nice intro - thanks for uploading just to add, [1] most beginners are probably going to do best with dyntopo by switching from 'relative detail' to 'constant detail' [2] click on the matcap icon to get a choice of other matcaps (most of them are horrible imo but the 'flesh' colored one is pretty cool); [3] there's also the 'remesh' tool which resets resolution throughout the model, allows you to pull out more geometry but solve the stretching which that introduces; a number of vids here on YT which describe that much better than i can
@Csigusz Foxoup [4] not sure if it was mentioned in the video but I meant to also say that in sculpt mode, right click brings up a mini-menu under the cursor, for adjusting brush size and strength and how much auto-smoothing you want. I find that a lot more convenient than having to go all the way to the other menus.
Maybe you would like to learn sculpting in more detail: 1. "Beginners Detailed Guide | Every Brush" ua-cam.com/video/L3XtAFUWNuk/v-deo.html 2. "Beginners Detailed Guide | Brush settings" ua-cam.com/video/xTcQjNmdSsE/v-deo.html 🙂
As someone who is coming over from C4D I really appreciate the quick simple overview. I can get in and start sculpting right away. I just needed a little intro to the system, or enough to just start exploring for myself. Thanks :)
I'm having trouble in switch between sculpt mode and edit mode. The vertices of the object in sculpt mode are not in continuity with the ones in edit mode, in this one there is only a cube in the viewport.
@@artkiko4460 He's turning a cube into a circle via sculpting wheras he could have just pressed Ctrl+2 and subdivided the cube into a circle, on top of that he is using the incorrect Dynamic Topology settings and then showcased Relative detail even though majority of users should use constant detail for ease. He could have gone over a few other things such as Remesh and Multiresolution which but instead he showed his own workflow which was pretty poor.
@@bobross9370 wrong. Constant detail is generally a bad thing for beginners. Poles do not matter anymore in sculpt mode so having a cube or sphere doesn't matter. Remesh was not around when he made this video.
@@bobross9370 You should do your own video on this topic cause if you can give better or extended advice I'd be willing to learn from it. New to blender and want to make sure I'm not cutting corners on important things more missing out in good info.
@@themaster9601 How is constant detail bad for beginners? It allows you to slowly increase the detail as you see fit not being thrown into sculpting high detail meshes that are hard to work with as a beginner, sculpts turn out bumpy and its a struggle to grab high amounts of geometry and shape it to what they want. Its not really optimal to be using a cube to create your bust and considering subdividing cuts out having to go around a cube and shape it to a circle by just pressing 2 keys, its just an obvious thing to do. He literally had to speed up the video to get it to shape when all you really need to do when subdividng a cube into a sphere is just drag the bottom area downwards. Its just a faster cleaner way for more consistent results, and consistency is definitely a struggle for beginners. And no, 2.81 released in November of 2019 (The version that released with remeshing) and even then, experimental branches were out long before.
Been attempting 3D modeling for over 3 years now and still haven't learned or progressed at all and it's driving me insane. It's so damn usefull in todays workplace, and i CANT DO IT. It's sooo damn frustrating. Hours upon HOURS of tutorials. Why are 3D modeling programs so difficult?? Why are their so many damn ui elements and settings? Why can't it be a simple 3D computer version of sculpting like with actual clay in real life?? How has nobody made a program that can do that yet? The closest thing to it are a few VR programs, but nobody wants to use VR 24/7. Drawing applications like Photoshop or Procreate are practically identical to actual drawing on paper, why the hell are programs like Blender and ZBrush friggin' NASA Testing Facilities? I just don't understand. I'm never going to learn 3D modeling and it makes me so upset. Sorry for the mini rant
McKaos I just started gotten a good hang of it . Just really focus when watching the tutorial and make sure the tutorials start of basic till you know the UI
part of the 'problem' is that there are so many different aspects to 3d modeling - polygonal modeling, sculpting, retopology, uv unwrapping, shading, vertex painting, lighting, camera settings, render settings, compositing, rigging, posing, weight painting, animation (which itself has at least half a dozen key topics) etc etc etc. Very easy to get lost trying to work out what the freak order we're supposed to tackle things in. A number of really good youtube channels, like CGBoost who has a good intro series, or Grant Abbit who has a ton of good stuff for beginners. Or maybe pick up a book like Blender For Dummies which takes you through things in a sensible order. Walk before run etc. Good Luck.
If your a real life clay sculpter you could just make what you need out of clay and use photogrammetry to bring it into 3D, it could even be faster. Theres a workflow for everyone
No. It's just similar to if you try to draw a shape on a piece of paper vs drawing the same shape in Microsoft Paint with your mouse. It's totally possible with a mouse, it's just easier to be more precise with a pen
i must of seen the wrong tutorials i had the idea 1 supose to start with 10px of detail and then chenge it up to 20px and 30px to get more detail? but it seems you have to go the other way omg ok so "start at 12px of detail then for the smal parts to lower closer to 0 gets me more smal detail right?" depending on how far the camera is im confused how about constand detail beter to leave that on right? and then chance the detail manually...
I agree, it is backwards. i set my dynamic topology to 72, and constant detail. just the way i prefer to see the detail lay down as i sculpt. but as with everything blender, there are many ways to do it, and preference is a big part of it.
Im not super familiar with blender, but in every 3d suite its simply called "Poly reduction" Or, create a bespoke low resolution head based off the shape of the sculpt. You'll get far better topology that way but it is definitely more effort. Though, less effort than going from reference images
I’m learning how to use Blender, but I think (but I’m not too sure) your problem is explained at 1:00 of this video ua-cam.com/video/lKY2FIy60nc/v-deo.html
I have an xp pen tablet when i sculpt the pen does the oppisite of the brush if it says add the pen will subtract, I cant even tell if it works properly. Any idea what I should do?
In Blender: Press CTRL for the opposite operation, or change the Setting in the top header beside "Strength" from + to - or vice versa. Or change your pen settings in your pen drivers
Dude please I need your help. I'm trying to do your rocks and plants tutorial and my fuckin 3D cursor is completely gone.... I can't create the second plant without it or do anything else in the scene for that matter
Ah, that's one fine looking sculpture. WHY DOESN'T MINE LOOK LIKE THAT?! WHY?! Why must life be so hard!? Why must I fail at every attempt at sculpting!?
Whys this say Sculpting in SCULPT of this is actually done in BLENDER ?! It crazy that you cant find a Video about the actual app your looking for GEEZ ?! THANKS ?!
Maybe you would like to learn sculpting in more detail: 1. "Beginners Detailed Guide | Every Brush" ua-cam.com/video/L3XtAFUWNuk/v-deo.html 2. "Beginners Detailed Guide | Brush settings" ua-cam.com/video/xTcQjNmdSsE/v-deo.html 🙂
You cannot switch between objects in Sculpt mode. You must switch to object mode, select the object you want to sculpt on and switch back to sculpt mode. ;)
You do not have to switch back to object mode to switch between objects, it's just safer that way so you won't accidentally start sculpting on something you didn't mean to. Go to Edit in the top menu, uncheck "Lock object modes", then alt + left click the object you want to switch to and change it to sculpt mode in the drop down on the top left of the viewport. Once you've done this, you can switch back and forth at will with alt + left click or select the object you want in the outliner.
This is horrible, with a ton of bad information. First of all, dyntypo ADDS new geometry, the normal mode just rearranges existing topology in a new manner. Meaning as you draw in normal mode, you will notice your vertices count stays the same. When you draw in dyno topology - depending on the size of your brush, you will see the number of vertices either increase or decrease. You don't need to "trace" later and retopology. Simply unclick dyntop and go up to the remesh option in the top right. The remesh tool with redistribute the same number of vertices in an even manner. You can further refine your mesh or even simplify it by adjusting the voxel size under remesh. Perfect tool for managing your vertices count and your detail level. Super useful for when creating game assets that have hard caps on geometry complexity. Honestly, I was shocked when I watched this. Even worse, I feel bad for the people trying to learn Blender sculpting and came to this video for advice. You couldn't make a worse tutorial dude.
Y ur every video is in time laps no one can understand what are u doing try to make them slow for beginners even in ur explosive tutorials too how any one can understand if u r in hurry pls make video normal n explain everything n show everything in video what are u doing like other tutors do in their video if u can’t then stop making these video no body need these fast video pls try to understand pls
Have you read the comments? it seems that nobody understands his videos. Maybe having a dumb audience that doesn't understand and claims that he's doing something wrong makes him sound forced.
nice intro - thanks for uploading
just to add,
[1] most beginners are probably going to do best with dyntopo by switching from 'relative detail' to 'constant detail'
[2] click on the matcap icon to get a choice of other matcaps (most of them are horrible imo but the 'flesh' colored one is pretty cool);
[3] there's also the 'remesh' tool which resets resolution throughout the model, allows you to pull out more geometry but solve the stretching which that introduces; a number of vids here on YT which describe that much better than i can
@Csigusz Foxoup [4] not sure if it was mentioned in the video but I meant to also say that in sculpt mode, right click brings up a mini-menu under the cursor, for adjusting brush size and strength and how much auto-smoothing you want. I find that a lot more convenient than having to go all the way to the other menus.
Lol, i came here and logged into just to see you had already said what i came to say. :)
Bro are you teaching us or showing your skills man. That’s supper fast for beginners like me
It's called a timelapse
@@diablopro3438 Oh thanks, now we know that it's called a timelapse, it's much easier to follow now ... o_o
Maybe you would like to learn sculpting in more detail:
1. "Beginners Detailed Guide | Every Brush" ua-cam.com/video/L3XtAFUWNuk/v-deo.html
2. "Beginners Detailed Guide | Brush settings" ua-cam.com/video/xTcQjNmdSsE/v-deo.html
🙂
Nope, it's perfect!
How’s this fast?? He literally goes over things normally like any other tutorials out there.
As someone who is coming over from C4D I really appreciate the quick simple overview. I can get in and start sculpting right away. I just needed a little intro to the system, or enough to just start exploring for myself. Thanks :)
I'm new to sculpting but this method worked for me! Fast and clearly explained imho. Thanks!
Very underrated, easy explanation to work with. Thx
Have you tried the new voxel remesh workflow for sculpting yet?
The best Introductory class for Blender that i watched ! Thx a lot !
Not that good intro
Dude your channel is amazing. I’m surprised that I haven’t found it earlier. Keep doing this good work 👊🏻
One of the best tutorials I've seen of sculpt. Thank you.
Can you make a tutorial about your first video (creating cinematic explosion) from the 2nd explosion (1:31)?
I'm having trouble in switch between sculpt mode and edit mode. The vertices of the object in sculpt mode are not in continuity with the ones in edit mode, in this one there is only a cube in the viewport.
Why on my interface there are a lot of pixels on the beginning ball ? 😭
I want to see a full video like this
That is a poor workflow to be giving out to blender beginners...
why do you say that?
@@artkiko4460 He's turning a cube into a circle via sculpting wheras he could have just pressed Ctrl+2 and subdivided the cube into a circle, on top of that he is using the incorrect Dynamic Topology settings and then showcased Relative detail even though majority of users should use constant detail for ease. He could have gone over a few other things such as Remesh and Multiresolution which but instead he showed his own workflow which was pretty poor.
@@bobross9370 wrong.
Constant detail is generally a bad thing for beginners.
Poles do not matter anymore in sculpt mode so having a cube or sphere doesn't matter.
Remesh was not around when he made this video.
@@bobross9370 You should do your own video on this topic cause if you can give better or extended advice I'd be willing to learn from it. New to blender and want to make sure I'm not cutting corners on important things more missing out in good info.
@@themaster9601 How is constant detail bad for beginners? It allows you to slowly increase the detail as you see fit not being thrown into sculpting high detail meshes that are hard to work with as a beginner, sculpts turn out bumpy and its a struggle to grab high amounts of geometry and shape it to what they want. Its not really optimal to be using a cube to create your bust and considering subdividing cuts out having to go around a cube and shape it to a circle by just pressing 2 keys, its just an obvious thing to do. He literally had to speed up the video to get it to shape when all you really need to do when subdividng a cube into a sphere is just drag the bottom area downwards. Its just a faster cleaner way for more consistent results, and consistency is definitely a struggle for beginners. And no, 2.81 released in November of 2019 (The version that released with remeshing) and even then, experimental branches were out long before.
Been attempting 3D modeling for over 3 years now and still haven't learned or progressed at all and it's driving me insane. It's so damn usefull in todays workplace, and i CANT DO IT. It's sooo damn frustrating. Hours upon HOURS of tutorials. Why are 3D modeling programs so difficult?? Why are their so many damn ui elements and settings? Why can't it be a simple 3D computer version of sculpting like with actual clay in real life?? How has nobody made a program that can do that yet? The closest thing to it are a few VR programs, but nobody wants to use VR 24/7. Drawing applications like Photoshop or Procreate are practically identical to actual drawing on paper, why the hell are programs like Blender and ZBrush friggin' NASA Testing Facilities? I just don't understand. I'm never going to learn 3D modeling and it makes me so upset. Sorry for the mini rant
McKaos I just started gotten a good hang of it . Just really focus when watching the tutorial and make sure the tutorials start of basic till you know the UI
part of the 'problem' is that there are so many different aspects to 3d modeling - polygonal modeling, sculpting, retopology, uv unwrapping, shading, vertex painting, lighting, camera settings, render settings, compositing, rigging, posing, weight painting, animation (which itself has at least half a dozen key topics) etc etc etc. Very easy to get lost trying to work out what the freak order we're supposed to tackle things in. A number of really good youtube channels, like CGBoost who has a good intro series, or Grant Abbit who has a ton of good stuff for beginners. Or maybe pick up a book like Blender For Dummies which takes you through things in a sensible order. Walk before run etc. Good Luck.
If your a real life clay sculpter you could just make what you need out of clay and use photogrammetry to bring it into 3D, it could even be faster. Theres a workflow for everyone
Thank you so much for such a great guidence
This, is one of the only tutorials I’ve watched- that I’ve understood! Thank you so much
how can i change the sculpting colour? mine is always white i want the red one
I never understood how Dynamic Topology worked until now!
Always wondered why the face got destroyed when i clicked it from far away, thank you!
First you have to apply all modifiers in object mode and then you can use dynamic topology.
Wait... so how do you delete the cube???
You described the effect of the detail setting as your explanation for what dyntopo does heh.
I found that using a smaller brush size helps.
Can anybody answer what I've curious for a while that does a pen mouse required for sculpting?
No. It's just similar to if you try to draw a shape on a piece of paper vs drawing the same shape in Microsoft Paint with your mouse. It's totally possible with a mouse, it's just easier to be more precise with a pen
Does anyone know a good tutorial to turn an image into a model? also amazing tutorial really amazing!
Can i extract a masked part like Z Brush?
you can change the brush to constant that where ever you are (close or far) it's gonna add the same amount of details
how come i cant use the "draw" tool? im clicking and stuff but theres nothing working heeeeeeelllllllllllllpppppppppppp
you might need to subdivide your cube or turn on dyntopo
How to change this color in sculpting?
i must of seen the wrong tutorials i had the idea 1 supose to start with 10px of detail and then chenge it up to 20px and 30px to get more detail? but it seems you have to go the other way omg ok so "start at 12px of detail then for the smal parts to lower closer to 0 gets me more smal detail right?" depending on how far the camera is im confused how about constand detail beter to leave that on right? and then chance the detail manually...
I agree, it is backwards. i set my dynamic topology to 72, and constant detail. just the way i prefer to see the detail lay down as i sculpt. but as with everything blender, there are many ways to do it, and preference is a big part of it.
I have been looking for a quick synopsis. I believe the small intro about snake tool was great and I really enjoyed the method in which you sculpt.
If we scultp we hve a lot of vertices but at last how did ur face had very few vertices and mirror modifyer?
Im not super familiar with blender, but in every 3d suite its simply called "Poly reduction"
Or, create a bespoke low resolution head based off the shape of the sculpt. You'll get far better topology that way but it is definitely more effort. Though, less effort than going from reference images
Did u do it with mouse???
Name of this app
How do you get it into that setting in blender?
the shift thing wont work like it does for you
Can you make a sculpting tutorial that isn't too fast? Thanks
How to detach body parts in blender? for example i want to detach right feet and put it to left leg
You can do it through Edit Mode... Select part of mesh -> Right click -> Separate
there is also Symmetrize to mirror something without using mirror modifier
thank! you!
Ok this is probably a stupid question but when I'm in sculpting mode it's not smooth like his it's like pixilated??? Plz help
I’m learning how to use Blender, but I think (but I’m not too sure) your problem is explained at 1:00 of this video ua-cam.com/video/lKY2FIy60nc/v-deo.html
you can apply shade smooth,or make high res brush
Thanks.
i'm choked when first you just turn a cube into a circle but then suddenly you create a human head lol. anyways nice explanation
we can print on 3d printer the sculture ??
Yes you can. Just export the 3D object in that file format your printer needs. (File -> Export -> ...)
@@ronsn8071 Thanks a lot !! God Bless you !!
how to ad picture in blender
cool tutorial here! Thank you so much! Keep going!
Which is this application?
Which software is it............
Ok what the hell. I was trying to do a head through General approach and oh my god this is a total mesh disaster. Vertex and edges everywhere xD
How long to make a character
Thx bro!
I have an xp pen tablet when i sculpt the pen does the oppisite of the brush if it says add the pen will subtract, I cant even tell if it works properly. Any idea what I should do?
In Blender: Press CTRL for the opposite operation, or change the Setting in the top header beside "Strength" from + to - or vice versa.
Or change your pen settings in your pen drivers
Mine won't scull why?
Tried to follow the tutorial At the end I had an undefined cubic blob, video: A face. wtf how?
what software you used
Blender but this is supposedly suppose to be about SCULPT+ ?!
Dude please I need your help. I'm trying to do your rocks and plants tutorial and my fuckin 3D cursor is completely gone.... I can't create the second plant without it or do anything else in the scene for that matter
I would need to see your exact setup to help. If you join the Iridesium Discord you can post screenshots there and get some help. discord.gg/PdjBDKw
How you made the head snooth at the end ?
what are your pc specs?
Ah, that's one fine looking sculpture. WHY DOESN'T MINE LOOK LIKE THAT?! WHY?! Why must life be so hard!? Why must I fail at every attempt at sculpting!?
Believe me i suck at this too maybe it is not for everyone
@@omartamer426 its a learned skill just like writing reading etc practice makes perfect amigo
@@deadlykitten83 i just don't know i was trying my best but always failing and i have been doing this for more than 8 months and i still suck
@@omartamer426 Go back to the basic shapes, watch different courses, take notes...practice,practice,practice
@@bence51 like what kind of basic shapes because I can model easily but I can't even crack sculpting
glad you are making more videos
keep it up
I like this nice
Nice bro
It is hard to sculpt with mouse, i tried many times 😥
It's true, but next that wow! :D
why is my mesh not the same color
Because you were not using that Matcap.
Thank you
How much time it took you to make that face
iI watch your more video
9:05
Benedict Cumberbatch!!!! 😱😱😱😱😍😍😍😍
Whys this say Sculpting in SCULPT of this is actually done in BLENDER ?! It crazy that you cant find a Video about the actual app your looking for GEEZ ?! THANKS ?!
nice job. The new voxel remesher is going to make blender sculpting amazing!
No other plug-ins needed to do this process?
Nope, it’s standard in 2.8!
Argh, that intro is delicious!
Music name ? 8:30
dynamic top... i lost it
Maybe you would like to learn sculpting in more detail:
1. "Beginners Detailed Guide | Every Brush" ua-cam.com/video/L3XtAFUWNuk/v-deo.html
2. "Beginners Detailed Guide | Brush settings" ua-cam.com/video/xTcQjNmdSsE/v-deo.html
🙂
Mic is way too sensitive... Picks up way too much. Very hard to watch the video.
ty my models finally stopped looking like straight out of the garbage can
Amazing... Sir kindly tell that how can we select objects in sculpt mode?
You cannot switch between objects in Sculpt mode. You must switch to object mode, select the object you want to sculpt on and switch back to sculpt mode. ;)
@@Iridesium oh....Okay... It's so time consuming...
@@Iridesium Wondered the same...thank you!
You do not have to switch back to object mode to switch between objects, it's just safer that way so you won't accidentally start sculpting on something you didn't mean to. Go to Edit in the top menu, uncheck "Lock object modes", then alt + left click the object you want to switch to and change it to sculpt mode in the drop down on the top left of the viewport. Once you've done this, you can switch back and forth at will with alt + left click or select the object you want in the outliner.
@@jasonfurlough6875 Wow. Thank you so much! I did not know that. Makes it so much easier.
This is not Toturial this is you explan only the keys you should do Toturial and model at the sametime I didn't understand nothing but thanks🖒
What app y’all use
This is horrible, with a ton of bad information. First of all, dyntypo ADDS new geometry, the normal mode just rearranges existing topology in a new manner. Meaning as you draw in normal mode, you will notice your vertices count stays the same. When you draw in dyno topology - depending on the size of your brush, you will see the number of vertices either increase or decrease.
You don't need to "trace" later and retopology. Simply unclick dyntop and go up to the remesh option in the top right. The remesh tool with redistribute the same number of vertices in an even manner. You can further refine your mesh or even simplify it by adjusting the voxel size under remesh. Perfect tool for managing your vertices count and your detail level. Super useful for when creating game assets that have hard caps on geometry complexity.
Honestly, I was shocked when I watched this. Even worse, I feel bad for the people trying to learn Blender sculpting and came to this video for advice.
You couldn't make a worse tutorial dude.
Maybe this is intermediate tutorial
So I'm not sure how I'm suppose to know what tools to use to make this face.🤦♀️
Lol
Iridesium: 12.9k subs
Subs: 364 likes
Wow I didn't understand any of what you just said
How the f does this get 88,000 views?
Y ur every video is in time laps no one can understand what are u doing try to make them slow for beginners even in ur explosive tutorials too how any one can understand if u r in hurry pls make video normal n explain everything n show everything in video what are u doing like other tutors do in their video if u can’t then stop making these video no body need these fast video pls try to understand pls
lol I also been having this whole idea since b3d 2.6. That imagine sculpting a car in sculpt mode.lol
I photoshop, he programmer!
You're too fast
You sound like someone forced you to make this..
Have you read the comments? it seems that nobody understands his videos. Maybe having a dumb audience that doesn't understand and claims that he's doing something wrong makes him sound forced.
Asd 123 Maybe he should do something else then..
@@sisserouview4404 Wdym? he is making great videos, the dumb people that doesn't read or pay enough attention are the problem.
very irritating intro
You're too fast