The Division 2 Just Opened Up To WAY MORE PLAYERS
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- Опубліковано 19 чер 2024
- Today, we're going to be diving into the "One Endgame" feature released for The Division 2 with this latest Season, and cover exactly what it changes for longtime and new players alike. Let me know your thoughts!
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Outro music: Running Out by Patrick Patrikios
TD2’s Known Issues Board: trello.com/b/F2RU9ia9/the-div...
#TheDivision #TheDivision2 #TheDivision3
This is the Division 2 for people that clearly weren't into the Division 2 the last 5 years. Definitely the crowd Ubisoft should be tailoring content for, not the devoted players that stuck through this trashfire game patch after broken patch, unfixed bug after unfixed bug. Fragile armor bug still exists, excited for new players to put the game down after dealing with that hour after hour.
They opened it up, so they could limit it again with seasonal characters and trash all the work the hardcore division fans put into the game when no one else wanted to touch it.
My guess is TD3 doesn’t happen.
As others have stated it’s not like there’s a line of people waiting to hop into a 5+ year-old game, nor are there swathes of people who have been wanting to play but never did because it’s too complex. This isn’t Destiny.
One Endgame but they gonna still split players who wants play as sesonal characters and only matchmake between them and players who wont touch sesonal characters
The Division 2 has yet to be surpassed by any other game in the Looter Shooter Genre. At this point Ubi has perfected the exploration / combat / loot loop. It’s just too good. You want story/lore : you got it. Weapon / play style variety so you aren’t forced into a “ meta build”: check ! Pve content yup, PvP with extraction : hell yes! This game has no shortcomings and yet it stands as one of the most underrated games Ever.
As a "new" player - I played much of the first game, about three hours of 2 - I can't tell you just how overwhelmed I am trying to get into this game. I had a couple of buddies who wanted to play, so I got it for 10 bucks the other day on PS5. I used the boost, because I figured I could just play the story at a higher level... I didn't know about all of the world changes, convoluted systems, unlocks, etc., etc. I was so horribly confused and instantly regretted using my boost. I've now gone back and created a new character again to level up naturally. I've enjoyed it quite a lot. So much so, I bought the "value bundle" for the first rogue... And again, I'm confused as hell... I assumed (incorrectly) that seasonal content would be accessible instantly, like in many other MMO lites. I think I was wrong. Nothing has changed in-game yet (lvl 10). In my desperation for understanding, I came to this video. While I keep hearing you mention streamlining the game, I am still very much lost. Do I have to be level 40 to access the season-pass I purchased? If I can access the season below 40, how do I do so? If I don't get to 40 by the end of the season, did I basically waste my money? I almost regret my decision to jump into this game, regardless of the fun I'm having. There's just so much to take in.
Rare Ubisoft W?!!!! Lets go! Just bought the game because I wanted a looter shooter to grind over the summer. Never touched Division as a whole so I'm kind of excited
I shifted from Destiny 2 to The Division 2 and as weird as it might sound, I DO NOT REGRET !!!
Hopefully they release the skibidi sigma edition
I've been playing D2 it was released and you're still teaching me stuff man. 😂 Thanks dude! Enjoy your videos. :D
Steam numbes went up from 1k to 3k players since this update. Ive noticed tons of new players in game lately!
No more liberty island ever
Thank you this was useful ❤
Good news everybody (and that includes you Rogue): If you already own all the Descent blueprints going into creating a hardcore character, when you hit lvl 31 you can purchase from Inaya access to all of your shared resources AND blueprints. So although I am not getting the talents from my named items that I craft (for example I crafted myself a Liquid Engineer backpack) I am getting the other benefits. Just happy I am not going to have to unlock all my blueprints again.
Hey Rogue, at what agent level will Recon caches start dropping for my agent after killing the Nemesis? I have been doing a lot of leveling up of my hardcore agent that so I skip past the sketchy content until I am at least a few levels higher than the content. I also plan on burning my roughly 5k in NSA credits to jumpstart my named item blueprints collection too. And thanks for the good objective content.
where is the mission u were doing at the start of the video?
Just started a new character myself. Was debating if I should stop at level 29 and then boost to get the extra specialization points. I am definitely enjoying a new character every piece of loot feels like it matters again. Thanks for the video
RG- why not take time to highlight the bugs associated with this 'unified' end game? Namely that if you level in DC you don't have Projects open except for Descent, and the crafting bench bug where you can't upgrade to high end?
As is true for most products for sale, but especially true for content based entertainment products like AAA video games, a game that intends extend its viability needs new player. In order to remain relevant to the owner of the IP, game titles need to show that they can retain and grow the player base. Without growth, the Division franchise will cease to exist. This whole new update is a brilliant way to create a streamlined path to new player engagement, while at the same time offer relevant changes to the game that will keep the existing player base engaged. Without the player base growing, our legacy Division experience would be over.