I'm about to do some yoga on those physics. Like and Subscribe for more original Car Pal content :) and follow on instagram for even more content :P / mr_og_pal
That first demonstration actually shows you the fundamental problem with the real-life "Spin Launch" system: the load keeps a lot of angular momentum after launch, so once it leaves the viewport of the camera, the rocket is spinning way WAY out of control. The people behind Spin Launch don't like to show this, for obvious reasons.
Spin Launch projectiles are fin stabilized though which would mitigate the angular momentum issue. There are bigger problems at play that they are still working on but angular momentum is something they are fully aware of
@@sacr3 It sounds like you misunderstand; dynamic balancing keeps the STRUCTURE from shaking itself to pieces while it's swinging the heavy payload around. Dynamic balancing makes it so when the payload pulls the structure leftward, the counterweight pulls the structure rightward, which balances the whole structure in total. However, what it doesn't do is keep the PAYLOAD itself from maintaining a huge angular momentum after its launch. The payload will still be spinning out of control after it's released in this case.
@@cuscoothriyas5163 Long reply because I have a genuine interest in the physics here, but tl;dr is that fin stabilization is good for keeping the payload from pointing in unwanted directions while it's still attached to the spin launch, but it isn't feasible keeping the payload from spinning once the spin launch tether lets go of it. _____ Fin stabilization is great for keeping the payload from orienting itself in an unwanted direction while it's still tethered to the structure. This makes it to where the payload is spinning with the structure, but when the structure lets go of the tether, the payload is STILL spinning with the angular momentum it had while tethered to the structure. Theoretically, fin stabilization is appropriate for stabilizing this spin... unless the payload manages to turn itself around just once. Fin stabilization works to mitigate spin because when the fin is at an angle to the air flow direction, and air pushes against the fin to lever it into a direction parallel to the air flow, and when it overshoots, the air flow levers it back into that preferred direction. So, when the payload is pointing left, the air flow turns it rightward, and when the payload is pointing right, the air flow turns it leftward. So, the payload can be almost upside down, and the fins will still turn the rocket until it's facing forward. However, because of how it does this, then if when payload is spinning such that it goes from backwards facing left to backwards facing right (which only happens due to the payload's angular momentum), the air flow will no longer be working against the spin direction of the projectile but will instead be HELPING its spin along. This restores the angular momentum that was lost due to fin stabilization, resulting in a configuration that's losing angular momentum while it's facing left but then gaining that angular momentum back while it's facing right. This is an unstable configuration, because by the time it's reached its preferred direction, it's already gained back its angular momentum from having been helped along by the air flow. The projectile will just want to keep spinning in that case. What a fin has to do it keep it from reaching that point where it goes from backwards facing one direction to backwards facing the other direction, and to do that, it has to keep the payload from spinning any more than a half rotation after it's launched from a system that's literally designed to spin it around. Those fins would have to be gigantic, and even then, there may not be a material in existence that can handle the amount of force those fins would have to handle at once to keep the payload from turning around. Adding more material to the fins even works against itself, because that adds weight, which adds angular momentum that the air flow would have to work against. It's a self-compounding problem here, which may or may not wind up being possible to resolve without using an actively powered component.
4:58 cool how the particle/gas physics at super high gravity push the flame into a much more vertical shape than at Earth gravity, which is how it works in reality. I think.
Man your content is golden! So glad one of your videos popped up a long long time ago when I searched for BNG stuff when I started playing. Sub'd immediately! I never get tired of BNG. I play it everyday and these videos are the cherry on top! Keep the craziness coming Car Pal!
Heya, there was a bit of an oversight for the 2nd launch at 2:25 as the car did travel further. You had to take into account the fact that the car was launched diagonally compared to the first launch. To calculate the actual distance you would have had to form a triangle with the distance between the ramp and car 1 and the distance between car 1 and car 2 then slap it into the Pythagorean theorem (or distance formula). The hypotenuse of that triangle is the true distance travelled
The supercharged 5.4-litre SLR AMG V8 engine is rated at 650 PS (478 kW; 641 hp). The SLR Stirling Moss could attain a top speed of 350 km/h (217 mph) with acceleration from 0 to 100 km/h (62 mph) achieved in 3 seconds. The car is approximately 200 kg (441 lb) lighter than the regular model due to carbon fibre construction and speedster styling. The SLR Stirling Moss began production in June 2009, after the SLR Roadster was discontinued in May 2009. All 75 cars planned to be produced were completed by December 2009. The SLR Stirling Moss was available only to the existing SLR owners and each car cost in excess of US$1 million.
Never seen your channel before. This video is hilarious. I think you're onto something with the jokes in your text, and the funny camera angles, like getting jostled out of the interior, seeing where the rocket bumper was going, and going back to see that suv bumper still sitting on the ramp. 🤣
i just made myself an Irish Coffee, (add honey, cream, and whiskey to coffee), sat down, and thought to myself, "I wonder if there's anything good on to match my coffee" and I saw a new CarPal video. Perfection! =D
3:23 I wanna see that again but with the machines welded to the floor so they cant fall over. Maybe a truck too so that the chains are welded to a chassis and wont break apart. Might do this myself
Your videos are the only thing keeping me from suicide, they make me feel something fun, reminds me of when i played games with limited destruction (forza 1, grid 1 , jarrent and labonte, destruction Derby , etc) ive spent countless hours trying to break their physics even tho i knew they were all maxed out. Thanks Car Pal.
I once took a physics class in skool but they wanted me to run across the gymnasium for a mandatory state test the FitnessGram™ Pacer Test. I'm not sure how it related to physics though.
Man I miss playing beamng, my pcs been broke for just over a year now but hopefully soon I'll be able to fix it because I've never had the money to replace parts
This is why we should pay attention during physics class
you need do pay attention to math
Lol
Haha! Lol
Lol true!
@@user-if2jq8vr8y No.
CarPal:Let's turn this car into a limo
The Rockets:Nah,b u m p e r d e l e t e
Bumpurs Deletus
POV: U are in TopGear
That inside camera getting pushed outside the car by g forces was glorious.
It went hard af
It was like a movie lol.
watching the polygons behave like jello is really funny
fax
those car are mod that why its look ugly, official car of the game got better deformation
@@IeRoux_ that’s true sometimes, but for this video that’s not true at all.
@@IKnowYourGeologicalLocation
the game is in alpha or something like that so its normal that they got some bugs with deformation
I did not expect jiggle physics on a car.
The drivers of all these vehicles having the best time of their life going out in a glorious way
Haha, totally wouldn't be in agonizing pain before I met my ultimate demise in the first one hahahahaha
I feel like it would be more effective to do this test but with the standard vehicles that come in the game as they have waaaay better jbeam models
that's what i was thinking yea
Не
Надо
At 1:39 it looks something you would see in a highly animated drift scene
It's like a car cinematic
That first demonstration actually shows you the fundamental problem with the real-life "Spin Launch" system: the load keeps a lot of angular momentum after launch, so once it leaves the viewport of the camera, the rocket is spinning way WAY out of control. The people behind Spin Launch don't like to show this, for obvious reasons.
Not to mention it would self-destruct once its center of mass goes haywire.
Spin Launch projectiles are fin stabilized though which would mitigate the angular momentum issue. There are bigger problems at play that they are still working on but angular momentum is something they are fully aware of
You think they went as far as they have without realizing that? You ever heard of dynamic balancing?
@@sacr3 It sounds like you misunderstand; dynamic balancing keeps the STRUCTURE from shaking itself to pieces while it's swinging the heavy payload around. Dynamic balancing makes it so when the payload pulls the structure leftward, the counterweight pulls the structure rightward, which balances the whole structure in total. However, what it doesn't do is keep the PAYLOAD itself from maintaining a huge angular momentum after its launch. The payload will still be spinning out of control after it's released in this case.
@@cuscoothriyas5163 Long reply because I have a genuine interest in the physics here, but tl;dr is that fin stabilization is good for keeping the payload from pointing in unwanted directions while it's still attached to the spin launch, but it isn't feasible keeping the payload from spinning once the spin launch tether lets go of it.
_____
Fin stabilization is great for keeping the payload from orienting itself in an unwanted direction while it's still tethered to the structure. This makes it to where the payload is spinning with the structure, but when the structure lets go of the tether, the payload is STILL spinning with the angular momentum it had while tethered to the structure. Theoretically, fin stabilization is appropriate for stabilizing this spin... unless the payload manages to turn itself around just once.
Fin stabilization works to mitigate spin because when the fin is at an angle to the air flow direction, and air pushes against the fin to lever it into a direction parallel to the air flow, and when it overshoots, the air flow levers it back into that preferred direction. So, when the payload is pointing left, the air flow turns it rightward, and when the payload is pointing right, the air flow turns it leftward. So, the payload can be almost upside down, and the fins will still turn the rocket until it's facing forward. However, because of how it does this, then if when payload is spinning such that it goes from backwards facing left to backwards facing right (which only happens due to the payload's angular momentum), the air flow will no longer be working against the spin direction of the projectile but will instead be HELPING its spin along. This restores the angular momentum that was lost due to fin stabilization, resulting in a configuration that's losing angular momentum while it's facing left but then gaining that angular momentum back while it's facing right.
This is an unstable configuration, because by the time it's reached its preferred direction, it's already gained back its angular momentum from having been helped along by the air flow. The projectile will just want to keep spinning in that case. What a fin has to do it keep it from reaching that point where it goes from backwards facing one direction to backwards facing the other direction, and to do that, it has to keep the payload from spinning any more than a half rotation after it's launched from a system that's literally designed to spin it around. Those fins would have to be gigantic, and even then, there may not be a material in existence that can handle the amount of force those fins would have to handle at once to keep the payload from turning around. Adding more material to the fins even works against itself, because that adds weight, which adds angular momentum that the air flow would have to work against. It's a self-compounding problem here, which may or may not wind up being possible to resolve without using an actively powered component.
“Bro am not lying I saw a red ufo yesterday!”
lol
0:57- FULL ASPHALT 9 MODE
3:49 This is the funniest way to have a car's tongue sticking out....
I cant unsee it
4:58 cool how the particle/gas physics at super high gravity push the flame into a much more vertical shape than at Earth gravity, which is how it works in reality. I think.
Indeed
Higher gravity = higher atmospheric pressure = more buoyancy to less-dense fluids if I'm not mistaken.
4:52 so that’s how they make front bumpers lmao
4:07 That was so freaking satisfying
01:59
Mom: _YEEEET_
5:06 Selling Mercedes Benz front bumper not touched or crashed 500$
Something tells me I’m going to see one of these clips with free bird playing over it at some time in the near future
1:05 did someone say beyblades? 🌪🌪🌪
1:43 looks real cool, a perfect angle
It's the kinda camera angle gooseworks would use
2:45 Now that's stretching the definition of a limo
4:20 "Maybe, if this was five hundred times gravity, you might have an advantage. But 3? //I don't even feel it.//"
Should've done the chain puller device with the rollers locked to the floor lol
Was heavily disappointed on that one, was looking forward to it
1:48 need some Interstellar soundtrack!
Yess
Seeing a car bounce in this game and not turn into a metal pancake is so cursed
Man your content is golden! So glad one of your videos popped up a long long time ago when I searched for BNG stuff when I started playing. Sub'd immediately! I never get tired of BNG. I play it everyday and these videos are the cherry on top! Keep the craziness coming Car Pal!
This is so thoroughly entertaining! You have a great sense of humour, and comedic timing. 😂😂😂 You created the Bentley Picasso!!!
This is some seriously entertaining shit!
Heya, there was a bit of an oversight for the 2nd launch at 2:25 as the car did travel further.
You had to take into account the fact that the car was launched diagonally compared to the first launch.
To calculate the actual distance you would have had to form a triangle with the distance between the ramp and car 1 and the distance between car 1 and car 2 then slap it into the Pythagorean theorem (or distance formula). The hypotenuse of that triangle is the true distance travelled
And kids used to ask "WHEN WILL I EVER USE THIS?" When you're playing games, kids, when you're playing video games...
I wish I was high on pot...tenuse
I legit thought this and came to say something. Glad you best me to it
1:30 cinematic Tokyo drift
A certified gravitational classic
The supercharged 5.4-litre SLR AMG V8 engine is rated at 650 PS (478 kW; 641 hp). The SLR Stirling Moss could attain a top speed of 350 km/h (217 mph) with acceleration from 0 to 100 km/h (62 mph) achieved in 3 seconds. The car is approximately 200 kg (441 lb) lighter than the regular model due to carbon fibre construction and speedster styling.
The SLR Stirling Moss began production in June 2009, after the SLR Roadster was discontinued in May 2009. All 75 cars planned to be produced were completed by December 2009. The SLR Stirling Moss was available only to the existing SLR owners and each car cost in excess of US$1 million.
what
Go on
🤓🤓🤓🤓🤓🤓
I like people that don't touch grass
man i miss steve and george
0:36 bro can travel in time💀💀
You never cease to amaze me as to how much you can do with a program. The fun never ends. Thanks for the content
0:53 Car Goes B U B B L E
4:46 Yes that is the height of an SUV
for experiments that are damage model intensive, pls use the in game cars so that the damage is realistic
Another satisfiying vid
Very noice keep it up pal
If an underground road was built in your honour, would it be called Car Pal Tunnel?
Typical Car Pal
Never seen your channel before. This video is hilarious.
I think you're onto something with the jokes in your text, and the funny camera angles, like getting jostled out of the interior, seeing where the rocket bumper was going, and going back to see that suv bumper still sitting on the ramp. 🤣
Is that a bird? Is that a plane? Is that a ufo? No, it’s a SPINNING AND FLYING CAR AT 300MPH
HELICOPTER HELICOPTER at 1:00
Nothing like spending my Saturday afternoon watching Car Pal yeet an RS5 as far as he can. 😂
Turn off god mode while the car is in the air
Beamng has become 'For The Boys: The Game' and I'm here for it
"If you ask 'stance' people, this is still considered suv height" lmao
The Bently really said 😛
1:26 shouldve used the interstellar music 😂
2:03 seeing the little bean fly was so funny I fell into the wall😂😂
0:54 watching the components warp and simultaneously restore themselves is so cool
Ever wondered how companies get there cars around the world?
i love how the car tries to regenerate itself with god mode lmao.
never ceases to amuse me.
also, bending? these physics were as demolished as that bentley at the end :P
Everybody starting BeamNG: aight', what should I do today...
CarPal: YEET THE CAR!!1
drake format:
airbender: meh
bmng fiziks bendr: yes
The camera being on the outside led to kind of a cool viewing angle
This was a fun video! Definitely more goofy stuff like this! ❤️👌
Watching cars get flung with spinners might be my new favorite thing to watch
The physics glitches are so internally consistent.
Its because he uses low quality modded cars :(
Dude do more of these very entertaining
You've got that minecraft sprinting FOV
Edit: That BMW got a hairstyle
What I learned.
The pull strength of cars is infinite.
After watching all those videos of cars being obliterated in beamng, seeing that one car have god mode on looked really weird
basically metalbending, but with cars
2:03 got me dead💀
1:57 when I get my brother out of bed after 4hrs of sleep and morning coffee
Me: “WERE GONNA BE LATE!!”
4:54 the front bumper: i am inertia
i just made myself an Irish Coffee, (add honey, cream, and whiskey to coffee), sat down, and thought to myself, "I wonder if there's anything good on to match my coffee" and I saw a new CarPal video. Perfection! =D
Holy ufo
This boy spinnin'
0:45 me with my hot wheels
4:38 the car existn’t
Fun fact with enough energy everything can be turned into anything else.
What nightmare that leads you to this experiment palllls??? 😂😂😂 i like ittt
3:23
I wanna see that again but with the machines welded to the floor so they cant fall over. Maybe a truck too so that the chains are welded to a chassis and wont break apart. Might do this myself
Car Pal always has the best videos to treat a fever
This is beyond stupid crazy... LOVE it
this dude had way to much fun making this
"Pushing beamng physics to the limits" using a terrible mesh slap 😆
POV camera with the first test is how it looks/feels when someone else is driving with you in the passenger seat in a dream
No drivers were harmed in the making of this video
1:59 when she says her parents aren’t home
2:00 parents when you didn’t take the chicken out
Bro the car was like:
HELICOPTER HELICOPTER
Your videos are the only thing keeping me from suicide, they make me feel something fun, reminds me of when i played games with limited destruction (forza 1, grid 1 , jarrent and labonte, destruction Derby , etc) ive spent countless hours trying to break their physics even tho i knew they were all maxed out. Thanks Car Pal.
“Its a plane!” “Its a bird” “Its an Audi R8!”
CarPal: The Last Physicsbender
If I was in the red car i'd be all like "I'M GONNA THROW UP AND THEN I'M GONNA DIE"
“if you ask stance people this is still SUV ride height” truer words havent been spoken
I love the no clickbait !
Good video
I once took a physics class in skool but they wanted me to run across the gymnasium for a mandatory state test the FitnessGram™ Pacer Test. I'm not sure how it related to physics though.
This is great, please do more beamng physics videos😊
3k lb anvil at 10x gravity is just Adam Smasher's final form
Man I miss playing beamng, my pcs been broke for just over a year now but hopefully soon I'll be able to fix it because I've never had the money to replace parts
Now that was entertaining. xD
1:40 "Around the world Around the world"
Doing this in vr would make me sooo sick!
“Holy ufo…this boy spinnin’” - Car Pal
The car on the spinner: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA