I feel like that's one good thing about 2.2 taking so long. The community went so long without brand new features to make levels interesting which allowed a collective sense of gameplay and deco standards to develop over time. I wonder how much worse early 2.2 levels would have been if it had come out say a year after 2.1
5:37 colorswitch wasn’t made in 2.2. It was created in 2.1, but when sounex happened to get the 2nd rate of 2.2 he felt obligated to update the level with excessive shader use
as someone who LOVES early 2.0, early 2.2 felt like more of the same stuff that we got in 2.1. just with extra lag due to the overusage of shaders, id say since the game has gone 64bit creators have forgoten abaut the lower end hardware because i keep on seeing levels that lag with either no LDM or a useles LDM that doesnt help at all because it removes the bg inseat of the shaders, and i feel like most of us who dont have money for better pcs are getting screwed over by this, and i think this peaked with the NCS gauntlet where i barely scraped by but ik that for a lot of mine friends the levels are just straight up imposible due to the trumendous amaut of lag due abysmal optimisation, ive been saying this for ages but bg and objects dont cause lag, its the glow and shaders that do, and its because of these reasons ive kinda stopped carring abaut deco intirely, idc how long it took you to decorate smth, if it plays afuly its a terrible level, and early 2.2 levels changed practicaly nothing gameplaywise, its mosty just more of the same boring stuff weve been seeing for the past few years, there have been some bargers but they are very few and far inbetween
I can definitely relate to lag because of shaders, there should honestly be an option to disable them (at least minor ones) just like you can disable shake triggers. Also, because of how percentages are calculated now, pausing doesn't fix sync issues caused by lag anymore, it's really annoying.
random point but im not sure its shaders because like i swear wannacry is the best optimised level ive ever played like i'll get 20-80fps on something like the beginning of ber zer ker somehow despite that being the ok part and then 180-500fps on wannacry. to get the same low fps on wannacry i have to be streaming, recording, and have a 5 minute replay buffer with obs. and still its frequently not as bad, and not nearly so inconsistent.
Honestly, my main issue was what happened to the community. It seems like every new level gets obliterated for being “unsightreadable,” and it’s at the point where it’s really hard to look past it and enjoy newer levels when there’s so much hate and controversy surrounding them.
Definetly, I think it’s partially that it’s such a big change to how we’ve all played the game for years. I’ve played since 1.9 and I find it extremely tough to learn but I accept it’s my ability and patience cause it you dedicate time the levels are fun
I remember how so many people were voicing out their frustration over the overuse of pixel blocks, when it was clearly just a style that would slowly level out in time
As many people stated, 2.2 was overwhelming No one obviously cared about that because we should’ve been (7 year wait) But then that resulted in the lack of utilisation for cool stuff earlier on
I feel like when 2.0 and 2.1 came out there were these cool ideas and now I feel waterboarded with ideas and it’s genuinely overwhelming. Also nice meat boy music, my favorite game :D
Tbh i just dont like having to practice a 6 star if i have the skill to beat extremes… Thats why i like to think were still in early 2.2, i want sightreadability!
Most of the levels in terms of *cough cough* recent tab were bad, a lot of effects were overused but unlike 2.0, it really didn't suck nearly as much. Levels like dastardly were pretty damn good.
you should for sure make a video on the godly collection, it has tons of really bad levels from early 2.0 and stuff. mainly check out the godly hall of fame if you do
Idk if its just me but i still love late 2.1 levels. The restrictions of the level editor made it so much more special whenevr someone made something cool. I like them better than cureent 2.2 levels
TLDR: I enjoyed early 2.0 more I think that it is harsh comparing the levels that were carefully made with the features in mind like Dastardly, to early 2.0 levels that were just throwing around features to see what will happen. I also think that the 2.2 levels in this video were very tame with the features, they were basically 2.1 levels with few 2.2 shaders or triggers sprinkled on top. I think the best way to describe it, is that the early 2.2 levels did not use the features to the potential they could, instead they were basically normal, almost pretty boring 2.1 like levels, that were devoid of any identity. All the levels look different, but somehow feel almost the same. Somewhere along the line of 2.1 we lost the form of universal level trends. The specific levels from updates before mid 2.1 can mostly be recognised and placed on the timeline (you could guess when it was made) In 2.1 people really pushed the creativity of what the level could look like, however the gameplay in the sub 8 star difficulty started being really monotone compared to how the visuals look. It is not that in the previous updates it was different, but the visual side much outweighs the gameplay side. The gameplay also became a second priority and wasn't as playful anymore. it felt just like a checkbox for the level to be complete, and so the modern easy levels didn't feel that interesting or memorable to me. And even when 2.2 dropped people stayed on the safe route instead of experimenting with the features. Maybe they just didn't want to, or maybe it was a fear of making a bad level, but I feel like it's a shame since I found the early eras of the gd updates more amusing more than anything about the game. It was just fun. On this note, early 2.0 on the other hand felt like Map Pack levels. Mostly unsightredable slop, that cannot be played or enjoyed without practise mode. There were hidden gems like in every update, but the drop of standards for a rated level, with the combination of people trying out the new things resulted in an extreme amount of rated level that were garbage. Charming garbage, but garbage nonetheless. The early 2.0 rated level also has the same feel to them. They are unified through the feeling I get when I am playing them. Yet unlike the 2.2 levels. Not by the feeling that the levels are monotone, but that they are playful. Sure, both 2.0 and 2.2 blend together, and the levels don't feel memorable. 2.0 just has that playfulness, that willingness to try new things, that makes me feel happier, even if it is garbage. 2.0 levels feel all the same because they are the same. The levels are the creators trying out new ideas. 2.2 does not have that excuse, every level can and is visually distinct now, yet almost all play the same. Sorry for the blabbering without getting my point across.
If you remember the SubZero modded levels, like Badland, then you know how BAD early 2.2 levels can get. Also, most changes in 2.2 are in terms of gameplay, and people are complaining about the sightreadability and generally gameplay of the levels nowadays. Like for example the camera rotations and movements are sometimes a bit unpredictable. And unfortunately we haven't left early 2.2 in that regard, as the camera usage is still a bit wonky at times.
I think for 2.0 it was a case of so much new and never seen being added made it so much worse in the beginning than 2.2 for wich it was way better as creators just had experience with triggers and things like that and knew the basics of how to use them and all.
Kinda? I mean I got my first rate in early 2.2 and I'd say it's better than 80% of levels, but for the most part early 2.2 was just creator point grinding woth picel blocks
Only the recent tab was terrible (and even those were good in their own standards), other than that, I liked the early 2.2. Sure, there were still a few levels with some... Interesting gameplay (looking at you Clown Party from DeepSpace) but most creators adapted real quickly oh also one MAJOR problem with early 2.2 was that the featured tab was filled with platformers, you couldn't find a classic level
I never understood the hatred for Clown Party, I hear a lot of people say it’s gameplay is terrible but when I got to it, the level was fine, everything was indicated and I only died a lot because I wanted all the coins
For the early 2.2 levels, you're also comparing levels made in 2.1 that were rated and then updated with shaders, so many of the good levels in early 2.2 were technically mostly 2.1 levels (I think?).
I feel like the problem with early 2.2 is less of quality but more of the fact that the 2.2 features were almost always used because they were new instead of being used because they made the level better
Interesting detail about that, they didn't use more than 4 colour channels. You can layer multiple objects with blending colours to create smooth transitions between colours
People channelled the garbage we likely would have gotten in 2.2 levels and put them into lobotomy levels, I think having a lightning rod of trash was the best thing that could have happened
I feel like that's one good thing about 2.2 taking so long. The community went so long without brand new features to make levels interesting which allowed a collective sense of gameplay and deco standards to develop over time. I wonder how much worse early 2.2 levels would have been if it had come out say a year after 2.1
Oh if all the features came out a year after 2.2, the game would've been completely unplayable lmao
@@TrideGD2.0 but with shaders...
that'd be such a mess
it would all be generic 2.1 levels we wouldnt have anything cool
@@qseryGD NO WHAT CONCEPT HAVE YOU BROUGHT INTO THIS WORLD
Gdps?
5:37 colorswitch wasn’t made in 2.2. It was created in 2.1, but when sounex happened to get the 2nd rate of 2.2 he felt obligated to update the level with excessive shader use
I think we're still in early 2.2, honestly.
agreed
as someone who LOVES early 2.0, early 2.2 felt like more of the same stuff that we got in 2.1. just with extra lag due to the overusage of shaders, id say since the game has gone 64bit creators have forgoten abaut the lower end hardware because i keep on seeing levels that lag with either no LDM or a useles LDM that doesnt help at all because it removes the bg inseat of the shaders, and i feel like most of us who dont have money for better pcs are getting screwed over by this, and i think this peaked with the NCS gauntlet where i barely scraped by but ik that for a lot of mine friends the levels are just straight up imposible due to the trumendous amaut of lag due abysmal optimisation, ive been saying this for ages but bg and objects dont cause lag, its the glow and shaders that do, and its because of these reasons ive kinda stopped carring abaut deco intirely, idc how long it took you to decorate smth, if it plays afuly its a terrible level, and early 2.2 levels changed practicaly nothing gameplaywise, its mosty just more of the same boring stuff weve been seeing for the past few years, there have been some bargers but they are very few and far inbetween
I can definitely relate to lag because of shaders, there should honestly be an option to disable them (at least minor ones) just like you can disable shake triggers. Also, because of how percentages are calculated now, pausing doesn't fix sync issues caused by lag anymore, it's really annoying.
random point but im not sure its shaders because like i swear wannacry is the best optimised level ive ever played like i'll get 20-80fps on something like the beginning of ber zer ker somehow despite that being the ok part and then 180-500fps on wannacry. to get the same low fps on wannacry i have to be streaming, recording, and have a 5 minute replay buffer with obs. and still its frequently not as bad, and not nearly so inconsistent.
Honestly, early 2.2 was pretty awesome. Very little to complain about tbh 👍
Honestly, my main issue was what happened to the community. It seems like every new level gets obliterated for being “unsightreadable,” and it’s at the point where it’s really hard to look past it and enjoy newer levels when there’s so much hate and controversy surrounding them.
I agree with you.
Definetly, I think it’s partially that it’s such a big change to how we’ve all played the game for years. I’ve played since 1.9 and I find it extremely tough to learn but I accept it’s my ability and patience cause it you dedicate time the levels are fun
I think I agree. I think for some levels there are parts where it would be a valid criticism but getting drowned in absolutely in hate isn't okay.
@@Josephiedmaybe not everyone wants to play memory levels only
@ yeah it feels I’m spending attempts learning a level to understand what I’m clicking and not about how getting the timing
I feel like this question can vary, if your comparing to other first levels of updates, it was good. But if you compare it to late 2.1, no.
Tride you spoiling us with all these uploads
We like halfway through November and have like 3-4
early 2.0 levels used too many 2.0 features. early 2.2 levels used too little 2.2 features.
Yeah because there is so many 😭
Fire in the hole
except shaders and camera triggers. wayyyy too many shaders and camera triggers.
yeah describes it perfectly
Yeah 2.0 triggers won't give me a stroke when I try to use them
4:02 WDYM AUTISTIC VISION 😭
Yea the levels trully were autistic
Artistic
the accent made it so much worse
My accent definitely switched to American for that singular word
@@TrideGDso you admit that you said autistic vision?
Cirno jumpscare
ITS BEEN A YEAR ALMOST?!?!?!?!? damn time goes on so fast
Robtop: Check Steam
The entire GD community 😮🤨😲🤯💥☠️
I remember how so many people were voicing out their frustration over the overuse of pixel blocks, when it was clearly just a style that would slowly level out in time
As many people stated, 2.2 was overwhelming
No one obviously cared about that because we should’ve been (7 year wait)
But then that resulted in the lack of utilisation for cool stuff earlier on
I feel like when 2.0 and 2.1 came out there were these cool ideas and now I feel waterboarded with ideas and it’s genuinely overwhelming. Also nice meat boy music, my favorite game :D
You know its a good day when tride uploads a video on your birthday
Happy birthday my dude
Bro js gave us the coldest take and forgot the blanket 🥶🥶🥶
What the bass! *upbeat music starts playing*
Tbh i just dont like having to practice a 6 star if i have the skill to beat extremes… Thats why i like to think were still in early 2.2, i want sightreadability!
Being back what the bass 😭
this video is so and even a bit so in conclusion !
banger vid from tride
Most of the levels in terms of *cough cough* recent tab were bad, a lot of effects were overused but unlike 2.0, it really didn't suck nearly as much. Levels like dastardly were pretty damn good.
Imagine robtop comments “9 years later” and 2.21 comes out In 2034
you should for sure make a video on the godly collection, it has tons of really bad levels from early 2.0 and stuff. mainly check out the godly hall of fame if you do
Idk if its just me but i still love late 2.1 levels. The restrictions of the level editor made it so much more special whenevr someone made something cool. I like them better than cureent 2.2 levels
0:46 is really the strongest stage
there were a few really annoying ones and then the generic pixel block deco came along but in general it wasn't nearly as bad as i thought it'd be
Hours before 2.2 was released i already knew it has coming because my camera suddenly got wider and it made some of my levels look weird lol
we also goofed around with lobotomy levels instead of goofing around in official levels
Correction alpha crystal was built in 1.9 and realested in 2.0
TLDR: I enjoyed early 2.0 more
I think that it is harsh comparing the levels that were carefully made with the features in mind like Dastardly, to early 2.0 levels that were just throwing around features to see what will happen.
I also think that the 2.2 levels in this video were very tame with the features, they were basically 2.1 levels with few 2.2 shaders or triggers sprinkled on top. I think the best way to describe it, is that the early 2.2 levels did not use the features to the potential they could, instead they were basically normal, almost pretty boring 2.1 like levels, that were devoid of any identity. All the levels look different, but somehow feel almost the same. Somewhere along the line of 2.1 we lost the form of universal level trends. The specific levels from updates before mid 2.1 can mostly be recognised and placed on the timeline (you could guess when it was made) In 2.1 people really pushed the creativity of what the level could look like, however the gameplay in the sub 8 star difficulty started being really monotone compared to how the visuals look. It is not that in the previous updates it was different, but the visual side much outweighs the gameplay side. The gameplay also became a second priority and wasn't as playful anymore. it felt just like a checkbox for the level to be complete, and so the modern easy levels didn't feel that interesting or memorable to me. And even when 2.2 dropped people stayed on the safe route instead of experimenting with the features. Maybe they just didn't want to, or maybe it was a fear of making a bad level, but I feel like it's a shame since I found the early eras of the gd updates more amusing more than anything about the game. It was just fun.
On this note, early 2.0 on the other hand felt like Map Pack levels. Mostly unsightredable slop, that cannot be played or enjoyed without practise mode. There were hidden gems like in every update, but the drop of standards for a rated level, with the combination of people trying out the new things resulted in an extreme amount of rated level that were garbage. Charming garbage, but garbage nonetheless. The early 2.0 rated level also has the same feel to them. They are unified through the feeling I get when I am playing them. Yet unlike the 2.2 levels. Not by the feeling that the levels are monotone, but that they are playful.
Sure, both 2.0 and 2.2 blend together, and the levels don't feel memorable. 2.0 just has that playfulness, that willingness to try new things, that makes me feel happier, even if it is garbage. 2.0 levels feel all the same because they are the same. The levels are the creators trying out new ideas. 2.2 does not have that excuse, every level can and is visually distinct now, yet almost all play the same.
Sorry for the blabbering without getting my point across.
If you remember the SubZero modded levels, like Badland, then you know how BAD early 2.2 levels can get.
Also, most changes in 2.2 are in terms of gameplay, and people are complaining about the sightreadability and generally gameplay of the levels nowadays. Like for example the camera rotations and movements are sometimes a bit unpredictable. And unfortunately we haven't left early 2.2 in that regard, as the camera usage is still a bit wonky at times.
CIRNO TOUHOU METIONED LETS GOOOOO
Dash Full version was the peak of early 2.2 a shame it’s still not rated
Let's goooo under one hour 😎
6000+ rated levels in 2.2 is INSANE
I think it was amazing, I was expecting it to be unplayable with bugs but it was fine
touhou hijack in a tride video
People forget how terrible a lot of 1.9 levels actually are gameplay wise
I think for 2.0 it was a case of so much new and never seen being added made it so much worse in the beginning than 2.2 for wich it was way better as creators just had experience with triggers and things like that and knew the basics of how to use them and all.
I thought this was an only member video
“members first”
Kinda? I mean I got my first rate in early 2.2 and I'd say it's better than 80% of levels, but for the most part early 2.2 was just creator point grinding woth picel blocks
Only the recent tab was terrible (and even those were good in their own standards), other than that, I liked the early 2.2. Sure, there were still a few levels with some... Interesting gameplay (looking at you Clown Party from DeepSpace) but most creators adapted real quickly
oh also one MAJOR problem with early 2.2 was that the featured tab was filled with platformers, you couldn't find a classic level
I never understood the hatred for Clown Party, I hear a lot of people say it’s gameplay is terrible but when I got to it, the level was fine, everything was indicated and I only died a lot because I wanted all the coins
A YEAR ALREADY WHAT?
how has it been a year WHAT??
im sorry I just cant get over this spider its disgusting 5:48
2.2 HAS BEEN OUT FOR NEARLY A YEAR!!?
WHEN
HOW
IT JUST HAPPENED
HUHH??
For the early 2.2 levels, you're also comparing levels made in 2.1 that were rated and then updated with shaders, so many of the good levels in early 2.2 were technically mostly 2.1 levels (I think?).
tride first of all we don't know when 2.3 gonna come out or even its gonna come out
I think something you didn't point out (maybe notice?) is that a lot of early 2.0 levels were 1.9 levels with 2.0 mechanics shoe-horned in
got first place in mushroom cup in mario kart ds
I loved early 2.2. It was awesome!
Idk man, there wear some rated levels in early 2.2 that were eye bleed (some even got unrated they were so bad)
It's still early 2.2 what are you on about.
Anyone know the level/music at 7:48
woww😊
i hate 9star levels for a reason xD
the heck was that 9star at the beginning of the video
Why did I thought it said" was 2.2 was really that BRAD"
Let’s be real…..
We’re still in early 2.2
I think early 2.2 was good other than the lobotomy era. I didn't open any other social media other than UA-cam to just flee from that brainrot lmao.
Didn't even watch the video but yes, it was. So many 2.2 levels are unbearable to play even today
I feel like the problem with early 2.2 is less of quality but more of the fact that the 2.2 features were almost always used because they were new instead of being used because they made the level better
although I do think early 2.2 is a lot better than early 2.0 and 2.1
1:39 more than 4 colour channel that means it’s not 1.9
Interesting detail about that, they didn't use more than 4 colour channels. You can layer multiple objects with blending colours to create smooth transitions between colours
@ Oh my bad
A lot of the “early 2.2 garbage” we were scared was actually just used in the lobotomy levels.
People channelled the garbage we likely would have gotten in 2.2 levels and put them into lobotomy levels, I think having a lightning rod of trash was the best thing that could have happened
Wow I not actually late!
2.2 is fire in the hole
it's still bad. half of the recently rated levels have random shaders that add nothing and flashing that also adds nothing, and both hurt your eyes
Day 3 of asking when what the bass is
Yes. yes they were.
Best 2.2 feature is platformer
yes
God loves you he send his Son to earth to die on the cross for all of your sins
0:07 Don't jinx it
Early 2.2 was peak
2.2 was such a Good update but i think for 7years is was „small“
I have a different experience (*_*)
Nice
i think we're still in early 2.2, the levels just feel weird to me
EARLLYYYY
Hi Tide
Most 2.2 levels have only gotten worse as time went on
"What the bass" when?
start 0:00
end 10:29
thanks
?
I think the early platformer levels where much worse than early regular levels- there are a lot of absolutely ATROCIOUS early platformer rates
Ok that's definitely true actually
2.2 Only was good at the start, after that, the game just was dying slowly because of the community being a TRASH can
wazaaa
yea, it was.
yea but like. a good kind of bad like uhhhhh uuuuuhhhhhhhhhhhhhhhhh a fun type
@ yeah
The normal face will never be the same
"FIRE IN DA HOLE"🗣️🗣️🔥🔥🔥
first level of 2.2 be like FIRE IN THE HOLE
E
why does anybody think 2.2 is bad? it is the best thing that has ever happened to gd. just play magistro
Hi
1 h ago ahh level
3 seconds ago?!?!?
50 seconds ago nice vid man!!
here is a level that i think you (tride) should play/make a vid on. ID: 110860093
K
I'm this early???
2MIN AGO
yess i wasnt the 3642 comment?!?!?!?!