Thanks @BingChiller227 for your Salty Take! Remember if you want to be featured in next week’s video, make sure to leave your saltiest take below. Let the salt flow!
Commanders spirit is not 'playing what you want'. Wtf are you smokimg rule 0 exists. Commander is 'play what your pod lets you' If I was playing what I want I'd be dimir mill, infect, blue control. None of yall let me play my archtypes though cuz commander players are soft and bad for the game.
My salty takes is that commander players are the most salty players in magic the gathering. there is too many unwriten rules, on how you do this and make this and play like this, just seem to complain alot
That is a true statement. If your goal is to win then casual commander might not be the thing. CEDH or the other 60 card tournament formats are awaiting your greatness. Edh was born to waste time and have fun with friends winning was something that just happened.
@@TableSaltMTG When I play casual EDH I still want to win. The adjustment for casual should take place in deck brewing step, agree to some limitations when building decks with your pod but when it comes to play, play the best you can with what you have.
And everyone likes winning and if they dont win enough they accusing their opponants of making cedh decks while also saying "COMMANDER IS A CASUAL FORMAT" which it clearly isn't because ya'll are getting mad about the COMPETITION and NOT WINNING ENOUGH so you police your, COMPETATIVE FORMAT, with banlists and rule 0. Ya know, proving there is a competitive meta you can build towards. People say Commander is casual like the word means something while acting competitively. Saying commander is casual is just a cudgel you use to beat on your opponants for being 'unfun' 😂
@@TableSaltMTGpeople spend WAY WAY to long complaining about powerlevel at CASUAL GAMES for me to ever believe they are actually playing casually. If someone was casual they wouldnt care about HOW THEY DO COMPETITIVELY. The caring is competitive.
What happens right after they ban a bunch of staples... People move to the next power level down from there and load their deck with the "new staples". The reason for this? It isn't FUN playing a crappy deck and consistently being the worst player at the table. If the power level is real low, the recovery from board wipes will be a slog. Again, not fun. People forget the reason staples are played is because it's fun.
I feel very fortunate that my current playgroup hasn't fallen into the EDHREC trap yet of just building the top few commanders with all the best cards, but I've seen it happen in the past and it's always a bummer. I think one of the driving forces of this shift in how people build decks is that many players play Commander to the exclusion of other MTG formats. In my experience, many people who think they enjoy Commander would actually vastly prefer the experience of a Vintage Cube or Legacy or Pioneer because in reality they're not getting the whole EDH experience -- not really building their own decks (relying heavily on deckbuilding resources to find the best cards for them), not really trying to express anything through their deck choice or playstyle, not really trying to maximize the experience of playing Magic with four players.
For the following reasons. One being power creep. Two simply being enviorment. If they do not use the staples or the stronger cards they will be sitting in the corner just watching and doing nothing. Thats never fun. Finally it is a game and some just want to win so you run the best. Its just a mix of all three. Theres always a group of people who want to win period and see it as competitive who run the most powerful cards they can and as another player you have to choose to try and keep up by running the stronger cards or simply sit in the corner doing nothing.
I got the greatest compliment at my last LGS night. "Some people say they build weird decks, but you, YOU build some weird **** decks." I admit, I found a use for One With Nothing.
without watching the video, all decks are the same because no one runs interactions, and if people do, they get pissy and dont play with you anymore. stax player all the way, deny resources make them think about what they should do, not auto pilot "play stompy thing, swing, take 21 commander damage yay i win"
100% based. Im a mill/stax player at heart. Control is an archtype, commander players are cancer for the game and dont want a casual format but a low powered competitive format so they can feel good without actually getting good.
There are formats that are 1v1 competitive that people dont play so they only play commander competitively as their only format they play. I play standard only and would play commander as a fun format if i went into it but commander only players dont have that avenue
I agree… and disagree with this vid. “Play what you want” does not mean anyone other than the deckbuilder should designate what goes in the list. If you like casting “mass appeal” as a weird draw spell players likely havent seen, do it. If the power of “the one ring” draws you to wanna play it, do it. Just note that those cards may make a deck stronger than expected, and if so, either play in more powerful pods, or figure out ways to play the powerful cards you like while also not being so dominantly in the lead. The part i agree with is it can be a great idea for everyone to at least try and explore cards of all varieties, as it can help inform players to what kinda of games they truely enjoy. If you only play the one ring, you may never realize you find wacky draw spells can do to a game. And if you never try powerful cards, no may never realize that you do or dont like that kind of power.
Honestly, I feel so bad nowadays for making a competitive deck or a deck with a competitive commander, it takes away all of the fun deck building and uniqueness that a deck can have :(
On flavor cards are bad. If they were better they’d be played. Commander players seem to think commander players like jank when time and time again MAJORITY LIKE GOOD CARDS. No one wants to accept it.
Commander is the only format where your opponent tries to tell you what to play. All of the takes where it talks about what people should be playing like some kind of cardboard hipster are bad takes
Bro you are confusing EDH and commander Edh is the jank bulk bin. Commander, well commander is whatever was printed for commander but yer not allowrd to play anything that might make someoke feel bad. Its simultaneously more tryhard run the staples and at the same time more ew dont run that its unfun or good. Old edh had the salt and the jank. New commander just has being salty at other peoples 'rule 0'
Thanks @BingChiller227 for your Salty Take!
Remember if you want to be featured in next week’s video, make sure to leave your saltiest take below. Let the salt flow!
Commander's spirit isn't playing jank, it is playing what you want.
There is nothing more fun than janky goodness.
@@TableSaltMTG to you
Commanders spirit is not 'playing what you want'. Wtf are you smokimg rule 0 exists.
Commander is 'play what your pod lets you'
If I was playing what I want I'd be dimir mill, infect, blue control. None of yall let me play my archtypes though cuz commander players are soft and bad for the game.
@@KyleTremblayTitularKtrey no it's playing what you want
If your play group doesn't like find one that does.
@@KyleTremblayTitularKtreywell your play group seems to be playing what you want.
My salty takes is that commander players are the most salty players in magic the gathering. there is too many unwriten rules, on how you do this and make this and play like this, just seem to complain alot
The problem isn’t power creep the “problem” is competitiveness. If you want to win you’re going to put the best cards in your 99
That is a true statement. If your goal is to win then casual commander might not be the thing. CEDH or the other 60 card tournament formats are awaiting your greatness. Edh was born to waste time and have fun with friends winning was something that just happened.
@@TableSaltMTG When I play casual EDH I still want to win. The adjustment for casual should take place in deck brewing step, agree to some limitations when building decks with your pod but when it comes to play, play the best you can with what you have.
And everyone likes winning and if they dont win enough they accusing their opponants of making cedh decks while also saying "COMMANDER IS A CASUAL FORMAT" which it clearly isn't because ya'll are getting mad about the COMPETITION and NOT WINNING ENOUGH so you police your, COMPETATIVE FORMAT, with banlists and rule 0. Ya know, proving there is a competitive meta you can build towards.
People say Commander is casual like the word means something while acting competitively. Saying commander is casual is just a cudgel you use to beat on your opponants for being 'unfun' 😂
@@TableSaltMTGpeople spend WAY WAY to long complaining about powerlevel at CASUAL GAMES for me to ever believe they are actually playing casually.
If someone was casual they wouldnt care about HOW THEY DO COMPETITIVELY.
The caring is competitive.
No one wants a jank deck that doesn’t win.
What happens right after they ban a bunch of staples... People move to the next power level down from there and load their deck with the "new staples". The reason for this? It isn't FUN playing a crappy deck and consistently being the worst player at the table. If the power level is real low, the recovery from board wipes will be a slog. Again, not fun. People forget the reason staples are played is because it's fun.
I feel very fortunate that my current playgroup hasn't fallen into the EDHREC trap yet of just building the top few commanders with all the best cards, but I've seen it happen in the past and it's always a bummer. I think one of the driving forces of this shift in how people build decks is that many players play Commander to the exclusion of other MTG formats. In my experience, many people who think they enjoy Commander would actually vastly prefer the experience of a Vintage Cube or Legacy or Pioneer because in reality they're not getting the whole EDH experience -- not really building their own decks (relying heavily on deckbuilding resources to find the best cards for them), not really trying to express anything through their deck choice or playstyle, not really trying to maximize the experience of playing Magic with four players.
My brother and I have started building $25 or less decks. The verity of cards and new cards we have found has been interesting. Very recommended.
I had a buddy build a $50 deck with a commander of my choosing and he said the same thing. Made the deck building process fun.
Another reason is wizards printing card focusing on commander , which they never should do, instead of focusing on standard.
Preach on brother! Take us to church!
@@TableSaltMTG I am a edh player not even a standard player and I recognize that standard should come before edh.
bro this channel's production value is amazing, its mind boggling to me that it doesn't have more subscribers.
@balloonduelist5640 It is a new channel, so It makes sense that It doesn't get many subs.
Thanks for mentioning us. We will only get better from here.
I like counter spells and strong blue mechanics
For the following reasons. One being power creep. Two simply being enviorment. If they do not use the staples or the stronger cards they will be sitting in the corner just watching and doing nothing. Thats never fun. Finally it is a game and some just want to win so you run the best. Its just a mix of all three. Theres always a group of people who want to win period and see it as competitive who run the most powerful cards they can and as another player you have to choose to try and keep up by running the stronger cards or simply sit in the corner doing nothing.
People do whatever they want. Let them feel the pain and boredom of their decisions.
My salty take is that wotc printing cards specifically for the game in general in a negative way. Im writing this before the video.
I got the greatest compliment at my last LGS night. "Some people say they build weird decks, but you, YOU build some weird **** decks."
I admit, I found a use for One With Nothing.
I love that card! I use that and kaerveks spite in my barren glory deck.
without watching the video, all decks are the same because no one runs interactions, and if people do, they get pissy and dont play with you anymore.
stax player all the way, deny resources make them think about what they should do, not auto pilot "play stompy thing, swing, take 21 commander damage yay i win"
100% based.
Im a mill/stax player at heart.
Control is an archtype, commander players are cancer for the game and dont want a casual format but a low powered competitive format so they can feel good without actually getting good.
They are freaking making brackets that start at precons, my decks are all very slow and will not be able to compete against an upgraded precon.
Decks should be strong enough to close out games in 30-45 minutes.
There are formats that are 1v1 competitive that people dont play so they only play commander competitively as their only format they play. I play standard only and would play commander as a fun format if i went into it but commander only players dont have that avenue
I agree… and disagree with this vid. “Play what you want” does not mean anyone other than the deckbuilder should designate what goes in the list. If you like casting “mass appeal” as a weird draw spell players likely havent seen, do it. If the power of “the one ring” draws you to wanna play it, do it. Just note that those cards may make a deck stronger than expected, and if so, either play in more powerful pods, or figure out ways to play the powerful cards you like while also not being so dominantly in the lead. The part i agree with is it can be a great idea for everyone to at least try and explore cards of all varieties, as it can help inform players to what kinda of games they truely enjoy. If you only play the one ring, you may never realize you find wacky draw spells can do to a game. And if you never try powerful cards, no may never realize that you do or dont like that kind of power.
Your take on the spirit of commander is just an opinion. It can be anything you want it to be
Honestly, I feel so bad nowadays for making a competitive deck or a deck with a competitive commander, it takes away all of the fun deck building and uniqueness that a deck can have :(
All magic decks are the same. With their lands and their non-lands!
On flavor cards are bad. If they were better they’d be played. Commander players seem to think commander players like jank when time and time again MAJORITY LIKE GOOD CARDS. No one wants to accept it.
I like land destruction
Commander is the only format where your opponent tries to tell you what to play. All of the takes where it talks about what people should be playing like some kind of cardboard hipster are bad takes
Bro you are confusing EDH and commander
Edh is the jank bulk bin. Commander, well commander is whatever was printed for commander but yer not allowrd to play anything that might make someoke feel bad.
Its simultaneously more tryhard run the staples and at the same time more ew dont run that its unfun or good.
Old edh had the salt and the jank.
New commander just has being salty at other peoples 'rule 0'
If you play blue your pod hates you.
If you arent playing green ramp you are unfair and unfun.
Commander should be green only.