Fallout Talk - Problems with power armor

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  • Опубліковано 19 чер 2024
  • Power armor is both popular and an icon of the Fallout franchise. But it's not with its problems.
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    0:00 Intro
    0:31 Value
    8:20 Expectation
    11:10 Idealism
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КОМЕНТАРІ • 201

  • @GamesTwiceOver
    @GamesTwiceOver  Місяць тому +3

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  • @jotto3251
    @jotto3251 Місяць тому +229

    They probably shouldn't have made the fusion core a ammo type. Removing EC Packs for the gatling laser was dumb.

    • @illegiblesmile
      @illegiblesmile Місяць тому +8

      That's a bad take 4s Gatling Laser is different much faster and consume much more ammo all it would do is waste ammo and make it much more expensive per round and make it alot more annoying to use then just fusion core which would be less expensive

    • @jotto3251
      @jotto3251 Місяць тому +27

      @illegiblesmile what about the mini gun? It uses 5mm ammo. I never seem to worry about running out of that. Having the fusion core work as ammo means you'll need more fusion cores. It breaks the whole rarity aspect. It makes fusion cores for power armor trivial.

    • @illegiblesmile
      @illegiblesmile Місяць тому +5

      fusion cores are easier to come by like stupidly easy for a full charge one its only 500 cap ec you would have to constantly wait at stores for the ammo because unlike minigun were it spawns on alot of enemy laser gatling doesnt so the ammo would be much rare to find on enemys since laser weapons uses Fusion Cells making ec another ammo that is only used by 1 gun that would be much rare to find then fusion cores unless your fighting the bos which they have fusion cores already

    • @Nikolai1939
      @Nikolai1939 Місяць тому +6

      @@illegiblesmile it was never a problem before, and it wasn't buggy.

    • @Maxdamageplus
      @Maxdamageplus Місяць тому +1

      I don’t use Gatling Lasers because I like using EC packs
      I want a cool heavy automatic laser weapon
      I don’t see the issue with using Fusion Cores as Gatling Laser Ammo

  • @Knightosaurus
    @Knightosaurus Місяць тому +163

    The optimal way to handle Power Armor is make it mechanized (like 4 and 76 did) while also making it an incredibly powerful, and incredibly rare, late game item.
    Stuff like T51b and Enclave APA should feel powerful to wield and terrifying to go up against. You’re a walking tank, but if you’re fighting it, you’re going to need the big guns, like missile launchers and .50 cal/12.7mm weapons.

    • @ahealthkit2745
      @ahealthkit2745 Місяць тому +11

      Totally agree. Power armour completely covers the wearer, leading to this dramatic effect when you inevitably reach a point where you run into people wearing it. It's scary! These are people essentially dressed in a walking tank. They can fire a shotgun one-handed. But in practise, the newer games make the armour look very intimidating, but mechanically it's as uninteresting and ineffectual as any other combat armour.

    • @TheBigYC
      @TheBigYC Місяць тому +6

      Bethesda won't be making mechanics like that, look at what they did with the Dethclaws on F4, but with good reasons, their fanbase complained too much on how FNV map was limited by strong enemies.

    • @Angrade
      @Angrade Місяць тому +3

      All you would need is your trusty 11mm submachine gun. Or at least I have been told.

    • @supahgaming8249
      @supahgaming8249 Місяць тому +6

      @@TheBigYCwell combat wise nv deathclaws aren’t hard because they’re well designed they’re hard because they spam 1 running attack and ignore armour, unlike 4’s enemies which move like realistic creatures

    • @the11382
      @the11382 Місяць тому +7

      What bothers me about FO4, is the heavy weapon system. Power armor in the lore allows tank weapons to be wielded, but the heavy weapons are almost all terrible. They nerfed the heavy weapons so you could use power armor early. Heavy weapons should mean something. Power armor should reduce or even remove recoil on all weapons. Heavy weapons in turn should be even harder to wield without power armor, make them almost an extension of the suit.

  • @comradesascha3734
    @comradesascha3734 Місяць тому +20

    An even bigger issue in 4 is the way they have power armor around the map, instead of it being based on location, its based on level, so by level 40 you have a prototype suit spawning EVERYWHERE

    • @mojomitts
      @mojomitts Місяць тому

      I find it annoying that a suit can be easily found a little South-East of that Robotics Junkyard. (North East of Sanctuary.)

  • @DarkMagicz4Blood
    @DarkMagicz4Blood Місяць тому +27

    Titans Of The New West 2.0 for New Vegas IMO is the best representation of power armor I've seen yet

    • @mysteriousstranger5873
      @mysteriousstranger5873 Місяць тому +2

      YES! The animations they added make you feel like a fuckin terminator

    • @charles.personal
      @charles.personal Місяць тому +3

      @FEVRobert there is optional stat changes dawg

  • @sucywaffle
    @sucywaffle Місяць тому +42

    Fallout 4's depiction of power armor was very good but they immediately ruined it by handing out full suits of armor like candy. Now soda factories have suits of power armor lying around and it makes it feel near worthless

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Місяць тому +4

      meh. if it was made rare, then on repeated playthroughs, people would still just run straight to it anyway like in 3. sure, you have to do something to get it, but you've done it 100 times and can do it in your sleep.

    • @reloadedspade176
      @reloadedspade176 Місяць тому +2

      at least with 3, you had to train through a badass us soldier and embark on a journey to push back the Chinese from Alaska in order to earn it.

    • @einarr7301
      @einarr7301 Місяць тому +3

      ​@@theghostofthomasjenkins9643 youll never stop that with anything though. I guess nothing should be rare because on subsequent playthroughs, people will just run straight to what ever it is.
      The first playthrough is always the one that matters most. Everythings new, we know where nothing is. Theres a sense of reward finding something/earning something the first time

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Місяць тому +1

      @@einarr7301 the quantum suit of power armor is rare. the nuka cola power armor is rare. rarity still exists. but you aren't locking an entire group of armors with it's own game systems behind a rarity wall. that is stupid. doing that effectively made power armor in new vegas worthless.
      if power armor is rare, then you need something comparable for the player to use until they get it. well, if you have something comparable, you don't need it. it's worthless. it's effectively combat armor now.

    • @einarr7301
      @einarr7301 Місяць тому +2

      @@theghostofthomasjenkins9643 power armor should be rare. it shouldnt be found everywhere. theres a reason why power armor is so strongly associated with the brotherhood of steel and the enclave, theyre pretty much the only ones that have it save for some ever rarer exceptions. fallout 4 does not do a good job of conveying this.

  • @Stoppie_October
    @Stoppie_October Місяць тому +51

    I like the way power armor is in 76, I like how at the end game wearing any suit of power armor makes you invincible like in fallout 1.

  • @inductivegrunt94
    @inductivegrunt94 Місяць тому +49

    I personally really enjoy the power armor frame in terms of variety as Raider and Excavator make sense as a post war and pre war civilian set respectively. I also like the fusion core idea, just that fusion cores are rather too common with how they are also ammo for the Gatling Laser and run out too fast. Instead fusion cores should last longer, be rarer, and there own separate entity with the EC Packs of old coming back as dedicated ammo for the Gatling Laser like how the Plasma Gatling has plasma cores as its ammo type rather than using fusion cores or plasma batteries.

    • @Snappybiscuits
      @Snappybiscuits Місяць тому +1

      They could've made a charging table for fusion cores, making it only accessible in rare places

    • @ahealthkit2745
      @ahealthkit2745 Місяць тому +2

      I think the premise is interesting; People salvaging old power armour pieces & patchworking together suits of armour, sure. But they shouldn't be anywhere near as effective as the true power armour, which should be *extremely* rare. And I preferred when it required some nuance & learning to operate the suit effectively.

    • @Xhaleon
      @Xhaleon Місяць тому +2

      @@ahealthkit2745 That could have been done within the framework of FO4 actually. One "worn" type of power armor frame that is used by most everyone, and then a rare few "pristine" frames that are hidden away behind high level areas. The pristine frames then give a large bonus to all armor pieces, maybe it even moves faster. Nonetheless the early game accessibility should have been toned down, maybe the very first rusted T-45 should break down permanently immediately after the deathclaw tussle.

    • @DemonBlanka
      @DemonBlanka Місяць тому

      I think it always comes down to implementation like most of Bethesda's problems. I like the idea of the patchwork scrap stuff thrown onto the frame but what is the point of its existence when repairing armour is trivial for the player and you hand them a better suit right off the bat? Not to mention in game they're far more effective than they probably should be (my idea would be that they shrug off small arms for the most part but they cause you to stagger easily and break quickly, to reflect how they don't have proper deflection or machining). @Xhaleon 's idea that there be tiered frames is also a good one, perhaps give those frames the legendary enchantments system to also reflect their uniqueness.
      The mechanics are all there and the core idea is good but when it comes time to implement it in game Bethesda always seems to not think it through fully.

    • @Thekilleroftanks
      @Thekilleroftanks Місяць тому +1

      besides it doesnt either.
      power armour was first used in combat in 2065, 12 years before the great war, and judging from how strapped the US was at the time, they likely didnt have the resources to divest their usage, maybe some of the worse quality frames wouldve been used for support staff, but again only for military uses, and judging from the fact the US was invading china during the time of the great war... ya realistically there would be very few left in the states, maybe a few thousands, maybe double digits and again likely half of those wouldve been destroyed in the blasts, meaning the power armours that wouldve been left over from the war, wouldve been solely in the hands of the brotherhood, enclave and technically the NCR because they got their hands of some stuff left over from the enclave.
      what wouldnt be common would be fucking raider power armour, maybe some janky stuff they made using common parts, but that likely would be kinda like rimworlds warchaskets, you put someone in the suit, and they never come out of the suit.

  • @Loreweavver
    @Loreweavver Місяць тому +44

    I really liked the frame and pieces mechanics as it took me back to Morrowind nostalgia where I could actually wear clothing under my suit of armor.
    It's an odd thing, I know.
    I also really like the damage threshold mechanic. Small arms fire should bounce off a walking tank.

    • @anathame3649
      @anathame3649 Місяць тому +2

      dt is the reason why new vegas has the weakest power armor in the series

    • @Loreweavver
      @Loreweavver Місяць тому +5

      @@anathame3649 while true, it's not a problem with the DT or the Power Armor but a problem with implementation.
      A proper wear and tear mechanic is all it would take to fix that. The mods exist that do just that.
      In the end it's about balance.
      Do we want to feel like iron man or do we want to feel like a slow moving turtle that has to keep his armor in proper maintenance.
      Fallout doesn't know if it wants to be a first person shooter or a post apocalypse survival game.

    • @Loreweavver
      @Loreweavver Місяць тому +1

      @@anathame3649 i personally like mods that add weight to caps and bullets while making companions and enemies use the bullets in their inventory and loot the surrounding area if they run out.
      I know those wouldn't be fun mods for everyone though and really change the gameplay when every bullet counts.
      On the other hand, most gamers would then just take advantage of Al and game mechanics and build a pure melee powerhouse *shrug*
      Fallout and The Elder Scrolls became as popular as they did oof just because of what the designers did but because of the ease of creating and using custom mods.
      If they started with an online version that couldn't be modded it wouldn't be what it is today.

    • @anathame3649
      @anathame3649 Місяць тому +1

      @@Loreweavver yeah i guess thats true. if dt were added to the next game id hope that it would be like the original games and not have the guaranteed 20% damage bleed through nv has. if they added weight to caps and bullets it would be nice if bethesda fully committed to the pipe weapon idea they had in fallout 4 where you started with poorly made wasteland weapons and slowly got access to more well maintained weapons to increase the survival feel.

    • @Loreweavver
      @Loreweavver Місяць тому +2

      @@anathame3649 yep. It was like the settlements in Fallout 4, kinda.
      They only implemented them because those were popular mods but they didn't put any thought or effort into it beyond radiant quests.
      Lol, the critters of Palworld are better citizens than Marcy Long any day of the week.

  • @james3181
    @james3181 Місяць тому +25

    I appreciate the Nate cameo at the end there.

    • @UnleashedDaemon
      @UnleashedDaemon Місяць тому +1

      u meant the execution scene right ? :D

  • @Tiberium10332
    @Tiberium10332 Місяць тому +14

    You could combine the usage of fusion cores and the perk. Everyone can use power armor, but they do so many mistakes, that the core gets depleted/damaged. Once you obtain the training and got the perk, you know what you are doing an no further cores are required, besides maybe using a core as a bomb. Then it would only depend on how rare the fusion cores are.

    • @incognito7609
      @incognito7609 Місяць тому

      That's actually genius. Maybe using power armor without a FC could make it like the NCR Salvaged armor from New Vegas, where it becomes WAY heavier and debuffs you severely
      Like, you *could* use Unpowered PA, but it's so heavy it's not that worth it

  • @anathame3649
    @anathame3649 Місяць тому +15

    id prefer a middle ground to PA training by having it so you can get into a suit at the get go and have it perform the same way as it does in fallout 4. Then make recon armor a rare armor in the game which when worn under PA would provide a "PA training" like perk which improves the agility. Recon armor proving the agility buff would be explained by the suit having an easier time reading the movements of the user so it is easier to use, (but not required). The recon armor would only improve the agility, and not negate some agility debuff without it. The skill implementation of PA training just seems really jank and weird in my opinion.

    • @klaykid117
      @klaykid117 Місяць тому +12

      I'd probably like something similar where anybody can wear power armor just like we see in the fallout TV show, but having actual training gives you the most out of it

    • @anathame3649
      @anathame3649 Місяць тому

      @@klaykid117 id be okay with that too. i just dont like the hard requirement of the perk which i always thought was stupid.

  • @canadianbacon9819
    @canadianbacon9819 Місяць тому +2

    In Fallout 3 it is still an end game armor, with the winterized T-51b power armor being arguably the best suit of armor in the game.

  • @MetalMailman35
    @MetalMailman35 Місяць тому +11

    Tbh the only game where it's legitimately hard to get power armor is 1, going to the glow early requires a ridiculous amount of prep and save scumming. Power armor perks just felt kinda annoying more than an actual ability.

    • @mad_scientist5597
      @mad_scientist5597 Місяць тому +2

      Getting power armor in Fallout 1 as the first "quest" you do straight out the vault is so easy even I at 14 or so years old came up with a way to do it and implemented it without problems. You just need maybe 70 repair skill, a rope and two rad-x. Get the rope in Shady Sands and buy rad-x from some guy in the Hub. Although going deeper into the glow is another kind of task haha
      The magic is there when you're playing for the first time or after a long time and you don't know where to look. Then you're busy doing all the other things and so getting the big mean power armor towards the end game is really satisfying. I really wish I could do that with the first game but I know it all too well. I haven't played the second much so there's that though.

    • @MetalMailman35
      @MetalMailman35 Місяць тому +2

      @mad_scientist5597 you're not entirely wrong (I do that just about every game now) but I just meant compare that to 2 where it's basically just save scum to San fran, then to Navarro. Then boom most builds are set.

    • @mad_scientist5597
      @mad_scientist5597 Місяць тому +1

      @@MetalMailman35 you're making me think it's pretty difficult to do it in Fallout 2. I didn't need to save scum at all to get power armor in 1 first thing out the vault.

    • @MetalMailman35
      @MetalMailman35 Місяць тому +1

      @mad_scientist5597 I just meant there are more elements to mess up in 1, not enough repair (forgor) or only took 1 rad-x instead of 2 and accidentally dying off of rad poisoning, that kinda thing, where as it's just the minor speech check to get into Navarro that's really different (that and the random encounters are harder, but that's the point of save scumming)

    • @mad_scientist5597
      @mad_scientist5597 Місяць тому

      @@MetalMailman35 well yeah I noticed the harder encounters in Fallout 2 right away lol. Most of my time playing Fallout 1 was unfortunately spoiled by me looking things up on the wiki (I don't do that anymore but the scale of that game is so small it could take me years to forget all the details lmao) so I didn't tend to forget.

  • @Jamal_wiggles420
    @Jamal_wiggles420 Місяць тому +8

    I like how they made it
    Bulky but they messed up with the fc

  • @DarthWall275
    @DarthWall275 Місяць тому +14

    The Fusion Core is "whatever", but the Power Armor Frame was a terrible decision I hope they backpedal on in future, not only because it makes no sense from a lore perspective but because some Power Armor models such as T-45 and especially T-51 had to be redesigned to fit the dimensions of what is essentially the T-60.
    Make each PA model it's own distinct "frame" in future.
    Oh, and bring back training.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Місяць тому

      no. why make it harder to use? it's one of the best things FO4 did. it's a better system than it's ever been.

    • @DarthWall275
      @DarthWall275 Місяць тому +4

      @@theghostofthomasjenkins9643 To make you actually earn it instead of being fed on a silver fucking platter?
      Seems to be a Gen-Z thing not only in gaming but everywhere in real life where you feel entitled to have everything handed to you for free and complain when something actually requires work and effort.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Місяць тому

      @@DarthWall275 oh please. after you've ran operation anchorage 50 times, you aren't earning it anymore. you're just doing busy work to get what you actually want. in new vegas, you run straight to the brotherhood. or you spawn it in with console commands. or you've added a modded set.
      power armor is like one of the ONLY good things in 4 and you want that further locked away? no. you're just an elitist idiot.
      if it's too easy for you in 4, then act like it's not there. show some self control.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Місяць тому

      @@DarthWall275 and may i remind you that it's a stupid video game. you earn nothing. it's not real life. all you do is waste time.

    • @kauanjos3199
      @kauanjos3199 Місяць тому

      ​@@theghostofthomasjenkins9643 Based

  • @tinaherr3856
    @tinaherr3856 Місяць тому +4

    8:14 I actually think that it being partially a mech/vehicle is actually more lore accurate. Based on some of Elder McNamara's lines, it's implies that in-universe it was like operating a machine.
    And going to the original Fallout games, it would still make sense that was operated like a vehicle. I mean, normal humans wouldn't be able to just run around in combat with all that metal covering them, much less the complex fusion generator and sir conditioning systems. Making them close to mechs just makes sense in what we know about their composition, across the games.

    • @mojomitts
      @mojomitts Місяць тому +1

      The unfortunate part is that if you want to have your Hands instead of the Mechanized Hands, you’d have to make the Fore-Arm Armor be a lotta shorter so that hands could come out. (But even then you’d have stubby T-Rex arms unable to hold / use Firearms effectively.)

  • @ashtraydelicacy5773
    @ashtraydelicacy5773 Місяць тому +1

    I like the idea of making Power Armor an in-game skill. Kingdom Come Deliverance showed that locking a skill off in the early game (the ability to read and understand books) didn't hamper player's enjoyment of leveling the skill. The same could be said for power armor: make it usable at the start, but you need to read a manual or be taught how to operate it first to keep low-level players from cheesing the skill too early.

  • @joewell6435
    @joewell6435 Місяць тому +1

    Power armor as a skill would line up pretty well with a show. Maximus, undoubtedly had some knowledge of power armor, but would have never have operated any before stepping in Titus' power armor. He was able to operate it with no experience, but at the same time, it was clear he wasn't very skilled.

  • @cacaculo-fp2ko
    @cacaculo-fp2ko Місяць тому +4

    Titans of the New West is for me how the power armour should be. In spirit like Fallout 4 but without it being clunky, the modularity, the fusion cores and the whole Iron Man thing. It should feel like a Space Marine armour, not a tank. Fallout 1 and 2 style power armour all the way in terms of rarity and accessibility.
    There should be responses and maluses to power armour usage:
    -Maintaining power armour is hard and would require knowledge (let alone repairing it and finding power sources for it)
    -Getting out and in of it would require help (probably less if you get power armour training)
    -People in power armour should be terrible at stealth, pickpocketing and pretty much anything that requires fine motor skills
    -Explosives, plasma and the Anti-Materiel Rifle should still be extremely high threats. Maybe even molotov cocktails, depending of the tier.
    -Should be equivalent to having the terrifying presence, forcing outcomes not necessarily in the players favour even with high charisma
    -Mark yourself as a high value target
    -Be countered to a degree by stuff like chinese stealth armour
    I think it would be cool if integral power armour like in the games up to fo4 could coexist with the modular take fallout 4 has, modular being a worse version but cheaper and easier to repair. Incorporating the new vegas recon suit in to the equation as an interface between the body and the power armour would also be cool, maybe requiring it or granting bonuses and efficiency.

  • @mojomitts
    @mojomitts Місяць тому +1

    Making the Easy assumption that the next Fallout Protagonist will not be a Pre-War Soldier with PA Training, I think they should bring back Power Armor Training.
    Power Armor is a specialized piece of machinery and should be treated as such. It could be assumed that an Inexperienced User could be crushed alive because they weren’t fast enough or something.
    Also the amount of stranded Power Armors should be drastically reduced by a lot. Personally I don’t like having a hundred PA’s at my Base.

  • @KA-dx2kz
    @KA-dx2kz Місяць тому +1

    The ncr wearing heavy armor would be funny to see in fallout 4. As it's just power armor with power, lol

  • @oddtomato1049
    @oddtomato1049 Місяць тому +10

    It's hard to make power armour lage and imposing without making it feel like a mech. Human limbs just aren't that long.

    • @russianoverkill3715
      @russianoverkill3715 Місяць тому +7

      Power armor in classic games isn't even a mech, if you look closely they have muscles on arms, legs and аss on them like classic Marvel Iron Man

  • @giventoringybanez5799
    @giventoringybanez5799 Місяць тому +1

    I don't know if I remember this correctly I think there was a canon basis for why some power armor that appeared in FO4 (like the T-60 and X-01) and power armors in general was so numerous. I think it was about something about that the batches of power armor was supposed to be shipped out to other commonwealths but the bombs dropped (I forgot where I saw or heard this lore dump)

  • @OreWaLavai
    @OreWaLavai Місяць тому +1

    Fusion cores need to last longer. Much longer. No way they can power a vault for 200+ years with no issue or signs of running out of energy, but they can only power a human sized suit of armour for ten minutes at a time. No shot.

  • @LordAsheye
    @LordAsheye Місяць тому +2

    For me personally I'd like to see a bit of a mix of all these systems. I loved the way power armor felt in Fallout 4 with it being a bit more akin to a vehicle than a piece of armor you wear. It made you really feel like you were wearing power armor. However I also felt that it...wore down too quickly for my tastes. Not the fusion cores as those quickly became a non-issue but the armor itself. I wouldn't mind maintaining that feel but shifting back to the classic Fallout method where the armor was very powerful endgame equipment. Something that'd make you feel almost invincible but is also relatively rare, or at least fairly uncommon. Something you wouldn't even see til mid game at the earliest. Lastly, I actually liked power armor training as well as your skill idea so I think we could sorta fuse the two. At low skill levels power armor parts break down quickly and fusion cores drain fast. Once you reach a high skill level parts and cores both last longer.

  • @samuelspry6955
    @samuelspry6955 Місяць тому +1

    Power armor should never be a commodity. Even when fallout 4 had just came out, I was running into frames and armor pieces in every fifth building I entered.
    The brotherhood damn near throws the T-60 at you, as soon as they can.
    It shouldn't be a bit of training, required by the Brotherhood for quests or middle game involvement with the endgame; but more of a step you CAN take.
    Maybe meet with a brotherhood representative, convince (barter or speech, whatever) them, and get it that way. Or a quest reward, if you don't want involvement, or lack involvement in those two.

  • @treetheoak8313
    @treetheoak8313 Місяць тому +3

    I liked the timer of fusion cores, but agreed they are too common to find and farm. I prefer a perk system for power Armour. My personal ideal is similar to yours. A power Armour skillset should be a class not a tool. Power Armour should make you a walking tank and maintaining your Armour and play style are resource intensive. The trade off? You and other power Armour users are near unbeatable with small arms or knives. You need explosives, Heavy hitting weapons or traps to put dents in your suit. But the trade off is that you need to put a lot of resources and caps into your suit, otherwise you risk your suit malfunctioning or ejecting you in a battle. Maybe even make it a requirement that you need to be in a pilots suit, naked or wear the much more common long John's to operate it. Making you realize "im in my coffin if this thing craps out".

  • @ace_does_internet_stuff1817
    @ace_does_internet_stuff1817 Місяць тому +8

    The original games did power armor right. The feeling of fighting someone in power armor and having your shots just plink off of it was both frustrating and terrifying. Getting power armor made you feel like a god. You could take an endless spray of bullets without taking a scratch. Especially with how large it made your character look. The old games absolutely don't get enough credit.

  • @MeisterSchwabbo
    @MeisterSchwabbo Місяць тому +1

    I love how the power armor works in f4, but fusion cores are too common and power armor is too common too...

  • @tjhedgescout3052
    @tjhedgescout3052 11 днів тому

    I want to see Power Armor have the ability to be more personalized based on your build, similar to how Firefall had specialized power armor that catered to their class.
    Also the power armor skill would be a great idea.

  • @thevane998
    @thevane998 Місяць тому

    i like the mod 'titans of the new west' for the gamebryo games that brings the power armor closer to the original fallout 1 & 2, making them big suits with increased stats and new animations to make the suits feel for powerful

  • @CondemnedInformer
    @CondemnedInformer Місяць тому +2

    For me, lore wise it was always about the ability of a group to maintain power armor, repair it etc. The Brotherhood and the Enclave make sense, but just lying around for 200+ years or raiders using them? No, I think that is way, way less likely then what we see in Fallout 4. Just my thinking though, to Bethesda lore is meaningless so it doesn't really matter in their games.

  • @OKatGaming528
    @OKatGaming528 Місяць тому

    I like the skinnier suits (f03) I think the t45 in that game is peak design. It just feels like actual armor you could be combat effective in. In the future I think it would be cool to see a mix of direct wear armor and chassis system armor. T45, 51, and the advanced combat armor as direct wear. Then you could make t60, x01, x02, etc as requiring the chassis and make them much more powerful heavy armors.

  • @kevinmayfield6182
    @kevinmayfield6182 24 дні тому

    There is a mod for New Vegas that revamps the power armor and I think that was probably the best way to do it for me personally I hate having to step into the suits and I never minded just equipping them. They just needed to bulk up and feel heavy while using. The mod is called TITANS power armor or something along that line and it is fantastic!

  • @xavierHere457
    @xavierHere457 Місяць тому

    The “power trip” of F4, plus needing the skill is a solid angle to tackle the PA issue, but also needing certain perks (revolving around SEIA perks) dictating what you can wield.

  • @Fyrehart97
    @Fyrehart97 Місяць тому

    A nice cameo from Nate at the end...

  • @NiiRubra
    @NiiRubra Місяць тому +1

    Expanding on your idea of power armor as a skill, I think it would be interesting if damage to power armor was difficult to repair, select parts of it could become inoperable, rending specific functions (like flight or handling heavy weapons) less effective or even impossible, as long as the components are damaged, so to repair a power armor, one would need to find spare parts that are in good condition and have the know how (the skill) to fix the damage.
    I think this would both help make power armor more scarce and also more interesting, it would be this thing you have to maintain and care for, it could potentially set you off on adventures, as you would explore some old military-garrison, infested by mutants and still functioning security, in hopes of finding that motorized articulator for your left arm, so that you can move it and wield that plasma cannon; perhaps you would carry a raid of your own on a raider base, because you heard they managed to scavenge a HUD module, and you want it, as that lets you access a plethora of cool functions that the armor's computer has, like VATS compatibility.

    • @penguinsrockrgr8yt216
      @penguinsrockrgr8yt216 Місяць тому +1

      My only problem with this is that in fallout 4 they made the power armor fall apart from getting damaged once
      Perhaps the armor itself doesn’t get damaged but the servos and joints will
      Some thing like having them damaged will negatively impact your aim in both regular combat and in VATS and moderately harm movement speed

  • @user-wj3ei4yr3x
    @user-wj3ei4yr3x 21 день тому

    Although power armour was fairly easy to pick up in fallout 3 you needed power armour training in order to use it and that could only be done in two places one of Which was originally locked away inside a DLC package

  • @themarlboromandalorian
    @themarlboromandalorian Місяць тому +1

    I want the option to become a ghoul or a supermutant.

  • @DemonVampireDude
    @DemonVampireDude Місяць тому

    As a bioshock 2 fan my only favortie thong about power armor is that i feel like a lumbering big daddy.
    But it being rarer and harder to get would be good to make it feel cooler to find, as much as i love power armor its kinda just another pretty pistol in a vault of nuclear weapons now

  • @doctorskara
    @doctorskara Місяць тому

    I say keep the "mech suit" vibe F4 brings to power armor, bring back power armor training, and get rid of fusion cores; I don't want to have to always worry about them running out.

  • @iarebenchmeme5473
    @iarebenchmeme5473 Місяць тому +2

    I dont like using the power armor in the new games because i just dont like the chunkyness of it. So i hope that they make armors that can be worn normally made from peaces of power armor like the legion in nv.

  • @marshallscot
    @marshallscot Місяць тому

    For Fallout 4, I think the fusion cores should just be an infinite fuel source, but they should be extremely rare and valuable. This seems to be how they actually work in game, able to power buildings for hundreds of years. It would also help lower the value of power armor, since the armor is useless without the core. People want the cores for powering settlements and factories, which are much more important than a single suit of armor.

  • @Tako258
    @Tako258 Місяць тому

    I think they should do something like the boost pack training perk in starfield

  • @PrimeDecanus
    @PrimeDecanus Місяць тому

    Still today the x01 from New Vegas looks the best and it's one of my favorite power armours to wear. I do like the Frank Oregon power armour in 76 but just because it's Frank Horrigan.

  • @snudu
    @snudu Місяць тому +1

    power armour has served different uses in the games imo, in f1 it was the end game and made you feel op in f2 it was similar but could be gotten early on. in f3/fnv it was just another set of armour but for f4 it was more of a suit of armour only needed if going against something tough. f76 due to being a mmo it's harder to tell what it should be

  • @matthewsaxon3038
    @matthewsaxon3038 Місяць тому

    100% agree that it should feel like armour and not like operating a vehicle. Fallout 4 made some great visual and mechanical improvements to power armour, but honestly I would end up avoiding it because of how clunky it felt to walk around in. In new vegas and 3 it was convenient to just equip and then my imagination could just fill in the blanks with the little details (like getting in and out, or fusion cores, etc)

  • @link9047
    @link9047 Місяць тому +2

    I always thought that the Enclave and BoS was a dumb addition to FO3. If the main players moved to the Oil Rig, who of the government would be interested in bombed out DC? If I wrote Fallout 3 there would be a faction of bureaucrats and middlemen who were given government vaults but were not properly protected, but nevertheless some of those non vault-tec vaults succeeded. Others failed, but resulted in a high amount of sentient ghouls. It would be funnybif instead of John Henry Eden as an AI, you realise that he was the deputy mayor of D.C or like, undersecretary of housing.

  • @doggiethepug
    @doggiethepug Місяць тому +1

    I actually like this topic
    In Fallout 3, base game, there are 4 suits of power armor available in the game.
    T-45, T-51, Enclave, Enclave Tesla.
    There is literally 1 suit of T-51 in the entire game. An omage to classic Fallout, the rarest and possibly most valueable item reward from any quest in the game. If offers superior resistance at 50 DR.
    The T45 and the Enclave armor are both at 40DR for one specific reason.
    The T45 is the good guy armor, the Enclave is the bad guy armor. The game wants you to wear the good guy armor.
    If the bad guy armor was even better than the T51(of which only one suit exists in the whole Capital, while the Enclave armor is literally on all dead enclave soldiers) then the player would IMMEDIATELY switch out his T45 of 40DR to the potentially 60DR Enclave armor.
    Which would mean, the player is running around with the Brotherhood in Enclave PA. The bad guy armor. With the good guys?
    You see where I'm getting with this right?
    Well, nevermind the fact the Tesla armor has the least amount of negative attributes to it so most players will be wearing that, IF they havent found the T51 that is.
    And with Broken Steel, the Hellfire PA outperforms even the T51, but thats a post releass expansion, that doesnt count. What was originally intended vanilla is why the T45 and Enclave PA are both at 40DR, its for gameplay and thematic.
    Canonically, the Enclave suit remains superior technology. End of discussion on that one.

  • @primusofcatarina4910
    @primusofcatarina4910 17 днів тому

    I would make it so that power armor training isn't for using power armor but for repairing it. There would also be a high intelligence perk for repairing and modding PA so you can have a build specialised around power armor.
    I would get rid of PA frames to make the each type more unique and add more civilizan power armors made by private companies for early game. These could be firefighter or police power armor made by robco or general atomics. Military armor would be extremely rare but way stronger.
    I would replace the fusion core with a power pack that has durability instead of charge. You would still lose durability similar to charge in fo4 but even the weakest one would last 10 times longer than a fusion core. However on a downside they are a real weak spot and can take damage from enemies encouraging you to not turn your back to an enemy or run away. These power packs could only be repaired at a power armour station, with rare repair items or perhaps a high level skill.

  • @nexulis4270
    @nexulis4270 Місяць тому

    I always found the mech hands stupid as it would make using a lot of the guns unusable due to its size, but i get its for heavy weapons. I always felt like they should make the frame sleeker, taking inspiration from the recon armor from fo3 and nv; how the joints seem to be mechanically assisted along with the what looks like load bearing parts up and down the torso

  • @Shadowwall
    @Shadowwall Місяць тому

    I like 4 style of suits, they're supposed to tanks on the battlefield. Only way to make it better is lower the drop rate on cores. Make it higher with max Science skill. Make it locked behind training like 3 and NV.

  • @Cole_1
    @Cole_1 Місяць тому

    For some reason this video really makes me want fo5. Like before I didn’t really think about it and I was more excited for the new tes but now fo5 sounds pretty cool

  • @bingbongballer1398
    @bingbongballer1398 Місяць тому +1

    I think the mod for new vegas titans of the new west has the best looking power armor that reminds me of the classics

    • @bingbongballer1398
      @bingbongballer1398 Місяць тому

      @FEVRobert which is why I said "best looking power armor",the mod ultimately does not fix any of the issues mentioned in the video

  • @requiemagent3014
    @requiemagent3014 Місяць тому +1

    And then you have the T-51b from the Anchorage DLC in Fallout 3. It doesn't require the power armor training perk, why I do not know. It cannot break and is insanely overpowered. Bethesda simply cannot make a video game to save their lives.

  • @metadude1234
    @metadude1234 Місяць тому

    Imo; a good balance would be
    1 and 2 style; ie, anyone can use it. However, mix it up with a bit of 3 and NV; it has downsides like decreased stats in spots until you get training, so it's all upsides from there. I also don't like how in 4 and 76 it became a vehicle rather than a suit like the first 2 games, 3 and NV. A fix I like here for myself, is the Titans mod - but replacing the power of the force abomination armor with PAVE sets, so it keeps the size, skeleton scaling, etc - but looks like the same proportions from 1 and 2.

  • @cascadianrangers728
    @cascadianrangers728 Місяць тому

    Metaphorically I think power armor should replace old automotive greaser type stuff kind of like the atom cats; If power armor was as popular as racing sports, and equivalent to muscle cars or race cars they would be available post war but, uncommon and if The average person could even figure out how to get it running, if they got in it and tried to take it for a test drive they would probably wreck it and cripple themselves, but an expert could take it and do laps around the track all day.
    Oil is rare and expensive in the fallout universe, and so it would make sense that automotive sports would be one of the first things to go especially with petroleum becoming a military resource there would be absolutely no room to fund civilian entertainment with it, this could be used as some sort of divergence related justification for the kinda juxtaposition from one to the other

  • @mad_scientist5597
    @mad_scientist5597 Місяць тому

    Of course, we all know that the powered armor is supposed to have its own energy source that lasts a hundred years. But a hundred years is also very roughly the age of any power armor suit you can find in the wasteland (I don't think anyone manufactures new units after the war). The energy may not be used up if the armor isn't being used for most of this century, but it would be reasonable to think both the suit and power source would deteriorate especially if they're not "stored" in good conditions, without adequate maintenance, so on.
    This would realistically also apply to any century old armor or item, which is kinda dumb for gameplay purposes, but perhaps power armor could be excempt from that and this be used to make it more scarce? Maybe you could find the suit or suits, but you'd have to somehow repair them. Maybe you could wear a non functional suit ala NCR power armor until you get the repairs done and/or find a good power source. I haven't played Fallout 4 at all and I understand the fusion cores have their place gameplay wise, but I just think it's dumb lore wise to go from a hundred years to not even a hundred minutes. Maybe it wouldn't make sense for the PC to know how to repair the armor, so you would have to seek some npcs or at least books or something to do it.

  • @Jvid752
    @Jvid752 Місяць тому

    I feel like fallout 4s approach wouldve been fine if you didnt get a free set at the start, maybe just the frame itself if they REALLY wanted that minigun sequence, and make fusion cores last longer but make them unbelievably rare. Maybe even make the drain or drop rate tied to difficulty, where very hard makes them super rare and easy makes them abundant

  • @nicudelpapa4056
    @nicudelpapa4056 24 дні тому

    I think the introduction of the Excavator and Ultracite sets in 76 was nicely done, while T-65 already being a bit silly and Hellcat just outright stupid. Union feels a bit less stupid but probably just because it looks really cool.
    Regarding the system I prefer it being pretty rare but maybe not as much as the original, also like to have a training perk or something of that nature (like a skill, as you said) to prevent you from using it earlier than you should but also making it so you can find it earlier and be left wanting, giving you something to strive for. And while I don't love the mech aspect of 4 something like that can help to differentiate it from armor so it's not something you immediately go for once you get it as in the originals, 3 tried it by giving you agility penalties but don't know if that's enough.

  • @DemonBlanka
    @DemonBlanka Місяць тому

    I used to think the 3 and NV armor aesthetic was mostly fine and just a result of art not being able to translate into the engine well but after seeing mods like Titans of the New West I've really started to sour on those games aesthetics. A big chunky suit is cool as hell.

  • @crassiewassie8354
    @crassiewassie8354 Місяць тому

    I like power armor in Fallout 4’s style witha skill requirement is good.
    I also think there should be power armor hording factions like the Atom Cats more often
    To give the Brotherhood an actual target when they go make their way around.

  • @The_Alt_Vault
    @The_Alt_Vault Місяць тому

    My ideal system for PA is to keep the mech like aspect from 4/76, now how we fix this to be less overpowered with the abundance of fusion cores is that we randomise the % of their power example, most cores would have 10-20% with anything above that being based on your luck. On top of this we need to make the cores more rear with them only being relatively abundant in dangerous areas that haven't been explored (somewhere like the glowing sea) the cores should only be able to be find in rarely in the world with only tech heavy factions having some or they rarely appear in a traders inventory.
    On top of this i say we make the cores last longer as well though this time should be effected by the PA training perk, not having the perk means cores run out faster, movement is slower and aiming a weapon is harder (overall the perk is needed but their isn't much stopping you from picking up a supper sledge and singing or using the armour to walk through a group of raiders, armour is armour).
    PA Training should also effect any upgrades you want to make, yes any idiot with a blow torch can weld a car door onto the chest piece but only someone who knows how PA works is going to be able to properly fit the different variant's of armour.
    Though for armours like say the excavator PA this isn't a military suit, though training isn't military in standard we could argue that PA like this may be fully useable with out PA training. Though this armour should be very limited in upgrades if not have any at all. Same goes for just using the frame which should only have raider PA as a potential upgrade or other non pre-war/military PA.
    When it comes down to new variants they are becoming a bit much for me though it cant be controlled and lore reasons my necessitate the creation of new PA.

  • @brutalbob842
    @brutalbob842 Місяць тому

    Personally I think just tweaking the fallout 4 system of power armor would get it pretty much perfect for my tastes. Make the cores rarer, perhaps making them last longer...but honestly I think there could be reason for them not lasting as long due to how long they have been sitting around or due to less than ideal storage conditions in the case of many of them. Then keep it so anyone can use power armor...but you can only use it to maximum efficiency with a perk or line of perks. If you have the brotherhood or some other really power armor savvy faction around then perhaps they could give you some of those perks for free once you do enough for them as a way to speed run it. Then also make it so you don't go finding them just out in the open in random metal cages, maybe one or two that are picked clean aside from a rusted leg piece or something but otherwise put those sets in military bases, bunkers and remote locations. Honestly more military base exploration would be fun anyway.
    Otherwise the armor is fine. Good balancing in terms of how tanky they are supposed to be in lore, the bulky look and animations makes them feel like an actual suits of powered armor rather then just any old set of armor and the power cores links back to old lore while also being a cool concept for balancing them. Also you see them just enough on raiders and other non brotherhood of steel groups where they feel like something that is actually part of the world.

  • @AStarCalledWormwood
    @AStarCalledWormwood Місяць тому

    i feel like the fault could solely be saddled on the condition system introduced in 3. the only way to repair an item, no matter how rare, is with an alike item, necessitating reducing rarity for usability, and in turn negatively affecting difficulty scaling.
    sure you arguably had access to end-game armor from the start of fallout 2, but the endgame requires it, where gauss and plasma weaponry, as well as armor-penetrating big guns become standard among end-game enemies, in numbers that are easily 200-to-1.
    if either the oil rig or the mariposa military base was attempted in 3 or 4, the player's power armor would be fragged a quarter way in.

  • @flavivsaetivs5738
    @flavivsaetivs5738 Місяць тому

    5:00 actually the fo3 enclave power armour is the mk3
    The enclave in fo2 fields X01 and APA mk2, in 3 they have developed the mk3

  • @Dirkdogma
    @Dirkdogma Місяць тому

    Keep 4 fusion core idea then Maybe power armor instruction booklets you can find around the wasteland that give little perks or buffs to players that find them

  • @Litterbugtaylor
    @Litterbugtaylor Місяць тому

    One slight problem, Enclave power armour in fallout 3 is XO-2 not APA mk2 it's the XO-1 to fallout 2s APA it is literally the prototype of APA mk2, and for the fallout 2 armour, it's not hard to think the APA mk2 there is literally just an upgraded suit of APA like how t-45 and t-51 all have A-F models

  • @delmuswu-tangbroadnax9056
    @delmuswu-tangbroadnax9056 Місяць тому

    I think it'd be cool if power armor stayed as they are in 4/76 but it gives you a -1 or -2 to agility if you don't have power armor training

  • @NohrScum
    @NohrScum Місяць тому

    I have a lot of issues with Fo4, but raider power armor was brilliant

  • @greynothing5662
    @greynothing5662 Місяць тому

    Honestly one of my gripes with poweer armor in 4/76 is something I don't see people take issue with so maybe I am just that weird. I speak about armor customization system. Armors feel less like unique engineering solutions and more like the set of armored plated on the same frame which takes away every suit identity. T-45? X-01? Eh, I just bash them all together and weld on some rubbish like raiders do.

  • @manuelredgrave8348
    @manuelredgrave8348 Місяць тому

    I like how power armor feels in 4,but imo:
    1 they should be way rarer (even among the BoS it feels like almost everyone has a set, which shouldn't be the case since PA isn't produced anymore and even the brotherhood doesn't hace an infinite supply)
    2 They should get rid of the A Class of power armor, unless it's one of those sunk under a lake or exposed to the weather like the one in Concord
    3 The concord encounter should happen later elsewhere /You shouldn't be given PA during that encounter at all.

  • @TheMan-je5xq
    @TheMan-je5xq Місяць тому +1

    I love the way the armor in Fallout 4 where it’s a frame you step into and I think the fusion core is a good idea and while there is plenty of them, not at first especially if you are planning to location discovering wearing it

  • @Cole_1
    @Cole_1 Місяць тому

    I wish fo4 had the institute power armor

  • @crassiewassie8354
    @crassiewassie8354 Місяць тому

    I know that T-60 is supposed to be a rare type of armor only used in Boston in the last few days before the bombs dropped but it’s fucking everywhere
    The brotherhood uses it despite not even being in the commonwealth at the time
    I prefer a brotherhood who use T-45 and T-51 with some high ranking members wearing T-60
    I did really like how the Atom Cats had loads of power armor and they honestly should’ve been a huge deal
    You could’ve done so much with them ya know? Have the brotherhood attack them for having the this supposedly super rare state of the art power armor. Have the Cats be known throughout the commonwealth for being the coolest power armor wearing cats
    Like can you imagine if you could recruit the Cats for the final battle in the Institute similar to new vegas? Because they’re an elite group of power armor experts?
    Atom Cats should’ve been an optional minor faction like the boomers. Instead they where so small it’s likely the person reading this comment has no idea what an Atom Cat is
    I think making T-60 an extremely rare piece of armor is really cool

  • @JOSHISRANDOM
    @JOSHISRANDOM Місяць тому

    Fallout 4’s system is VERY exploitable. I got over twenty suits and 500 something power cores because of purified water farming and discovering the atom cats garage. Not to mention the new update gives you like 14 or 15 suits for doing the new missions that you can start as soon as leaving the vault. Tbh I like the system, kinda makes it fun feeling almost indestructible on normal difficulty but switching to very hard it was definitely a challenge again. I also learned the hard way why lore wise people are terrified of feral ghouls 😬

  • @oorto1393
    @oorto1393 4 дні тому

    Fallout 4's power armor is both very much responsible for the mainstream success of the game, and also a big thing holding it back from being a really great game. They needed to make sure the player has a badass power-armor experience, no matter how casual and honestly blind and helpless they might be, to appeal to the masses, but the lore and the setting would benefit massively from power armors being super rare and very carefully placed in the world with good lore explanations.

  • @BlackWolf-uw3bp
    @BlackWolf-uw3bp Місяць тому

    I never even used it bcz of the need to replace the fuel thing i literally finished the game without even using it bcz in my opinion having to replace the fuel instead of getting more ammo or whatever sucked i like snipers anyways so no need for bulky armor

  • @ashardalondragnipurake
    @ashardalondragnipurake 15 днів тому

    4s powerarmor is the coolest
    and the fusion cores makes a decent amount of sense
    4s main powerarmor problem is that they where so eager to show it of to the games journos that cant be expected to get past the tutorial that they made if available faaaaar too early
    the scrap suits from the wasteland gangs should have been shit, and finding a relic of pre war tech should have been a treasure trove beyond comparison
    but in 4 the frame is all you need after that every other part can basically be built from toasters and superglue and it will be the same lvl of quality as the military elite got
    4gets the feel of being in powerarmor right
    but messes up the getting of it
    and all frames where the same , just the look of the plating around it being very different

  • @AgusSkywalker
    @AgusSkywalker Місяць тому

    I always said that Fallout 3 should have created a new power armor faction instead of moving the BoS to the other side of the country. Why can't there be another splinter faction from the army?

  • @admiralalyssa
    @admiralalyssa Місяць тому

    Fallout 4 almost perfected power armor already. The power mechanical feel makes them feel like a tank like 1 & 2 while requiring high INT to use efficiently. I would prefer fusion cores to last 2 to 3 times longer while making them significantly rare, ultimately resulting in the same uptime. But a core that could power up an entire building draining in an hour is kinda unbelievable.
    The best thing about power armor in 4 is it was powerful but didn't outshine non-power armor playstyles. Armor with legendary pieces or even just an armored coat with ballistic weave was just as powerful in its own ways, offering enhanced mobility and a lack of resource management.
    I hate the point that the Brotherhood is needed to get a suit when you can get suits behind locked cages in military outposts in 4. You get one free set of T-60s from the Brotherhood. Fallout 4 already does what you're asking for. Maybe they could reduce the amount of prewar suits but raiders show they make their own versions and vendors make and supply frames. The brotherhood outright says they have enough technology to recreate the t-60 for knights. Not hard to believe other skilled mechanics are behind the reproduction of t51 or t45 suits used by gunners.
    Fallout 4 does a lot wrong, but power armor was not one of them!

  • @AHappyCub
    @AHappyCub Місяць тому

    Keep the PA frame system but either delete the whole fusion core, or make it last so long that its possible to finish the game constantly using PA with only one fusion core

  • @jhonrock2386
    @jhonrock2386 Місяць тому

    I really didnt like the fusion core usage they add in 4th game. Albeit the feeling of what using a power armor would be was nailed, the fusion core usage was totally not lore friendly. By the lore, fusion cores are energy sources supposed to last for many years, even the game intro says something in these lines. And in a certain way, the game sticks to that premisse, as all fusion cores you find are pre-war made and are still being used as energy source. They should have designed the usage of fusion core in power armors a bit better, for example, instead of consuming it just by moving, let it be consumed only when executing some special feature of the armor, like sprinting at higher speeds, jetpacking, using some kind of overload attack, etc.

  • @tonystank3091
    @tonystank3091 Місяць тому +1

    And now it can suffer springlock failure, as of the Fallout TV show.

  • @comradesascha3734
    @comradesascha3734 Місяць тому

    New vegas was based for letting you get PA training from the remnants instead of the BoS

  • @ded2thaworld963
    @ded2thaworld963 Місяць тому

    I always collect the armor, but never actually use it. I just display it for bo reason.🤷

  • @johnnysatanseed4770
    @johnnysatanseed4770 Місяць тому

    10:53 "another tech focused group could be created" lets be real, that was the institute and they are awful with uglyier cut power armor, Bethesda have tried and failed with that and i dont expect they will improve.

  • @BigMark-gq2oe
    @BigMark-gq2oe Місяць тому

    Imma be honest. This is kind presentation of power armor is ridiculous.
    Fallout 1&2’s PA was indeed an endgame armor, although if you look back it was ridiculously easy to obtain. Especially in Fallout 1, where all you need to do to get it a set, is to join the BOS and save a random knight guarded by 4 pathetically weak gang members.
    However in Fallout 3 the armor DR system was a mess overall, so it didnt really matter to much to change out of your basic vault suit or even use anything other than the armored 101 suit.
    But since we’re bringing DLCs into this its even easier to obtain PA in Operation Anchorage with the T-51b Winterized armor, but of course you will need training from the Citadel but getting to that point of the game is also considerably easier than the DLC how the game guides you and how you build your character.
    As for the Broken Steel DLC the Hellfire armor is kinda pathetic. Although it was made that way for gameplay balancing so that when you fought a Hellfire unit it didn’t feel like you were fighting a literal brick wall, as I said the DR system in 3 is ridiculous.
    As for the abundance of PA in both 3,4,& NV.
    3’s PA was Bethesda’s first attempt at making PA and it crashed and burned as T-45 suits were scattered everywhere within the BOS ranks and considering that the BOS is based in the US Pentagon, I’m honestly not surprised that their were that many T-45s, since most T-51s had to be shipped to Anchorage.
    4’s PA abundance is just a mess although I can excuse it as a gameplay fault and Bethesda simply spawning in to many suits thinking it’d play out how Fallout-3’s abundance was.
    NV’s PA seems to be understandable although Obsidian made the opposite mistake as Bethesda and made it a nearly useless endgame piece of armor, that you most likely have a good if not better alternative armor. Plus on top of all that Obsidian also wanted to focus on their NCR Ranger armor rather than the PAs.
    Fallout 76 is a whole other game though. You cant play it like how you play the previous titles.
    The abundance of armor is reasonable for players, new and seasoned, to have an equal chance of finding the armor.
    As for PA training as a whole it’s understandable why the Sole Survivor doesn’t need any as he is a Army Veteran who returned after his call of duty in Anchorage or wherever else he was stationed. Same with the Pioneer in 76 as they are one of pre-war America’s best and brightest. And I’d assume they’d have PA training if not maybe some kind of presentation or test on military equipment as to prepare for Reclamation Day.

  • @TheYardLimit
    @TheYardLimit Місяць тому

    I don't care for it. After my first playthrough, I literally never touch it, or i just break it on dead enemies to sell it. It was weird getting the power armor tutorial prompt at like level 35 when I took the special enclave armor in the new FO4 update. I just wore it to Finch Farm and abandoned it.

  • @Turboautismo
    @Turboautismo Місяць тому

    I never collect the power armor so i just use them for rad spears

  • @Oblivion_Walker
    @Oblivion_Walker Місяць тому

    trust todd's plan

  • @sergentoddball3617
    @sergentoddball3617 Місяць тому +1

    I never used PA and never will.
    You're a survivor, not a robot, so wear that leather armor.

    • @russianoverkill3715
      @russianoverkill3715 Місяць тому +1

      Same, never liked wearing it, doesn't really fit into setting in my opinion

    • @missfire9480
      @missfire9480 Місяць тому

      ​@@russianoverkill3715The setting doesn't fit you rather. Wasteland might be closer to the setting you'd enjoy but Power armor is key part of what makes fallout, fallout.

  • @southsidediy
    @southsidediy Місяць тому

    I never use it

  • @TheMarcone1985
    @TheMarcone1985 Місяць тому +4

    Fallout 4 power amor is the better, mechanical hand make sense expecially if u are going to manipulate things in dangerous radioactive/toxic places, fallout 3 and maybe even in new vegas the pipboy arm of the main character was exposed... that was really bad.

  • @ahealthkit2745
    @ahealthkit2745 Місяць тому

    And they made the armour even less interesting in the show... It's essentially an iron man suit with some apparent defects that'd make it totally worthless. I don't understand how 'The Ghoul' is capable of blasting it's "weak spots" which seem to be... pretty fucking obvious, so obvious that it makes the premise of power armour redundant. Why even have it if it's actually not useful for the sole purpose it was developed? The BOS, who've been using it for decades, aren't aware of these defects? They're the ones that operate in it the most, how tf would they be blind to obvious weaknesses of the armour they exclusively let Paladins wear?
    Ah well, fallout lore is done for, thanks to Bethesda's "emergent & dynamic" writing.

  • @justincary4803
    @justincary4803 Місяць тому

    Fallout 4's biggest problem is the fusion core. It just makes no sense.and the TV show even makes it worse. The idea of the fusion core needs to be retconned and they need to go back to the original idea. Fallout 4's power armor design with the old style microfusion power packs that will last forever and just make power armor rare to come across.
    Problem number one why would you ever design a suit of power armor and have its fusion core exposed??? You would have that put behind a plate of armor.
    Problem number two is somebody could come up behind you and pull out your fusion core exactly how the TV show demonstrates.
    problem number three is if your fusion core got shot or someone pulls it out you're locked inside the power armor and are trapped until someone else releases you.

  • @warpstar4282
    @warpstar4282 Місяць тому

    I like the idea that power armor can fly but I don't like the hand design it looks bad original fallout design 😡

  • @CommonMorb24
    @CommonMorb24 Місяць тому

    2/10. My john doesn't fit in the power armor, but it kind of feels nice when it's rubbing against the metal

  • @ShirubaGamer
    @ShirubaGamer Місяць тому

    I think FO4 took a good approach with the tanky mechanized suit variant. Not a fan of how early you could get one, or how quickly pieces could get damaged, requiring repair, but the latter was undoubtedly a balance thing. I think a better way to balance it, would be to make power armor a mid-game item that requires training to use well and is rare to find. Anyone can wear it, but without training, you're limited to walking speed, your power core depletes twice as quickly, and it burns through your stamina/AP 1.5 times as fast as sprinting, even when walking. I think you should have to work up to power armor, rather than have it freely given to you from the beginning. Combined with power core depletion (though at a reduced rate from FO4), this would balance out the removal of armor piece damage. You could have more power armor perks as well. One perk which dramatically reduces power core depletion (up to 3 perk points max), one which allows for greater sprint speeds at reduced AP cost (up to 2 perk points max), more strength (up to 4 perk points max), higher damage negation (4 perk points max), etc. Make it something you really have to commit to building into, in order to get the most out of it. An unstoppable powerhouse, as a reward for expending so many perk points into its related skills, giving up on other areas you could've invested in, if you had decided not to pursue power armor at all.