Thanks man 💕💕💕 and yeah, getting the older games can be a pain, you either run the risk of getting a virus from downloading them illegally, or you gotta buy a physical copy. Idk how expensive this game is nowadays, but I bought my copy for somewhere around $70 iirc on ebay back in 2015
Hey man, I'm not on my laptop right now (which is what I recorded this video on) but next time I'm on my laptop I'll make sure to reply back to you and copy/paste my track.ini settings for this track. Not sure when that'll be though, might be a day, might be a month. In the meantime I recommend experimenting with the ai_dlat_pad in the track.ini, lowering that should be good enough on its own to get you 4 wide racing like this. It's a fine adjustment though, too high and they won't go 4 wide, but too low and they'll constantly crash hope this helps :)
thanks a lot man and no need to rush. Also ik this is Daytona but what one did u use. The Daytona night I downloaded stinks and a cant make them go 3 wide
@@dpra2827 alright it's been a couple of weeks and idk if you still care but nonetheless here it is. The version of Daytona I'm using is "Daytona Night FSE". A few things to note: 1, they crash a lot so this ini isn't very good for actual racing, but it's great if you just want to watch crazy 2-lap dashes to the finish. 2, UA-cam comments have a character limit so I cannot just paste the entire ini here. So I will only be mentioning the parts that go above the [AppRuleEnterPits] section because nothing beneath that line needs to be changed anyway. In other words, just select everything above the [AppRuleEnterPits] line and replace it with this, that should work. Once again hope this helps, all the best [ track ] track_name = DAYTONA INTERNATIONAL SPEEDWAY® track_name_short = Daytona Night 2014 FSE track_city = Daytona Beach track_state = FL track_length_n_type = 2.5-mile Tri-Oval track_misc_info_1 = Turns banked 31° track_misc_info_2 = Tri-Oval banked 18° track_misc_info_3 = Frontstretch 3,800 feet banked 3° track_misc_info_4 = Backstretch 3,000 feet banked 3° track_num_turns = 4 track_length = 2.500m track_altitude = 0.0 track_type = 5 ; 4 = super speedway | 5 = RC chassis_type = 1 ; super speedway default_event_laps = 40 default_qual_laps = 2 track_base_month = 7 ; the race month used for single, multi, and testing max_starters = 43 track_tire_heat = 0.95 ; > modifies amount of heat going into the tire at a given track track_tire_wear = 1.05 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear was 1.20 track_tire_wear_loss = 0.10 ; percentage of grip lost at full tire wear track_tire_wear_exp = 0.32 ; > 1.0 gives a bigger fall off late in run < 1.0 gives a bigger fall off early in run track_asphalt_grip = 1.73 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05 track_concrete_grip = 1.74 ; > means more grip. Again, keep between about 0.9 and 1.05 was 1.13 track_paint_grip = 1.74 track_north_angle = 220 ; angle of true north in degrees ; Starter decisions: ; First value is earliest possible green flag dlong, should be after to pace car pit entrace point ; Second value is latest possible green flag dlong. Must be before start line and after first value starter_decision = 3781.33 3809.61 ;[ track_gns ] ;track_tire_heat = 0.95 ; > modifies amount of heat going into the tire at a given track h-l 1.40 ;track_tire_wear = 1.05 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear h-l 1.20 ;track_asphalt_grip = 1.10 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05 ;track_concrete_grip = 1.20 ; > means more grip. Again, keep between about 0.9 and 1.05 ;track_invisible_grip = 1.05 ;track_paint_grip = 1.22 ;[ track_cts ] ;track_tire_heat = 1.25 ; > modifies amount of heat going into the tire at a given track ;track_tire_wear = 1.30 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear ;track_tire_wear_loss = 0.10 ; percentage of grip lost at full tire wear ;track_asphalt_grip = 1.75 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05 ;track_concrete_grip = 1.75 ; > means more grip. Again, keep between about 0.9 and 1.05 ;track_paint_grip = 1.15 ; [AppRuleCutCourse] qual_only=1 ; only enforce checkpoints during qualifying session [ configuration_0 ] ; Format: dlong, start dlat, end dlat, time penalty (sec), 0 (required) ; 2 checkpoint minimum checkpoint_0 = 3900.00 -3.50 13.00 0 0 ; prevents cutting grass (qual only) checkpoint_1 = 4000.00 -3.50 13.00 0 0 [ cup ] record_lap_time = 42.783 record_holder = Bill Elliott [ cts ] record_lap_time = 47.983 record_holder = Joe Ruttman [ gns ] record_lap_time = 46.298 record_holder = Tommy Houston [ weather ] track_base_temp = -185.0 ; track average temperature on April 1 in deg F track_temp_range = 11.0 ; one standard deviation from average in deg F track_temp_swing = 10.0 ; track_wind_speed = 9.4 ; average wind speed at the track in MPH track_wind_speed_range = 7.0 ; one standard deviation from average in MPH track_wind_direction = 68 ; compass heading in degrees from which wind is most likely (in this case from Northwest) track_cloud_prob = 0.61 ; probability of cloud cover, 0.0 to 1.0 [CrowdSound] num_sources = 4 pos_0 = 263 -382 5 pos_1 = 55 291 3 pos_2 = -211 427 2 pos_3 = -107 425 2 [ ai_track ] pace_merge_from_pit_line_dlong = 320.000 pace_merge_to_pit_line_dlong = 3650.0000 pace_speed_limit_mph = 80 ai_accel_modifier = 0.99 ; acceleration grip efficiency ai_decel_modifier = 0.40 ; braking grip efficiency ai_fuel_use = 1.10 ; > 1.0 = more fuel consumed was 0.93 ai_grip_modifier = 0.88 ; > 1.0 = more grip h-l 0.905 ai_drag_modifier = 1.00 ; > 1.0 = more drag, which is slower h-l 1.01 ai_line_modifier = 1.03 ; dangerous hack, don't use unless you are a trained professional ai_qual_modifier = 0.985 ; > 1.0 = faster during qualifying ai_wall_offset = 90 ; 100 = full-time AI collision detection ai_tire_wear_left = 0.35 ; left tire wear adjuster for ai > 1.0 = more wear was 0.30 h-l 0.40 ai_tire_wear_right = 0.44 ; right tire wear adjuster for ai was 0.39 h-l 0.49 ai_arcade_tire_wear = 0.01 ; lower = less wear (used in addition to the above left/right modifiers) ai_arcade_fuel_use = 0.96 ; > 1.0 = more fuel consumed (used in addition to fuel_use above) ai_arcade_grip_modifier = 1.0 ; > 1.0 = more grip ai_arcade_drag_modifier = 1.0 ; > 1.0 = more drag, which is slower strategy_lap_time_wear_loss = 2.516 ; lap time loss from totally worn tires strategy_lap_time_fuel_use_gain = 0.118 ; lap time gain from low fuel strategy_base_pitting_cost = 59.756 ; time lost to a stop & go pitstop ai_pacing_distance = 2.0 ; car lengths behind while pacing ai_bunching_distance = 1.3 ; car lengths behind while bunching for start ai_drafting_distance = 1.05 ; car lengths behind while racing (was 1.45) ai_panic_decel = 0.01 ai_dlongpad_scale = 0.0 ; scales padding in braking zones (smaller = more scaling) ai_dlat_pad = 1.15 ai_squeeze_pcnt = 0.40 ai_inverse_slipcurve_k = 1.10 ; how much slip angle AI need to corner. smaller = more, more = increased drag
When recording with CCM you have to record in slow motion and then speed the video back up afterwards. This means that there is no audio unless you manually add in the engine sounds and crash sounds, and I wasnt going to spend hours doing that since this is just a quick and simple video
ryan preece: hold my beer
Btw I just subscribed, love your channel. 🏁
If only I had the older NASCAR games…
Thanks man 💕💕💕
and yeah, getting the older games can be a pain, you either run the risk of getting a virus from downloading them illegally, or you gotta buy a physical copy. Idk how expensive this game is nowadays, but I bought my copy for somewhere around $70 iirc on ebay back in 2015
I imagined the commentators calling over this in my head.
four wide Daytona looks sick! I gotta know what your track ini settings are
Hey man, I'm not on my laptop right now (which is what I recorded this video on) but next time I'm on my laptop I'll make sure to reply back to you and copy/paste my track.ini settings for this track. Not sure when that'll be though, might be a day, might be a month. In the meantime I recommend experimenting with the ai_dlat_pad in the track.ini, lowering that should be good enough on its own to get you 4 wide racing like this. It's a fine adjustment though, too high and they won't go 4 wide, but too low and they'll constantly crash
hope this helps :)
thanks a lot man and no need to rush. Also ik this is Daytona but what one did u use. The Daytona night I downloaded stinks and a cant make them go 3 wide
@@dpra2827 alright it's been a couple of weeks and idk if you still care but nonetheless here it is. The version of Daytona I'm using is "Daytona Night FSE". A few things to note: 1, they crash a lot so this ini isn't very good for actual racing, but it's great if you just want to watch crazy 2-lap dashes to the finish. 2, UA-cam comments have a character limit so I cannot just paste the entire ini here. So I will only be mentioning the parts that go above the [AppRuleEnterPits] section because nothing beneath that line needs to be changed anyway. In other words, just select everything above the [AppRuleEnterPits] line and replace it with this, that should work. Once again hope this helps, all the best
[ track ]
track_name = DAYTONA INTERNATIONAL SPEEDWAY®
track_name_short = Daytona Night 2014 FSE
track_city = Daytona Beach
track_state = FL
track_length_n_type = 2.5-mile Tri-Oval
track_misc_info_1 = Turns banked 31°
track_misc_info_2 = Tri-Oval banked 18°
track_misc_info_3 = Frontstretch 3,800 feet banked 3°
track_misc_info_4 = Backstretch 3,000 feet banked 3°
track_num_turns = 4
track_length = 2.500m
track_altitude = 0.0
track_type = 5 ; 4 = super speedway | 5 = RC
chassis_type = 1 ; super speedway
default_event_laps = 40
default_qual_laps = 2
track_base_month = 7 ; the race month used for single, multi, and testing
max_starters = 43
track_tire_heat = 0.95 ; > modifies amount of heat going into the tire at a given track
track_tire_wear = 1.05 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear was 1.20
track_tire_wear_loss = 0.10 ; percentage of grip lost at full tire wear
track_tire_wear_exp = 0.32 ; > 1.0 gives a bigger fall off late in run < 1.0 gives a bigger fall off early in run
track_asphalt_grip = 1.73 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05
track_concrete_grip = 1.74 ; > means more grip. Again, keep between about 0.9 and 1.05 was 1.13
track_paint_grip = 1.74
track_north_angle = 220 ; angle of true north in degrees
; Starter decisions:
; First value is earliest possible green flag dlong, should be after to pace car pit entrace point
; Second value is latest possible green flag dlong. Must be before start line and after first value
starter_decision = 3781.33 3809.61
;[ track_gns ]
;track_tire_heat = 0.95 ; > modifies amount of heat going into the tire at a given track h-l 1.40
;track_tire_wear = 1.05 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear h-l 1.20
;track_asphalt_grip = 1.10 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05
;track_concrete_grip = 1.20 ; > means more grip. Again, keep between about 0.9 and 1.05
;track_invisible_grip = 1.05
;track_paint_grip = 1.22
;[ track_cts ]
;track_tire_heat = 1.25 ; > modifies amount of heat going into the tire at a given track
;track_tire_wear = 1.30 ; > 1.0 means more wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
;track_tire_wear_loss = 0.10 ; percentage of grip lost at full tire wear
;track_asphalt_grip = 1.75 ; > 1.0 means more grip. This shouldn't have to change by more than +- 0.05
;track_concrete_grip = 1.75 ; > means more grip. Again, keep between about 0.9 and 1.05
;track_paint_grip = 1.15
;
[AppRuleCutCourse]
qual_only=1 ; only enforce checkpoints during qualifying session
[ configuration_0 ]
; Format: dlong, start dlat, end dlat, time penalty (sec), 0 (required)
; 2 checkpoint minimum
checkpoint_0 = 3900.00 -3.50 13.00 0 0 ; prevents cutting grass (qual only)
checkpoint_1 = 4000.00 -3.50 13.00 0 0
[ cup ]
record_lap_time = 42.783
record_holder = Bill Elliott
[ cts ]
record_lap_time = 47.983
record_holder = Joe Ruttman
[ gns ]
record_lap_time = 46.298
record_holder = Tommy Houston
[ weather ]
track_base_temp = -185.0 ; track average temperature on April 1 in deg F
track_temp_range = 11.0 ; one standard deviation from average in deg F
track_temp_swing = 10.0 ;
track_wind_speed = 9.4 ; average wind speed at the track in MPH
track_wind_speed_range = 7.0 ; one standard deviation from average in MPH
track_wind_direction = 68 ; compass heading in degrees from which wind is most likely (in this case from Northwest)
track_cloud_prob = 0.61 ; probability of cloud cover, 0.0 to 1.0
[CrowdSound]
num_sources = 4
pos_0 = 263 -382 5
pos_1 = 55 291 3
pos_2 = -211 427 2
pos_3 = -107 425 2
[ ai_track ]
pace_merge_from_pit_line_dlong = 320.000
pace_merge_to_pit_line_dlong = 3650.0000
pace_speed_limit_mph = 80
ai_accel_modifier = 0.99 ; acceleration grip efficiency
ai_decel_modifier = 0.40 ; braking grip efficiency
ai_fuel_use = 1.10 ; > 1.0 = more fuel consumed was 0.93
ai_grip_modifier = 0.88 ; > 1.0 = more grip h-l 0.905
ai_drag_modifier = 1.00 ; > 1.0 = more drag, which is slower h-l 1.01
ai_line_modifier = 1.03 ; dangerous hack, don't use unless you are a trained professional
ai_qual_modifier = 0.985 ; > 1.0 = faster during qualifying
ai_wall_offset = 90 ; 100 = full-time AI collision detection
ai_tire_wear_left = 0.35 ; left tire wear adjuster for ai > 1.0 = more wear was 0.30 h-l 0.40
ai_tire_wear_right = 0.44 ; right tire wear adjuster for ai was 0.39 h-l 0.49
ai_arcade_tire_wear = 0.01 ; lower = less wear (used in addition to the above left/right modifiers)
ai_arcade_fuel_use = 0.96 ; > 1.0 = more fuel consumed (used in addition to fuel_use above)
ai_arcade_grip_modifier = 1.0 ; > 1.0 = more grip
ai_arcade_drag_modifier = 1.0 ; > 1.0 = more drag, which is slower
strategy_lap_time_wear_loss = 2.516 ; lap time loss from totally worn tires
strategy_lap_time_fuel_use_gain = 0.118 ; lap time gain from low fuel
strategy_base_pitting_cost = 59.756 ; time lost to a stop & go pitstop
ai_pacing_distance = 2.0 ; car lengths behind while pacing
ai_bunching_distance = 1.3 ; car lengths behind while bunching for start
ai_drafting_distance = 1.05 ; car lengths behind while racing (was 1.45)
ai_panic_decel = 0.01
ai_dlongpad_scale = 0.0 ; scales padding in braking zones (smaller = more scaling)
ai_dlat_pad = 1.15
ai_squeeze_pcnt = 0.40
ai_inverse_slipcurve_k = 1.10 ; how much slip angle AI need to corner. smaller = more, more = increased drag
@@MrJohansen thanks a ton!
RYAN PREECE PREDICTION????
?? what happened to the audio?
When recording with CCM you have to record in slow motion and then speed the video back up afterwards. This means that there is no audio unless you manually add in the engine sounds and crash sounds, and I wasnt going to spend hours doing that since this is just a quick and simple video