Melee's Layered Defensive Mechanics

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 81

  • @LiquidTurtle1
    @LiquidTurtle1 Рік тому +62

    I was on the fence about starting to grind uncle punch and actually improve at the game, but this video convinced me to do it.

    • @Calicrab
      @Calicrab  Рік тому +7

      I love to hear that

    • @themetapod
      @themetapod Рік тому +1

      Uncle punch won't teach you anything except how to be a nerd that nobody likes to play against. Oh great, you can practice this tech that you'll use in 1/1000 matches. It's actually bad for you because it conditions you to play against computers

    • @Sidekick777
      @Sidekick777 Рік тому +14

      @@themetapod you sound like you graduated from the local gas station 💀

    • @Rael0505
      @Rael0505 Рік тому +2

      @@themetapod you don’t know how to actually use uncle punch to learn lol. You seem to think the exercises are all it does

    • @Rael0505
      @Rael0505 Рік тому +1

      @@themetapod it doesn’t condition you to play against computers at all

  • @PreacherJenkins
    @PreacherJenkins Рік тому +15

    Never would have imagined a mere crab would have this kind of understanding of melee

  • @eddiestilll
    @eddiestilll Рік тому +50

    "offence is what wins games, but defence is what wins championships."

    • @DrunkenHotei
      @DrunkenHotei 4 місяці тому

      This expression really is wonderful. I constantly have to remind myself of that when I have a lead, because the number of times I've wound up losing matches despite being up by two or three stocks due to getting cocky with my attacks is way too high.

    • @graxjpg
      @graxjpg 3 місяці тому

      defense

    • @dantx2594
      @dantx2594 2 місяці тому

      @@graxjpg Defence and defense are two spellings of the same noun. The spelling depends on the type of English. In American English, “defense” is most common, so self-defense is correct. In British English, “defence” is standard, so self-defence is correct.

    • @graxjpg
      @graxjpg 2 місяці тому

      @@dantx2594 defense

  • @meleefromscratch
    @meleefromscratch Рік тому +16

    Great video! It’s awesome to have all the defensive mechanics laid out in one place. Would you mind if I reference your video in one of my future guides?

  • @paulcochran7007
    @paulcochran7007 Рік тому +1

    Great video!!! I had never heard of the "wiggling out of tumble" mechanic

  • @qwertyugzb
    @qwertyugzb Рік тому +5

    wiggling out doesn't actually require moving the stick from left to right, it's just neutral->dash length after hitstun

    • @Calicrab
      @Calicrab  Рік тому +1

      Yea look like you're right, most 'wiggle' out I think to get it on the earliest frame after hitstun

  • @nickq8093
    @nickq8093 Рік тому +14

    One you missed: jumping into spikes or semi-spikes at low% to land cancel the hitstun.

    • @Rom0.5
      @Rom0.5 Рік тому +1

      Also Z cancelling

    • @mlalbaitero
      @mlalbaitero Рік тому +2

      @@Rom0.5 if by that u mean analog press l cancelling, I wouldn't consider that a defensive tech because that's just a better way to play the game. Itd be like saying using the x or y button instead of tap jump is a technique. in the same way that there are times for tap jump over button jump, there are times when using a hard press might be better due to it "buffering" ur tech input. but this is more just hopefulness and u could probably react to hit with with analog press anyways

    • @Rom0.5
      @Rom0.5 Рік тому +1

      @@mlalbaitero sorry, meant V-canceling my bad

    • @Calicrab
      @Calicrab  Рік тому +5

      ​@@Rom0.5 some techniques that are very obscure I was going to put in layer 5, such as v-cancel, z power shield, heart shielding, atd shield, and maybe others. Thinking about making those into its own video

    • @joeykeilholz925
      @joeykeilholz925 Рік тому +2

      This game needs a fucking Bible

  • @austini0n177
    @austini0n177 Рік тому +2

    this is a really well made and well put together video that a lot of newer players would benefit a lot from, these are things i wish i knew when i started. i feel like not including meteor cancel (and jigglypuff/kirby's automatic meteor cancels) was a bit of a missed opportunity on a low hanging fruit though

  • @Calicrab
    @Calicrab  Рік тому +1

    5:23 for the Discussion skip, forgot to edit in the timestamp and YT killed annotations

  • @thegoodgeneral
    @thegoodgeneral Рік тому

    Excellently presented and argued. Melee is a rare and beautiful game.

  • @Therefour
    @Therefour Рік тому

    such a high quality video. u got my sub, but DON'T THINK I DIDN'T NOTICE THE SLIGHT WHITE OUTLINE SHOWING UP WHENEVER THE CRAB SQUISHMELLOW MOVED ITS MOUTH

  • @GoJibson
    @GoJibson 6 місяців тому

    I've been playing for 10 years and I never knew about wiggle out of tumble. The more you know

  • @griffin8762
    @griffin8762 Рік тому +2

    it's crazy how balanced crouch cancel is among the top tiers, and how awful it is for most of the rest of the characters lol

    • @debbit
      @debbit Рік тому +1

      Yeah it’s fun getting cced at 100 by another random spacie player

    • @smoceany9478
      @smoceany9478 Рік тому

      G&W is good against it tbh

  • @crisXD2010
    @crisXD2010 Рік тому +1

    well done! learned a lot new things!

  • @mrt8bit692
    @mrt8bit692 Рік тому +2

    yo what's the song at the start of the video? I wanna learn it on piano

    • @Calicrab
      @Calicrab  Рік тому

      Cocktail hour - Aaron Kenny

    • @mrt8bit692
      @mrt8bit692 Рік тому

      @@Calicrab thanks homie

  • @RTU130
    @RTU130 Рік тому +1

    What do you mean by "right-facing" in regards to the DI chart? Isn't it the other way around?

    • @Calicrab
      @Calicrab  Рік тому +1

      I mean the move that is hit in this scenario causes rightward knock back (and slightly up by the optimal di's) I had a move like falcon up air in mind

  • @mlalbaitero
    @mlalbaitero Рік тому +6

    Crouch cancel is too good. Why are jabs completely nullified by cc even at hundreds of percent

  • @DrewOPowell
    @DrewOPowell Рік тому +1

    Dope video

  • @twelvevoltage
    @twelvevoltage Рік тому

    As a Samus I also love defense options not just cc but powershielding with her glitched shield

    • @Calicrab
      @Calicrab  Рік тому

      Don't know what you mean by glitched shield but go off!

    • @twelvevoltage
      @twelvevoltage Рік тому

      @@Calicrab basically just the same as Marth where when he crouches you powershield easier

  • @josephhelder4084
    @josephhelder4084 Рік тому +1

    Great video

  • @ROFLOLGAMER
    @ROFLOLGAMER Рік тому +2

    Normally, FG defense mechanics are tied to some meter. A stamina meter could balance Smash's out, and also be leveraged to tame other degenerate stuff like ledge stalling and circle camping.
    Regarding "hDoL dOwN": CC and SDI into ground could use more stamina, but for the sake of reducing binary decision making, some moves at certain percents could also bounce characters who hold down ala Ultimate.

    • @Calicrab
      @Calicrab  Рік тому +2

      While most of these mechanics are not directly tied to a resource meter like burst or supers, many of them like ASDI and CC require getting hit, so in order to use it proactively you essentially take damage to gain an advantage. This is just a different type of resource that's not technically limited but does get far weaker as percent rises. Now as far as camping and ledge stalling those are legitimate issues that we have rules in place to limit how problematic they can be but I would be interested in direct mechanic intervention. However melee has been the same for so long that directly changing things like that would be too drastic for the community to ever adopt. Fun for discussion and thought experiment though.

  • @Frank-bn9us
    @Frank-bn9us Рік тому

    I appreciate the talking crab 🦀

  • @Z-I-P
    @Z-I-P Рік тому +1

    Good content.

  • @DontLikeTryHards
    @DontLikeTryHards 6 місяців тому

    What about layer 5...how has no one mentioned that this scary void is still unexplored...

  • @LilskeevsGaming
    @LilskeevsGaming Рік тому

    Great video!

  • @WanderFilledWorldofMelee
    @WanderFilledWorldofMelee Рік тому +1

    Education melee nice

  • @joeykeilholz925
    @joeykeilholz925 Рік тому

    Nice perspective.

  • @StagRed
    @StagRed Рік тому

    Awesome video!

  • @simanolastname2399
    @simanolastname2399 Рік тому

    DI isn't after hitlag, it's during.

    • @Calicrab
      @Calicrab  Рік тому

      DI is read on the last frame of hitlag

  • @WASD_ii
    @WASD_ii Рік тому

    Good video, thx :))

  • @Vuden13
    @Vuden13 Рік тому

    Ultimate version now

    • @Calicrab
      @Calicrab  Рік тому +1

      To be completely honest I have neither the means to record Ultimate, or the interest to make that at the moment.

    • @sjokryddsmuseet9999
      @sjokryddsmuseet9999 Рік тому +1

      Ultimate just has less defensive options

    • @arnox4554
      @arnox4554 Рік тому +3

      Sure! Here's the Ultimate version.
      Ultimate Best Mechanics: Turn off your Switch and play Project M/Plus instead.

  • @racerking5901
    @racerking5901 5 місяців тому

    I hate how information about so many really interesting advanced tactics is nearly impossible to come across. Like when you showed that long twitter thread. It actually made me cringe. Only a small fraction of people interested in the game will ever see that. Or when I'm watching a youtube video about melee and there's a comment which explains a really interesting game mechanic which some random person happened to write which I would have never known about otherwise. It honestly makes me really sad. I wish there was a comprehensive wiki where people dumped all of their knowledge of the game. I think that would help advance the game even further. And it would also help people be more interested in the game.

    • @correadoggsten
      @correadoggsten 4 місяці тому

      This is part of the beauty of melee

  • @tomazrodrigues7006
    @tomazrodrigues7006 Рік тому

    Imagine not even talking about v canceling

    • @Calicrab
      @Calicrab  Рік тому

      It is in the obscure tier that I may cover in a future video along with other ridiculously niche melee things such as heart shielding, z power shield, and TDI floorhugs

  • @Griffindore619
    @Griffindore619 8 місяців тому

    What a trash game "just hold down LOL"

  • @00ooo000o
    @00ooo000o 9 місяців тому

    playing against someone with outstanding defense makes the game feel almost unplayable

    • @Calicrab
      @Calicrab  6 місяців тому +1

      its all fun and games until a Peach downsmash does 64%