Bending Plant Leaves Using 2024.2 Conform Modifier | 3ds Max

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 48

  • @andvfx
    @andvfx 10 місяців тому +11

    Great tutorial. For the "magnetic effect" you have at the end, I solve it this way:
    -Add a tyselect, (no softselection), will select only if inside the wall.
    -Add a second tyselect calling the first selection, and set to softselect.
    This way the softselection will only kick in if the plant is inside the wall, not before.
    For the problem after the noise, you can add a second tyconform to push elements inside the wall, you can make that the conform only operates on a specific direction.

    • @RenderRam
      @RenderRam  10 місяців тому

      Thank you, I’ll try adding these, seems that Ty stuff fixes a LOT of problems! ❤

    • @RenderRam
      @RenderRam  10 місяців тому

      @@changsooeun oh damn, will try that out!
      Thanks Changsoo!

  • @a18psrock66
    @a18psrock66 11 місяців тому +3

    Next should be curtains and radiators)

  • @changsooeun
    @changsooeun 10 місяців тому +2

    For first, you can add Vol.Select without soft selection. Then, Add Edit Poly and set as Use Stack Selection and set soft selection in there.
    For Noise, you can Vol.select verts inside wall and conform again.
    Also since it is a wall.. you can just use a direction instead of closest point. Closest Point is ok for small amount of verts. But, generally it is the most expensive method,

    • @RenderRam
      @RenderRam  10 місяців тому

      Golden info!!! Will try that out!

  • @nawrasryhan
    @nawrasryhan 11 місяців тому +7

    This is really smart way of doing it ., thanks for sharing !
    I've tried using tyselect and tyconform and I was able to get pretty decent result without the mentioned issues , some leaves will go up and some will go down depends on their initial shape and the offset under tyconform modifier will work correctly
    to fix the noise and intersection issue i've duplicated the the setup ( tyselct + tyconform) above the noise with lower soft selection distance to only affect the newly intersected polygons.
    I've done some plants and tree simulation in other projects where I've used tyflow with birth skeleton and and PhysX to get proper collision and wind motion, but for simple Archviz stills I think the conform method will be good enough and faster to setup

    • @Julia-hu8rp
      @Julia-hu8rp 5 місяців тому

      Hi! Can you explain step by step how you do this? I've tried but I couldn't go through the ty select... It selected every vertex... I dindt find the settings of volume...

  • @n3rd_kram910
    @n3rd_kram910 11 місяців тому +2

    This is genius. Making the most out of new features.

  • @changsooeun
    @changsooeun 10 місяців тому +1

    Offset in Conform is pre-offset for the source vertex. Not offset the result from conform surface. It is meant to avoid the source being on the exact same surface to conform.

    • @RenderRam
      @RenderRam  10 місяців тому

      Oook that makes much more sense now!

  • @GiorgiBekurashvili
    @GiorgiBekurashvili 11 місяців тому +1

    It was very smart actually and you show how much we can do even with old modifiers. It's already good to go method if you are not shooting very closeup shot of the plant.

  • @wafer102
    @wafer102 11 місяців тому +1

    You can use push modifier after conform to offset the leaves from wall. Not sure but to bend some of the leaves up, twist mod could be used...

  • @DanNissn
    @DanNissn 11 місяців тому +1

    ahhhhh this is such a cool idea, I had an idea like this awhile ago but it involved taking existing plant models and creating variations with tyflow running it through different sims to get different shapes. Honestly the same idea can sorta be applied with your method, take a plant you love (or a model of a plant everyone uses) and use different setups like this to vary up the shapes. Good luck in your journey my best advice is to check out some of the tyflow modifiers that come with tyflow, if my memory is correct the conform tool has some more features.

  • @sz3mjuel
    @sz3mjuel 11 місяців тому +1

    New conform is a beast, i was planning to do this too, thank god you did 😂❤

  • @LightShadow
    @LightShadow 11 місяців тому +1

    Great tut as always.

  • @mariapap4866
    @mariapap4866 6 днів тому

    hello! nice tutorial! do you think I can also do this in 3ds max 2023?

  • @GabrielMendezC
    @GabrielMendezC 11 місяців тому

    Definitely usefull. It may not be perfect but gets the job done. 👏

  • @CommonPoint
    @CommonPoint 11 місяців тому +1

    Another fantastic video ❤ Hope to see a follow up with community ideas later down the road :)

  • @sebastianreuter85
    @sebastianreuter85 11 місяців тому +1

    great new video, vjeko!

  • @lzanlorenzi1
    @lzanlorenzi1 11 місяців тому

    great video... i'm a little late here, hahaha. But in real life... indoor plants use to be a little bit far from wall... but for small trees in outdoor, close to a wall, this technique is perfect. Thanks a lot for this Video and your time to do that!

  • @IskanderVFX
    @IskanderVFX 11 місяців тому

    you could try xform for offsetting the leaves from the wall, another trick would be to drop an edit poly after the vol select and limiting the soft selection with certain amount of edges to avoid using the pinch

  • @sturm3d
    @sturm3d 11 місяців тому

    cool hack with the melt!! regarding the offset problem, my dirty solution would be to create an invisible collision mesh, which is a clone of the wall mesh but with an offset (pushed out 2 mm or so.. until there are no more intersections visible.)

    • @RenderRam
      @RenderRam  11 місяців тому

      ha yea, or just toss Edit Poly above and move the plant away

  • @MajidKhan-or5hp
    @MajidKhan-or5hp 6 місяців тому

    nice trick...

  • @tzouzi
    @tzouzi 11 місяців тому

    Ah cool idea! Nice one Vjjeko, cheers

  • @littletoysmaker
    @littletoysmaker 9 місяців тому

    Fantastic tutorial. Thanks

  • @Itsyesfahad
    @Itsyesfahad 11 місяців тому

    Dude this is sick!

  • @omarmessam
    @omarmessam 11 місяців тому

    This is brilliant, Thanks! ❤

    • @RenderRam
      @RenderRam  11 місяців тому

      Wow, thank you!! ❤️❤️

    • @omarmessam
      @omarmessam 11 місяців тому

      @@RenderRam the least I can do 🙏

  • @cgimadesimple
    @cgimadesimple 11 місяців тому

    great 10x for sharing :)

  • @juliussaurus
    @juliussaurus 11 місяців тому +1

    Great job, I love the results. I don´t mind the offset, I would just set a EDIT POLY modifier to hold all the others and move the plant a bit.

    • @RenderRam
      @RenderRam  11 місяців тому +2

      that's the part that I forgot to say, you can basically collapse it, or toss Edit poly and move it out a bit

    • @IllGib
      @IllGib 10 місяців тому +1

      @@RenderRam i was goin' to suggest the collapse trick XD Sometimes the easiest solution it's the hardest to remember. Obviously when you're fully ok with the bending. But an editpoly seems way smarter since you can fine tune even after.

  • @ElementStudio_pt
    @ElementStudio_pt 11 місяців тому +1

    WOW 7*

  • @Mranshumansinghr
    @Mranshumansinghr 11 місяців тому +1

    Great Idea. 3dsMax has a lot of tools that have never been updated. I feel you could have an invisible frame around the plant which should interact with colliding object and passing on the conform to the plant. Let me see the file.

    • @RenderRam
      @RenderRam  11 місяців тому

      I was thinking that too, but IDEALLY, it would be super practical if you can just brainlessly select your wall and call it a day

    • @Mranshumansinghr
      @Mranshumansinghr 11 місяців тому

      Agree. But if your collision object is a flat surface the rest of the large wall does not matter. What you need is a collision mesh with bones. But if it is for a still render your current approach looks just fine. In Real life if the plant was too close to a wall you would probably move it. :) @@RenderRam

  • @PavelUshakov
    @PavelUshakov 11 місяців тому

    Interesting tutor thx

  • @themustafajamal
    @themustafajamal 11 місяців тому +2

    Wow, such a good idea! You can just apply an edit poly modifier and move the plant away 0.5-1.0cm from the wall and no one will notice unless you render a closeup shot which is rare since plants are often used only for decoration.

  • @Itsyesfahad
    @Itsyesfahad 11 місяців тому

    Well look instead of using the Offset which does this weird behaviour I used FFD2x2x2 to have a better control for the final results and I think it worked pretty well.

    • @RenderRam
      @RenderRam  11 місяців тому +1

      That's not a bad idea, will give it a go!, thanks!

  • @AhmedMunchy
    @AhmedMunchy 6 місяців тому

    I can't find the modifier in 2022 version of 3dsmax

    • @RenderRam
      @RenderRam  6 місяців тому

      Available in max 2024.2

  • @IllGib
    @IllGib 10 місяців тому

    Or just delete the leaves that clips the walls.
    You know, plant dies 😁