Canard configuration and very flexible tapered wand that is able to be parallel to the waters surface at the tip when in contact, for minimal drag and high frequency ripple damping
I love it that Daniel is equally happy to talk about the options which "do not fly", as well as those that do. Humans learn by doing that - and over time we get better. Lesson there for all of us!!
Coming from a moth sailor the wands are very sensitive. They are carbon with a lot of flex and usually a paddle on the bottom. They’re moved as far forward as possible to have the cleanest water to skim. They also have gearing mechanisms, usually a barrel adjuster that changes the sensitivity between the wand and control surface. We’re constantly adjusting these for different speeds. They act as our tuning to prevent bucking and maintain ride height.
Having the wand as far forward as possible also probably increases the phase delay margin of the system. That's probably what caused the oscillations here. Also being able to adjust the gain almost definitely helps with that as well.
I thought having a way to adjust the sensitivity on the fly might be a good thing, but accomplishing that in such a small platform, especially on a retrofit would be a challenge.
I hope people understand just how much amazing content has been dropped on this channel throughout the years. when I see an rctestflight video in my feed, I know it's an instant hood classic.
i really hope daniel spends like 75% of his time just out there testing his vehicles and having fun. He seems to have so much fun just playing with them and testing them and learning more.
I think in the original iteration of the wand control, the overturned feedback you were getting (about 2:27) was due to too much nose down elevator thow that was only commanded at higher speeds. If the elevons' throw could be mechanically limited to maybe half (or less) of the original throw, that might help. Great videos... Keep at it!
You can see that when the wands lose contact with the water, the the elevator throws all the way down, causing the nose to drop quickly. Maybe just locking the elevators so they can't go down at all would help.
I was about to write a comment to exactly same effect. You can clearly see that when the wands break contact with the surface the rubber band causes the elevons to go full tilt down, causing the oscillation. Limiting the throw so the control surface does not bottom out in negative pitch input will definitely eliminate the undesired effect.
I noticed that the commercial wands you showed at the beginning were more flexible over their length than your shorter wire one. Perhaps that flexibility affects the amount of throw at any given angle to provide a damped input at higher speed?
YOOOOOOOOOOOOO BEST RC CHANEL IN YOUTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUBEEEEEEEEEEEEEEEEEEEEEEEEEEE (i love you man, make more endurance solar powered rc planes or boats and stuff, love those)
Electronic stabilization is no less elegant than mechanical and can offer advanced disturbance rejection. Let's see some down+forward looking LIDAR-based control concepts. Great video!
Greatest GE action I've ever seen! No roll or pitch control and perfect flight IGE!! Man o man this is perfection! This version of the Bixel Wig has to be the holy grail of All WIGs!!
I remember back when I was a kid we had these race cars. You threaded a "T" shaped, geared handle in to a slot, whipped it back out and an inertia wheel powered the car. You were meant to crash them in to each other or a wall and all the pieces would fly off. You had to re-assemble the car to race again. That's what this scene reminded me of. I'm old.
For the last experiment, have you thought about making the bows of each catamaran hull like that of the bow of a boat or a ship? It might push air around it and under the wing area instead of under it to the hull area. Playing around with the shape of each bow would also possibly allow you to choose how much air is directed where.
This video induced nostalgia from my freeflight & control line days. Mechanical feedback is so awesome I love me some PID tunability but mechanical is just beautiful
10/10 Would like to see more mechanical stabilisation, its so cool how changing the height, angle, leverage, flexibility, etc. changes the parameters like electronic stabilisation.
Good Sir, I shit you not: over the last two+ years I've been going through some horrible times and your videos [waypoint tug boat, snow cat, ground fx, the lot] have helped me through some of the worst of it. I cannot thank you enough. 🤙🤙
You may wanna try to add dampers to that motor angle control ski. It seems like it's bouncing quite a lot and causing a really quick feedback loop. I'm sure some small pneumatic pistons with maybe some length of capped off tubing to give the air more room to compress would slow down the bouncing and let the craft even out
Hey rctestflight, another idea: what if you could release air from underneath the body of the craft to control height? Not by adjusting the angle of the craft or and flaps, but literally one or several holes in the center of a craft that are getting more or less covered using a servo. This with e.g. lidar should give you great altitude control without disturbing the pitch axis or anything else
@@DerKrawallkeks It was something one of the teams did a number of years ago, that made use of a very clever loophole in the rules. They added a duct that scooped up air from the front, and sent it back to the wing to stall the airflow over it, but only when the driver blocked a small hole in his cockpit, otherwise the air just went around. So when the driver put his thumb in the hole, the car got less drag on the straights and could reach a higher max speed
The reason you were getting oscillation is not due to positive feedback but because you had nearly zero damping of the control linkage. The reason why the hydrofoils didn't experience this is because the fins in the water provided the damping. Try Tightening the linkage pivot screw so that it resists change.
5:24 Theory: The oscillations are most likely caused by the wands themselves and the amount of drag they create when confronted by the water, they seem to dig in a little bit, which causes drag and causes the nose to drop. Which could be why it works at higher speeds, when the extended angle is greater which causes the most drag. I do believe the positive feedback loop at the rear does exacerbate the situation some more though.
May I suggest something regarding your safety? As mentioned under your battery endurence test I highly recommend waering a floating device - espacially in a kajak in cold conditions. Cold water (or water that feels cold) can highly impact your ability to swim. And wearing heavy warm clothes makes swimming much more harder - even one layer of cloth makes it much more difficult to swim and stay afloat. (I had to swim in one layer of cloth for a certificate once to twice a year)
I wonder if the trouble you were having was due to where you were actually sampling from. On the full-sized ones it appears as though the wand samples the height of the very front of the vehicle and is then controlling the pitch at the rear. This means that pitch corrections occur in reaction to pitch rather than just reaction to altitude. When you're sampling from the middle of the vehicle by the time the wand is affected the pitch has already occurred and you're into the resultant altitude change. You were close in the beginning but the wand was really long so even though it was hinging toward the front it was still sampling the middle of the craft. I would be really curious to see what would happen if you put the wand out the front and head it actually sample the height of the very front of the craft so you would be getting corrections in response to pitch changes not just altitude changes.
I just love your videos, @rctestflight! Really solid tests, explanation about your thought process, and sharing of both successes AND failures! Your test “lab” is outstanding too…just lmfao with the comic vignettes when wildlife wants to join in the testing! 😂😂Thanks for the thoughtful and humorous entertainment 👍👍
bit of a thought on the last experiment you did - having the two pontoons on either side helps scoop and capture oncoming air, whereas having the massive monohull lets the oncoming air get shunted pretty badly out to either side. You probably lost a good bit of usable lift due to not having that captured cushion of air trapped directly underneath the craft anymore.
3:40 looking at how the oscillation startes I'd say the problem was the rods beeing too short. it worked really well as long as the rods were in contact with water, it goes bad as soon as the rods lose contact with water because the craft gets too high. in control theory terms It's a sort of "saturation" I was also thinking that maybe at some point the fundamental behaviour of the rods might change as the speed increase. I guess that probably at low speed the rods are not actually "sensing" purely the high above water because they are submerged and they are actually sensing the drag inside water (yes the deeper they are submerged the stronger the bending moment deflecting the ailerons so in this way they are sensing hight, but this is speed-dependent but also meaning the control is preatty smooth and progressive if not linear, and probably more damping) Also note that even at the same altitude with the rods still submerged the faster is flying the more the drag pulls the rods backwards, this is equivalent to the rods "feeling" a lower altitude, this should mean that at higher speeds the equilibrium should shift towards a higher altitude. but at some point the rods end up skimming above the surface, not submerged anymore, and this changes their behaviour, their reaction is a lot less progressive (and likely the damping gets a lot smaller too) and (if I spotted it right) they even get pulled by the elastics forward than 90° likely introducing an even worse non-linearity. I guess this mechanical control can be adapted to both skimming on the surface or being submerged but having the same system to work well in both "regimes" might require additional tuning. I would suggest to start by replacing the rods with longer ones to have a wider working interval (and note that longer rods also imply that the same control torque is obtained with a smaller drag force on the rod because the arm is longer meaning that it can potentially be more efficient), and maybe experimenting with non-straight rods. Or maybe trying to add something at the end of the rod that has an anti-skimming effect, a bit like a plow
Being janky is what makes it cool. It's the quick and dirty prototypes that I love. Trial and error engineering at it's best. This is therapy for my OCD. I can now build quick and dirty planes and they are a blast to fly and crash. Ohhh jeez I just turned the comments section into a confessional and therapy session.
That cool slo-mo footage at the end gave me an idea for a future series of yours: How to make an RC airplane fly as slowly and stably as possible, yet still easily controllable for smooth solid flight paths. To make it look and act more like a very large IRL airplane, and not some squirrelly twitchy toy. Related to how VERY large IRL aircraft always appear to be flying very slow compared to what our brain expects.
I love the way you think, Daniel. I've been watching your ground effect experiments very closely, as it fascinates me but also I intend to build one this Spring (Which is Apr, for us). Idt my first one will work well, as I'm also working on an outrigger hydroplane and I had to build three prototypes of that one before finding the right balance vs buoyancy. Now that I have, the rig itself will have two counter-rotating EDFs, driven by 300amps and have an adjustable T-tail. I hope to shoot for a record or two, this year. This vid was especially useful. Thanks for making it longer and more informative. It was educational and yet I was so entertained by the calm way your ground effect flies, at times. You are lucky to have water recreation at this time of year. All of my lakes are frozen. Stupid water. ;_)
It seems that the oscillations are appearing when you get to the point where the rods got out of the water leading to a strong control input. Perhaps a longer paddle shape that's thin at the bottom and thick at the top would work better (inducing a gradual increase in control output depending on the height of the craft due to increased drag from the paddle)
I used to see the HMCS Bras d'Or sitting on dry dock every day, and i have been to the Alexander Gram Bell Museum many times, his HD-4 was pretty impressive for being built around 1919.
hey on the one large pontoon foil, to get rid of the air hugging the bottom of the craft and making it pitch up, maby you could add vortex generators so the air comes off of the first ram air scoop cleanly? or cleaner at least.
Given the relative density of the water, a wand is going to get a lot more activation at higher speeds proportionally. Higher speed also means that any deflection of the elevator is also going to be proportionally more aggressive, so you have two elements both disproportionally stronger at higher speeds, which probably can't work well.
Agree with all your conclusions, and would like to see you try a mechanically stabilised hydrofoil at this point to prove if that can work at model sizes.
Coolsville! I think your experiments would be greatly aided by you building a scale wind tunnel. I've often wondered what exactly the airflow is doing around your designs. Vortices, turbulent, stall and starvation zones, etc. Could be a fun project, too.
In the bonus footage, do the vertical surfaces on the inside of the pontoons provide any yaw control, and does that pocket help catch the air for the ram effect? Covering up the entire front wedge introduces multiple changes to the airflow, in the most critical part of the vehicle. Lots of ways to experiment with the variables there.
I realize my comment isn't super clear. What I intended to describe was this: the wands, if shaped like "skis" at the tips, would present less drag as they were pulled up "nose first," so only the "heel" was still making contact with the surface.
Great engineering choice on isolating the oscillation, simplify. Set as many variables to zero as possible. Harry Larson Z80A, 1MHz, thats impressive in 2020. It strikes me as an outsider that the ground effect generates a higher pressure under the wing than free flight so could a barometric pressure sensor be used in the control loop. I dont know what loop you are running, 22mph is 10m/s so i would guess 1ms seems reasonable giving a reaction per cm but you no doubt know better. This reminds me of tuning a balancing robot where only after tens of hours watching it fail did I start to really understand the dynamics. The purely mechanical control is control in its purest form , well done. With gyro and accel stabelization the key was to add angular velocity into the control loop, not sure how that translates to pure mechanical control. Best of luck. Love the channel.
@15:00 If you follow this train of thought... you have two lifting surfaces. The "RAM-Effect" and the wing with both their indivitual centers of lift. Should be "just" a game of aligning both of them in the same spot.
Interesting course of study and your R&D is really interesting also. I have the exact same Boston whaler you have and found these vids also. Consider the Freeman boat Hull design, they use a catamaran hull to funnel lift but they stay in the water. You might be able to use a gull wing design to funnel each wing instead of the flat wing
Well done with your tests, fascinating stuff. Feedback systems can be prone to oscillation, like another commenter I had wondered about adding damping to the control.
I recommend the mid linkage control with front deflection surfaces. Front surfaces should be higher than main wing to gather more air under the wing. The body shape was an inverted airfoil and should be flat bottomed with bow incline. It should be like trying to fly a funnel or amphitheater. Gather lots of air, squeeze it under the craft. Wings are for steering or additional cargo weight. Maybe taper the floats to do the ski jumper thing and catch air wide up front and narrow out the stern.
great work, one of the best I've seen in years. Few thoughts: have you calculated the aerodynamic center of your vehicle? It seems like there is an inherent dynamic instability. Also, the vortex that are blown out under, once the laminar flow is broken down cause a strong suction effect that I think is causing most of your crashes. Putting multiple smaller propellers in front + back and controlling the airflow under the belly can help fix that.
Once again, lots of amazing fun! You have lots of oscillations going on obviously. The responses way too fast. And the rate of oscillation is perfectly in tune with the response of the whole apparatus and its control system. What you need is a dampener to slow down the rapid input. Friction is not a dampener. Something like a cylinder with a piston and a fluid. Not a tightly sealed piston, but something like a disc with lots of small holes in it. Doesn't have to be very big at all and there's plenty of water available to fill the cylinder. I'm sure you've heard of PIO, pilot induced oscillation. This is when the reaction speed of the pilot at the controls is pretty much the same as the oscillation rate of the aircraft. You have WIO, wand induced oscillations. Needs a dampener.
thanks for the update loving these... just a mad idea but have you considered using the air in the pontoon channel to better effect. i wonder if you make the air thats being compressed channelled in a converging then diverging nozzel to the center and out to the rear. this could give you a venture effect and aid holding the device stable to the water maybe..
You know when you skim a rock over water it bounces, is this something that could explain some of the problems ? Maybe some kind dampener on the linkage from the water wands or change the weight or thickness of them ? Love watching you solve problems as they occur and the onsite fixes helping diagnose what's going on. Cheers for the videos.
I think the first idea would work better if you some sort of limiter or dampener on it so that when it goes to high it will slowly correct and thus remove the bronco effect ? a car without shocks is a nightmare.
The wand on a model, could be a hydrofoil with swept wings and dihedral, could actually pull down, like the spoiler on a car pushes the wheels down. I wonder if this would increase air pressure under the wing?
I think boundary layer effects increase inversely with the size of the aircraft, so at some scale the boundary layer shear between the bottom of the aircraft and the surface of the water, even without turbulence, will dominate over the "go forward" force of the props for anything other than "just actually flying not near the water". That might contribute to some of your instability. The ground effect combined with boundary layer shear will probably cause the aircraft to pitch down uncontrollably whenever you actually start to "truly" fly in ground effect. Sort of similar to how a real helicopter needs more yaw input when its hovering in ground effect than hovering at altitude (though there are a lot more complicating factors with helicopters hovering in ground effect). I tried to think of a simple way to compensate for boundary layer shear but the best I could come up with off the top of my head is to use several (like 3 or more) high aspect ratio wings instead of one big wedge. It wouldn't look the same as a full sized ground effect vehicle, but it might work closer to the same. Its also a lot more effort.
Dashpots or shocky from the body to a short distance down the wand would mitigate sudden bounce movements in the wand from the water's uneven surface, minimising the sudden corrections as they'd be absorbed by the dashpot/shock absorber, tuning achieved by absorption and length on the wand at which its connected Short sudden irregular corrections disappear, but large average corrections are passed through to the ailerons
a note on the oscillations, its not a positive feedback loop (or at least that component is not the cause of the oscillations). the wand only provides P-term feedback, and the system is an n-th order (height adjusts control surface, which adjusts pitch rate, which adjusts pitch, which adjusts aoa, which adjusts g load, which adjusts height) theres pretty much a guarantee the system will be unstable with only height-derived P term input
Before computers fit in your pocket, We used to play this hex grid microgame called GEV, where GEV's fought this giant cybertank with hundreds of treads and turrets called the 'Ogre'. One of the strategies was for the GEV's to use their superior speed to disable the OGRE by knocking out enough treads to get a mobility kill. Now every time I hear GEV I think of that game.
For the wide monopontoon I was thinking you could install vertical guide plates on the sides to avoid spilling of the ground effect pressure sideways onto the wings. That way you could avoid turbulence hitting the wings, which reduced their lift and control. It would also help keeping the airflow under the monopontoon more homogenous across the whole width, increasing its effect and also helping to keep the airflow more laminar for the trailing edge.
I was working on some unique hydrofoils inspired by my aeronautics training that employed semi flexible intersection joins (‘hydroelastic’) and winglet like devices for flow control - I had the backers drop out in prototyping stage but to this day no one has come close to my auto regulating, propulsive hydrofoils - li e your approach
I think that your two pontoons are working to seal the air underneath ur center of gravity similar to an engine cowl. You could try some ram effect at a sleeker angle possibly to generate more ram lift.
This is a very neat concept and video! It would be interesting to see what effect it would have if you could add some kind of damping to the wand's control linkage to smooth out the high-frequency movements. It might help stabilize some of the oscillation. You could probably accomplish this by mounting some RC car dampers/shocks (either ones with no springs or with the springs cut off) to the control horn pivot, then playing with the mounting angles like you did with the sensitivity of the rod itself.
One thing to note, at the beginning your wands were too short and were coming out of the water causing the nose to suddenly drop. If you made them longer there'd be more room for it to adjust back down gently. Another issue is that your control was linear, it had the same pitch down effect even as the pitch up motion started running away. You could solve this by adding a bit of curl to the ends of longer rods, that way as you start to pull away the rods have to rotate faster and faster to keep in contact. With enough bend you should find a balancing point where the pitch up of the nose and the pitch down from the controls balance for neutral flight without having either runaway ahead of the other's corrections. I believe you could get a similar effect by rotating the control arms some degrees out of phase from one another, but that's harder to adjust and plan, maybe something to do once you identify the correct input curve later.
Can you try using some kind of mechanical pressure sensor (and maybe a combinations of multiple) to mechanically control the angle of attack? Also you likely need some kind of elastic join between the mechanical input and the control surface. That should get rid out of oscillations.
The wands out front will anticipate the height of the craft, whereas further back they react to it, so more likely to cause oscillation. The sailboats you referenced have them out front and are stable. I think the out front wand on yours would have worked better coupled to the elevons rather than the canard.
The start of the oscillation happened when the craft reached height the wire wands were out of the water. So you're spot on about the positioning and further to add, the length of the wand and a flex in the wand can be incorporated to make that system work.
Yeah - did you notice that on the Maned sail boats the feeler rods were at the Front? Like you have them 1/3rd of the way back only activating in the MIDDLE of the see-saw so kinda like you need to look at what works and start from there.
On the second boat with the double wand i think you could get rid if the bucking by connecting both wands so they move together instead of independently
Hey Daniel, great content as always. For the last ground effect vehicle, have you tried to put some vortex generators underside the wide body? Maybe they could push the flow further back thus reducing the required AoA.
This is so exciting as someone who wingfoils, as it could totally translate over. Wouldn't be surprised to see it show up on foilboards somewhere soon. If you ever wanted to, I bet you could get a job with any of the foiling companies.
2 parts your wands are creating a pitch forward moment and generating a bit of lift when in contact. Its not a lot but your plane doesn't weigh much. When your wands break the surface the lower stop is so far forward you destabilize the plane in pitch and roll causing this oscillation. It would be if every time you pitched up too much you kick the stick forward. You need a bit of a damper. try using a fine string as your paddle so that the disconnect is less sudden and it generates less lift from the surface. The more you lift up the less of it is in the water, the less drag and hence less torque. Also if you put the contact point of the string closer to your CG you can eliminate your pitch down tendency.
In certain instances your wand will have to be balanced like a real aircraft’s control surface. Otherwise it’s own inertia will cause it to add Input to the control loop.
Daniel, where is the bottom of the step on that wide bottom hull as relates to the fore-aft CG? Normally I think it should be BARELY in front of the CG, however since you're generating a lot of the lift with ram air it could probably be moved back TO the CG or slightly behind
Interesting way to rake leaves... :) On a more serious note, I was wondering if, perhaps, curving the wand(s) backwards so their effect tapers more than just vertical and slamming back when they leave the water would work/help?
I think part of the problem is the relative position of the wand and the control surfaces. The canard configuration is obviously the way to go, but the way you built it, with the wand much farther back, it looked like it built in a sort of delay. Because the wand is closer to the center of mass, it's sensitive to both pitch and overall altitude, and I'm not sure that's optimal. Thinking about which control scheme is desirable, it occurs to me that the height these kinds of craft float above the water is significantly smaller than their length. That means that even with a constant height at the center of mass, the nose or tail could easily dip down to contact the water surface due to pitch variation, which introduces all kinds of forces that seem like they'd be basically uncontrollable. So I think instead I'd try moving the wand way forward to the nose. That way if the nose dips, it gets lifted, and if it gets too high, it gets pushed down. It might even be desirable to have an elevator at the back controlled by a separate wand. That would give you control over pitch with the front wand, absolute height to the water at both front and rear with either/or, and average height to the water with both at once. I also wonder if the paddle on the wand isn't too big? A smaller paddle, or even just the bare wire could likely be thought of as averaging out the control inputs to be less on/off in nature. Smaller/no paddles would also reduce the drag caused by the wands. It's a really interesting concept that I think has some promise, but I suspect it will be very difficult to tune. You're basically creating a purely mechanical PID controller, and since tuning those digitally is a pain in the butt, tuning a physical one can only be even harder, heh.
Use code RCTESTFLIGHT50 to get 50% OFF your first Factor box at bit.ly/3JgFdFQ
What about opening a lid in the middle front section when front rises to reduce lift? 🙃🤔🤓
Funny project 😎👍
Canard configuration and very flexible tapered wand that is able to be parallel to the waters surface at the tip when in contact, for minimal drag and high frequency ripple damping
Whats the thrust to weight ratio of this vehicle?
@@automatewithjonathan1870 in static thrust I would say less than 1 🤓🤭
Wired and popsical sticks - You deserve a thumbs up just for that!
You went way deeper into this idea than I hoped! Mechanical stabilization is such a neat concept
Awesome seeing you here. I really like your videos. I guess it should come as no surprise you like this channel
Eventually I will make all your silly PID controllers obsolete with popsicle sticks and wire!!! jk, but yeah it is fascinating to toy around with
@@rctestflight what about a ground effect strandbeest
@@rctestflight please never stop its so entertaining!
I love it that Daniel is equally happy to talk about the options which "do not fly", as well as those that do. Humans learn by doing that - and over time we get better. Lesson there for all of us!!
yes why this is definitely my favorite aviation channel gives you insight into his methods of trail and error
@@terranovarain6570 I know you meant *trial, but with how often he ends up in the middle of nowhere trail and error is appropriate
Coming from a moth sailor the wands are very sensitive. They are carbon with a lot of flex and usually a paddle on the bottom. They’re moved as far forward as possible to have the cleanest water to skim. They also have gearing mechanisms, usually a barrel adjuster that changes the sensitivity between the wand and control surface. We’re constantly adjusting these for different speeds. They act as our tuning to prevent bucking and maintain ride height.
Great idea and testing. With refinement it’s an incredibly redundant and efficient system.
Moth sailing - didn't know the boat, is it similar to the waszp, if you know that one? 🤔🙂
@@TheStuartstardust waszp is a single design, moth is a competition class. They're close in size but different in basically any detail.
Having the wand as far forward as possible also probably increases the phase delay margin of the system. That's probably what caused the oscillations here. Also being able to adjust the gain almost definitely helps with that as well.
I thought having a way to adjust the sensitivity on the fly might be a good thing, but accomplishing that in such a small platform, especially on a retrofit would be a challenge.
I hope people understand just how much amazing content has been dropped on this channel throughout the years. when I see an rctestflight video in my feed, I know it's an instant hood classic.
10:59 you screaming "ground effect vehicle" at the duck flying by is way funnier then it should be :)
Great and interesting video in general!
I absouetly loved the diagrams of ram lift at 15:15. That's a super clear illustration, kudos.
i really hope daniel spends like 75% of his time just out there testing his vehicles and having fun. He seems to have so much fun just playing with them and testing them and learning more.
If he is anything like most people then most of his time will be spent on other things, like the research, designing, building and repairing.
I think in the original iteration of the wand control, the overturned feedback you were getting (about 2:27) was due to too much nose down elevator thow that was only commanded at higher speeds. If the elevons' throw could be mechanically limited to maybe half (or less) of the original throw, that might help. Great videos... Keep at it!
You can see that when the wands lose contact with the water, the the elevator throws all the way down, causing the nose to drop quickly. Maybe just locking the elevators so they can't go down at all would help.
I was about to write a comment to exactly same effect. You can clearly see that when the wands break contact with the surface the rubber band causes the elevons to go full tilt down, causing the oscillation. Limiting the throw so the control surface does not bottom out in negative pitch input will definitely eliminate the undesired effect.
I noticed that the commercial wands you showed at the beginning were more flexible over their length than your shorter wire one. Perhaps that flexibility affects the amount of throw at any given angle to provide a damped input at higher speed?
YOOOOOOOOOOOOO
BEST RC CHANEL IN YOUTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUBEEEEEEEEEEEEEEEEEEEEEEEEEEE
(i love you man, make more endurance solar powered rc planes or boats and stuff, love those)
Electronic stabilization is no less elegant than mechanical and can offer advanced disturbance rejection. Let's see some down+forward looking LIDAR-based control concepts. Great video!
Greatest GE action I've ever seen! No roll or pitch control and perfect flight IGE!! Man o man this is perfection! This version of the Bixel Wig has to be the holy grail of All WIGs!!
I remember back when I was a kid we had these race cars. You threaded a "T" shaped, geared handle in to a slot, whipped it back out and an inertia wheel powered the car. You were meant to crash them in to each other or a wall and all the pieces would fly off. You had to re-assemble the car to race again. That's what this scene reminded me of. I'm old.
For the last experiment, have you thought about making the bows of each catamaran hull like that of the bow of a boat or a ship? It might push air around it and under the wing area instead of under it to the hull area. Playing around with the shape of each bow would also possibly allow you to choose how much air is directed where.
This video induced nostalgia from my freeflight & control line days. Mechanical feedback is so awesome I love me some PID tunability but mechanical is just beautiful
10/10 Would like to see more mechanical stabilisation, its so cool how changing the height, angle, leverage, flexibility, etc. changes the parameters like electronic stabilisation.
My man delivering videos on rapid fire. I like it
Daniel, Your videos makes me very happy. There's some genuineness in it, Which I find rarely among other DIY UA-camrs. Keep it up.
Good Sir, I shit you not: over the last two+ years I've been going through some horrible times and your videos [waypoint tug boat, snow cat, ground fx, the lot] have helped me through some of the worst of it. I cannot thank you enough. 🤙🤙
You may wanna try to add dampers to that motor angle control ski. It seems like it's bouncing quite a lot and causing a really quick feedback loop. I'm sure some small pneumatic pistons with maybe some length of capped off tubing to give the air more room to compress would slow down the bouncing and let the craft even out
2 videos in such short time its a miracle and i love it
Hey rctestflight, another idea: what if you could release air from underneath the body of the craft to control height?
Not by adjusting the angle of the craft or and flaps, but literally one or several holes in the center of a craft that are getting more or less covered using a servo.
This with e.g. lidar should give you great altitude control without disturbing the pitch axis or anything else
Somewhat like the Formula 1 F-duct, where airflow is redirected depending on how much a hole is covered you mean?
@@Excludos I don't know those F1 systems, but it very much sounds similar to what I had in mind
@@DerKrawallkeks It was something one of the teams did a number of years ago, that made use of a very clever loophole in the rules. They added a duct that scooped up air from the front, and sent it back to the wing to stall the airflow over it, but only when the driver blocked a small hole in his cockpit, otherwise the air just went around. So when the driver put his thumb in the hole, the car got less drag on the straights and could reach a higher max speed
@@Excludos oh I remember that! Very clever indeed;)
The reason you were getting oscillation is not due to positive feedback but because you had nearly zero damping of the control linkage. The reason why the hydrofoils didn't experience this is because the fins in the water provided the damping. Try Tightening the linkage pivot screw so that it resists change.
5:24
Theory: The oscillations are most likely caused by the wands themselves and the amount of drag they create when confronted by the water, they seem to dig in a little bit, which causes drag and causes the nose to drop. Which could be why it works at higher speeds, when the extended angle is greater which causes the most drag. I do believe the positive feedback loop at the rear does exacerbate the situation some more though.
May I suggest something regarding your safety?
As mentioned under your battery endurence test I highly recommend waering a floating device - espacially in a kajak in cold conditions.
Cold water (or water that feels cold) can highly impact your ability to swim. And wearing heavy warm clothes makes swimming much more harder - even one layer of cloth makes it much more difficult to swim and stay afloat. (I had to swim in one layer of cloth for a certificate once to twice a year)
I wonder if the trouble you were having was due to where you were actually sampling from. On the full-sized ones it appears as though the wand samples the height of the very front of the vehicle and is then controlling the pitch at the rear. This means that pitch corrections occur in reaction to pitch rather than just reaction to altitude. When you're sampling from the middle of the vehicle by the time the wand is affected the pitch has already occurred and you're into the resultant altitude change.
You were close in the beginning but the wand was really long so even though it was hinging toward the front it was still sampling the middle of the craft.
I would be really curious to see what would happen if you put the wand out the front and head it actually sample the height of the very front of the craft so you would be getting corrections in response to pitch changes not just altitude changes.
That random goose (11:02) killed me 😂
Great video, interesting as always
I just love your videos, @rctestflight! Really solid tests, explanation about your thought process, and sharing of both successes AND failures! Your test “lab” is outstanding too…just lmfao with the comic vignettes when wildlife wants to join in the testing! 😂😂Thanks for the thoughtful and humorous entertainment 👍👍
bit of a thought on the last experiment you did - having the two pontoons on either side helps scoop and capture oncoming air, whereas having the massive monohull lets the oncoming air get shunted pretty badly out to either side. You probably lost a good bit of usable lift due to not having that captured cushion of air trapped directly underneath the craft anymore.
dang, I really want to see you expand on this; seems SO cool!
I don't understand most of what you are saying, and yet I have to finish watching your videos every time, very cool stuff
3:40 looking at how the oscillation startes I'd say the problem was the rods beeing too short. it worked really well as long as the rods were in contact with water, it goes bad as soon as the rods lose contact with water because the craft gets too high. in control theory terms It's a sort of "saturation"
I was also thinking that maybe at some point the fundamental behaviour of the rods might change as the speed increase. I guess that probably at low speed the rods are not actually "sensing" purely the high above water because they are submerged and they are actually sensing the drag inside water (yes the deeper they are submerged the stronger the bending moment deflecting the ailerons so in this way they are sensing hight, but this is speed-dependent but also meaning the control is preatty smooth and progressive if not linear, and probably more damping)
Also note that even at the same altitude with the rods still submerged the faster is flying the more the drag pulls the rods backwards, this is equivalent to the rods "feeling" a lower altitude, this should mean that at higher speeds the equilibrium should shift towards a higher altitude.
but at some point the rods end up skimming above the surface, not submerged anymore, and this changes their behaviour, their reaction is a lot less progressive (and likely the damping gets a lot smaller too) and (if I spotted it right) they even get pulled by the elastics forward than 90° likely introducing an even worse non-linearity.
I guess this mechanical control can be adapted to both skimming on the surface or being submerged but having the same system to work well in both "regimes" might require additional tuning.
I would suggest to start by replacing the rods with longer ones to have a wider working interval (and note that longer rods also imply that the same control torque is obtained with a smaller drag force on the rod because the arm is longer meaning that it can potentially be more efficient), and maybe experimenting with non-straight rods.
Or maybe trying to add something at the end of the rod that has an anti-skimming effect, a bit like a plow
Being janky is what makes it cool. It's the quick and dirty prototypes that I love. Trial and error engineering at it's best. This is therapy for my OCD. I can now build quick and dirty planes and they are a blast to fly and crash. Ohhh jeez I just turned the comments section into a confessional and therapy session.
8:33 Wedge Gang!
i love the straight jump into the video. no bs
I love all things ekranoplan, and I really enjoy watching you become an expert in RC WIG.
That cool slo-mo footage at the end gave me an idea for a future series of yours: How to make an RC airplane fly as slowly and stably as possible, yet still easily controllable for smooth solid flight paths. To make it look and act more like a very large IRL airplane, and not some squirrelly twitchy toy. Related to how VERY large IRL aircraft always appear to be flying very slow compared to what our brain expects.
So cool. I love these trials and tests, they are fantastic. Well done yet again 🥰
Cool to see some Moths in an rctestflight video! those boats are fast!
I love the way you think, Daniel. I've been watching your ground effect experiments very closely, as it fascinates me but also I intend to build one this Spring (Which is Apr, for us). Idt my first one will work well, as I'm also working on an outrigger hydroplane and I had to build three prototypes of that one before finding the right balance vs buoyancy. Now that I have, the rig itself will have two counter-rotating EDFs, driven by 300amps and have an adjustable T-tail. I hope to shoot for a record or two, this year.
This vid was especially useful. Thanks for making it longer and more informative. It was educational and yet I was so entertained by the calm way your ground effect flies, at times. You are lucky to have water recreation at this time of year. All of my lakes are frozen. Stupid water. ;_)
So much work y have done ..
Much respect genius .
It seems that the oscillations are appearing when you get to the point where the rods got out of the water leading to a strong control input. Perhaps a longer paddle shape that's thin at the bottom and thick at the top would work better (inducing a gradual increase in control output depending on the height of the craft due to increased drag from the paddle)
I used to see the HMCS Bras d'Or sitting on dry dock every day, and i have been to the Alexander Gram Bell Museum many times, his HD-4 was pretty impressive for being built around 1919.
hey on the one large pontoon foil, to get rid of the air hugging the bottom of the craft and making it pitch up, maby you could add vortex generators so the air comes off of the first ram air scoop cleanly? or cleaner at least.
Given the relative density of the water, a wand is going to get a lot more activation at higher speeds proportionally. Higher speed also means that any deflection of the elevator is also going to be proportionally more aggressive, so you have two elements both disproportionally stronger at higher speeds, which probably can't work well.
Love the bonus footage! So majestic.
Interesting thought process and experimentation, narrated and edited well. Nice work mate.
Agree with all your conclusions, and would like to see you try a mechanically stabilised hydrofoil at this point to prove if that can work at model sizes.
Coolsville! I think your experiments would be greatly aided by you building a scale wind tunnel. I've often wondered what exactly the airflow is doing around your designs. Vortices, turbulent, stall and starvation zones, etc. Could be a fun project, too.
In the bonus footage, do the vertical surfaces on the inside of the pontoons provide any yaw control, and does that pocket help catch the air for the ram effect? Covering up the entire front wedge introduces multiple changes to the airflow, in the most critical part of the vehicle. Lots of ways to experiment with the variables there.
I wonder if bending the tips of the wands backwards would help? That way, the steeper the nose-up angle, the lesser the pitch-up effect.
I realize my comment isn't super clear. What I intended to describe was this: the wands, if shaped like "skis" at the tips, would present less drag as they were pulled up "nose first," so only the "heel" was still making contact with the surface.
Great engineering choice on isolating the oscillation, simplify. Set as many variables to zero as possible. Harry Larson Z80A, 1MHz, thats impressive in 2020. It strikes me as an outsider that the ground effect generates a higher pressure under the wing than free flight so could a barometric pressure sensor be used in the control loop. I dont know what loop you are running, 22mph is 10m/s so i would guess 1ms seems reasonable giving a reaction per cm but you no doubt know better. This reminds me of tuning a balancing robot where only after tens of hours watching it fail did I start to really understand the dynamics. The purely mechanical control is control in its purest form , well done. With gyro and accel stabelization the key was to add angular velocity into the control loop, not sure how that translates to pure mechanical control. Best of luck. Love the channel.
@15:00
If you follow this train of thought... you have two lifting surfaces. The "RAM-Effect" and the wing with both their indivitual centers of lift. Should be "just" a game of aligning both of them in the same spot.
Interesting course of study and your R&D is really interesting also. I have the exact same Boston whaler you have and found these vids also.
Consider the Freeman boat Hull design, they use a catamaran hull to funnel lift but they stay in the water.
You might be able to use a gull wing design to funnel each wing instead of the flat wing
I like the Insetta and Aquila foiling cats. Totally passive and not designed to life ALL of the hulls out of the water, just most of them.
Another exciting episode. Was nice to see so many variations. Nicely done.
Well done with your tests, fascinating stuff. Feedback systems can be prone to oscillation, like another commenter I had wondered about adding damping to the control.
Love the slow mo golden hour shots at the end :D Really enjoy your content.
I recommend the mid linkage control with front deflection surfaces. Front surfaces should be higher than main wing to gather more air under the wing. The body shape was an inverted airfoil and should be flat bottomed with bow incline. It should be like trying to fly a funnel or amphitheater. Gather lots of air, squeeze it under the craft. Wings are for steering or additional cargo weight. Maybe taper the floats to do the ski jumper thing and catch air wide up front and narrow out the stern.
The leaf cover at the end was excellent.
2 videos within 3 days is a wonderful gift.
great work, one of the best I've seen in years. Few thoughts: have you calculated the aerodynamic center of your vehicle? It seems like there is an inherent dynamic instability. Also, the vortex that are blown out under, once the laminar flow is broken down cause a strong suction effect that I think is causing most of your crashes. Putting multiple smaller propellers in front + back and controlling the airflow under the belly can help fix that.
The flight over calm water looks so cool. It would be neat to see these ground effect vehicles running on the salt flats.
I like the way you think. Very close to what i was thinking. Glad you're exploring interesting setups
Once again, lots of amazing fun!
You have lots of oscillations going on obviously. The responses way too fast. And the rate of oscillation is perfectly in tune with the response of the whole apparatus and its control system.
What you need is a dampener to slow down the rapid input. Friction is not a dampener.
Something like a cylinder with a piston and a fluid. Not a tightly sealed piston, but something like a disc with lots of small holes in it. Doesn't have to be very big at all and there's plenty of water available to fill the cylinder.
I'm sure you've heard of PIO, pilot induced oscillation. This is when the reaction speed of the pilot at the controls is pretty much the same as the oscillation rate of the aircraft.
You have WIO, wand induced oscillations. Needs a dampener.
thanks for the update loving these... just a mad idea but have you considered using the air in the pontoon channel to better effect. i wonder if you make the air thats being compressed channelled in a converging then diverging nozzel to the center and out to the rear. this could give you a venture effect and aid holding the device stable to the water maybe..
You know when you skim a rock over water it bounces, is this something that could explain some of the problems ? Maybe some kind dampener on the linkage from the water wands or change the weight or thickness of them ? Love watching you solve problems as they occur and the onsite fixes helping diagnose what's going on. Cheers for the videos.
My engineering degree, past work in aviation and PNW living means these videos make my brain feel like feet in a new pair of socks. It kinda just fits
I think the first idea would work better if you some sort of limiter or dampener on it so that when it goes to high it will slowly correct and thus remove the bronco effect ? a car without shocks is a nightmare.
Respect for what has been done and analysis!
The wand on a model, could be a hydrofoil with swept wings and dihedral, could actually pull down, like the spoiler on a car pushes the wheels down. I wonder if this would increase air pressure under the wing?
More data for your mental model, I like that description thank you sir
Just wanted to mention I liked your journey. Thanks for sharing and explanation.
Weekend Stuff
I think boundary layer effects increase inversely with the size of the aircraft, so at some scale the boundary layer shear between the bottom of the aircraft and the surface of the water, even without turbulence, will dominate over the "go forward" force of the props for anything other than "just actually flying not near the water".
That might contribute to some of your instability. The ground effect combined with boundary layer shear will probably cause the aircraft to pitch down uncontrollably whenever you actually start to "truly" fly in ground effect.
Sort of similar to how a real helicopter needs more yaw input when its hovering in ground effect than hovering at altitude (though there are a lot more complicating factors with helicopters hovering in ground effect).
I tried to think of a simple way to compensate for boundary layer shear but the best I could come up with off the top of my head is to use several (like 3 or more) high aspect ratio wings instead of one big wedge. It wouldn't look the same as a full sized ground effect vehicle, but it might work closer to the same. Its also a lot more effort.
Beautiful footage, especially at the end.
Dashpots or shocky from the body to a short distance down the wand would mitigate sudden bounce movements in the wand from the water's uneven surface, minimising the sudden corrections as they'd be absorbed by the dashpot/shock absorber, tuning achieved by absorption and length on the wand at which its connected
Short sudden irregular corrections disappear, but large average corrections are passed through to the ailerons
a note on the oscillations, its not a positive feedback loop (or at least that component is not the cause of the oscillations).
the wand only provides P-term feedback, and the system is an n-th order (height adjusts control surface, which adjusts pitch rate, which adjusts pitch, which adjusts aoa, which adjusts g load, which adjusts height)
theres pretty much a guarantee the system will be unstable with only height-derived P term input
Before computers fit in your pocket, We used to play this hex grid microgame called GEV, where GEV's fought this giant cybertank with hundreds of treads and turrets called the 'Ogre'. One of the strategies was for the GEV's to use their superior speed to disable the OGRE by knocking out enough treads to get a mobility kill. Now every time I hear GEV I think of that game.
For the wide monopontoon I was thinking you could install vertical guide plates on the sides to avoid spilling of the ground effect pressure sideways onto the wings. That way you could avoid turbulence hitting the wings, which reduced their lift and control. It would also help keeping the airflow under the monopontoon more homogenous across the whole width, increasing its effect and also helping to keep the airflow more laminar for the trailing edge.
I was working on some unique hydrofoils inspired by my aeronautics training that employed semi flexible intersection joins (‘hydroelastic’) and winglet like devices for flow control - I had the backers drop out in prototyping stage but to this day no one has come close to my auto regulating, propulsive hydrofoils - li e your approach
I think that your two pontoons are working to seal the air underneath ur center of gravity similar to an engine cowl. You could try some ram effect at a sleeker angle possibly to generate more ram lift.
This is a very neat concept and video! It would be interesting to see what effect it would have if you could add some kind of damping to the wand's control linkage to smooth out the high-frequency movements. It might help stabilize some of the oscillation. You could probably accomplish this by mounting some RC car dampers/shocks (either ones with no springs or with the springs cut off) to the control horn pivot, then playing with the mounting angles like you did with the sensitivity of the rod itself.
One thing to note, at the beginning your wands were too short and were coming out of the water causing the nose to suddenly drop. If you made them longer there'd be more room for it to adjust back down gently. Another issue is that your control was linear, it had the same pitch down effect even as the pitch up motion started running away. You could solve this by adding a bit of curl to the ends of longer rods, that way as you start to pull away the rods have to rotate faster and faster to keep in contact. With enough bend you should find a balancing point where the pitch up of the nose and the pitch down from the controls balance for neutral flight without having either runaway ahead of the other's corrections. I believe you could get a similar effect by rotating the control arms some degrees out of phase from one another, but that's harder to adjust and plan, maybe something to do once you identify the correct input curve later.
You're a wizard, RC.
Can you try using some kind of mechanical pressure sensor (and maybe a combinations of multiple) to mechanically control the angle of attack? Also you likely need some kind of elastic join between the mechanical input and the control surface. That should get rid out of oscillations.
Love this series. Please explore this further
The wands out front will anticipate the height of the craft, whereas further back they react to it, so more likely to cause oscillation. The sailboats you referenced have them out front and are stable. I think the out front wand on yours would have worked better coupled to the elevons rather than the canard.
The start of the oscillation happened when the craft reached height the wire wands were out of the water. So you're spot on about the positioning and further to add, the length of the wand and a flex in the wand can be incorporated to make that system work.
Yeah - did you notice that on the Maned sail boats the feeler rods were at the Front?
Like you have them 1/3rd of the way back only activating in the MIDDLE of the see-saw so kinda like you need to look at what works and start from there.
On the second boat with the double wand i think you could get rid if the bucking by connecting both wands so they move together instead of independently
Hey Daniel, great content as always. For the last ground effect vehicle, have you tried to put some vortex generators underside the wide body? Maybe they could push the flow further back thus reducing the required AoA.
Maybe combine mechanical *and* electronic stability control?
Also still wondering if you're ever going to use hydrophobic coatings.
Also, gearing.
This is so exciting as someone who wingfoils, as it could totally translate over. Wouldn't be surprised to see it show up on foilboards somewhere soon. If you ever wanted to, I bet you could get a job with any of the foiling companies.
A few throwbacks of past project’s and vary interesting video
I’ve tried to do mechanical stabilization on a hydrofoil myself. Still waiting to test it but this was valuable data to set my expectations.
2 parts
your wands are creating a pitch forward moment and generating a bit of lift when in contact. Its not a lot but your plane doesn't weigh much.
When your wands break the surface the lower stop is so far forward you destabilize the plane in pitch and roll causing this oscillation. It would be if every time you pitched up too much you kick the stick forward. You need a bit of a damper.
try using a fine string as your paddle so that the disconnect is less sudden and it generates less lift from the surface. The more you lift up the less of it is in the water, the less drag and hence less torque. Also if you put the contact point of the string closer to your CG you can eliminate your pitch down tendency.
In certain instances your wand will have to be balanced like a real aircraft’s control surface. Otherwise it’s own inertia will cause it to add Input to the control loop.
Daniel, where is the bottom of the step on that wide bottom hull as relates to the fore-aft CG? Normally I think it should be BARELY in front of the CG, however since you're generating a lot of the lift with ram air it could probably be moved back TO the CG or slightly behind
Brilliant, I love the wands like hydrofoil sailboats! Did that ground effect vehicle at 11 mins have a prop in the water rooster tail?
Interesting way to rake leaves... :) On a more serious note, I was wondering if, perhaps, curving the wand(s) backwards so their effect tapers more than just vertical and slamming back when they leave the water would work/help?
I think part of the problem is the relative position of the wand and the control surfaces.
The canard configuration is obviously the way to go, but the way you built it, with the wand much farther back, it looked like it built in a sort of delay. Because the wand is closer to the center of mass, it's sensitive to both pitch and overall altitude, and I'm not sure that's optimal.
Thinking about which control scheme is desirable, it occurs to me that the height these kinds of craft float above the water is significantly smaller than their length. That means that even with a constant height at the center of mass, the nose or tail could easily dip down to contact the water surface due to pitch variation, which introduces all kinds of forces that seem like they'd be basically uncontrollable.
So I think instead I'd try moving the wand way forward to the nose. That way if the nose dips, it gets lifted, and if it gets too high, it gets pushed down. It might even be desirable to have an elevator at the back controlled by a separate wand. That would give you control over pitch with the front wand, absolute height to the water at both front and rear with either/or, and average height to the water with both at once.
I also wonder if the paddle on the wand isn't too big? A smaller paddle, or even just the bare wire could likely be thought of as averaging out the control inputs to be less on/off in nature. Smaller/no paddles would also reduce the drag caused by the wands.
It's a really interesting concept that I think has some promise, but I suspect it will be very difficult to tune. You're basically creating a purely mechanical PID controller, and since tuning those digitally is a pain in the butt, tuning a physical one can only be even harder, heh.