I just imagine that sound of you just hearing the loud "CLONK" of the spacebar, and you just take a second and look at the screen, unsure what to do next the feels
The moment I saw that defensive set-up I started saying “turrets explode, turrets explode!” at my screen as if that would stop you from learning that the fun way.
@@mitchell3593 As long as you place one wall near your turrets, or any explosive, the explosion will not go past that wall. It will destroy the adjacent wall but will not damage any items beyond it. Turret, wall, turret, wall, turret, and suddenly all your turrets are safe even if one explodes! Same is true for batteries.
This reminds me of the time where 1 death resulted in 4 more casualties. Animal handler dies, bonded wolf goes berserk, kills medics wife, medic goes nuts, smashes chemfuel, entire stockpile goes up in flames, cant even see where medic or walls used to be, fire everywhere melee burns to death, lying in his medical bed. 1 colonist and a horse left and whatever supplies were left. Does Randy show mercy? No. *INFESTATION* Left the cell with that 1 colonist, a horse and all the silver I could carry. A few in game years later, she and 13 others died in a horrible mech raid/infestation, after they had made a last stand, drugged out of their minds.
dude next time, build a stone room off to the side, stick a human corpse stockpile in it, and incinerate the bodies with a Molotov. No apparel left to block the door. Anyway with the alpha 16 Dead Man's Clothes debuff recovering apparel is not that good anymore, as it sells for 1/10 of the usual price
SuperGlip I've had that happen to me once. I had probably the 3 best characters I was lucky enough to end up with and they all ended up pretty much dead
I made a massive, uranium autocannon, mountain basedd pillbox. It took all my resources to make and had proven it's worth by decimating two massive raids. Then I got it by an EM Field by a mech cluster two days away. Literally just as I was forming a caravan a massive Mech raid occured, termites and all, and proceded to destroy every single defenceless turret I had. The only good news was that the turrets all blew up taking most of the mechs with them, the rest I killed at the cost of heavy injuries. Then I got manhunter raided by two dozen wolves. I survived by throwing my 8 bears at them, two died due to friendly fire.
@@dome2919yes good point x) I'm in Sweden so you apply and enroll in a programme of a University instead of applying for the University and then choosing a major. And I study a 5yr computer science programme :) Gonna have to decide on a master for the last 2 years soon tho 😬. Lots to choose from. Are you studying as well?
Wow. That's a moment where you pause, go through the whole range of sadness in 5 seconds to have those feelings loop back around to the first before the hand comes away from your forehead.
Guys, remember: Never build turrets closer to each other at least 2 blocks. Outer walls should be with 2-3 layers of doors. Make more than one line of defend, then even if all of your enemy have shields you can retreat. Use animals as the meat shield in the last line of defence, it helps if a raid is overwhelming. Use wooden traps. 2000 hours over here. I hope it helps somebody.
Animals is a huge help. I had 2 big infestations in a row and my pigs pretty much took the full force of it with no human casualties. Rip my 18 pigs tho
1k hours here and honestly I've never gotten to a point where I needed heavy defenses. Any raid that doesn't involve transport pods are typically not an issue. Granted, micromanaging your pawns to single out high value targets helps a lot. I once had a single high melee, heavily armored guy win a 1v4 ambush by prioritizing the opponents who's weapons could actually bypass his armor.
My worst one, that I still remember to this day, and now have a mod installed to prevent... two people got married. During the 'celebration' an idiot hit on the wife of the couple, during the reception, got rejected for the 4th time or whatever.... got depressed... went on a murderous rampage, killed one guy, disabled another before being disabled himself, with only 3 of 6 guys left, I was attacked by some invaders which killed one, kidnapped another, leaving me with only one hurt guy, who couldn't do caring. He couldn't bandage himself, or the tend to the infections of the two disabled people. Everyone died. All because some guy got rejected multiple time, from a woman he hit on, on her wedding day, right at the wedding. I installed a mod something like Less stupid romance, or whatever, that reduced that. People still get rejected and upset, but not to the extent they wipe out the entire colony.
I'll be honest, I'm just impressed it took that long to have one detonate. They were focus firing the turrets so hard that several of them only hissed for a frame, but usually it's just hiss, raiders run, boom.
There are two kinds of people. Those who knew what was coming and were cringing from the moment this video started. And those who have not yet suffered.
There really are some things that I think are unfair in this game. "zzt" events that cause massive fires. Wild animals self-taming and walking right into your kitchen and eating all of your food when you don't have the handling skill to slaughter them. "Tantrums" where a full stack of components gets destroyed in 2 punches. I get that it's a game, but those circumstances are very outside of the realm of possibility in a real rimworld-like survival situation. Maybe make mice chew on wires to cause a "zzt" instead? Maybe instead of self-taming make it an aggressive animal that is trying to steal your food. Bears do that IRL. People get mad and hit things, but they don't get mad and just break the very things that the colony needs that you can't easily make more of, especially pre- fabrication bench.
@@DBSilver2024 When a wild animal self tames, it is often a very large animal, it is very nearby your base already, and it immediately goes for the food often faster than your colonists can get to the animal for slaughter. The wild animal that self-tames isn't set up for any designated animal spot yet, especially if it is an animal that you can't assign a zone to and needs to be roped and penned up for. I usually play small colonies, getting to mid/lateish game with 1-4 colonists max, and I often don't have any animals in my playthroughs, because of the work they require. With my playstyle, these kinds of things happen. I'm not saying that I hate the game or that these aren't things you can deal with, but they seem like almost BS events. IRL, I have never once had a zzt event. I've never had a random coyote or rabbit scratch at my door, already self-tamed. I've never had a guest or family member just freak out and break the most expensive thing in the house. I just don't think these things would happen that much, even in a survival situation. I'm not a game dev, though, so maybe the game would be too boring without the problems I have described. I'm not sure.
there was an animal pack attacking i absolutely couldnt handle at the same time royal tribute collectors were there, and they happened to be the lowest geared royals ive ever seen, revolvers and steel armor and i dint forbid my door because i didnt think one of the guards would take cover in the doorway letting all the animals into the megabase
Knew exactly what was gonna happen when I saw that many turrets, feels bad but I love how Here It Comes plays in the background. Just waiting for it to happen
To be honest when i saw the turrets and your wooden base surround by stone, the first thing i thought was "That's a perfect oven if the turrets explodes..." but it was even faster than expected haha
reminds me of this one time i had a base and decided to make one giant stockpile place and store everything in it, chemfuel included. so when it started storming i thought nothing of it because the lighting strikes were going anywhere else. the thing is though, the stockpile was massive and when one thunder strike hit just a small tiny place, it hitted the chemfuel and caused a chain reaction making everything in that stockpile place turn to dust and start a fire.
You probably know this, but i learned you can just strip dying people and not need to cremate their clothes. Or send tainted clothes on a caravan 2 tiles away, ditch the tainted apparel, and instead of a pissed off tired hungry colonist working 12 hour shifts burning clothes instead the pawn eats and sleeps on the caravan journey and returns happy as a clam.
You can see on 0.25 speed how they first go down and only after that die because you put so many turrets there. The fact that one turret after another in a chain reaction over and over blasts them killed them. Nice.
I'm glad i never use the in game incenerators(I had no idea it didn't burn cloths as well, that's dumb) I just build a 7x7 stone room and burn it all. Damn red parka.
@@quackersncheese ask the guy in the video lol I don't play with mods because of unexpected behavior, the incinerator does burn corpses with cloths and everything.
What could be happening is that the guy strip the corpses before the incinerator or it is something that happens because some mod.. Or I'm wrong because it has been one week since i have played rimworld and the last update changed the incinerator behavior.. (i think we got an update this week)
@@kennethbenicio4722it's a mystery, oh well since ideology came out my new colonies are full cannibal so no more burn box. I just leave the cloths out to rot or if a trader comes i sell em all off.
That pause...the pause that says "Oh fuck how could I be so stupid....how did i just let that happen? Should I just reload? maybe just log off and take a nap..."
that's why you don't put the turrets and the colonists at the same place in a kill box, at leas make 4 separate turret groups so they don't all explode and put your colonists a bit further away. Anyways, very funny video.
7 years ago crazy
Wow. 7 years is too much... In this time, I finished high school, studied 5 years at University, and graduated in June. Now working. Time flies
Вау, ещё кому-то порекомендовали это видело за эти 24 часа.
@@ReugreWins 🫠
@@ReugreWins And here I am achieved nothing. Well at least I have DLC now...
@@issacimba9325 Продолжает рекомендовать
>entire colony dies
>game: beep boop :3
>player: *screaming on the inside*
>player: THIS IS UNFAIR *activate dev mode*
@@quentincarle2625 always me
Whoops.
The game has mysteriously crashed to before the door was left opened. What a strange strange coincidence
i wish thez fixed that zou just cant alt f4 from the game or if it would save just before zou did
And it always seems to happen when the worst things happen.. very strange indeed
Wouldya look at that, the alt f4 keys got stuck again...
@@Stewer1000 why are you saying zou
@@desireable9128 i wanted to write "you" but czech keybord has z and y switched so when i was typing you I had US keyboard on :D
Oooh, I felt that immediate pause
Immediate pause > some critical thinking for a second or two > ??? > profit.
This poor man, rip
It was the same time my heart dropped in condolence. Too bad the turret sizzle is a spoiler alert on how everyone is going to die :(
i did this once when my the Naked Brutality on a middle difficulty. I had sunk 12 hours or so into it... gone in an instant.
I just imagine that sound of you just hearing the loud "CLONK" of the spacebar, and you just take a second and look at the screen, unsure what to do next
the feels
The moment I saw that defensive set-up I started saying “turrets explode, turrets explode!” at my screen as if that would stop you from learning that the fun way.
see this is why i space my turrets out in a checker board formation so they cant chain explode
Yeah, that turret setup gave me serious anxiety.
@@mitchell3593 As long as you place one wall near your turrets, or any explosive, the explosion will not go past that wall. It will destroy the adjacent wall but will not damage any items beyond it. Turret, wall, turret, wall, turret, and suddenly all your turrets are safe even if one explodes! Same is true for batteries.
@@tatharion9508 Neat!
I disabled turrets exploding and turret rearm.
Let's all be honest. That red parka that held the door open was da real mvp here
This is why I always build double doors when going from the inner compound to outside. Even if one gets borked somehow you still have a second.
Hold the door!
A real sleeper agent.
Immediate Dwarf Fortress flashbacks when a butterfly corpse held the gate open
This reminds me of the time where 1 death resulted in 4 more casualties. Animal handler dies, bonded wolf goes berserk, kills medics wife, medic goes nuts, smashes chemfuel, entire stockpile goes up in flames, cant even see where medic or walls used to be, fire everywhere melee burns to death, lying in his medical bed. 1 colonist and a horse left and whatever supplies were left. Does Randy show mercy? No. *INFESTATION*
Left the cell with that 1 colonist, a horse and all the silver I could carry. A few in game years later, she and 13 others died in a horrible mech raid/infestation, after they had made a last stand, drugged out of their minds.
Final Destination be like
This needs to be a movie. Better plot than 80% of the shit coming out today
@@derkavondangerkill7628 yessss
Life's tough on the Rim.
Thats...sad I think. Specially for the female colonist who left with a horse to start over. Well at least they died not sober.
Osbourne knew what was up, aint his first raid , man ran like hell soon as he heard that "PSSSSSSSST-"
Why?! Why did you put hte turrets so close?!
Aaaah!
It;s so painful to watch!
The raiders usually didn't even come halfway through my killzone earlier!! Didn't think it was possible for them to destroy my turrets :(
dude next time, build a stone room off to the side, stick a human corpse stockpile in it, and incinerate the bodies with a Molotov. No apparel left to block the door. Anyway with the alpha 16 Dead Man's Clothes debuff recovering apparel is not that good anymore, as it sells for 1/10 of the usual price
Saving regularly is your friend,
Always your friend.
😎👍
@@ReugreWins safety first mate, always wall between turrets lol
Most RimWorld video I've seen in a long time. It's actually super fun being a noob and learning things the hard way.
I love the moment the sparking starts happening, Ozbourne just fucking *BOOKS* it
actual reaction time in videogames
aint his first raid
I love that even though the mic is on as heard by mouse and keyboard sounds he is silent, and you can *feel* the silence.
I was like 10 mins into a colony once. Hunting some alpaca. Like 12 of them went crazy and decimated my entire colony
SuperGlip I've had that happen to me once. I had probably the 3 best characters I was lucky enough to end up with and they all ended up pretty much dead
8 pigs went manhunter and destroyed my fledgling colony, too... bad times
I made a massive, uranium autocannon, mountain basedd pillbox. It took all my resources to make and had proven it's worth by decimating two massive raids.
Then I got it by an EM Field by a mech cluster two days away.
Literally just as I was forming a caravan a massive Mech raid occured, termites and all, and proceded to destroy every single defenceless turret I had. The only good news was that the turrets all blew up taking most of the mechs with them, the rest I killed at the cost of heavy injuries.
Then I got manhunter raided by two dozen wolves.
I survived by throwing my 8 bears at them, two died due to friendly fire.
@@Gravora Thunder striked my house and all burned up then all of my colony died due to the hunger XD
@@djscythe6507 Should have resorted to cannabalism. Did you not have any backup animals?
Hello UA-cam algorithm 🧐🧐
4 years…
So what did you end up doing
@@bananaboy8416 spend 100 hours rebuilding the colony...... No i save scummed 🤡🤡
@@bananaboy8416 i also graduated high school and am now a 3rd year at university 🎅🎅
@@ReugreWins Congrats! What's your major if you don't mind our asking?
You play Rimworld so it's gotta be something good ;)
@@dome2919yes good point x) I'm in Sweden so you apply and enroll in a programme of a University instead of applying for the University and then choosing a major. And I study a 5yr computer science programme :) Gonna have to decide on a master for the last 2 years soon tho 😬. Lots to choose from.
Are you studying as well?
that moment of silence, +1
There are no words strong enough in the english language for what just happened.
catastrophe, calamity, disaster, tragedy, devastation, ruination
Still not strong enough.
idiocy? lel.
Ummm..., *PARKA*
the n words pretty strong
I once messed with a thrumbo, it sliced my best colonists brain in half.
And cut all of the limbs off from the two other colonists
I love how Randy just chimes in with "oh, by the way, your hydroponics basin is broken"
Wow. That's a moment where you pause, go through the whole range of sadness in 5 seconds to have those feelings loop back around to the first before the hand comes away from your forehead.
Guys, remember:
Never build turrets closer to each other at least 2 blocks.
Outer walls should be with 2-3 layers of doors.
Make more than one line of defend, then even if all of your enemy have shields you can retreat.
Use animals as the meat shield in the last line of defence, it helps if a raid is overwhelming.
Use wooden traps.
2000 hours over here. I hope it helps somebody.
Animals is a huge help. I had 2 big infestations in a row and my pigs pretty much took the full force of it with no human casualties. Rip my 18 pigs tho
Can confirm make your barn a half entrance and your animals get free food
Why wooden traps instead of granite?
@@kylesavino1028 granite takes a quadrum to build
1k hours here and honestly I've never gotten to a point where I needed heavy defenses.
Any raid that doesn't involve transport pods are typically not an issue.
Granted, micromanaging your pawns to single out high value targets helps a lot. I once had a single high melee, heavily armored guy win a 1v4 ambush by prioritizing the opponents who's weapons could actually bypass his armor.
I’m so bad at Rimworld that I’ve never gotten that far but I FEEL the anger behind the keyboard noises.
I think "Aw, shit" doesn't *quite* cover it XD
Yuuka wasn’t having a psychotic break. That was a psychic break.
That red parka was a _hired actor_
rimworld veterans getting flashbacks as soon as they see the stack on turrets
Sorry it happened, and I totally saw it coming having had that happen to me a few times ... but damn that chain-effect was cool to see.
Yes I suddenly got recommended a 7 year old Rimworld video
My worst one, that I still remember to this day, and now have a mod installed to prevent... two people got married. During the 'celebration' an idiot hit on the wife of the couple, during the reception, got rejected for the 4th time or whatever.... got depressed... went on a murderous rampage, killed one guy, disabled another before being disabled himself, with only 3 of 6 guys left, I was attacked by some invaders which killed one, kidnapped another, leaving me with only one hurt guy, who couldn't do caring. He couldn't bandage himself, or the tend to the infections of the two disabled people. Everyone died. All because some guy got rejected multiple time, from a woman he hit on, on her wedding day, right at the wedding. I installed a mod something like Less stupid romance, or whatever, that reduced that. People still get rejected and upset, but not to the extent they wipe out the entire colony.
I play too much Rimworld, lol. When I watch videos on it, I'm all on my keyboard pressing pg down trying to zoom in and if f's up the video.
Why don't you use wheelmouse?
@@Czesnek maybe he plays with touchpad
Yeah, saw that coming the second you stood em next to the turrets XD
Would have prolly done the same though......
all that wood, miracle your base didnt burn down too
how NOT to defend against a raid, Lesson one:
I'll be honest, I'm just impressed it took that long to have one detonate. They were focus firing the turrets so hard that several of them only hissed for a frame, but usually it's just hiss, raiders run, boom.
i was looking at that turret placement and man let me tell you i felt it coming
There are two kinds of people.
Those who knew what was coming and were cringing from the moment this video started.
And those who have not yet suffered.
I expected the cause would be an out of control fire, what with such a large wooden base. But then I saw the turrets.
LMAO this was made in 2017, and its still GOLD
There really are some things that I think are unfair in this game.
"zzt" events that cause massive fires.
Wild animals self-taming and walking right into your kitchen and eating all of your food when you don't have the handling skill to slaughter them.
"Tantrums" where a full stack of components gets destroyed in 2 punches.
I get that it's a game, but those circumstances are very outside of the realm of possibility in a real rimworld-like survival situation.
Maybe make mice chew on wires to cause a "zzt" instead?
Maybe instead of self-taming make it an aggressive animal that is trying to steal your food. Bears do that IRL.
People get mad and hit things, but they don't get mad and just break the very things that the colony needs that you can't easily make more of, especially pre- fabrication bench.
Sounds like you need to get better at the game, shitter.
Can't you designate an area where your animals are allowed to prevent them from going into a kitchen?
@@DBSilver2024 When a wild animal self tames, it is often a very large animal, it is very nearby your base already, and it immediately goes for the food often faster than your colonists can get to the animal for slaughter. The wild animal that self-tames isn't set up for any designated animal spot yet, especially if it is an animal that you can't assign a zone to and needs to be roped and penned up for.
I usually play small colonies, getting to mid/lateish game with 1-4 colonists max, and I often don't have any animals in my playthroughs, because of the work they require.
With my playstyle, these kinds of things happen.
I'm not saying that I hate the game or that these aren't things you can deal with, but they seem like almost BS events.
IRL, I have never once had a zzt event. I've never had a random coyote or rabbit scratch at my door, already self-tamed. I've never had a guest or family member just freak out and break the most expensive thing in the house. I just don't think these things would happen that much, even in a survival situation.
I'm not a game dev, though, so maybe the game would be too boring without the problems I have described. I'm not sure.
HELL YEAH
- Randy, probably
Recently noticed: a fucking pawn is engaging socially 👋 after that massacre, you just got that perfectly timed with the pause. What a psychopath.
That must have hurt on an emotional level
As soon as I saw the mob of turrets I knew what was gonna happen. That pause told a lot
there was an animal pack attacking i absolutely couldnt handle at the same time royal tribute collectors were there, and they happened to be the lowest geared royals ive ever seen, revolvers and steel armor and i dint forbid my door because i didnt think one of the guards would take cover in the doorway letting all the animals into the megabase
Knew exactly what was gonna happen when I saw that many turrets, feels bad but I love how Here It Comes plays in the background. Just waiting for it to happen
You don't know suffering til your colony gets wiped out by a 50+ horde of rabid fennecs. Thanks randy.
you had enough time to realize what you were doing was very wrong
rest in peace
I dont know why this was reccomended to me but I loved it
Randy’s whistle as more than half of your colony dies: 0:37
wait... do turrets really chain react that easily O_o
the youtube algorithm seems to remember this tragedy quite often.
rightfully so! that is quite a thing to remember.
>sees dozens of turrets next to each other
well, I know how this ends...
The whole base being wood is hurting my soul
This is a good speedrun strategy, but the best speedrunning strat in ruining a colony will always be *eating without table*
as soon as I saw all those turrets stacked together like that, I knew exactly what was about to happen, XD.
The hiss of the room is deafening. I would be screaming.
If you look up “getting blown back to the Stone Age,” you’ll find this clip.
Greetings, the algorithm sent me here to tell your colonists this:
Don't die, it's fatal.
that colony is somewhere between "please kill it" and "not so bad"
i love/hate it
that killbox is atrocious. its in make a caravan and start over territory.
that is the most silent explosion I've ever heard
And at that, you would download the don't block doors mod and look back with awkward laughter when anyone brought it up.
LOL, that was hilarious but I also felt the pain with that pause haha.
I use to store chemfuel in the general storage area and I had something very similar happen
I remember watching this 4 years ago...
That base was one pyromaniac visitor away from turning into mush too
even the enemies are like "well, we fucked up bad. time to gtfo."
the whistling of the music actively mocking you hahahaha
To be honest when i saw the turrets and your wooden base surround by stone, the first thing i thought was "That's a perfect oven if the turrets explodes..." but it was even faster than expected haha
Bro turn to look at those rooms and like “can i open a hotel instead?”
Shoutout to the three colonists who got vaporized by the chain reaction
Its crazy that this game has been out for so long, it feels like it was out of alpha yesterday... time flys
Love the way your interior looks at least!
Its January of 2025 and I got this 7 year old video recommended. Thanks youtube for sharing someone else's pain from the past
Bruh even the raiders backed off when the turret ignited.
Also that wooden base looks like a human oven
reminds me of this one time i had a base and decided to make one giant stockpile place and store everything in it, chemfuel included.
so when it started storming i thought nothing of it because the lighting strikes were going anywhere else.
the thing is though, the stockpile was massive and when one thunder strike hit just a small tiny place, it hitted the chemfuel and caused a chain reaction making everything in that stockpile place turn to dust and start a fire.
*_Rimworld is the most unpredictable game of all time_*
You probably know this, but i learned you can just strip dying people and not need to cremate their clothes. Or send tainted clothes on a caravan 2 tiles away, ditch the tainted apparel, and instead of a pissed off tired hungry colonist working 12 hour shifts burning clothes instead the pawn eats and sleeps on the caravan journey and returns happy as a clam.
I lol'd. Thanks for sharing
Cool looking base design btw
"Well, what did you think was going to happen?"
This just showed me a glaring issue with my base defense lmao
As soon as I saw all those turrets I knew exactly what would happen, big rip
You can see on 0.25 speed how they first go down and only after that die because you put so many turrets there. The fact that one turret after another in a chain reaction over and over blasts them killed them. Nice.
we've all been there at least once 😂 i was curious as to what was gonna cause it when i saw that title and then I knew
* Man playing RimWorld dies inside *
UA-cam 4 years later: Hey, I think you might like this.
This is a certified rimworld moment.
Have you heard the good word of our lord and savior Save Scumming?
Praised be his name in case of angering the RNG Gods.
I'm glad i never use the in game incenerators(I had no idea it didn't burn cloths as well, that's dumb) I just build a 7x7 stone room and burn it all. Damn red parka.
It actually burns the clothes as well
@@kennethbenicio4722 why so many cloths tho? 🤔
@@quackersncheese ask the guy in the video lol I don't play with mods because of unexpected behavior, the incinerator does burn corpses with cloths and everything.
What could be happening is that the guy strip the corpses before the incinerator or it is something that happens because some mod.. Or I'm wrong because it has been one week since i have played rimworld and the last update changed the incinerator behavior.. (i think we got an update this week)
@@kennethbenicio4722it's a mystery, oh well since ideology came out my new colonies are full cannibal so no more burn box. I just leave the cloths out to rot or if a trader comes i sell em all off.
this is why you dont put turrets next to eachother's tiles
it was at this moment that he knew
This is why you close the door
Looking at you sibling
That pause...the pause that says "Oh fuck how could I be so stupid....how did i just let that happen? Should I just reload? maybe just log off and take a nap..."
I like the enemy pawn with the high five symbol. good work buddies.
that's why you never build so much turrets so close together
As soon as I saw all the turrets together I knew how this was going to end... 😢
that's why you don't put the turrets and the colonists at the same place in a kill box, at leas make 4 separate turret groups so they don't all explode and put your colonists a bit further away. Anyways, very funny video.
For those dont know you can still go to past in time while playing at commitment mode by using alt f4 it sends you to last auto save point.
We chose commitment mode for a reason .
annnnnd thats why you dont put turrets so close to eachothers while all the colonists stands there kids!
the moment I see those turrets i already know what happened
As soon as I saw the turrets all lined up I said 'oh no'
The second I saw those turrets I knew what was going to happen
Watching this I'm like "hey man.... Those explode"
When I saw all the pawns bunched up next to the turrets I knew