How I Retopo Anything with Just 2 Max Features | FREE 3D Model | 3ds Max

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  • Опубліковано 29 січ 2025

КОМЕНТАРІ • 48

  • @RenderRam
    @RenderRam  4 місяці тому +3

    I've updated my free model of the bag, it had a tiny topology error that I fixed, head over to Description and download the RRam_Fabric_Bag_1.max version

  • @qfoil
    @qfoil 3 місяці тому +2

    That's pretty much how I do manual retopology too! Mainly after sculpting in Zbrush if its topology is not good enough or from 3D scans provided to me.
    I'd love to see your tutorial about photogrammetry, wanted to try it for a while now and your take on it would be really valuable. Thank you!

  • @ohboyVisuals
    @ohboyVisuals 4 місяці тому +1

    Amazing. I always suffer from the terrain clients send, well... those days are over. Thank you for those amazing videos!!! Pure Gold!

    • @sz3mjuel
      @sz3mjuel 4 місяці тому

      For terrain the conform modifier is perfect

    • @MrMadvillan
      @MrMadvillan 4 місяці тому +1

      terrain is never going to be animated and can be a simple grid so mesh projection or even draping seems like an easier solution. Typically you need precise edge flow for character animation or your asset has undercuts so retopo is the only way. it’s def not a one size fits all bc it can be a big waste of time.

  • @Basscholic
    @Basscholic 4 місяці тому +4

    İnformation you give to us is outstanding. TY !!!

  • @nejckilar9725
    @nejckilar9725 4 місяці тому +1

    That is a mighty fine workstation you got there Vjeko, ha ;) As usual, great content man!

    • @RenderRam
      @RenderRam  4 місяці тому +1

      I had a cool Slovenian link for that!

  • @UnKn0wn86
    @UnKn0wn86 4 місяці тому +2

    Yup, I retopo this way all the time. This is also a nice way to model base mesh for character clothing/costume and etc. It's almost like cheating.
    Btw in your example you could've used Retopo modifier to bring down the detail and make the extend/comfort less laggy.

    • @RenderRam
      @RenderRam  4 місяці тому +1

      That's a nice tip! Thanks!!

  • @xamacollaborativedesign7533
    @xamacollaborativedesign7533 3 місяці тому

    thank you !! amazing demonstration.

  • @electroluxia
    @electroluxia 3 місяці тому

    Exemplary, as usual. Fab!

  • @IskanderVFX
    @IskanderVFX 4 місяці тому +1

    awesome video man!

  • @gneiis
    @gneiis 4 місяці тому +2

    Awesome! Thank you.

  • @juliussaurus
    @juliussaurus 4 місяці тому +1

    Thank you so much for the information! I also find retopology relaxing but unfortunately I don´t do it as much as I wanted to. I like to use the Blender for retopology cause it has this free plugin RetopoFlow and it´s really easy to use, one thing I like is that you can just draw a line and you have all the vertices for that area, you could do this bag within a few seconds.

    • @SputniksArmy
      @SputniksArmy 4 місяці тому

      That feature is also available in max (freeform topology). its a neat trick

  • @nejcskufca
    @nejcskufca 4 місяці тому +1

    Excellent video, and incredibly well detailed, thank you! However, I think you might have a slight scale issue with your model, since the RenderRam bag of tricks(TM) should be a fair bit larger, based on the amount of useful stuff you drop on this channel! :D

    • @RenderRam
      @RenderRam  4 місяці тому +1

      That's why I had to clone it! ☝️

  • @abdulRahman-ur2fs
    @abdulRahman-ur2fs 4 місяці тому +1

    This incredibly cool!!! Thanks for the tip!!!😍

  • @vrendviz1886
    @vrendviz1886 4 місяці тому

    thx for the video RenderRam !! ❤
    always you comes up with new stuffs ! ❤
    i have a doubt,
    what if we draw a large plane then use the conform tool ?

    • @RenderRam
      @RenderRam  4 місяці тому

      Thank you!
      For your doubt, it really depends on the scenario, if you have a relatively flat object, it definitely is a way to go

  • @tsanboilongtsan5759
    @tsanboilongtsan5759 4 місяці тому +1

    love your work bro

  • @StreetVolleyball-Iran
    @StreetVolleyball-Iran 4 місяці тому

    Great tutorial, please make the 3d scan video❤❤

  • @elzacg
    @elzacg 4 місяці тому +1

    Thank you so much for video!!!

  • @kamila4380
    @kamila4380 4 місяці тому +2

    I always use for this kind of stuff free plugin called WrapIT made by Matt Clark. It's better and quicker than built in conform tool in max. It super dope.

    • @RenderRam
      @RenderRam  4 місяці тому

      oh damn, didn't know about this one! :O Will give it a spin for sure! Thanks!

  • @mikegentile13
    @mikegentile13 4 місяці тому

    Great tutorial. How about texturing a retopo'd model from the scan?

    • @RenderRam
      @RenderRam  4 місяці тому +2

      Will cover that in my next tutorial Reality Capture workflow for retopo!

    • @mikegentile13
      @mikegentile13 4 місяці тому

      @@RenderRam awesome!

    • @albertneuteng9862
      @albertneuteng9862 4 місяці тому

      u can bake texture

  • @rothauspils123
    @rothauspils123 4 місяці тому +1

    Don't mesh with me, I know retopology! :P
    Great video, as always!

  • @krzysztofbogdanowicz4543
    @krzysztofbogdanowicz4543 3 місяці тому

    Great workflow ! Is it any chance to have model of bag in max 2023 version ?

    • @RenderRam
      @RenderRam  3 місяці тому +2

      hey, thank you! Check the description again, I've added max versions from 2021 to 2024

    • @krzysztofbogdanowicz4543
      @krzysztofbogdanowicz4543 3 місяці тому

      @@RenderRam Got it ! Thank you very much !

  • @sebastianreuter85
    @sebastianreuter85 4 місяці тому +1

    awesome!

  • @spaceengineer555
    @spaceengineer555 4 місяці тому +3

    Live forever, learn forever......10:38 🤯

  • @cicko10
    @cicko10 4 місяці тому

    Is it possible to combine auto retopology and this ninja technique of yours? For example, first auto retopology and then extend and conform on the autoretopogy object.

    • @RenderRam
      @RenderRam  4 місяці тому

      Of course! Use anything you want.

  • @RemainingLight
    @RemainingLight 4 місяці тому

    I'm genuinely surprised that you managed to load such a highpoly model into Max. Not sure if it is because computers become so powerful these days or maybe Max received some treatments recently...

    • @RenderRam
      @RenderRam  4 місяці тому

      Worked a few months ago with a 80mil poly object, and it was not that bad to be honest

  • @MrMadvillan
    @MrMadvillan 4 місяці тому

    Would also be good to discuss when you don’t need to retopo bc it can be a big waste of time - the technical howto in max is ok but in school we also learn when to invest in the effort. Also edge flow - you shouldn’t willynilly your polygons.

    • @RenderRam
      @RenderRam  4 місяці тому

      Of course some things don't need perfect mesh, I specialize in product renderings, so all my hero objects must have a good topology.
      A lot of times when I have a far away object, I'll create a super primitive object and just slap a texture on it and call it a day. But in general the more in focus the object is, the more you need to watch out how your mesh looks like

  • @sergio1991M
    @sergio1991M 4 місяці тому

    im on love with you AND YORU FUCKING AWESOME CONTENT.

  • @AutodeskFTW
    @AutodeskFTW 3 місяці тому +1

    As a max user of 23 years I usually try and find a quicker way ….even if it means spending money on scripts.
    I am in no way against this method …..and also I have no affiliation with Polycloth but it’s much easier to just model cloth objects using Polycloth or sometimes just Max’s default cloth tools.

    • @RenderRam
      @RenderRam  3 місяці тому

      Sure there are faster ways to do a bag for example, I generally wanted to show a retopology process, it can be anything, sofa, toys, pretty much anything you scan etc...
      Bag was a quick example :)