3Ds Max and tyFLOW Pro Tutorial | Skirt Cloth-Sim attached to an animated Model
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- Опубліковано 25 сер 2024
- .: asART. 3D & motion graphics : Skirt Animation Tutorial :.
In this tutorial, you will learn how to create a simple Skirt Model and attatch it to an pre-animated model using tyFlow-Pro and CUDA solver in 3Ds Max.
Thanks for watching!
tyFLOW Cloth Simulation "NO CUDA" - Tutorial: • 3Ds Max and tyFLOW Tut...
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I can feed off your tutorials all day...I'm commenting even before wartching because You don't disappoint.
Hello and thank you so much for watching and for your kind and motivating words, I really appreciate it and am very happy to hear that you like them and am also very grateful for your valuable support .... Thanks again ... Cheers
Nice one ART! Thanks for sharing - really clever how you did that.
You are more than welcome .. Glad to hear that you like it .. Cheers
Thank you!
You are more than welcome .. Thanks for watching!
Brilliant thank you,
One thing, try pronouncing Skirt as Skuurt, at the minute you're pronouncing it as Skeeryt, hope this helps and looking forward to more tutorials :)
Thank you very much for watching and for your lovely comment. Well, since english is not my native language, some stuff will not sound the way they should. However, thank you very much for the hint. It will help me getting better .. Much appreciated .. Cheers
@@asARTMotionGraphics no problem, your English is very good, and I hope I didn't sound condescending, I think it's just nice to help people when and if you can 🙂
You got some collision where the cloth has higher resolution than the underlying character, and her polygons are starting to show on the skirt. If you can subidivide your character model so it has higher polygon density you could probably get a better results on the cloth as well.
Hi and thanks for the hint. Sure thing, higher mesh resolution will give you some better results, but it also can slow down the simulation a lot. Didn't want to go crazy with the mesh amount in a tut .. Thanks again for watching and for your valuable feedback .. Much appreciated .. Cheers
@@asARTMotionGraphics The problem is that you have high resolution in the cloth, but low resolution on the collision object (character). I don't think it would hurt performance to much if you added one subdivision to her body. Adding more subdivision to the cloth would probably have a bigger impact. I've seen the same issue when using Clo and Marvellous Designer.
Roger that! .. Thanks again for your great and valuable feedbacks .. Appreciate it a lot.
Is this specifically for the pro version? thx
No, not really. You can do it even woith the FREE version. But the CUDA solver is part of the PRO version and that is used in this tutorial. You'll also find the link to the "NO CUDA" tutorial in the description of this video .. Cheers