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Melty Blood Type Lumina - Anti-Shield Guide
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- Опубліковано 19 сер 2024
- #lordknight #Meltybloodtypelumina #MBTL
How to deal with the most common complaint about the new Melty Blood Type Lumina mechanic - shield. I go over how the mechanic works and a couple of countermeasures you can use to stabilize your matches a bit.
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Also a very good thing to know about shield: If you're anticipating an A followup or are otherwise wanting to instant shield, tapping the shield input instead of holding it is way safer. If you hold it, you'll get fataled by the b followup, while if you just tap it and let go before the b followup would hit you, you'll still counter A but only get normal hit by B, which doesnt lead into any sort of combo.
Until they delay the A hit
Much much much appreciated info
cool advice, and cool profile pic
This depends on how much moon gauge you have. If you have under 40ish percent moon gauge, you will still get fatal countered for tapping D.
So basically a fuzzy shield/shield OS? Nice tip!
Shield > Nothing might actually be the wave if your opponent is keen on shielding back
You don't need to eat the bugs, live in the pod or play the shield RPS.
Message brought to you by empty shield gang.
I hope you still do more melty content after “melty blood week,” I’d really like to see more of this game!
A lot of projectiles have follow ups. If you don't do the follow up that leaves enough time to react to shield B. Usually with a 3c to simply blow it up
I just have to say I really love this game its fun as hell and I can only see it getting better from here
I would never have thought of the 5 A+B+C strat!! Super interesting video 😁👍🏻
I WAS LITERALLY JUST ASKING YOU FOR THIS
One thing you didn't mention as an option when you shield an attack is to do nothing when you expect your opponent to counter shield you. This is more of a hard read but still worth having as an option as if correct you should get an easy punish on their shield whiff.
It's not a "hard read", you can just do it and completely ignore the RPS. There is no outcome where you take damage for doing it. Worst case you come out with severe frame disadvantage (e.g. if you shield a 2A), but often it's negligible. In fact, if you shield > nothing for certain things (e.g. Arc's 5[c]), you're actually so advantageous you can punish with throw.
@@dixiesama to add to this, shield has no recovery after it's successful. If you shield into nothing, as long as the shield actually caught an attack, it immediately recovers once the active shield duration ends (though this is often at frame disadvantage, there is no window where you're unable to move but not still shielding).
@@dixiesama Can't your opponent still B+C you after your shield? But yeah its a pretty safe option still, not really a hard read.
@@DoctorSlash No. When you shield something, you go into the shield guessies mode for exactly 25 frames. If another attack would hit you in this time, it is automatically shielded (e.g. counter B+C or multi-hitting moves) and the duration is reset. After that 25f, the shielding player is in neutral state and can do anything.
There are edge cases where the opponent can time a B+C to catch throw startup if their attack's recovery after being shielded lasts longer than that 25f (e.g. Arc/Shiki 5[c]), but the timing is usually tight as hell.
For a typical attack, tapping shield and doing nothing has the downside of being rather disadvantageous in terms of frame data.
I'd like to also mention that shielding is _not_ a counter to zoning.
You can easily react to their vanish, or thrust MD into crossup/mixup if they do nothing. The latter is much more favorable as it's completely safe to fail, but requires full moon meter.
On the Vanishing Shield follow-up it's almost sometimes better to take the hit then to try to react and get countered
Some characters can use the B+C get out of jail follow-up on a shielded and punish the A/B shield follow-up on reaction, even midscreen.
B+C's cancel window is very early, and with characters like Ciel, you can jump cancel into 214 A/B/C. Warc can jump cancel into 214 C, and Kouma can get a fat punish with jump cancel 6BD into an EX Edge. I don't think every character has a viable punish though, so it's worth more experimentation.
From my experience, if your opponent shields a fast move such as a jab and tries to B follow-up on it, invincible reversals are a pretty reliable counter to them.
nicely put🤙🏽
Thank you for this video omg 😭
I still feel like low shield should only beat lows.
It beating both mids and lows really restricts your options especially when you try to punish low shield on reaction.
i kinda feel that, but then shield would be pretty ass as a defensive option against pressure, which seems like part of the point of the buffs to it since it was similarly risky against pressure in AACC. i think it would be better to bring back gold throws; if you throw a shield you get a ground bounce into a combo.
@@amare7430 i'd be good with gold throws too
Thanks fam
This is the best thing I've ever seen. Thank you
Not going to lie, back in the day I was in the wave of people who were like "Why do I need to learn OS? Just guess correctly" and then got smoked by shit that could have been more easily avoided. I still need to get better about using OS.
I know what you mean, I just don't like using option selects. They don't feel fun to use.
Default B+C... the only way to win is not to play!
Everyone thinks shields are toxic. But the real toxic shit is that anti airs clash. "Get wrecked for making the correct read, scrub" sayeth the game.
If you made the correct read, you wouldn't have gotten rekt.
@@devinnoel9066 so using the anti-air move to anti-air the person pressing a button in the air is...incorrect?
more guides please
I don't know if it is the same for every characters but there are combos that will work from the 1st shield interaction into A follow-up but won't work if the shield RPS has more than 2 interactions to it, as if the hitstun was different from the 3rd interaction forward.
If you delay A or C shield follow-up slightly midscreen, you can actually turn around and punish B+C. Very difficult and I have not gotten it consistantly at all because if you do it on time, you clash. If you do it to late, you whiff.
Finally thank you
I despise this mechanic
What do you think about the idea of throws giving a combo on fatal counter? I think it’s a decent idea to cut down on shield RPS cuz throw damage isn’t really enough to discourage people from slamming on it and the BC OS is pretty expensive, but I also get that there could be more tech found and also makes Arc and Warc feel kinda less special.
throws fatal countering shield is a great idea
@@luigiwiiUU They do fatal counter right now, it's just that they don't give you a combo
they do give fatal counter just that only warc, arcueid and miyako get combos from them
Yes! If they buff the throws to give you alot of damage then it'll deter players from wanting to spam it.
@@zekiel2533 they already do
OMG I need this video, I hate shield...
someone cashapp this man 😭
I'm not sure as to the whole cast but from what i've seen alot of characters have a 5[c] overhead and what i've been doing against players that hold shield during a jailing block string is to do something like jab 2c 2b 5b 5[c] to make them explode on shield while also being a good distance away from getting counter hit because of the block pushback. another option to also use is jump cancelling the last regular normal in the jailing string to blow them up(i only play kouma btw idk if everyone can jump cancel all of their normals). b+c countering is my go to against getting wakeup shielded though as its a great way to get out of the rps game. this whole thing is reminiscent of reversal edge in sc6 as everybody complained about it being abuseable because nobody spent the time to lab it out and figure out that there are consistent relatively safe options you can use to bait it out and make them explode when they try it
shooutouts to SC6. hopefully bandai will finally jump on the Rollback Wagon
How does ranked work? why did my rank go up when i was just in a friendly lobby match? lol
If you beat enough people of the same letter rank as you, you will rank up, whether that is in ranked match or player match. In ranked, the thing at stake is your win rate and point rating
1:10 you can 3C and hit it
From my testing it varies a good amount, need to test more.
@@LordKnightfgc gotchu, if you can message me on here again and tell me if you found anything new. If not I’ll just tune into your videos and if you did find something I’ll just see it.
Depends on recovery of the move that gets shielded
I have a big problem with inputs in the game. I feel like it's not as responsive as it should be buy I just suck at the game right now. I'm not really sure how to fix the problem for myself other than just practicing execution. Either way I got a lot to work on cause I've been having trouble with this game In all aspects
One thing I noticed immediately thats different is that you can't use directional inputs with certain button combos. So for example if you map dash to a button, you still have to hold forward to get the dash. And if you want to moon drive cancel, it has to be with no direction even if there is no valid overlapping input anyway. Hope that helps
Unrelated to the video a bit but I also play Warc and I've been doing the 214X thing you do when you get a HKD, however I always seem to get mashed out of it before I can do anything from it, am I doing something wrong? Or is it just a bad oki mixup option and I'm just bad.
for the OS are you actually pressing ABC manually or can you use a macro for it
The macro is ABC. What do you think the difference is?
@@ITNoetic i thought heat would activate
The macro is A+B+C
@@luigiwiiUU you can't cancel into heat I'm pretty sure. So as long as it's in the blockstring or combo, heat won't come out
Wait so if I use 2A 2A and 5 A+B+C macro I wont waste meter?
It’s funny tho at first I thought shielding was a problem but I was wrong it’s moon drive nobody blocks in this game no matter what experience a player have ,i punished them over and over but they rather take damage then just block on wake up it’s real annoying
Ninjala
Yo’
If they don't shield at all, and you try the OS wouldn't you go into Heat?
It wouldn't be Heat, it would be Moon Drive (can't cancel Heat from buttons).
But that's what makes it an option select; if they don't shield the string just comes out as normal.
@@IronyNinja I guess my next question would be, is going into moon drive on someone's block considered normal pressure in this game
Saber's string came out normally if they didn't shield, so there is some way to do it without commiting to heat or moondrive.
You can't cancel into heat during a blockstring or combo. And I believe as long as you are doing A+B+C the A input is prioritized over moon drive
@@koami998 tyvm this makes sense, I swear option selects take me like 15 min of pure concentration to understand sometimes
As someone that’s been looking to branch out into different newer fighting games MBTL looks fun but this mechanic is pretty much a turn off. Looks complicated defensively
Should have mentioned that the bc followup is very expensive
Should have alo touched on no-followup shield