The 'ProspectorInfo' mod is imho hands down the single most important clientside mod you can install for making prospecting MUCH less painful. It takes the readout the propick gives for density search mode results and highlights the chunk you took the reading in on the minimap and will list the results when you hover the mouse pointer over it. You can also pick an ore and have those highlighted chunks read as a heatmap to help track down higher %'s of a specific ore.
@@welcometovalhalla2884You use it in standalone server? Or via singleplayer Open to net? I play with My friends in singleplayer Open, this would be so useful
nah u gotta play how the developer intends you to play, no short cuts or easy tapouts. only and only if the dev decides to add that feature then it becomes legal
Bit of info to add too, the number isnt a percentage, which is %, but rather per mille, the ‰ symbol. It mostly tells you how much of the chunk has the potential to be that ore However the better thing to look for is the first part of the reading, the density, when looking for ores, as it tells you the spawn tries for that chunk. The higher, the more times the chunk tries to spawn the ore, even if it's a lower per mille
Bonus tip, use the loose stones you get from mining to fill in the floor spaces while underground. If they havent changed it, it should prevent any drifter spawns from happening
@@WinstonWhitetail Yeah, I'm playing with 3 other friends and we layered the floor of our home with rocks. During storms at least, they keep spawning despite the full coverage 😩
Oh yeah during storms it overwrites it, but outside of them it works a good bit of the time You can tell the difference between the spawns with a big space underground when it's covered vs uncovered, it's massive Plus those sawblade locusts hurt like a bitch so i'd want to avoid them randomly spawning in small spaces
Few things to add. 1) cross shaped triangulation works well: you find the maximum of promille on ns axis, then move along ew axis to find the maximum staying on the same ns coordinates. Once found the ew maximum - the ore is under you in most cases (unless it is two non overlapping deposits with maximum between them, which is addressed by moving 30-40 blocks away) 2) tin is one of the hardest to find. One deposit equals 0.1%% on the reading. But once you see 0.2%% - it is two deposits under you - zero chance to miss. 0.3%% is three deposits etc. If not finding any 0.2s - it is quicker to switch to bismuth bronze search. 3) it is better to stick to hematite rather than magnetite or limonite for iron, as the deposits are bigger and are seen from far away. 4) it is fully reusable and very convenient to use rope ladders. Generally you can manage with only 2 rope ladders, which is worth of 12 reeds and 3 sticks. But having some stack of these will serve you for the whole lifetime. 5) the density mode shows results for the first block out of 3, which can help in locating that elusive deposit under you: just stand on the same place and take 4 different probes (in total 12 blocks broken) starting each time to n/w/s/e. The direction of bigger %% is your direction. Works well for halite and iron ores.
one mod you might want to instal anyone who plays this game , even if you play vanilla (as i am a bit visualy impaired so for me its a bit nessesity) is "juicy ores" it helps to see ores much better , for me Zinc usualy was blending so much it was impossible to see in most rocks , and mod also makes ores look much better.
thanks for this, super useful. I understood the concept from the guidebook but it wasn't clear the range and accuracy like was it in like the whole biome or what but this shows clearly how you can get pretty precise with it
Still trying to figure out the mining and prospecting, but man these videos are really helpful and appreciated ! Probably the third time I’ve watched it all the way through
Aim at a rock block, press H while holding Shift. You’ll get an info window on top of screen telling what kind of ore (if any) that rock block can yield
Currently at the same point as you were and I'm getting slaughtered in caves... Are they something I should stay away from for now or is there any advice you could give?
im really loving the vintage story videos! i just learned about this game and i am LOVING it so far! your videos are always my favorite guide videos and im happy there's tons for this new game!
Almost a year in and I’m struggling to find tin and lead. My world is full of wolves and bears and I’m so scared to go caving with just bronze tools and no armor.
Prospector Info mod is a god send for this. It automatically mark your map when you prospect. it only shows on the map when you are holding a prospector pick
At some point when discussing density search you say to go "up" when you went at a perpendicular angle to where you'd been working, but it's worth emphasizing that truly *vertical* difference *absolutely does not matter* when using density search (except that the 16-block limit might still apply, I don't know).
Thanks today was my first big prospecting day. Since I was just starting my general search i did pretty well, could've been a few refinements though. I'm in a .2% cass area. Might do a bit more tunneling to see if I can get that higher but otherwise its time to go back home, get a couple more picks and propicks ready, make some ladders, and get to it!
This gives me hope that I might find cassiterite some day. You make it sound easy enough to understand, and doable. I'm in my first winter and I have copper tools.
Update: I was searching so long with the pro pick, then I went in a random cave and just found it there in the walls. I'm in the iron age at this point. But now I'm having trouble finding borax for the anvil (and for leatherworking), there's only miniscule amounts on the pro pick. I've also not been able to find limestone or chalk for limewater. I've resorted to spending all my rusty gears at the trader for lime (it was a good deal!)
In the handbook you show at around 6:54 it shows "per thousand" not percent. Now I don't know if its actually per thousand or percent, but I do assume when they make that documentation with a sign almost never used they really wanted it to be per thousand. It doesn't change the good info you put in this guide and doesn't really affect how you search for ore :-)
To use another method, look for ore bits to "ping" which ores are gonna be in the area. This greatly speeds up finding some ores you require and reduces material amd durability use.
I love the prospecting and finding ore aspect of Terrafirmacraft for Minecraft but that is a wildly out of date experience. I've been binging Vintage Story content cause my system can't run it.
That's pretty accurate, I believe VS is directly inspired by TFC but instead of sticking with MC and making TFC addons/changes they just decided to make a separate game. I sure hope the game works out, its lacking features I like about TFC like cave ins, that or every creator i've watched disables it if its a toggleable feature. I enjoy the experience of prospecting around solid rock and building out an extensive mine shaft.
@@ham8426Cave-ins and instability for dirt is a toggleable choice when you start s new world (or use commands in-game). You can absolutely play with using support beams for mining to avoid the ceiling coming down :)
is this right the pick gives this information (very poor [copper] 2.5%) the very poor represents how close are the ore blocks to each other and the 2.5% shows the chanse there is ore in the chunk is this right please help
now that ars nouveau is out in a full release version for minecraft 1.20.1, any plans to give it a go again and see what's changed since the last time ya did a bit-by-bit for it?
one mod that I highly recommend for prospecting is ProspectorInfo it basically just adds a heatmap overlay for ores based on your prospector pick density searches
The 'ProspectorInfo' mod is imho hands down the single most important clientside mod you can install for making prospecting MUCH less painful. It takes the readout the propick gives for density search mode results and highlights the chunk you took the reading in on the minimap and will list the results when you hover the mouse pointer over it. You can also pick an ore and have those highlighted chunks read as a heatmap to help track down higher %'s of a specific ore.
Absalutely. Cant play whitout it anymore .... its so usefull
Shoutout to ProspectTogether, which is the same mod but server side and allows you to share prospecting info. Great for playing with friends.
@@welcometovalhalla2884You use it in standalone server? Or via singleplayer Open to net? I play with My friends in singleplayer Open, this would be so useful
nah u gotta play how the developer intends you to play, no short cuts or easy tapouts. only and only if the dev decides to add that feature then it becomes legal
Bro i was literally saw a video with that mod and could not find the mod name. THANK YOU!
Finding an ore worth wasting pickaxe durability on is a real thing in this game
Note: in the more recent updates, the game now labels prospects for you!
5:50 ROCK AND STONE!!!
Rock and stone brotha!
ROCK AND STONE, TO THE BONE!
DID I HEAR A ROCK AND STONE?!
Bit of info to add too, the number isnt a percentage, which is %, but rather per mille, the ‰ symbol. It mostly tells you how much of the chunk has the potential to be that ore
However the better thing to look for is the first part of the reading, the density, when looking for ores, as it tells you the spawn tries for that chunk. The higher, the more times the chunk tries to spawn the ore, even if it's a lower per mille
Bonus tip, use the loose stones you get from mining to fill in the floor spaces while underground. If they havent changed it, it should prevent any drifter spawns from happening
@@WinstonWhitetail From personal experience, it only seems to reduce spawn chance.
@@jackwilliams2673 the stone trick?
@@WinstonWhitetail Yeah, I'm playing with 3 other friends and we layered the floor of our home with rocks. During storms at least, they keep spawning despite the full coverage 😩
Oh yeah during storms it overwrites it, but outside of them it works a good bit of the time
You can tell the difference between the spawns with a big space underground when it's covered vs uncovered, it's massive
Plus those sawblade locusts hurt like a bitch so i'd want to avoid them randomly spawning in small spaces
YOU'RE STILL POSTING VINTAGE STORY STUFF YES! I've been playing the game nonstop about a few weeks ago
Thanks for making these, started playing Vintage Story partially because of these vids, it's really something special
Few things to add.
1) cross shaped triangulation works well: you find the maximum of promille on ns axis, then move along ew axis to find the maximum staying on the same ns coordinates. Once found the ew maximum - the ore is under you in most cases (unless it is two non overlapping deposits with maximum between them, which is addressed by moving 30-40 blocks away)
2) tin is one of the hardest to find. One deposit equals 0.1%% on the reading. But once you see 0.2%% - it is two deposits under you - zero chance to miss. 0.3%% is three deposits etc. If not finding any 0.2s - it is quicker to switch to bismuth bronze search.
3) it is better to stick to hematite rather than magnetite or limonite for iron, as the deposits are bigger and are seen from far away.
4) it is fully reusable and very convenient to use rope ladders. Generally you can manage with only 2 rope ladders, which is worth of 12 reeds and 3 sticks. But having some stack of these will serve you for the whole lifetime.
5) the density mode shows results for the first block out of 3, which can help in locating that elusive deposit under you: just stand on the same place and take 4 different probes (in total 12 blocks broken) starting each time to n/w/s/e. The direction of bigger %% is your direction. Works well for halite and iron ores.
one mod you might want to instal anyone who plays this game , even if you play vanilla (as i am a bit visualy impaired so for me its a bit nessesity) is "juicy ores" it helps to see ores much better , for me Zinc usualy was blending so much it was impossible to see in most rocks , and mod also makes ores look much better.
thanks for this, super useful. I understood the concept from the guidebook but it wasn't clear the range and accuracy like was it in like the whole biome or what but this shows clearly how you can get pretty precise with it
Still trying to figure out the mining and prospecting, but man these videos are really helpful and appreciated ! Probably the third time I’ve watched it all the way through
Aim at a rock block, press H while holding Shift. You’ll get an info window on top of screen telling what kind of ore (if any) that rock block can yield
Just starting to get past the “surface ore” phase and trying to actually mine!
Currently at the same point as you were and I'm getting slaughtered in caves...
Are they something I should stay away from for now or is there any advice you could give?
@velu2957 Torch light is your friend to stop spawns and gambeson armor can help with fighting early
im really loving the vintage story videos! i just learned about this game and i am LOVING it so far! your videos are always my favorite guide videos and im happy there's tons for this new game!
Almost a year in and I’m struggling to find tin and lead. My world is full of wolves and bears and I’m so scared to go caving with just bronze tools and no armor.
Prospector Info mod is a god send for this.
It automatically mark your map when you prospect. it only shows on the map when you are holding a prospector pick
Super clear and detailed as always! Incredibly helpful.
At some point when discussing density search you say to go "up" when you went at a perpendicular angle to where you'd been working, but it's worth emphasizing that truly *vertical* difference *absolutely does not matter* when using density search (except that the 16-block limit might still apply, I don't know).
By the way, those aren't percent (%) symbols in the readings. They're permille (‰) symbols. Notice the extra tiny circle.
You are correct and my vision is poorer than I thought. xD
Thanks today was my first big prospecting day. Since I was just starting my general search i did pretty well, could've been a few refinements though. I'm in a .2% cass area. Might do a bit more tunneling to see if I can get that higher but otherwise its time to go back home, get a couple more picks and propicks ready, make some ladders, and get to it!
Good luck!
This gives me hope that I might find cassiterite some day. You make it sound easy enough to understand, and doable. I'm in my first winter and I have copper tools.
Update: I was searching so long with the pro pick, then I went in a random cave and just found it there in the walls. I'm in the iron age at this point. But now I'm having trouble finding borax for the anvil (and for leatherworking), there's only miniscule amounts on the pro pick. I've also not been able to find limestone or chalk for limewater. I've resorted to spending all my rusty gears at the trader for lime (it was a good deal!)
Alright, I am going to try the game now that I have watched all of these.
love this, good job helped me finally learn how to do this !
I’ve had just the most difficult time finding ores and materials I can tan hide with. :(
In the handbook you show at around 6:54 it shows "per thousand" not percent. Now I don't know if its actually per thousand or percent, but I do assume when they make that documentation with a sign almost never used they really wanted it to be per thousand.
It doesn't change the good info you put in this guide and doesn't really affect how you search for ore :-)
Finally, now we need to combine the ore to make bronze and etc
This will help so much, thanks man.
To use another method, look for ore bits to "ping" which ores are gonna be in the area. This greatly speeds up finding some ores you require and reduces material amd durability use.
I'm a prospecting god. The only thing I haven't found yet is alum. I've found halite pillars in as low as 20%.
Yay! More Mischief!
thanks a lot!
I love the prospecting and finding ore aspect of Terrafirmacraft for Minecraft but that is a wildly out of date experience. I've been binging Vintage Story content cause my system can't run it.
It feels vintage story is just remade and spitshined terrafirmacraft
That's pretty accurate, I believe VS is directly inspired by TFC but instead of sticking with MC and making TFC addons/changes they just decided to make a separate game.
I sure hope the game works out, its lacking features I like about TFC like cave ins, that or every creator i've watched disables it if its a toggleable feature. I enjoy the experience of prospecting around solid rock and building out an extensive mine shaft.
@@ham8426Cave-ins and instability for dirt is a toggleable choice when you start s new world (or use commands in-game). You can absolutely play with using support beams for mining to avoid the ceiling coming down :)
this is great
prosp pickaxe now add waypoint with info on map !
i dont have node search mode when i hit f
the short range one
just so you know it when you talking about the procent but the text show a promille at 7 min mark
For newcomers - you don't have to make the Markers now they are set automatically.
I'm old and have bad eyes so I've downloaded the texture pack that makes the oars more obvious.
is this right the pick gives this information (very poor [copper] 2.5%)
the very poor represents how close are the ore blocks to each other and
the 2.5% shows the chanse there is ore in the chunk is this right please help
the "very poor" and 2.5% are talking about the same thing. Just try to find the highest % in an area and dig down
@@MischiefofMice thanks
I. love. ORES!
Is it better to just make a prospecting pickaxe for mining than a normal one?
No. You don't get drops from a prospecting pick
16 blocks or a chunk? Cause there is a certain difference
now that ars nouveau is out in a full release version for minecraft 1.20.1, any plans to give it a go again and see what's changed since the last time ya did a bit-by-bit for it?
Yup. We'll see...
Uranium? Huh? Vintage nuke time
Bros gonna remember this comment in ten years and be embarrassed
Shoehorn "afield" in some more.
It's not percent, it's promille 1/1000 instead of 1/100
Use rope ladder!!!
I've watched this video like 4 times already and I still don't get it 😂
Per-mille/Percent
Bit By Bit a what?
one mod that I highly recommend for prospecting is ProspectorInfo
it basically just adds a heatmap overlay for ores based on your prospector pick density searches
Thanks! Been sending your videos to my 8 person friend group to know the basics before we get started. We'll be gathering to play very soon!
I hope you all have a great time!