World of Warships - Captain's Academy #27 - Citadels, Armour and Penetration Mechanics I

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  • Опубліковано 4 жов 2024
  • Episode 27 of Captain's Academy answers questions about citadels, armour angling, autobounce, overmatch, normalization and penetration. This comprehensive video should answer the majority of your questions regarding where to hit and why your hits either pen or bounce. So sit back, relax and enjoy!
    fnord_disc's Armour Penetration Curves: forum.worldofwa...
    If you have questions, please leave them in the comments section below.
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КОМЕНТАРІ • 424

  • @melaniecastalano6012
    @melaniecastalano6012 4 роки тому +86

    I just want to be on the red team one time. Whenever I play this game, the red team always wins!

    • @Bigbeef1999
      @Bigbeef1999 3 роки тому

      Im having that day today....

    • @oceanman6327
      @oceanman6327 3 роки тому

      @Mohammad Karter and Dnny Maverick ARE BOTS IT IS A FALSE SITE

  • @widgeman
    @widgeman 6 років тому +140

    This game is a hell of a lot more complex than I thought

    • @viveremilitareest9281
      @viveremilitareest9281 6 років тому +17

      Crazy, right? When I started I thought this was a kids game that looked cool and would be easy enough, oh boy was I wrong. They've done an excellent job of creating a simulator/war game

    • @skydragongaming7840
      @skydragongaming7840 6 років тому +3

      i actually was dissapointed on how difficult this game is. but now im starting to read up some stuff.

    • @devo229
      @devo229 5 років тому

      What so difficult about it just stay with your team stay out of range and lead your pass

    • @raunaqgupta33
      @raunaqgupta33 5 років тому +3

      As i type this i am downloading this game. I currently play wot and have over 10K battles in it and thought understanding WoW will be easier for me. I am so glad that i actually took previous advice on WoW forum to visit this channel. These videos shows how much more complex it Armor layout is in WoW than in WoT and I am having difficulty to understand it.

    • @hey....
      @hey.... 4 роки тому

      Raunaq Gupta do you think I should try WoT before continuing WoW?

  • @merlyn5038
    @merlyn5038 8 років тому +48

    Saw in Twitter how hard you worked on this. Means a lot that you will do this for your fans.

    • @ichasegaming
      @ichasegaming  8 років тому +6

      Thank you :) always trying to provide all of you with the best possible information so you know what's happening to you in game

  • @Mavairo
    @Mavairo 8 років тому +15

    This is probably the single best captains academy video to date, hands down. Great job.

  • @Zarkaithnia
    @Zarkaithnia 5 років тому +2

    Thank you so much for this!!! Now I can really learn how to use my ships. Wish WoWs had an armor view system like Warthunder. They gib all the info and you can actually simulate the shell hitting the armor at various angles. Thank God thee are people out there like you and the 2 you mentioned in your video to present us with the data. Hats off to fnord_disc for this beautiful data set. I am not used to people making such professional ones.

  • @wildboar222
    @wildboar222 8 років тому +6

    Seriously, thank you for this video, I've been playing this game since CBT and all of this stuff still confuses the hell out of me

    • @ichasegaming
      @ichasegaming  8 років тому

      Hopefully I've been able to clarify a lot of information for you

  • @kerbalspaceinstitute
    @kerbalspaceinstitute 4 роки тому +1

    Your series has been incredibly informative - thank you!
    I just wanted to add that at
    17:15 The relationship of effective armor thickness (T) versus incident angle of shell (A) goes like T=t/cosine(A), A between 0 & 60. (t=actual ship armor thickness)
    27:44 The graphic shows the shell refracting into the ship side, i.e., turning into the denser medium from air to metal (I never considered that a shell would do that, but it makes sense since other thinks like light and mechanical objects like sound and rolling object obey Snell's law as well).

  • @Dr_V
    @Dr_V 8 років тому +1

    Very useful video, thank you Chase. I can add a tiny bit of information from my personal experience: a fast way to estimate the angle of a far target in artillery view (besides looking at the minimap for some rough idea). Look at the distance between the smoke stack(s) and turrets, more specific between the furthest foreword and furthest aft turrets and the foreword and aft smoke stacks if the ship has more than one of these. If the smoke stack appears to be roughly at the same distance from the extreme turrets your target is more or less broadside and you can go for the citadel, otherwise aim higher or switch to HE. Applicable only for cruisers and battleships, of course.

  • @uconnjames
    @uconnjames 8 років тому +1

    These captain academy videos are very technical, informational and helpful. Thank you for the hard work!

  • @DarkThomy
    @DarkThomy 5 років тому +3

    Here I am on ps4, multiple years after discovering your great channel, coming back to once again learn how citadels work..!

  • @anlize3422
    @anlize3422 8 років тому

    Awesome and very informative video Chase! I now understand better why the bloody hell I'm getting a lot of overpens and some bounces.

    • @ichasegaming
      @ichasegaming  8 років тому +2

      Yay :D also overpen video coming soon

  • @patrickhughes8164
    @patrickhughes8164 5 років тому

    Coming back for a refresher. That elusive citadel.

  • @iamscoutstfu
    @iamscoutstfu 6 років тому +9

    .1 x10^4 lol
    Why not just say “kilometers” ?
    Awesome table, little hard to understand at first until you see 10^4

  • @Thumper770
    @Thumper770 7 років тому

    So, basically, after spending half an hour watching this, I got a LOT of technical knowledge I didn't have but, as far as the battlefield goes, my take away is, shoot at the enemy inside 7km, at the waterline as close to 90 degrees to the side of the target as possible. Sweet!

  • @davidncw4613
    @davidncw4613 4 роки тому

    I have been using AP in my Gearing against Smolis very effectively (I love killing those fkn things). After watching this I will use it a lot more. TY!

  • @JetstreamKage
    @JetstreamKage 8 років тому +63

    does WoWS water auto stop shells? or can you aim below the water line at close fire to go through the water and hit citadels below the water.

    • @kajarslibrary5404
      @kajarslibrary5404 8 років тому +31

      You can but its extremly difficulty. The shells use ALOT of penetration when entering the water. Probably not gonna work on battleships but i have seen and felt it alot in battleship vs cruiser scenarios. 14" shell hits the water next to your cruiser, still lost 10k health to a citadel hit underwater.

    • @JetstreamKage
      @JetstreamKage 8 років тому

      Karlas LP has anyone figured out the math for the penetration drop? and does distance traveled by water get calculated or just instant drop?

    • @sciencethygod
      @sciencethygod 8 років тому +12

      Also remember shells arc, so most of the time aiming right at the water line, will result in shells entering a ship just above the water and arcing downwards continuing their path under water.

    • @kajarslibrary5404
      @kajarslibrary5404 8 років тому +5

      Fumetsu Kage Also, i think the fuse of the shells gets activated once it hits the water. So there is a hard cap on how far the shell can go before it goes boom.

    • @fjhatsu
      @fjhatsu 8 років тому +5

      Sometimes when ship turns their "Red part" which is the part of citadel under the water will exposed so you can shoot at them.

  • @Jognt
    @Jognt 8 років тому

    Nice. One thing I'd like to point out though is that you talk about angles as a definite constant. The thing is though that there are two ways you're mentioning angle. In one you define straight-on-flat-surface as 90° and in the other you define it as 0°.
    When you show the angle-thing at 18:28 this becomes most obvious as the angle-to-armor values you mentioned before would imply the armor becoming stronger the more straight-on you fire.
    The 60° auto-bounce in that example would be 30°, 30° from the ships length axis, but 60° from straight-on.

  • @TheAnoniemo
    @TheAnoniemo 8 років тому

    Great video Chase! Can't wait to study all the intimacies of my opponents citadel.

  • @TheKasperlkopf
    @TheKasperlkopf 6 років тому

    wow i just downloaded the game and discovered your channel... very good info and editing and a TON of videos... very nice, appreciate your hard work!
    ez supped

  • @GeneralFresh
    @GeneralFresh 8 років тому

    Thank you chase! Your videos are always entertaining and helpful!

  • @FromGamingwithLove0456
    @FromGamingwithLove0456 8 років тому

    Awesome. Thanks again for the elaborate descriptions!

  • @Anihe
    @Anihe 8 років тому

    Best wows-theorycraft vid this far!

  • @AlexFeldstein
    @AlexFeldstein 8 років тому

    Excellent, excellent work.
    Very well researched, detailed and explained!

  • @kratos9888
    @kratos9888 8 років тому

    I had a general idea of how the pen and overmatch system worked but this helped a lot, thanks. Although i cant play right now cause my cooling fan decided to be not cool anymore and my computer just overheats lol. But, hopefully ill be able to get back to it quickly,

  • @yumpinyiminy963
    @yumpinyiminy963 8 років тому

    Very well done. I'm an not sure I can remember all of this for every ship especially in battle. Good to know though. Thanks, Puddahead

  • @Sean-cr5ky
    @Sean-cr5ky 7 років тому +8

    I remember having a BB gun autobounce off me once as a DD when I was getting in. I was like "Wait they hit me where's the damage I take?"

  • @Zyprus
    @Zyprus 7 років тому

    Thank you for taking the time to make these tutorials.. i have learned a lot from them.

  • @UnintentionalSubmarine
    @UnintentionalSubmarine 8 років тому

    Hey Chase, great work.
    You forgot to mention the USN 8 inch cruiser shells behave slightly different in the auto-bounce mechanic (bouncing starts at 60 degrees and auto-bounces at 67.5 degrees).

    • @ichasegaming
      @ichasegaming  8 років тому +1

      Yes, I forgot about that, but I'll mention it during a cruiser video :)

  • @johnathonkogelman9398
    @johnathonkogelman9398 8 років тому

    Thank you iChase - Great information and presentation!

  • @Einsig
    @Einsig 8 років тому

    The test of auto bouncing should also note that your forward guns are shooting from a different angle than your rear guns. It's a small difference, especially as distance increases, but it becomes more significant at these close ranges.

    • @ichasegaming
      @ichasegaming  8 років тому

      Yes, that's true as well, but u can't deny that shifting the ship a bit drastically increases autobounces

  • @Reuizi
    @Reuizi 8 років тому +1

    the first professor of WoWs to post in yt :D
    i know there r plenty more in forum, website, but meh tldr (sorry)
    & thnx for the video

  • @kingtillery_collects
    @kingtillery_collects 2 роки тому

    high quality guides, subscribed!

  • @standardrobloxian7212
    @standardrobloxian7212 Рік тому +1

    the auto ricochet mechanic is the reason why, after i fire i turn my battleship towards the enemy im shooting at. then turn back when im reloaded

  • @micromedia26
    @micromedia26 8 років тому

    wow...very good explained chase...helps me very lot...ever wondered why the hell i get no citadell at a North.Ca
    thank you very much :)

  • @lllmywz348
    @lllmywz348 8 років тому

    Feels like American BB from NC onward as well as CA from Baltimore onward have a higher chance of landing citadels when you shoot a enemy's deck or superstructure instead of the sides because American superheavy shells have high arc and will basically drop on the deck and pen the weaker deck armor.

  • @AmishHitman73.Archive
    @AmishHitman73.Archive Рік тому

    you being a young guy id have thought youd have moved on with other games (because this video is 6 years old). you however have not, your dedication to this game is impressive and a quality not found in many young people as i have seen, good on you

  • @AngryNerd
    @AngryNerd 8 років тому +8

    Great video 👍

  • @craigkulbaba7564
    @craigkulbaba7564 8 років тому

    Great vid Chase. Personally, I think this or a slightly condensed version should be required watching for anyone playing past tier 3. LoL The only thing you didn't cover was loss of pen on AP shots over distance. Do you have numbers for that??

    • @ichasegaming
      @ichasegaming  8 років тому

      Yes, if you check the armour penetration curves, you can see further distances and what the AP pen will be

  • @FunkMonk1111
    @FunkMonk1111 8 років тому

    wow! didnt kno there was so much in it. v-technical vid. lv the info n thx.

  • @MarkoLomovic
    @MarkoLomovic 8 років тому

    Nice thanks for making these it really helps a lot.

  • @outwardpanicjoe8950
    @outwardpanicjoe8950 6 років тому

    Keep in minds that there is still a plate of 127 -140 mm of middle deck armor that doesn't show up in the armor viewer but does in the data mine. That's part of the reason it has good protection from AP bombs.

  • @yakumo_kei
    @yakumo_kei 8 років тому

    Very helpful, when I try to run away from a Khaba in the Yamato =/ JK
    Really helpful to explain why I get all of over pen in Zao in close range.
    Thank u chase

  • @cristianmicu
    @cristianmicu 7 місяців тому

    just a side note- normalization is explained backwards....normalization process increases the penetration angle in favor of...the shell

  • @nottoday3817
    @nottoday3817 8 років тому

    P.S I remember your Izumo video and this bow-on you mentioned reminds me of a time when I completly wrecked a montana with it.

  • @BigZach1
    @BigZach1 8 років тому

    Very helpful video, thank you!

  • @She1lby
    @She1lby 7 років тому +1

    At 21:10 it's a 50 degree actually, not 40, cuz you are counting from 90 degree angle, not from the bow of the ship if i got it correctly.

  • @rx95jur
    @rx95jur 8 років тому

    And now the playlist for the series needs to be in the video discription as well :D

    • @ichasegaming
      @ichasegaming  8 років тому

      Yup, I'll do that! Thanks for reminding me

  • @JafuetTheSame
    @JafuetTheSame 8 років тому

    i think the issue with pensacola is plunging fire from bbs rather than that tiny space above the waterline

  • @fobiostg6818
    @fobiostg6818 8 років тому

    iChase when talking about impact angle it's the angle between between the tangent to the trajectory at the point of impact of a projectile and the plane tangent to the surface of the ground or target at the point of impact.
    So when a ship is fully broadside the impact angle of your shells is 0 degrees not 90!
    Otherwise great video

  • @ymer234
    @ymer234 8 років тому

    yes, very well explained and not as boring as the last one ;-)
    Did you considered recording mouse pointer? I dont know if I asked you before.

  • @admiralcollins7516
    @admiralcollins7516 8 років тому

    Really good video, thanks

  • @michaelmets3895
    @michaelmets3895 8 років тому

    I hate to point this out but the north car is one of the easiest ships to cit up close or far away lol. just go in training room and test it. I understand what your trying to point out but I've never had a problem citting a NC at any range and it's known to get cit almost every time it's broadside

    • @michaelmets3895
      @michaelmets3895 8 років тому

      seriously though this is extremely misleading. I just got 4 cits on a NC at 0.9 km

  • @truckinbobb
    @truckinbobb 8 років тому

    Love to see the T10 BBs, compared and why WG needs to help montana when it comes to the over match mechanic.

  • @redtitan75
    @redtitan75 8 років тому

    i always thought iowas where easier to citadel than nc, thanks for explaining the reason behind that.

  • @matthewlau1467
    @matthewlau1467 8 років тому

    Great Video Chase again! Love your videos!

    • @Forevererify
      @Forevererify 8 років тому

      +1 this is a great video! also many thanks to the guy figuring out the statistical values!!!

  • @BattlefeildTroll
    @BattlefeildTroll 8 років тому

    thanks allot Chase!

  • @egorney
    @egorney 8 років тому

    the 90 deg mark should be considered the bow of your ship. 0 degrees is broadside. other than that this is an awesome video and was really helpful.

  • @nottoday3817
    @nottoday3817 8 років тому

    thank you, chase

  • @Argatoss
    @Argatoss 8 років тому

    The first video about penetration i watch on youtube^^

  • @vladimirvojtaml
    @vladimirvojtaml 8 років тому

    The penetration mechanics and shell behavior is extremely simplistic combined with the dispersion it's really weird how BB caliber performs. On AP with heavy cruisers you get same problems with strange overpens and not being able to citadel when you should be.

    • @vladimirvojtaml
      @vladimirvojtaml 8 років тому

      Plus also the internal damage damage is kinda off when you hit the citadel you should automatically damage turret or knock out engines no citadel should be this "clean" because the shell explodes in vital part of the ship. These mechanics should be reworked asap.

    • @TamrenStarshadow
      @TamrenStarshadow 8 років тому +1

      Something that irritates me to no end about this game is that turrets count as modules, and module HP does not count towards a ships overall health. So if you make a perfect plunging fire shot into a battleships turret the shell punches through the roof down into the magazine and... nothing. Oh sure you can knock the turret out for 20 seconds or whatever, but often you get a penetrating hit for zero damage and don't disable the turret. You'd think it would do SOMETHING to reduce a ships HP. I mean if you just clip the superstructure of a ship with Battleship AP and damage nothing but a handrail you still do 1000 damage.

    • @vladimirvojtaml
      @vladimirvojtaml 8 років тому

      Tamren Starshadow also one of the frustrating mechanics the 0 dmg pens of modules that everyone is fine with... You get this weird some parts (turrets) are damage imune when they shouldn't be and some aren't when they should (destroyed superstructure funnels) it's weird and frustrating.

    • @ichasegaming
      @ichasegaming  8 років тому

      I will explain parts of this in the next video on overpenetration mechanics :)

  • @MammothPaige
    @MammothPaige 8 років тому

    Great info, Keep them coming.

  • @shiranuikatagawa8570
    @shiranuikatagawa8570 8 років тому

    CHASE CANT WATCH STRAIGHT MY ISP CANT HANDLE THE QUALITY OF THAT MAGNITUDE :P

    • @ichasegaming
      @ichasegaming  8 років тому

      Sorry, it went HD, so I released it, need sleep, stayed up all night to finish this

  • @oseansoldier
    @oseansoldier 8 років тому

    Great video Chase! Sadly I cannot use any of the information in it till around Thanksgiving or Christmas. This semester of college is going to be brutal. Sixteen hours of straight Mechanical Engineering classes. Imgunnadie

    • @ichasegaming
      @ichasegaming  8 років тому

      Good luck Osean, will be here when you get back, plus you'll have a ton of Captain's Academy videos to chew through

  • @zam023
    @zam023 8 років тому

    It felt like I just sat thru a Physics class >_<
    Well that explains why I was able to one shot an Iowa in my Amagi at point blank from about 20deg angle at the waterline, right under the 2nd gun turret. That thing's citadel is so high above the waterline.

  • @vysearcadia522
    @vysearcadia522 7 років тому

    Wish you demonstrated citadels at BB's longest ranges. Most of the fights usually lie in the mid to long range with only a few close quarter fights.

  • @PGM991
    @PGM991 8 років тому

    nice lesson Mr.Ichase.
    however, this lesson is about AP shell.
    I kinda want to know about HE shell that CA spit out all the time so I can minimize their damage.

    • @ichasegaming
      @ichasegaming  8 років тому

      Will be another video for another day :) don't worry this entire month is pretty much all Captain's Academy

  • @jediineducation
    @jediineducation 4 роки тому

    great vid ichasegaming

  • @SpeedyelCruel
    @SpeedyelCruel 6 років тому

    thanks for your work

  • @01Laffey
    @01Laffey 8 років тому +2

    iChase can you explain overpenetration mechanics in the game as well please since I don't get what the triggers are for it.

    • @ichasegaming
      @ichasegaming  8 років тому +1

      Yes, I'm covering that in the next video coming later tonight

  • @SuperCookiemonser
    @SuperCookiemonser 8 років тому

    These videos make me realize how bad I am at this game and that I should give up becasue I will never get good.

  • @DarkThomy
    @DarkThomy 5 років тому

    So, quick question... The towers, the chimneys, the deck.. are they considered like no armor at all?

  • @dubsy1026
    @dubsy1026 8 років тому

    This came out at precisely 2:00 o clock I the UK

  • @Mariuspersem
    @Mariuspersem 8 років тому

    Really useful, nice video :D

  • @torresmuoinc4205
    @torresmuoinc4205 8 років тому

    Great tutorial. its always good back to basics and learn again what ur doing wrong. lol.

  • @MultiSniper38
    @MultiSniper38 6 років тому

    good work

  • @1nEGOR
    @1nEGOR 6 років тому

    So angling increases your armour exponentialy, not linearly as you asume, eventho your results tell the opposite

  • @anderskorsback4104
    @anderskorsback4104 6 років тому

    Speaking of armour penetration. If you're in a Russian gunboat and shooting at max range against enemy cruisers or battleships, is it worth using AP? I'm thinking that with the high arcs at max range, there'd be a high likelihood the shell would hit the (lightly armoured) deck from above.

  • @anlingu2043
    @anlingu2043 8 років тому

    So calculating the overmatch is to use the real armor number but not the angled armor number?

  • @ArtietheArchon
    @ArtietheArchon 6 років тому

    a minor pet peeve but it's not 'autobounce' unless it's 100% chance. before that it's just "bounce" and "bounce chance"

  • @oledahl.
    @oledahl. 7 років тому

    just have to say like most other here: thank you so much for spending time (a lot probably) researching and teaching us this. The only thing i wonder: I have studied physics and mathematics (too name a few) on university level. And I am a pretty big second WW nerd! I have studied some of these ships historical facts and read myself up on how shells behave in real life. Arcs, velocity, angles, armor, explosives and dynamite types and much more. But does this game take into account all of that real life physics or is it just a game where you cant trust it to follow real life rules of behavior for firing ship cannons? Besides that thank you again for your outstanding research and pedagogical teaching. :) pplease make more of these videos! :) bewst reg from oslo/norway

  • @142jimmy
    @142jimmy 4 роки тому

    Ahh!, now i can complete my mission.

  • @Darkhorse393
    @Darkhorse393 8 років тому

    could you disscus sometime shooting into the superstructure on a bow-on target and how it either bounces or pens?

    • @ichasegaming
      @ichasegaming  8 років тому

      Hmm, well if you hit the conning tower, you'll bounce shells there. As for penning/overpenning that'll come in an overpen video soon

  • @ashhalcyon
    @ashhalcyon 7 років тому

    I just started playing World of Warships and I thought that the “citadel” was just another name for the bridge or whatever it’s called lol. I’m not very good with boats and ships... :)

  • @ivanstiffy2091
    @ivanstiffy2091 8 років тому

    Great video iChase. Any chance of adding info about overpens? I seem to be getting these all the time in my Battleships against 0 degree side on cruisers; aiming at the waterline and I just overpen for a few thousand damage ;( Is it just a case of my guns are too big and I should be using HE? The shell normalisation patch seems to have made overpens much more of a problem (for me at least).

  • @bjornf.193
    @bjornf.193 8 років тому

    Hi! Can you explain the "german" turtleback armor, too? Is it visible in the viewer?

  • @Yui_187
    @Yui_187 8 років тому +8

    make a mod that puts a protractor in your screen

    • @ichasegaming
      @ichasegaming  8 років тому +3

      Hahaha, that's just magic of video editing :P

    • @whirboowhind2696
      @whirboowhind2696 8 років тому

      +iChaseGaming what is this dark sorcery

    • @zam023
      @zam023 8 років тому

      By the time you finish reading the protactor your target would have ran away LOL

    • @sanfordlee7535
      @sanfordlee7535 8 років тому

      There is actually a mod where it shows the angle of the ship you're locked on to, relative to you. Might have been helpful for this video actually

  • @Darthkell0
    @Darthkell0 8 років тому

    Q: Is it possible to penetrate through water? or is a shell terminated on water contact?

    • @ichasegaming
      @ichasegaming  8 років тому

      Yes, shells continue for a small distance underwater

  • @mrtencza
    @mrtencza 6 років тому

    showcases just how important angled armor is.

  • @robinekhoodekful
    @robinekhoodekful 8 років тому

    +iChaseGaming there is a mod in Aslain's mod pack that show you an angle that enemy ship is for you. You should check that out. It would really help you :)

  • @hey....
    @hey.... 4 роки тому

    I know that this game is extremely advanced and realistic, but are all these features used in-game?

  • @Hangs987
    @Hangs987 8 років тому

    Can you make a video explaining the German APshells?

  • @TheSnakerino
    @TheSnakerino 8 років тому

    Awesome vid m8! ;)

  • @Twannieboy
    @Twannieboy 8 років тому +5

    Pepsi is wrong, there are citadels in tower and smokestacks as well. Actually everywhere ;) But it's about time they implemend this feature.

    • @XkriskrossX
      @XkriskrossX 8 років тому +5

      I hear the citadel is so everywhere that it's even even on the lifeboats, the searchlights & the anchor

    • @whirboowhind2696
      @whirboowhind2696 8 років тому +4

      +Josh Friedman did you know that it also extends out the ship and into the sky. It's actually historically accurate

    • @XkriskrossX
      @XkriskrossX 8 років тому +1

      The_Meme_Lord_ Himself Very powerful

  • @EpiicSoNiickzZ
    @EpiicSoNiickzZ 8 років тому

    I can see in the video you are using the training room mod and would you get banned for it or is it alright to get?

  • @Glenowan
    @Glenowan 7 років тому

    I felt the pain when seeing Iowa getting x10 citadel hits lol

  • @fatnlazychinc
    @fatnlazychinc 7 років тому

    thanks for the video. how do i know which angle am i shooting at? for example, im not sure if i were shooting at a 30 degree or a 60 degree...

  • @oxoboro
    @oxoboro 8 років тому

    Really nice and well explained video! It helps a lot! But what if you shoot above when the ship is coming at you, at the turrets for example? will you damage it by hitting its deck? I've had a few matches where i was shooting it there, because it was angled and i still managed to do some damage ( not all the time though). Is it better just to shoot HE when they are angled, or simply aim your ap shells somewhere else? Thanks!

    • @ichasegaming
      @ichasegaming  8 років тому

      You can still do some damage if you manage to hit superstructure parts or if you hit at just the right angle and it went through the deck for some penetration damage. Otherwise when bow on, throw some HE or seek better angle to fire AP

  • @mckaylundtuttle7962
    @mckaylundtuttle7962 6 років тому

    What tier battleships do you start to get constant citadel hits ?

  • @wowfan532
    @wowfan532 8 років тому

    Not to split hairs too much, but when you are in a very long ship where your guns are more spread out, particularly IJN BBs, wouldn't your forward guns be at a different angle to the target than your aft guns? I have noticed this in game play: sometimes my forward guns all bounce and my aft guns all penetrate, though it could be RNG as well.

    • @Kelkuza
      @Kelkuza 8 років тому +1

      Nah, you got that right. Which is why in close range engagements it sometimes pays to shift your aiming reticle when you start firing. For example, a DD is running past you and you need to hit him - the forward guns need to aim ahead of the DD quite a bit, but the rear guns will often miss if fired that far ahead.

  • @lirg03
    @lirg03 8 років тому

    Thank you iChase for the awesome tutorial! One question about the armor viewer, will it show the armor layout for all ships in the tech tree, or only the ones you unlocked/bought?

    • @craigkulbaba7564
      @craigkulbaba7564 8 років тому

      In the test server, it is all ships - even the upcoming British ships which have no stats released yet.

    • @ichasegaming
      @ichasegaming  8 років тому

      All ships in tech tree