The funny thing about this video is that IF you get the shiny Spinda in BDSP, you can't even transfer it into any other game due to a glitch in how BDSP shows Spinda values, making them unable to be transfered into home
Wouldn’t this glitch mean the Spinda pattern he wants to be shiny wouldn’t be the one that’s shiny with those IDs? So basically he'd be setting up this whole thing to find the wrong pattern.
Swap breeding in Gen 7, combined with Shininess being determined by IDs of the trainer hatching instead of the one producing the egg, could make this much, much, much faster. Are you ever gonna go into depth about how rejecting eggs can give us more control over PIDs of bred Pokemon in Gen 7?
@@imablisy Fair, but documentation on how it works is pretty sparse, even though egg rejection can give you some precise control to dial things in. Just figured it was still worth mentioning to him as a relatively accessible, less precision input required method of RNG manipulation, as it addresses the problem he had with RNG manip in Emerald (too difficult to accomplish) because swap breeding is incredibly easy.
It’s OK. I asked Brynathax where Spinda ranks in his list of favorite shinies and it’s 352nd, so he’ll only consign me to the Plutonium Mines for 5 years.
By removing the implicit “must be a wild encounter” and “must be done on a Switch game”, you can theoretically optimize this by breeding on gen 6 or gen 7. Prior to gen 8, the shininess of an egg was determined by the TID/SID of the game that hatches the egg. An egg that hatches non-shiny on one game *can* hatch shiny on another game. This allows us to essentially decouple the hunt for “perfect spot pattern” and “shininess” into two separate hunts. Instead of trying to get both at once (resulting in exceedingly low odds), we’re instead doing a series of two hunts that do not directly influence each other. The idea would be to breed Spinda until we get a favorable spot pattern. - using an Everstone, we are guaranteed to pass along a specific nature - Using a Destiny Knot and two 6IV parents (or 5IV0Spd parents), we can guarantee that all eggs will have at least 5 perfect IVs, the remaining one can be bottle capped - By saving before hatching, we can check a Spinda’s spot pattern on hatch, then reset to before it hatched. Once we have a Spinda with a perfect spot pattern (a hunt that can reasonably be done on multiple systems simultaneously), we can now focus on making it shiny. This is done by repeatedly starting up a new save on a second 3DS. We play the intro until we unlock the ability to trade (also reasonably done simultaneously), then trade the egg and hatch it (shiny odds of 1/4092). If it’s shiny, then the hunt is over. If not shiny, we reset the game so undo the egg hatching, then trade the egg back to the first 3DS’s original save, then reset the save on the second 3DS and repeat the process. I assume that either X/Y or OR/AS’s should take the shortest amount of time to unlock trading. While this would by no means be a *trivial* hunt, this would likely turn this hunt into one that is achievable within a human lifespan.
Wow, I’d love a breakdown on the time this might take. I mean, spot pattern is probably the longest part of this, and then getting the right IDs on the traded game. That ID process might also be able to be divided by four since there are an estimated four spinda patterns that look about the same. After that, the shiny part of the hunt would take no time at all in comparison. Edit: misread, I guess the secret ID part of the hunt wouldn’t be necessary due to what you said about the shininess values in eggs on this generation.
Or, create an underground spinda market where spindas are bought and sold on the GTS for spindacoins and watch as cryptobros create hundreds of copies of every spinda pattern in minutes and subsequently lose their life savings
You can make it even faster in Gen 7 with Swap Breeding. Swap Breeding kind of blew open Gen 7 breeding. Teaching us that rejecting eggs will increment values a very small amount. By hatching Magikarp instead of Spinda to hunt for a reasonably close number... it goes even faster. We wish people spent more time on USUM. We have the ability to literally decide PIDs, but I'm just not smart enough to figure out the entirety of how it works. Hahaha.
@@KitaBFawkes in this specific case, I am unsure if swap breeding would help in this situation. Swap breeding speeds up the breeding process by repeatedly hatching a species with a low egg cycle count, once you get a shiny you can then reset and perform the final steps with a different species instead and hatch it shiny. In this case, we’re not immediately interested in hatching a shiny pokémon, rather we’re interested into getting a very specific (possibly non-shiny) PID value, something that we can’t directly force using swap breeding. What you *can* do in gen 7 is abuse the predictability of eggs to manipulate egg RNG, so you can optimally find an egg with a very specific PID. While this is definitely possible, I do feel that RNG manipulation goes a bit against Adef’s problem statement. If you do consider RNG manipulation as a method, then you can theoretically just do a TID/SID RNG manipulation + Spinda Egg RNG manipulation in HGSS and get your perfect Spinda (best PID + optimal IV/nature) in at most a few days or so.
@@TimoVM_Guides We suggested it because it is more accessible and requires no frame perfect inputs, making it the easiest form of RNG manipulation. He complained about other RNG manipulation being dependent on precision inputs. Well, breeding in Gen 7 is seed-based which removes the precision inputs. We can force shininess via hatching once we have the PID. What we're manipulating here is the PID. So we just find the Pokemon with a correct, or close, PID, using egg rejection to fine tune, and then swap to breeding Spinda. Take that PID value and trade the egg to make it shiny. Separating the PID and TID hunts, like you said.
The good news is that doesn't actually change the math, because the chance of getting 31 IVs in a stat is the same as getting 0 IVs, 1/31 (assuming all possibilities are equal which I'm pretty sure they are)
This is a great point! Luckily, the math is the same, since needing a 0 IV is the same odds of 31 IV in speed. I also should probably adjust the nature to be +Atk, -Speed
I LOVE any deep dive into Spinda like this!!!!!!!! I live for these kinds of videos. I will not shut up about these guys so sorry if this comment is long-winded. I'm very curious because this a topic I tried to explore once before but never spent too much time getting to the bottom of it - have you delved into how many *visually distinct* Spinda patterns there are?? iirc one of the spots on the left can exist off the Spinda, and there are also some possible spot overlap locations where the PID can slightly differ and still look the same (apologies if I missed this in a previous video!!) Also iirc from Gen VI onwards, they changed it so that the encryption constant ( a different value attached to the wild Pokemon ) instead of the PID determines the Spinda spot patterns, but the PID still determines shininess, so any pattern can shine in those games regardless of what your TID/SID are in the modern games, but everything about having the specific TID/SID applies from all games before X and Y!!
I have never actually gone in and compared spinda pattern unique-ness, but I don't think it would be terribly hard to brute force. You could set a threshold for likeness and make small perturbations on a small subset of patterns. That should allow you to determine what you're willing to call "similar enough" and then just divide by that factor from the total 4 billion and voila! You'd know how many "seemingly unique" spindas you have!
@@blueeyesmewBro, the equivalent is playing and pausing as fast as you can. Chad mobile users can do that without changing the size of the video, unlike soyj desktop users.
The saddest part about hunting for this perfect Spinda is that BDSPs code for the patterns is apparently bugged which means you wont even get to transfer it to the later games since the patterns wouldnt line up with older/newer algorithms
All of this is making me want to track down my copy of Ruby from 2003 where I was so mad that the only shiny I ever caught was a Spinda. Turns out that dumb shiny teddy bear was literally one in a trillion
9:41 "This is where the nightmare begins" - ignoring the fact you wouldve already taken 2.5 years of monotonous loading screen gameplay to get to that point lol
There's a few details you're missing that would actually make this shiny hunt somewhat quicker and easier: The fact that only specific trainer IDs can spawn a shiny Spinda with the right pattern also means that only a shiny Spinda will have the pattern you want. This might seem like an obvious corollary, but it's really significant, because shininess and spot patterns are both determined by exactly the same 32 bit integer, and so if my math is right, 1,048,576 out of the 4,294,967,296 PID values can be shiny, and of those 1,048,576 shinies, 1 will have the desired pattern. Still a high number, buta lot more effective to try and hunt, since there are plenty methods in this game like Pokeradar chains, masuda breeding, and the shiny charm that all re-roll the PID multiple times in one encounter/egg hatch with a preference for shinies, meaning that they're also more likely to yield the right spot pattern than a random encounter. Also, there isn't just one Trainer ID combination that can spawn a shiny Spinda but several, I don't know the math, but the only requirement is that the combination XORs with the PID to be less than 16, so I suspect that there are at least 32 valid IDs (switching TID and SID yields exactly the same result, so I count each combo twice) Also as a bit of cruel irony, if the hunt is in BDSP, the Spinda will never be able to leave the game because the developers screwed up the pattern calculations in that game, which caused BDSP Spinda to be banned from Pokémon home.
2:49 Because of the XOR operation, the total number of unique combinations of trainer ID XOR secret ID is still only 2^16. Additionally in order to get a shiny this combined ID XOR with the personality ID just need to have the first 13 bits equal to 0 which is a 1/2 chance per bit giving a total of 1/2^13 or 1/8192 chance of your trainer having the right combination.
I actually caught my favorite spinda very quickly! It was really easy when i decided that the first spinda pattern I found was my new favorite. Saved a ton of time.
I always wondered if a entire community could collect every single possible spinda, and how long would it take depending on the quantity of people working on it
the problem is not getting every single spinda, it's the fact that you can't get them all on a single game ever, nor a single pokemon home or whatever account because that needs a single person to do 4 billion trades that take maybe a minute each, so not doable in human lifespan, although a whole community could definitely catch all the spindas (example 200k people just will need like 30-40k each to get all the spinda patterns and some repeated ones) which is doable in maybe a year of active trying as if this was mario maker about to die, thing is not only will it likely not happen nobody benefits cuz what will happen is not all the spindas will be on a single game ever
I love the fact that even if i suck at math, it's still a funny vid to watch because there is only few people like us that truly ask those question... and you get the answer.
Nothing wrong with a little concealer for a video, but I wouldn't have noticed if you hadn't said anything about the bruises. Thanks for the great content so far. :)
Yaaaay I was featured in a video. Love your videos, dude. Excited for the RNG video. If you do the Emerald RNG manipulation, make sure to use the Battle Pyramid battle recording to heavily reduce your time sink.
I watched this entire video solely because I love that you put the answer in the thumbnail and wanted to reward you in the eyes of the algorithm. I was pleasantly surprised by how amusing the video was. It's tricky to balance entertainment and information in statistical-analysis-of-game-mechanics videos, and this you did a great job!
A note: In gen 6 onward Pokemon have 2 PIDs, the one that controls most things and the one that controls shininess. All patterns can be shiny for anyone in XY on.
speaking of shiny perfect spinda, the rarest possible event in all of pokemon includes a horde of 6 shiny spinda with identical patterns, natures, perfect ivs, hidden abilities, pokerus on all of them, genders, is something that i learned a whille ago, if you’re wondering the, the odds is 3 out of (roughly) 26 sextrigintillion
pokemon cant be encountered with pokerus, it appears post-battle on pokemon in the party. i also dont think hordes can have 6 pokemon, its only 5? additionally, you could probably make the odds slightly worse if you used kalos route 21 instead of the ORAS spots, due to spinda having a lower horde rate there. youd be looking at roughly a 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000124744918% chance, or 1/8016358630337100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 That's one in eight duoquadragintillion sixteen unquadragintillion three hundred and fifty-eight quadragintillion six hundred thirty novemtrigintillion three hundred and thirty-seven octotrigintillion one hundred septentrigintillion *this is not accounting for TID, or natures and patterns being linked. or any other similar reductions in chance due to calculations using the same number (because i dont know how to do that... :( )
2:45 There are 2^19 combinations that work (because there are 2^3 outputs of TID xor SID that work, and xor'ing both with any of the 2^16 bit patterns doesn't change the output), so 1 in 8192 odds of getting one Edit: which is also why shiny odds are 1 in 8192, we're just fixing the other half the equation this time
I love spinda, in the hoenn games I usually end up filling entire boxes with them, but damn that shiny color is ugly I know shinies are mechanically better but aesthetically, the non shiny is so much better I kind of wish I never knew the shiny was so ugly
Bruh, I saw the bruises early in the video and just thought you were catching the light weirdly and stopped thinking about it. Ty for adding that explanation.
Now I want to know the math on how many people it would take hunting as a community to get the perfect spinda shiny hunt down to a feasible time frame. Say for example, if it takes approximately 900 hours to get the right id combo, then 900 people all dedicated to the same task should mean at least one of them is likely to get it within the first hour. That person then hands off that save file to another dedicated team that plays through the games with good ids, and then finally those games get passed to the spinda hunting team. Imagine if we could turn the whole world into a shiny hunting tycoon just for that one perfect spinda.
Ironically, the devs for BDSP messed up the spinda pattern calculation (I think they reversed it), and they just decided to make it unable to transfer, to avoid potentially changing every player's spindas with an update.
I never believed my teacher when she told me,that someone smart would have made use of math, differently from me. But you proved her right with your videos
The actual saddest thing is that in Pokemon Brilliant Diamond and Shining Pearl Spindas have issue - inverted byte order for patterns, so you can't transfer it to Pokemon HOME and it will forever remain in Pokemon BD/SP.
Many things to like in this video. One thing particularly: "A descent into madness". It could be the subtitle for so many of this channel's videos ^^ The "too quick to read unless you roll back and play at 0.25 speed texts" are great humour. Also, congratulations on having your wisdom teeth removed. They can be very painful when they grow sideways. I know, I had mine removed for this exact reason.
And then you hit the shiny and realize you didn't invert the hex number for the pid hunt because bdsp is like that Also spinda can't even be transferred to home from bdsp
I spent the last 6 hours learning combinations; statistics and binomial combinations bcz of college, bro... the first video I open on UA-cam it's all statistics
You know, I hate to be the bearer of bad news, but if you REALLY wanted to ENSURE that your Spinda was competitively viable, you ARE going to need to ensure that all of your Spinda's IV Stats are 0. Yes, you heard right, not max 31, their minimum value of 0. This is because, like you briefly mentioned in the video, it is possible to use caps to raise the IV values of our Spinda's stats so not having max stats is not an issue. However, it is currently IMPOSSIBLE to LOWER a Pokemon's IV values using in-game mechanics. This is actually a problem for a Pokemon that is currently popular in the competitive scene: Ursaluna-Bloodmoon. Basically, b/c UL-BM is a special attacker and has the option of being used both either in or out of Trick Room, trainers want their UL-BM to have Min Attack and Min Speed stats. You want Min Attack b/c of the move Foul Play which uses your own Attack value against you, and Min Speed if you're either planning on using Trick Room, either your own or even your opponent's, or are unsure if you'll go this route yet and are getting this just in case you do later decide you want it to be slow. So idk what competitive role Spinda currently plays in the meta, and none of us knows what this little guy's place in the future's meta 1,000+ years from now will be, but in case by the time you get 'em the guy needs to be a Trick Room Special Sweeper, you're probably going to want 0's in all your stats. ... ... ... Ok, after thinking about it some more, you probably only need those 0's in Attack, Special Attack, and Speed, as currently I don't think there's a reason to have LOWER defensive stats nor do I think there ever will be one in the future. But hey, pick whichever poison you want after all those centuries!
I love this channel because I can indulge in my pathetic pokemon nostalgia hyperfixation and still feel like im getting some educational content out of it If they made videos like this for my college classes I wouldve gotten high distinction across the board
Its funny you made this video because I had just been thinking about the 40 Cakes Shiny Living Professor Oak challenge and adapting it to catch all the spinda patterns.
For Math people who know. We have names for big numbers, like tree3, Grahams Number, Googol, Googolplex....etc. So let's name this final complete number the Spinda Number cause why not.
I can't believe my favorite Spinda hates me. It was on TikTok, buttressed between a budgie being cute and Hank Green teaching me something, so it must be true.
Damn, that really is the perfect Spinda pattern. I love the symmetrical ones with the eye patches and well aligned ear tips. I once got a random shiny spinda as a kid, and it was pretty close to that actually, the ears were just a little crooked. Eta; when he said he'd do it in BDSP, I was practically screaming "NO YOUR SPECIAL BOY WILL BE TRAPPED BY THE ILCA PROGRAMMING"
I just checked, and the effect of the ability synchronise that gives a 50% chance of the wild pokemon of getting the nature of the one with synchronise was introduced in emerald so it's a little more do-able
Thank you HBomberTwink
Why.. tf 😂😂
I was gonna post a comment, but it was Going to be worse than this one, so why bother.
this website is free
The face zoom and 'yipee' did it for me
@@seekthuth2817 do you know what they say about two cakes?
This is why my favorite Spinda pattern is whichever one shows up when I get a shiny Spinda
Mine is bald spinda
Based
@@daofficerofthenoodles7504balda
mine is left eye eyepatch
Mine is the one that looks like it has rosy (or green in shiny form) cheeks
Alternate method: Encounter any shiny Spinda and make it your favorite pattern once you get it.
The funny thing about this video is that IF you get the shiny Spinda in BDSP, you can't even transfer it into any other game due to a glitch in how BDSP shows Spinda values, making them unable to be transfered into home
Bruh
I'm glad you said it because I couldn't bring myself to.
Wait, did he not know this?
Wouldn’t this glitch mean the Spinda pattern he wants to be shiny wouldn’t be the one that’s shiny with those IDs? So basically he'd be setting up this whole thing to find the wrong pattern.
I was planning on commenting this glad someone else knew about it.
Thanks for the shoutout! Was fun to work on this with you!
Blisy 0-0 I just watched your recent video yesterday
rng the spinda streams when
Swap breeding in Gen 7, combined with Shininess being determined by IDs of the trainer hatching instead of the one producing the egg, could make this much, much, much faster.
Are you ever gonna go into depth about how rejecting eggs can give us more control over PIDs of bred Pokemon in Gen 7?
@@KitaBFawkes swap breeding is just rng manipping
@@imablisy Fair, but documentation on how it works is pretty sparse, even though egg rejection can give you some precise control to dial things in. Just figured it was still worth mentioning to him as a relatively accessible, less precision input required method of RNG manipulation, as it addresses the problem he had with RNG manip in Emerald (too difficult to accomplish) because swap breeding is incredibly easy.
cant wait for adef to invent a new number to statistically prove spinda exists
bonus points if he can make his spinda teach humanity not to say ableist slurs for fun
Morbius may have made morbillion dollars, but it pales in comparison to the spinbillion fans Spinda has
@@davidecojan585 IF SPINDA HAS SPINBILLION FANS, IM ONE OF THEM!!!!!!
Adef's number. It's got a nice sound to it
1 of the most annoying videos I’ve ever seen
It’s OK. I asked Brynathax where Spinda ranks in his list of favorite shinies and it’s 352nd, so he’ll only consign me to the Plutonium Mines for 5 years.
By removing the implicit “must be a wild encounter” and “must be done on a Switch game”, you can theoretically optimize this by breeding on gen 6 or gen 7.
Prior to gen 8, the shininess of an egg was determined by the TID/SID of the game that hatches the egg. An egg that hatches non-shiny on one game *can* hatch shiny on another game.
This allows us to essentially decouple the hunt for “perfect spot pattern” and “shininess” into two separate hunts. Instead of trying to get both at once (resulting in exceedingly low odds), we’re instead doing a series of two hunts that do not directly influence each other.
The idea would be to breed Spinda until we get a favorable spot pattern.
- using an Everstone, we are guaranteed to pass along a specific nature
- Using a Destiny Knot and two 6IV parents (or 5IV0Spd parents), we can guarantee that all eggs will have at least 5 perfect IVs, the remaining one can be bottle capped
- By saving before hatching, we can check a Spinda’s spot pattern on hatch, then reset to before it hatched.
Once we have a Spinda with a perfect spot pattern (a hunt that can reasonably be done on multiple systems simultaneously), we can now focus on making it shiny.
This is done by repeatedly starting up a new save on a second 3DS. We play the intro until we unlock the ability to trade (also reasonably done simultaneously), then trade the egg and hatch it (shiny odds of 1/4092).
If it’s shiny, then the hunt is over. If not shiny, we reset the game so undo the egg hatching, then trade the egg back to the first 3DS’s original save, then reset the save on the second 3DS and repeat the process.
I assume that either X/Y or OR/AS’s should take the shortest amount of time to unlock trading.
While this would by no means be a *trivial* hunt, this would likely turn this hunt into one that is achievable within a human lifespan.
Wow, I’d love a breakdown on the time this might take. I mean, spot pattern is probably the longest part of this, and then getting the right IDs on the traded game. That ID process might also be able to be divided by four since there are an estimated four spinda patterns that look about the same. After that, the shiny part of the hunt would take no time at all in comparison.
Edit: misread, I guess the secret ID part of the hunt wouldn’t be necessary due to what you said about the shininess values in eggs on this generation.
Or, create an underground spinda market where spindas are bought and sold on the GTS for spindacoins and watch as cryptobros create hundreds of copies of every spinda pattern in minutes and subsequently lose their life savings
You can make it even faster in Gen 7 with Swap Breeding. Swap Breeding kind of blew open Gen 7 breeding. Teaching us that rejecting eggs will increment values a very small amount. By hatching Magikarp instead of Spinda to hunt for a reasonably close number... it goes even faster. We wish people spent more time on USUM. We have the ability to literally decide PIDs, but I'm just not smart enough to figure out the entirety of how it works. Hahaha.
@@KitaBFawkes in this specific case, I am unsure if swap breeding would help in this situation. Swap breeding speeds up the breeding process by repeatedly hatching a species with a low egg cycle count, once you get a shiny you can then reset and perform the final steps with a different species instead and hatch it shiny.
In this case, we’re not immediately interested in hatching a shiny pokémon, rather we’re interested into getting a very specific (possibly non-shiny) PID value, something that we can’t directly force using swap breeding.
What you *can* do in gen 7 is abuse the predictability of eggs to manipulate egg RNG, so you can optimally find an egg with a very specific PID. While this is definitely possible, I do feel that RNG manipulation goes a bit against Adef’s problem statement.
If you do consider RNG manipulation as a method, then you can theoretically just do a TID/SID RNG manipulation + Spinda Egg RNG manipulation in HGSS and get your perfect Spinda (best PID + optimal IV/nature) in at most a few days or so.
@@TimoVM_Guides We suggested it because it is more accessible and requires no frame perfect inputs, making it the easiest form of RNG manipulation. He complained about other RNG manipulation being dependent on precision inputs. Well, breeding in Gen 7 is seed-based which removes the precision inputs.
We can force shininess via hatching once we have the PID. What we're manipulating here is the PID. So we just find the Pokemon with a correct, or close, PID, using egg rejection to fine tune, and then swap to breeding Spinda. Take that PID value and trade the egg to make it shiny. Separating the PID and TID hunts, like you said.
got mine 1st try, shiny too. Have you considered its a skill issue?
Perhaps luck issue
@@MorganaRoselló mayhaps time issue
Dream, is that you?
me when i lie
Ableist slurs, my favorite! I love this cannibalistic unself-aware unevolving animalistic culture.
The most unrealistic part of this scenario is Spinda having even a semblance of competitive viability.
For a Trick Room Spinda, I assume you would want a 0 Speed IV to make it as slow as possible.
The good news is that doesn't actually change the math, because the chance of getting 31 IVs in a stat is the same as getting 0 IVs, 1/31 (assuming all possibilities are equal which I'm pretty sure they are)
@@MajorJuiceman 1/32
@@GeorgeMo-x7r Correct, yah got me
This is a great point! Luckily, the math is the same, since needing a 0 IV is the same odds of 31 IV in speed. I also should probably adjust the nature to be +Atk, -Speed
@@adef loved the video Adef!
I LOVE any deep dive into Spinda like this!!!!!!!! I live for these kinds of videos. I will not shut up about these guys so sorry if this comment is long-winded. I'm very curious because this a topic I tried to explore once before but never spent too much time getting to the bottom of it - have you delved into how many *visually distinct* Spinda patterns there are?? iirc one of the spots on the left can exist off the Spinda, and there are also some possible spot overlap locations where the PID can slightly differ and still look the same (apologies if I missed this in a previous video!!)
Also iirc from Gen VI onwards, they changed it so that the encryption constant ( a different value attached to the wild Pokemon ) instead of the PID determines the Spinda spot patterns, but the PID still determines shininess, so any pattern can shine in those games regardless of what your TID/SID are in the modern games, but everything about having the specific TID/SID applies from all games before X and Y!!
Absol plays 0-0
I have never actually gone in and compared spinda pattern unique-ness, but I don't think it would be terribly hard to brute force. You could set a threshold for likeness and make small perturbations on a small subset of patterns. That should allow you to determine what you're willing to call "similar enough" and then just divide by that factor from the total 4 billion and voila! You'd know how many "seemingly unique" spindas you have!
omg, i was watching this and wondering if youd seen this!
I can't believe Spinda stole your teeth
Sacrifice to the Gods
"We need to hunt in BDSP."
Who's gonna tell him?
For anyone on mobile, 0:17 says
"4. Willing to help me learn how to invest in a Roth IRA"
What does mobile has to do with this
You're a hero and a friend to the people.
@@NexoNexus On desktop you can go frame-by-frame to more easily read these things, but as far as I'm aware there's no equivalent on mobile.
I’m on mobile, I was able to read it by pausing & playing as fast as I can
@@blueeyesmewBro, the equivalent is playing and pausing as fast as you can. Chad mobile users can do that without changing the size of the video, unlike soyj desktop users.
That post apocalypse bit at the end was actually so good? This man is funny.
Right?!
I was so into it, I was just about to get up and head to the Bezos Thunderdome!
Also, rip Paul‘s arm
The saddest part about hunting for this perfect Spinda is that BDSPs code for the patterns is apparently bugged which means you wont even get to transfer it to the later games since the patterns wouldnt line up with older/newer algorithms
lol
lmao even
TRUE
Only a couple minutes if you count "finding" it in a folder labeled "Hacked Save Files"
Generating a valid .pkm isn't hard either
"What's your opinion on the Perfect Spinda?"
"As far as I'm concerned, all Spinda are the Perfect Spinda."
It's OK, the bruises help you match the shiny Spinda.
All of this is making me want to track down my copy of Ruby from 2003 where I was so mad that the only shiny I ever caught was a Spinda. Turns out that dumb shiny teddy bear was literally one in a trillion
9:41 "This is where the nightmare begins" - ignoring the fact you wouldve already taken 2.5 years of monotonous loading screen gameplay to get to that point lol
Oh he hasn't ignored that. Unfortunately... 😬
Prediction : Billions of years. Now let's enjoy the video
no, only thousands
it's also in the thumbnail
There's a few details you're missing that would actually make this shiny hunt somewhat quicker and easier: The fact that only specific trainer IDs can spawn a shiny Spinda with the right pattern also means that only a shiny Spinda will have the pattern you want.
This might seem like an obvious corollary, but it's really significant, because shininess and spot patterns are both determined by exactly the same 32 bit integer, and so if my math is right, 1,048,576 out of the 4,294,967,296 PID values can be shiny, and of those 1,048,576 shinies, 1 will have the desired pattern. Still a high number, buta lot more effective to try and hunt, since there are plenty methods in this game like Pokeradar chains, masuda breeding, and the shiny charm that all re-roll the PID multiple times in one encounter/egg hatch with a preference for shinies, meaning that they're also more likely to yield the right spot pattern than a random encounter.
Also, there isn't just one Trainer ID combination that can spawn a shiny Spinda but several, I don't know the math, but the only requirement is that the combination XORs with the PID to be less than 16, so I suspect that there are at least 32 valid IDs (switching TID and SID yields exactly the same result, so I count each combo twice)
Also as a bit of cruel irony, if the hunt is in BDSP, the Spinda will never be able to leave the game because the developers screwed up the pattern calculations in that game, which caused BDSP Spinda to be banned from Pokémon home.
This is my favorite channel to watch to remind myself I don't know what math is
2:49 Because of the XOR operation, the total number of unique combinations of trainer ID XOR secret ID is still only 2^16. Additionally in order to get a shiny this combined ID XOR with the personality ID just need to have the first 13 bits equal to 0 which is a 1/2 chance per bit giving a total of 1/2^13 or 1/8192 chance of your trainer having the right combination.
I actually caught my favorite spinda very quickly! It was really easy when i decided that the first spinda pattern I found was my new favorite. Saved a ton of time.
EVERY SPINDA IS THE PERFECT SPINDA
I always wondered if a entire community could collect every single possible spinda, and how long would it take depending on the quantity of people working on it
the problem is not getting every single spinda, it's the fact that you can't get them all on a single game ever, nor a single pokemon home or whatever account because that needs a single person to do 4 billion trades that take maybe a minute each, so not doable in human lifespan, although a whole community could definitely catch all the spindas
(example 200k people just will need like 30-40k each to get all the spinda patterns and some repeated ones) which is doable in maybe a year of active trying as if this was mario maker about to die, thing is not only will it likely not happen nobody benefits cuz what will happen is not all the spindas will be on a single game ever
(last time I typed game should be replaced with game file(probably?))
I love the fact that even if i suck at math, it's still a funny vid to watch because there is only few people like us that truly ask those question... and you get the answer.
Imagine finally finding a perfect Spinda but then the human civilzation collapsed
"A Descent Into Madness" should be channel motto at this point ngl
11:33 “and that’s if you can find a vendor willing to part with one of their 5000 scalped units!” 😂😂😂 holy goodness I love this man❤️
That one guy who took statistic class on a Tuesday night be like:
Ma! Adef posted another thinly veiled insanity!
That was crazy (in a good way [mostly])
4:50 - if you're running a trick room spinda, you want a -speed nature and 0 speed iv's, actually. Also..no Super Power despite running Contrary?
Or 0/1 If it's for lvl 50 Battles like VGC
That last minute of rambling was by far the my favorite part of the video LMAO
Bro ive just speedran all your vids, great content, keep it up
I'm stunned how engrossed I was throughout the video and how easy you made it to follow along. Excellent work.
Nothing wrong with a little concealer for a video, but I wouldn't have noticed if you hadn't said anything about the bruises. Thanks for the great content so far. :)
all this shiny hunting for the perfect shiny spinda and the shiny is vomit green anyway
One of the few tubers I get genuinely excited when they post
Yooo I literally opened YT and you popped up instantly after. Destiny wanted me to see this video right after work
Yaaaay I was featured in a video. Love your videos, dude.
Excited for the RNG video. If you do the Emerald RNG manipulation, make sure to use the Battle Pyramid battle recording to heavily reduce your time sink.
Aggron is the best Pokémon and there is no debate
Shiny aggron is sick
@@marcusthesmokinguchiha you're sick
I watched this entire video solely because I love that you put the answer in the thumbnail and wanted to reward you in the eyes of the algorithm.
I was pleasantly surprised by how amusing the video was. It's tricky to balance entertainment and information in statistical-analysis-of-game-mechanics videos, and this you did a great job!
combining old school pokemon with science... you're literally the perfect youtuber ❤
Hey, the spinda guy published another spinda video! Neat!
i always love your pokemon idling backgrounds in your videos when ur talking, they're so cute
This is perfect content to watch at 2am
hope the 4 teeth were worth it buddy
That bit at the end was great. 10/10
The best thing about this is that it entirely possible that someone has found this shiny spinda somewhere. Unlikely but possible
This channel is hella good
you are NOT kyle hill's son 💀 (also great video)
This is exactly the kind of video I wanted to watch. Thank you.
that dystopia doesn't feel too different than reality
A note: In gen 6 onward Pokemon have 2 PIDs, the one that controls most things and the one that controls shininess. All patterns can be shiny for anyone in XY on.
That Live Adef Translation bit at 7:04 is comedy gold, I was cracking up! Very wonderful video, thanks Adef! 🎉
Pokémon math wizard answers questions you never thought to ask
speaking of shiny perfect spinda, the rarest possible event in all of pokemon includes a horde of 6 shiny spinda with identical patterns, natures, perfect ivs, hidden abilities, pokerus on all of them, genders, is something that i learned a whille ago, if you’re wondering the, the odds is 3 out of (roughly) 26 sextrigintillion
pokemon cant be encountered with pokerus, it appears post-battle on pokemon in the party. i also dont think hordes can have 6 pokemon, its only 5? additionally, you could probably make the odds slightly worse if you used kalos route 21 instead of the ORAS spots, due to spinda having a lower horde rate there. youd be looking at roughly a 0.0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000124744918% chance, or 1/8016358630337100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
That's one in eight duoquadragintillion sixteen unquadragintillion three hundred and fifty-eight quadragintillion six hundred thirty novemtrigintillion three hundred and thirty-seven octotrigintillion one hundred septentrigintillion
*this is not accounting for TID, or natures and patterns being linked. or any other similar reductions in chance due to calculations using the same number (because i dont know how to do that... :( )
2:45 There are 2^19 combinations that work (because there are 2^3 outputs of TID xor SID that work, and xor'ing both with any of the 2^16 bit patterns doesn't change the output), so 1 in 8192 odds of getting one
Edit: which is also why shiny odds are 1 in 8192, we're just fixing the other half the equation this time
I loved the tik Tok video gag, and the desert apocalypse gag in this video xD Great work as always, adef!
I love spinda, in the hoenn games I usually end up filling entire boxes with them, but damn that shiny color is ugly I know shinies are mechanically better but aesthetically, the non shiny is so much better I kind of wish I never knew the shiny was so ugly
Bruh, I saw the bruises early in the video and just thought you were catching the light weirdly and stopped thinking about it. Ty for adding that explanation.
I only just started watching, but after the last Spinda video, I'm just happy you're asking the real questions.
This some shit smant would do if he was immortal
6:30 Just say you're rawdogging it
Nice, just binged a bunch of your videos just for a new one to be uploaded :)
Now I want to know the math on how many people it would take hunting as a community to get the perfect spinda shiny hunt down to a feasible time frame. Say for example, if it takes approximately 900 hours to get the right id combo, then 900 people all dedicated to the same task should mean at least one of them is likely to get it within the first hour. That person then hands off that save file to another dedicated team that plays through the games with good ids, and then finally those games get passed to the spinda hunting team. Imagine if we could turn the whole world into a shiny hunting tycoon just for that one perfect spinda.
Ironically, the devs for BDSP messed up the spinda pattern calculation (I think they reversed it), and they just decided to make it unable to transfer, to avoid potentially changing every player's spindas with an update.
Thanks a ton for the statistics lesson, here’s a comment to boost the algorithm and (hopefully) sway its statistics in your favor
The trick is to first get a shiny one and then call it your favourite pattern
Happy to help with the Roth if spinda can’t do it.
I never believed my teacher when she told me,that someone smart would have made use of math, differently from me. But you proved her right with your videos
im watching this high i hope theres no complex and difficult concepts
The actual saddest thing is that in Pokemon Brilliant Diamond and Shining Pearl Spindas have issue - inverted byte order for patterns, so you can't transfer it to Pokemon HOME and it will forever remain in Pokemon BD/SP.
OMFG
It'd be interesting to see the math on horde hunting Spinda in Omega Ruby or Alpha Sapphire. That way you're encountering 5 at once
Many things to like in this video.
One thing particularly: "A descent into madness". It could be the subtitle for so many of this channel's videos ^^
The "too quick to read unless you roll back and play at 0.25 speed texts" are great humour.
Also, congratulations on having your wisdom teeth removed. They can be very painful when they grow sideways. I know, I had mine removed for this exact reason.
And then you hit the shiny and realize you didn't invert the hex number for the pid hunt because bdsp is like that
Also spinda can't even be transferred to home from bdsp
I spent the last 6 hours learning combinations; statistics and binomial combinations bcz of college, bro... the first video I open on UA-cam it's all statistics
You know, I hate to be the bearer of bad news, but if you REALLY wanted to ENSURE that your Spinda was competitively viable, you ARE going to need to ensure that all of your Spinda's IV Stats are 0. Yes, you heard right, not max 31, their minimum value of 0. This is because, like you briefly mentioned in the video, it is possible to use caps to raise the IV values of our Spinda's stats so not having max stats is not an issue. However, it is currently IMPOSSIBLE to LOWER a Pokemon's IV values using in-game mechanics.
This is actually a problem for a Pokemon that is currently popular in the competitive scene: Ursaluna-Bloodmoon. Basically, b/c UL-BM is a special attacker and has the option of being used both either in or out of Trick Room, trainers want their UL-BM to have Min Attack and Min Speed stats. You want Min Attack b/c of the move Foul Play which uses your own Attack value against you, and Min Speed if you're either planning on using Trick Room, either your own or even your opponent's, or are unsure if you'll go this route yet and are getting this just in case you do later decide you want it to be slow.
So idk what competitive role Spinda currently plays in the meta, and none of us knows what this little guy's place in the future's meta 1,000+ years from now will be, but in case by the time you get 'em the guy needs to be a Trick Room Special Sweeper, you're probably going to want 0's in all your stats. ... ... ... Ok, after thinking about it some more, you probably only need those 0's in Attack, Special Attack, and Speed, as currently I don't think there's a reason to have LOWER defensive stats nor do I think there ever will be one in the future. But hey, pick whichever poison you want after all those centuries!
I love this channel because I can indulge in my pathetic pokemon nostalgia hyperfixation and still feel like im getting some educational content out of it
If they made videos like this for my college classes I wouldve gotten high distinction across the board
Its funny you made this video because I had just been thinking about the 40 Cakes Shiny Living Professor Oak challenge and adapting it to catch all the spinda patterns.
Oh you poor poor soul
That ending makes me want to write a post apocalypse story with you
The history of the universe leading up to finding the perfect spinda
18 seconds in, you’ve sold me lmfao.
edit: and that was BEFORE that intro sheeeshhhhh
For Math people who know. We have names for big numbers, like tree3, Grahams Number, Googol, Googolplex....etc. So let's name this final complete number the Spinda Number cause why not.
This dude is going to be massive very soon. Great content.
I can't believe my favorite Spinda hates me. It was on TikTok, buttressed between a budgie being cute and Hank Green teaching me something, so it must be true.
Damn, that really is the perfect Spinda pattern. I love the symmetrical ones with the eye patches and well aligned ear tips.
I once got a random shiny spinda as a kid, and it was pretty close to that actually, the ears were just a little crooked.
Eta; when he said he'd do it in BDSP, I was practically screaming "NO YOUR SPECIAL BOY WILL BE TRAPPED BY THE ILCA PROGRAMMING"
If you sacrifice more teeth does it increase your odds of finding the perfect Spinda?
0:18 I rolled back so many times trying to catch #4!
1,300 years only to discover that you did the Pid×Sid reset wrong because spinda patterns in BDSP are flipped compared to any other game.
I just checked, and the effect of the ability synchronise that gives a 50% chance of the wild pokemon of getting the nature of the one with synchronise was introduced in emerald so it's a little more do-able
Actually, spinda patterns close to the one you would like wont necessarily be shiny, right, so you cannot bypass that, actually
The battery would explode before you even get the correct secret ID
Someone, someday, will have a complete living spindadex. Across multiple cartridges, of course
I can't wait for him to figure out how to calculate the odds on a perfect shiny spinda if you include the multiverse.