Spanish ai will move its fighters around; just follow them around. You get hardly any air XP from bombing.
So happy on the growth of your channel
what is this bot talking about?
@@FreeMan4096 because I’ve been following it pretty much since he launched and there was at most a few dozen subs.
This isn't a challenge, this is a meta.
I think this video kinda shows my main issue with the game once you have even a general idea on how it works you can just battle plan beat the ai to death. I recently beat Germany in 1940 as democratic france with a battle plan. Sadly the better ai mod doesnt help that much. Suppose you could say that because it took me like 300 hours to get to that point its not really an issue though lol.
Dude this is just my regular Germany play through, I build mils until I have enough for the initial war against the Allie’s and then I build rubber refineries until I have autarky and then declare war and conquer my enemies civs
Hello, 71cloak. I saw a post that someone made on the reddit of a tank division made of a patchwork of captured equipment, so I started wondering: could you forcefeed the enemy crappy, high reliability, really slow tanks, and the enemy tanks will be slowed down as a result?
tank corps:
1. panzer army aka “Ma Bufang”
2. panzer army aka “Lol Maple Leafs”
5. panzer army aka “Chads of Cloaks”
I can feel the spite in this video directed at the commenters in your 2 anti civ greed videos. (I like it by the way, contempt for civ greed defenders is always morally correct)
3:20 the mefo bills were added with the german starting industry reduction, from 40 to 28. I remember because back in no early war allowed mp the vanilla meta for Germany was to convert one high infrastructure regions mills to civs so your eco wouldn't collapse.
did you just call Skorzeny - Scorcese? the famous german-italian spy-film director? 🤣
Hey Cloak Got a question:
AS germany is better to Rush the Netherlands for the oil and rubber or Use the mefo bils for more mils
taking the indies and oil is better than mefos imo.
@@fatballeringg9036 note that in 1941 Japan will declare war on you though if historical
@@archer8849 not if you get a non aggression pact before that.
“They have nerfed air experience”, he says sitting on zero fuel...
I was importing 2 civs worth of fuel. I was basically neutral on fuel just not getting enough for it to grow.
you should really do a no-civ challenge as the us, i’m 1000% sure that it would be challenging and quite fun to watch!
No civ as the usa is literally the meta. So not much of a challenge.
Dude building a single civ as USA is civ greed. You already would have way too many without great depression tbh
I never build civs as the USA, I build infrastructure until I'm off isolation and depression and then just spam mils
@@71Cloak t-this was an irony, a-a joke
Are recon planes a viable way of getting intel advantage bonus in combat?
Pretty sure recon planes dont do anything for combat.
Do you usually send an attache to China? I didnt see you sending one, might explain the low army xp.
5:40 Is that reference from Gta? Doomsday Scenario Act III Finale.
I enjoy your channel!!!
Why do u always use the general that gets 25% less xp instead of the one that already has winter specialist for russia? =D (I think his name is Heil or Hell)
Better stats, has infantry officer (or whatever the 100% boost to infantry trait xp is called) gets an extra 1 entrenchment which is 2% more stats. Also, I always put him on the maginot line, he's literally the dude whose job is to sit their and stare at the enemy.
@@71Cloak I use him for that too, but with Wilhelm list as field marshal for the defense duo, and not on the field marshal I use for the offense
What Mod are you using that makes your 'Strategical View Adjustments' / Arrows, Frontlines and Town Names look so good?
You literally just named the mod. Its strategic view adjustments mp variant.
You should do some multiplayer game videos since your knowledge of the game is so vast
A-H guide when?
Yeah, blatantly easy against normal AI, even when skiping the whole industry and research tabs.
Normal AI is just too easy, to me expert AI on challenging-very hard at least is a must
Expert AI is better at industry and making templates, but otherwise, it's as stupid at using its troops as the regular AI. That's why I don't give it the raw economic buffs or free divisions.
Just watched your vid from 3 weeks ago about civs vs mils. Absolutely eye opening and meta shattering dude
It really seems like resources and lower trade laws might be the best option to preserve more local resources for higher production
have you tried a concentrated build where you don't move your factories, keep them producing old stuff, making a separate production line for any new technology? you probably couldn't do it with air but it should produce a lot more stuff overall.
Might as well not research any new tech then
MIght as well not research any new tech then.
Dont think ive ever build civs as Germany to be fair
this is a great video, but can you do a video on how to tech juggle perhaps?
didn't he make one a few vids ago?
no civ challange? I mean... you guys build civs?
What mp server do you play on? I also am stuck with Europeans
Totally random question, should you tech juggle important techs when playing other countries besides Germany?
You can tech juggle when ever you want. As germany if you do it properly (which i didn't during the livesteam) yoy save you bonuses for later techs. Which is better.
Any other country can do it. Its a simple trade off. This tech up to 30 days sooner in exchange for delaying a different tech by up to 30 days.
Very cool challenge and video👍
The pigeonwithhat strat. (Be thankfuk you don't know who that is)
can you survive as Poland on historical path? I got obliterated by Germs
buy antiseptics
i do that in my non ihstorical games with russia, ive been saying that this strategy is actualy good, specialy when you abuse mefo bills.
Just like what Feedback made day ago. Probably by your advice
Idk. This is from a livestream I did 5 or 6 days ago.
ohh easy mode, i thought you will convert all civs into mils, so you cant trade or build
Now I want to see no mil germany :D
Just early war. Conquer your mils instead of building them.
How about, No Building anything except repairing.
Mil greed to the win!
I was gonna thank him for this video because I wanted to try this… but then I remembered he doesn’t read or reply 😂
Says who?
I've notice that army xp is drastically slower to gain glad you've notice that too
It pains me how poorly the Soviet AI performs, it can be a little hard to play the USSR but I don't think I've had a game yet in No step back where the Soviet AI survives even a year and a half into Barbarossa, had a game as US where Barbarossa happened in Feb. '41, sent Soviets 25% of monthly guns, and 15% of monthly arty, as well as enough convoys for it. Moscow fell within a month and a half and they were advancing on the Urals in late July, capped soon after, it was awful.
Yeah Soviet has a lot of unnecessary focuses which gives you pp and war support and shit which the AI tends to do instead of focusing on removing army debuff and industry
The only way I’ve seen the Soviets survive Barbarossa is by playing US and basically feeding them CIVs for resources and Lend Leasing any surplus equipment I can spare.
Just Heads up.
The bottum 3 spies never get caught btw, the non randomized OG spies are immune or something.
air experience has noot been nerfed.... you have been out of fuel entire start. planes need fuel
you think you could do a heavy tank germany guide?
Oh I thought you Remove all your civs building lol.
Where are you from my dude?
Hmm yes lore of no Coc Germany
27:30 "Horse"?? 👀🤔😅
Horst. Its an mp mod.
@@71Cloak
Ah, thanks!! 😃👍🏼
I would never have made that connection on my own 😅
(only play SP myself)
If you send your volunteers to republican spain you get the spanish gold reserves, the soviets don't, and spain goes democratic.
Did you mean they go fascist
Next do a no mils build
Would civ greedying be okay if there were way more building slots like 50 max instead of 25?
I mean a lot of the issues are around time, by building civs you’re just losing out on production time
@@tobers_j yes but one of the issues is you run out of slots to actually build more mils in the end imagine you don't run out of slots and you can jsut get even more mills building civs is bad because of production efficiency and the fact your run out of slots but if you never run out of slots eventually civs would be net more equipment because 100 mills will produce more equipment then 10 mils with max efficiency
In the US video he shows that you end up with the same number of mils no matter what because you run out of slots well what if you dont run out
I mean it's bad for your mil industry. The sooner you get them the mils ofc, the sooner it will reach max efficiency so yeah For Soviets I still recommend mid 38 starting building mils, 80 / 90 civs are enough, you can always build more later, I got to 300 mils in 1943
UK would've been renamed to England if it was non-aligned instead