Part 1: ua-cam.com/video/xZLlmVq80Lo/v-deo.html Part 2: ua-cam.com/video/bcuxziXcYdw/v-deo.html Part 3: ua-cam.com/video/YR9grcensmY/v-deo.html Top 10 things every gamer SHOULD understand and know about music theory: FREE download, click here ➡secure.bestmusiccoach.com/gamer-10-theory
The original Japanese version of weight of the world, the singer was crying by the end of the recording that her voice trembled and faltered. The director loved the emotion so much that it was used as the final recording for the song in the game.
@@MusicTheoryforGamers each version (Chaos language , English , and Japanese) are more or less had the same message in the lyrics, but with different words (most likely also from different character's POV). The English Version is more about facing the consequences of the past mistakes while fighting against hopelessness. While the Japanese version is more about facing loneliness and the pain of losing loved ones. The Chaos version... we're not really sure (more or less, its about the same depressing elements). Just to help you understand the context, this is taken from the Nier Automata Book "Memory Thorn" (comes with the game if you bought the special edition or something) : 2B had to kill 9S again and again, she thought it was a sin and one day the weight of her sins has grown too heavy for her she tried to end her life, the life of a defective product, a defective E-Type but 9S stopped her and instead he cut his throat to avoid 2B from doing it this time he fell on the ground, she took him in her arms, his blood covering her face She began to scream "WHY, WHY" countless times, he died again because of her “Don’t apologize. Instead…” Even with his rough breathing, 9S was smiling. “Next time...don’t hesitate...to kill me. Because we….will meet again.” “I promise you.” 'That I won’t hesitate to kill you. The next time, or the time after that.' not because of her mission, but because that’s what 9S wanted. To grant his wish of meeting again...she’ll kill him. She made a promise, a cruel blood oath
Protip: the reason why "Emil's shop" is a brilliant piece of music is because its the theme of a character who's got memory issues, and the vocals are performed specifically in such a way as to create the impression of someone singing a song that they only vaguely remember.
@@fabiangutierrezvevo6796 Same melody and structure. Hegel's theme is just that without the lyrics, too, making me think it was some sort of attempted replication.
that's why, even tho this soundtrack is amazing and i listen to it all the time, listening to it while playing the game is a whole different experience and makes it all that much better it's just genious
The fact he sounds like he's forgetting sections and missing cues only to pick them up a fraction of a second late really sells Emil's character to me. Like he misses a cue, hears the next notes and "Oh right, that's the next sound" I really wonder if they just got Emil's VA in the booth, put the music on and "Just sing whatever comes to mind"
The fact that "weight of the world" plays at the very end of the game and is the first and ONLY song with lyrics in a real language is so powerful. All the way until this point it's been chaos langauge. A language of emotion but no discernable meaning. But at the end it's like everything crystallizes, humanity is regained and the confused voices join together as one.
@@moonlightmoon-man1323 I mean….Emil breaks all the rules, he’s immortal and almost exists outside the games canon. It’s no surprise he can speak in the “ancient forgotten tongues”
The weight of the world Ver. During ending E made me ugly cry, it was the absolutely beautiful… it was the voices of all 3 singers as well as the dev team beautiful piece
The weight of the world Ver. During ending E made me ugly cry, it was the absolutely beautiful… it was the voices of all 3 singers as well as the dev team beautiful piece
the music is ten times more amazing in game. for example with memories of dust, the song progresses as you go further into the area of the game the song plays and it feels as if you’re actually there
I love how the music flows as you run through the sand, sliding down dunes... and if you know the story behind this desert and the masks. Simply beautiful, as everything in this game is.
Probably the best thing about this game's Soundtrack is the fact that nearly Every Single Track has *at least* 3 Versions of it with one as an 8-Bit Rendition, another as just the Instrumentals, and one more with Lyrics. These Versions are then all played on top of each other simultaneously but with only 1 hearable at a time, this allows the Versions to seamlessly transition to one another depending on your situation in the gameplay and it is insanely immersive. For example start the battle and you'll be introduced to the Instrumentals, enter a Hacking Minigame and the 8-Bit kicks in, finish that Minigame and it immediately transitions back to Instrumentals, getting to the later phase of an enemy or getting put in a sticky situation well allow the Lyrics to introduce themselves and act as your own personal hype-man as you skillfully break free of danger or are getting ready lay the smackdown on something.
@@rohanreddy2144 usually you can just search the name of the Track followed by 8-bit, there's also some videos that will start with the whole 8-bit version then transition into the instrumentals and after that lyrics.
Both Nier Automata and the remaster of its prequel Nier Replicant both won Best Music at the Game Awards. As much as I'm not a fan of the Game Awards, I don't remember ever being upset with any of their Best Music winners and I love that they got the recognition they deserve.
@@vetreas366 also mad, but slightly less so, that replicant ver 1.2 didn't get game of the year. Not a mega fan of replicant like I am for automata, + it's a remake so like I kind of get it. But when people talk about best games of that year, I have to put an unclipped thumb into their eye for not mentioning replicant. Most of its because they don't even know it exists tho so whatever.....okay no not whatever. More people need to play both of these games dammit.
I was desperately looking for a video like this for like two months or so after I first beat the game. Now I find it after I finally managed to move on from that obsession.
The Nier franchise has some of the most transcendent VGM out there, definitely happy to see Automata here. The original and remastered OST’s for Nier Replicant are definitely worth a listen to. As a fair few of Automata’s tracks are versions of tracks from Replicant.
the best part is even if you get bored of the music theirs so many mixes and covers and edits and the like that it seems like theirs always more to listen to.
The Chaos Language aims to emulate certain languages without actually being those languages. Voice of No Return, for example, is meant to sound like French without actually being French. This is done to postulate what certain languages could sound like in thousands of years; completely unrecognizable in terms of vocabulary, but with very familiar linguistics cues.
are most songs in this unrecognizable vocabulary? or do some songs just actually have specific vocabulary in it? cos i'm not french or german, but some songs throughout the franshise i'm like "oh, thats german", are they just using germanic linguistics but not actually german vocabulary?
@@askechadd2473 For a lot of the songs, Emi Evans (lyricist and one of the vocalists) had a base language she took and tried to imagine how it might sound in another thousand years. Meaning that there’ll be a lot of thing where you think you recognize a language, but it’s not the actual words of that language. The first Nier game has a song called Ashes of Dreams, which has four versions. The “New” version, sung in real English, then the Aratanaru, Nuadhaich, and Nouveau versions, which are chaos language variants of Japanese, German, and French, respectively. Those sound a lot like the language they emulate, but it’s still the fake languages. But there’s also songs (such as Song of the Ancients) that are in a fully original language, basically fusing aspects of various languages until there was something new to work with. Yoko Taro, the game director, wanted music with vocals, but Keiichi Okabe, the main composer, didn’t want real lyrics in the vocals which may distract from the dialogue of the characters. Hence, the Chaos language.
It's also so they can have more emotional background music during scenes with dialogue, if everything was in an understandable language it would be tough to understand the characters conversations and emotion due to another set of words being played on top of it. Something you don't really notice but that's why in the majority of other games scenes with dialogue will have Only Music with No Lyrics or No Music at all.
@@-libertyprimev1-902 That’s actually why the composer wanted the lyrics to be that. The director wanted music with vocals, and the composer didn’t want it to distract people.
@@mr.stuffdoer8483 And their compromise ended up being an indirect bit of absolutely brilliant but subtle storytelling considering the amount of time that has passed since our present languages and the future present of Nier Automata. For the curious, it's almost 10,000 years.
Significance - 1:52 City Ruins (Rays of Light) - 4:30 Peaceful Sleep - 11:38 Memories of Dust - 18:22 Birth of a Wish - 23:58 The Color of Depression - 29:13 Amusement Park - 32:30 A Beautiful Song - 38:50 Voice of no Return - 42:56 Grandma (Destruction) - 47:31 Faltering Prayer (Dawn Breeze) - 53:17 Emil's Shop - 56:29 Treasured Times - 1:01:58 Vague Hope (Cold Rain) - 1:06:38 Weight of the World (English Version) - 1:10:21 Glory to mankind!
@@mr.stuffdoer8483 I remember it playing more than once through the game, but it’s been a while, so I’m not so sure lol. I’m pretty sure it plays during one of the darkest sub quests though.
@@mr.stuffdoer8483 since i just replayed the game, yes it does play through the darkest side quests. Like the resistance member who tries to restore a broken 9s to make it its own family. Or the robot in the forest kingdom who only talks about how the robots who died in the kingdom got what they deserved.
What I love the most about Nier Automata isn't its gameplay, but its lore, music, and its philosophy of life. It is the most philosophical game that I know. Yoko Taro mainly focus on trying to connect emotion between the players and the game characters. It's really amazing, and I love it.
Most Yoko Taro games as fans theorize are specifically made to have a bad gameplay because killing isn't supposed to be fun. First game I replayed for it's plot and atmosphere.
@@mrtimurer that’s fair, but I think the intention was still to make the gameplay better tho, if they wanted the gameplay not to be fun they would have left it as is. Even if the remake doesn’t have amazing gameplay it’s still better than the original, and getting platinum to do automata shows that they really did want good gameplay for that one
I love the out-of-game story behind "Faltering Prayer (Dawn Breeze)", because Yoko Taro (the main director of the game) has a bit of a disdain for Keiichi Okabe (lead composer) because of how much praise for NieR gets directed at the music. So to mess with Okabe, he took this song, which Okabe had said was one of his favorites out of the whole soundtrack, and had it play only once in the entire game, as a reward for completing a completely optional and very tedious side-quest.
It's interesting how Grandma(destruction) is an action version of what was originally a quite somber song of Kaine's loss and suffering, like it's been so long since then that the original meaning has been lost.
i played automata first and immediately went into nier replicant, not fully understanding the timeline. When I realized the story, with Emil and the gang and how things end up, that was just another round of oof I wasn't prepared for. The music is genius in capturing that story
Time stamps for my future viewing convenience: 0:52 Intro 1:52 Significance 4:32 City Ruins (Rays of Light) 11:39 Peaceful Sleep 18:29 Memories of Dust 23:45 Yeah no problem man 23:59 Birth of a Wish 29:13 The Color of Depression 32:30 Amusement Park 38:49 A Beautiful Song 42:55 Voice of no Return 47:31 Grandma (Destruction) 53:17 Faltering Prayer (Dawn Breeze) 56:29 Emil's Shop (Extreme banger, click at your own risk) 1:00:08 Dan admits getting a little bit trolled by chat (I wonder whose idea that might have been) 1:01:58 Treasured Times 1:06:37 Vague Hope (Cold Rain) 1:10:29 Weight of the World - J'Nique Nicole - English Version 1:17:30 Dan checking out some sick pipes 1:18:51 Outro
NieR: Automata is one of those games that make me sad I can never play it for the first time again. It's still a great game worth replaying, but I'll never be able to experience entertaining the city with the soundtrack kicking in and getting all these new visuals with the amazing soundtrack kicking in
If you want more of "can never play it for the first time" games, try "Outer Wilds" (NOT "The Outer Worlds"; they're separate games). It's very different, but a masterpiece just the same. Also, you should play it with as little knowledge as possible going in.
Its years since I played it but it is stuck in my head, visually, musically and storywise. It is a masterpiece I will never forget but i have also the fear for playing it again and feel the same sad feelings again at the end.
@@HenSt-gz7qj I got a lot of stuff and endings on my first playthrough then reached ending E and if you know what that one is you know what choice I had to make. And I realized that the only way to get all endings was to do what it wanted. But even so I'd gladly do it again. I haven't done a 100% since my first playthrough though
@@thefirstloser that is the beauty of the game. The question coming back around can you suffer over and over again. Knowing the outcome. It really fits in the story why it's a struggle to play it. And it's beautiful. I remember playing ffxiv niers segment. It really brought me to tears. This game is such an amazing piece of art
you commented that a lot of the songs end on ii (or less often IV). I think part of why that happens is because these tracks all loop in-game - that means that they resolve to the top of the piece instead of having an "end" and then starting again. It's also thematic with the focus on cycles (repeat playthroughs) in the game's narrative, so it ends up being great on several layers, though.
@@mr.stuffdoer8483 personally I like it being the Up To Chance thing, where the enemy must be free to use this attack when that part of the track comes along, because it can be missed that gives unexpected new experiences on later playthroughs. Also a reason to play on harder difficulties where the fights will be longer giving you more time to hear all the sweet sweet tracks.
For people who don't know, the Chaos Language isn't one language put together and used for songs. Emi Evans was shown the instrumentals to a piece and sometimes was asked to create lyrics with a specific language in mind, though many times she was given the freedom to use any language she wanted. In regard to the original Nier, Song of The Ancients was the first piece she wrote and was given full creative freedom of it. She used German, French, Hungarian, Welsh, Japanese, French, Latin, and sounds she made up on her own. Okabe asked her to base Grandma on French, The Wretched Automatons is English, and Kaine/Salvation is Gaelic.
Vague hope (cold rain) is one of my favourites of the whole ost, however the (spring rain) version just does something to me that no other song does in this soundtrack
A lot of the songs in this OST can be described by the sentence “Even though the melody is the same and just loops throughout the song, none of the repeats are the same.” I love how much this OST makes subtle variations and evolutions on simple themes
Automata music (and game itself) have opened something in me that allowed music to flow into my heart and feel emotions put into it. Never before have I truly enjoyed music but since then more and more pieces manage to pierce my heart. And to this day, after years, Automata OST still manage to sour my throat.
Please please do the Japanese version in part two! It's so emotional the singer actually cried through the end which added to the emotional experience of the song.
I absolutely love the Japanese version of Weight of the World. The lyrics are so much more impactful than in English, in my opinion! (I study Japanese and understand the Japanese lyrics, XD)
Keiichi Okabe and Emi Evans, the absolute legends of VGM. There’s no better OST creators in gaming, IMO. Not to mention the sheer awesomeness of Keiichi remixing 10 of the songs he just remade just for a bonus disc of the Nier Replicant remake collector’s edition, just cuz Yoko Taro asked him to.
Yuka Kitamura comes very close to them. Also some of the best tracks are not even composed by her in Bloodborne, the best OST of any game, which ties with the NieR series imho.
@@thomasbitmail7937 I’m not very super far into Bloodborne yet but the OST has yet to impress me, and SoulsBornes have an issue of almost never playing music. Nier has music at pretty much all times and every track is a masterpiece.
@@mr.stuffdoer8483 yeah. But the ones they have (bosses) truly describe them in a feeling, that lots of games haven't yet reached. Just keep going and you will know what i am talking about, once you reach the DLC.
If you liked this soundtrack, I would absolutely recommend checking out the original Nier game, which was remastered last year as Nier Replicant! Much of the Nier Automata soundtrack is inspired by the original game, and it shares many of the same musical tropes, such as the unique langauge.
ideally, i would recommend he listen to the original soundtrack rather than the remaster! It's still good, but it ruined a lot of tracks for me, while making better only like 2 tracks
@@gigaganon I agree, actually. Though, to be honest, I haven't been able to find a good upload of the remastered soundtrack to really listen through it.
@@gigaganon I don't know how that is such a popular take, I loved ALL the remastered tracks, even though they're different, and I can't imagine how they could have possibly "ruined" aaaanything.
“This music is so good it makes me want to play the game” And I couldn’t recommend it enough. Visually it has some issues, but the fast paced combat is really fun and the story is every bit as good as the soundtrack.
Tbh I'd even pay 60$ again just to get a "next gen" rerelease of automata. Fixed pop in issues on foliage in the city ruins, fixed pacing issues with Koshi and roshi boss battle perspective changes, added the options to make the volume on music go even higher, added 4K support, added option for performance mode and graphics mode (performance being 120fps like doom eternal), (graphics being better fidelity and lighting) Added rumble support maybe?, and I guess a general graphics improvement. Maybe slide us a short story from the short story long novel as bonus content like what replicant got. What im really asking for at this point is an automata ver 1.2 like what replicant got. Minus the music redone. I would like it if they allowed players to choose between the game ost, and the orchestral release ost tho. Those adaptations of the songs are so good.
@@dugtrioramen The main things with the visuals for me is the cutscenes. Pre-rendered cutscenes generally look _worse_ than the actual game, which is bizarre. There’s a cutscene early on where a character’s hair clips through their body. And it’s a pre-rendered cutscene. How does that happen?
@@trevorveillette8415 Personally I’d prefer Drakengard remasters/remakes first. Automata isn’t dated enough for that yet, while those were dated on release.
@@mr.stuffdoer8483 I just care a lot more for automata than drakengard and replicant. So I want it to get some nice treatment. Although the anime adaptation is quite nice, news wise at least. No guarantees on quality yet. I'd like drakengard 1 and 3 remastered/remade. I'll skip 2 since Taro didn't touch that one.
This soundtrack gets me emotional in the most intense way, I'm very happy to listen to it again along with you. My favorite game of all time, hands down. I hope you had the chance to play it in your free time!
Thank you so much for choosing to react to the entirety of NieR: Automata's soundtrack. It was an absolute joy to watch all three of the streams and see your reactions to each of the tracks. Your passion for music was on full display and it was really inspiring for me. I've been wanting to comb through Automata's soundtrack for a long time since it is my favorite game. The soundtrack is a big part of what makes Automata such a special piece of media, and thanks to the inspiration I got from watching you react to all the songs, I decided I would go through all the tracks and discuss them both in terms of what a person may feel listening to them outside of the game and how the music is able to display certain aspects of the story without a person having to play through it. I'm mainly just rambling about it in the videos I'm making currently, but I'm hoping to make a more detailed analysis about the tracks in this soundtrack later on. So once again, thank you very much for the inspiration you gave me. The process of talking about Automata's soundtrack is one that's just a a great deal of fun for me right now and I don't think I would have attempted to try it if not for these live-streams you did. I look forward to seeing what other soundtracks you react to in the future. Best wishes and God bless you, Best Guitar Coach! Also, if anyone who happens to see this would like to stop by and check out the first video of me rambling about the tracks of Automata, I'll leave a link below. Many thanks in advance if you choose to stop by. God bless you all! :) A link to me rambling about NieR: Automata's music: ua-cam.com/video/efm4mbDNK28/v-deo.html
One of the songs I wish was on the list was a version of "rays of light" called "shade", it feels more adventurous and has a lighter tone to it than rays of light, personally I enjoy shade a little bit more, but they're both so good
Getting to the amusement park for the first time was really one of the most magical experiences in the game. That cinematography mixed with the music was absolutely perfection in my opinion.
Quite probably one the most iconic moments in video gaming for me, just on those parts you mentioned. It's the only time I can ever remember playing a game and saying "wow!" Out loud.
Emil really is the face of NieR, and quite literally the face of Yoko Taro, the director of these games. Incredibly tragic character. His shop song is really just a fun song in a crushingly depressing game/series.
J’Nique Nicole is the name of the singer that he mistook for a male during A Beautiful Song that he didn’t even question the femininity of during Memories of Dust. Her range is just that insane. I know everyone loves Emi Evans (and I definitely do too) but I simp for J’Nique. She’s such an amazing talent and so distinct.
I really love seeing people starting to give this soundtrack more exposure. I am happy that others understand just how beautiful the arrangements are! I missed my chance to see the live orchestration but I hope they come back and do it again. :(
Nier: Automata has really nice music to listen to and go along with. It’s mostly very chill and sometimes a bit mysterious, and thats what i like about it. Some of the songs remind me of the Made in Abyss 1 and 2 soundtracks. They are both very nice to listen to. I’d recommend listening to them.
The weight of the world song has a choir support which has been singed by developer team. It is so soulful. Best game and music i ever seen and listened.
56:29 _EVERY DAY'S A SALE, EVERY SALE'S A WIN intensifies_ I strongly recommend anyone watching this go find the english version, it's the best 😂 Emil is a treasure. 1:01:58 welp, and here come the feels. Yknow, Automata isn't subtle about when it uses this track, but it _still_ works. Huge fan of this game, and the soundtrack also! Very happy to see it here, can't wait for the rest! 😁
You literally listen to most soundtracks from the games that I recently played, that includes Sonic Mania, Doom, Nier Automata, Ace Attorney Trilogy, A Hat In Time and believe me if I have a PS4/5 I would have played Persona 5 as well, so far they all have great music overall. I decided to make a turnaround and follow your videos from now on. I would try the games you listened the soundtrack's from, and I bet it can't go wrong. Update: Just installed RPCS3 and I will start playing Persona 5 for the first time, I'm excited.
I'm genuinely glad you hear so much of City of Ruins in the game because it's a song I could literally never get tired of and it just sets the stage for the rest of the game's aesthetic so well
I love seeing your reactions to these songs, it reminds me how magical it was to hear those pieces for the first time, if I were to recommend another soundtrack for you, I’d say to give nier replicant’s OST a listen, it’s just as good as automata’s and you get to see how some songs on automata are just tributes to songs from the original game, like grandma, which is one of my favorite pieces from both games. Would love to see your reaction to these, love your content.
I must say that weight of the world is my favorite track from the entire ost, mostly for what it conveys. I would like to give a shoutout to FamilyJules and Caleb Hyles, who have done a fantastic job covering the song. It will not disappoint you, a 100% worth listen if you liked the original.
I love the English version of Weight of the World, but the Japanese version is in a league of its own. The singer actually begins tearing up while singing the song and it adds a lot to the listening experience.
City Ruins its just, so, familiar like, you can stay there and feel like home, you feel calm and relaxed, you dont need to attack, just go arround and do the missions, that is the magic of NieR:Automata music, it fits the scenery and you feel the game itself, you feel the scenery like warms rays of light, its beautiful
Sharing your reaction on stream is a very brave move on your part. I guess you're used to it as a musician, but I really open my emotions when I listen to music and most of the time, I can only do it when I'm alone. I appreciated the stream, it was nice to see your reactions and listening to your professional perspective on instruments or technical aspects of this wonderful soundtrack. See you on the next two parts. ;)
This soundtrack is amazing, chaos language is made by mixing a lot more languages than we think, it also has elements of Portuguese, Italian, and much more, it's incredible work of figuring out what tones and sounds make a language, plus, the instrumental part is absolutely perfect for this game, along with the singers, great job man...thank you so much for this great soundtrack
I've had the Neir: Automata life background equipped on my PlayStation for so long when I heard the song high associated immediately with me turning on my PlayStation
The music by itself is already unique and beautiful, some are powerful. But that could be multiplied when you are in the game , playing through it while listening to the music. Because the music and the world inside the game complement each other, as well as the characters and the lore/story that follows. Then it got even deeper when you understand the story behind everything... why it got to that point? why it's the way it is?
When you're done with the Automata OST (And the rest of the OSTs you have planned for the next 2 Saturdays) I'd recommend you reacting to the NieR Replicant ver.1.22474487139 OST, it's imo better than the original NieR Replicant/Gestalt OST, the only issue is that it's not on Spotify, so it's kinda hard to find, but worth it.
He could react to the original soundtrack from the 2010 game, that one’s on Spotify. It just wouldn’t be the newest version yeah, but it’s still amazing.
@@tatri292 I see where you're coming from. I personally played Nier many years before 1.22 came out, and when it did I actually disliked the rearranged OST. But as I played through 1.22 and listened through both soundtracks afterwards, I actually grew to prefer the new one. I respect your opinion though, both versions are still fantastic! :DD
@@georgeken148 It's just I like the more prominent percussion in SotA and they took the beginning part out of Ashes for some reason. Both versions of both are great but I can't say that I prefer the new ones.
You should definitely react to Xenoblade Chronicles: Definitive Edition and Xenoblade Chronicles 2's soundtracks. They're genuinely breathtaking, I highly recommend them! (also since we are in the hype season for Xenoblade Chronicles 3 it may get some extra attention)
I'm glad you're listening to this, NieR has such a unique soundtrack. I don't know if this would count but I just remembered there was a crossover event that FFXIV had with NieR: Automata that remixed the 'Weight of the World.' If you're wanting to check that out I would highly recommend it! Search: FFXIV OST - Weight of the World (Prelude Version)
The weight of the world feels like a emotionally heavy piece, but when it's sung in chorus of different languages while you "kill the gods", it.. fills you with so much strength, you don't feel any weight at all, as if it's carried by everyone in the world together. I never thought is was possible to make a player feel so connected, a part of a huge unstoppable force. Indescribable.
Let's briefly introduce Emil's shop. Emil is the biggest tragic character in the game. All his friends died through time but he is immortal. He even lost his memories. And he is also the final boss of NieR: Automata. After all the missions, you can fight him. This childhood song represents the opposite of sadness.
Honestly you need to do the NieR Replicant ost next while you still have the melodies from Automata in your head. You'll appreciate it so much more coming from this ost, even without having played the games. I personally hadn't played the games at first but got into them from hearing the music, and I've grown to love the series and ita music so much more since having played the games. It's such an incredible experience that these games provide between the story, characters, and soundtracks.
Some OSTs I would recommend are. Dark Souls 1-3/Bloodborne/Sekiro Genshin Impact Doki Doki Literature Club Needy Streamer Overload Monster Hunter World/Iceborne Final Fantasy X(Final Fantasy tracks in general would be cool too) Not really a game but the show RWBY's OST is also really good. That's what I got for now, lol.
didn't get to watch this live, but super excited nonetheless! I've wanted this so long haha. it's such a stellar ost all the way through, automata and gestalt have some of my favorite osts ever. I'm glad you decided to split it up bc it's so long and it all deserves to be listened to and processed fully ! 21:43 Good! you should play it it's so good omg i was NOT prepared for japanese emil's shop! I've never heard it before hahaha
Treasure times will forever have a special space in my heart as one of the songs that almost made me cry without being in a sad scene it was just pure emotion
One thing that I love about the soundtrack is how it matches the stories themes of repetition, like in the song it repeats the same themes but each repeat is slightly different, the game is the same way
memories of dust kept playing in my head for a week after i finished the game, even and especially in my sleep - it was kind of like fever delirium, running all over those dunes. ps: funy story. i sometimes listen to games' soundtracks before playing those. so when i listened to this ost i dismissed most of the tracks and kept maybe two or three in my playlist. then after finishing the game i now consider this soundtrack to be my absolute favourite and love most of the songs from it.
honestly all the music is very tailored to fit with exactly what is happening in the game and can't be fully appreciated without listening to it naturally ingame
This soundtrack is so god-like! Weight of the World is a certified stank face inducer! btw, I would love to hear more comments and thoughts on the music, more theory. I really like the insight!
NieR Automata is one of those games I wish I could replay again for the first time. So much so that I smacked my friend for even suggesting he watch a playthrough. Half a month later after a non-stop binge he thanked me for stopping him. Felt proud as hell then
1:06:42 I've never played the game but the Hebrew in Vague Hope caught me offguard, though mangled the singer talks about, and sings towards "A dear boy Y/Janush" (endearing form of Yan/Jan), who is an "eternal child of summer" or "child of eternal summer". it's mostly incomprehensible but the song is in essence a personal poem/letter directed at the singer's son or a child close to them. Stunning song
It’s not a real language, it’s “mangled” because it’s the chaos language, a blend of many languages reimagined to what they might become thousands of years in the future. You can definitely get hints of certain languages a lot of the time.
@@mr.stuffdoer8483 Nah dude it's genuinely coherent Hebrew, auto-translated from whatever language. It's mangled because of pronunciation. The second line is clearly "yeled kaitz netzakh" which is literally "child summer eternity". But she sings Netzah as Nesa so it's tougher to make it out
@@Wool_Scarf It’s not. There’s a lot of things in these songs that sound almost identical to actual languages, but _intentionally_ aren’t. Keiichi Okabe (primary composer) wanted a soundtrack that, while having vocals (per game director Yoko Taro’s request), wouldn’t have actual understandable lyrics which would distract players from the narrative. Emi Evans (lyricist and vocalist) was the one who was given various languages to base lyrics off of and work them into a “new language,” more so being what she imagined they would sound like after about another thousand years. Meaning that yes, while there is some _very_ clear foundation for the lyrics in real languages, they’re still by all accounts not actual real life words. I’ve heard another person mention a line in “A Beautiful Song” that’s like, one or two pronunciations off of being an actual sentence in (IIRC) French. Another example of songs that are very close are the alternate versions of “Ashes of Dreams.” The English version (AKA “New” Version) is the only one to be in the actual language. The Japanese (AKA Aratanaru), Gaelic (AKA Nuadhaich), and French (AKA Nouveau) are not actually in the real languages, they just sound a hell of a lot like it.
the music even by itself has so much weight to it, but to fully get the feeling of such weight it almost needs to be coupled with the gameplay and understanding of its story. A tragic story told through the game's world, coupled with the weight of the music, years after playing the game i still remember the emotions from it clearly
1:18:10 This too had the background drone. However, I've known bagpipe players who also play the individual "pipes" directly as flutes without the bag for fun bits.
The music in this game (and in the Nier franchise in general) is phenomenal, but it's even better if you've played (or are playing) the game. Not only do you get the connection between the musical motifs and the story beats, the music engine in the game is masterfully adept at dynamically adding and subtracting tracks in real time, as well as shifting seamlessly between songs (and genres) depending on the action on screen. Nier: Automata is one of the best games I've ever played, and the only thing that's come close for me in recent times has been Elden Ring, which, while it has some similarities in tone and setting, is a very different game.
Part 1: ua-cam.com/video/xZLlmVq80Lo/v-deo.html
Part 2: ua-cam.com/video/bcuxziXcYdw/v-deo.html
Part 3: ua-cam.com/video/YR9grcensmY/v-deo.html
Top 10 things every gamer SHOULD understand and know about music theory: FREE download, click here ➡secure.bestmusiccoach.com/gamer-10-theory
The original Japanese version of weight of the world, the singer was crying by the end of the recording that her voice trembled and faltered. The director loved the emotion so much that it was used as the final recording for the song in the game.
It is an amazing take for sure!
@@MusicTheoryforGamers each version (Chaos language , English , and Japanese) are more or less had the same message in the lyrics, but with different words (most likely also from different character's POV).
The English Version is more about facing the consequences of the past mistakes while fighting against hopelessness.
While the Japanese version is more about facing loneliness and the pain of losing loved ones. The Chaos version... we're not really sure (more or less, its about the same depressing elements).
Just to help you understand the context, this is taken from the Nier Automata Book "Memory Thorn" (comes with the game if you bought the special edition or something) :
2B had to kill 9S again and again,
she thought it was a sin
and one day the weight of her sins has grown too heavy for her
she tried to end her life, the life of a defective product, a defective E-Type
but 9S stopped her and instead he cut his throat to avoid 2B from doing it this time
he fell on the ground, she took him in her arms, his blood covering her face
She began to scream "WHY, WHY" countless times, he died again because of her
“Don’t apologize. Instead…”
Even with his rough breathing, 9S was smiling.
“Next time...don’t hesitate...to kill me. Because we….will meet again.”
“I promise you.”
'That I won’t hesitate to kill you. The next time, or the time after that.'
not because of her mission,
but because that’s what 9S wanted.
To grant his wish of meeting again...she’ll kill him.
She made a promise, a cruel blood oath
when i first heard it in japanese it made me realize how the game affects other people as well
@@HenSt-gz7qj essentially for japanese version is talking about 2B while english ver is about A2. Not sure about chaos though
That feels like a story made up afterwards.
Protip: the reason why "Emil's shop" is a brilliant piece of music is because its the theme of a character who's got memory issues, and the vocals are performed specifically in such a way as to create the impression of someone singing a song that they only vaguely remember.
vaguely remember 🥲
Dudeee I just realized it kinda sounds like Emil (Sacrifice)
@@fabiangutierrezvevo6796 Same melody and structure. Hegel's theme is just that without the lyrics, too, making me think it was some sort of attempted replication.
that's why, even tho this soundtrack is amazing and i listen to it all the time, listening to it while playing the game is a whole different experience and makes it all that much better
it's just genious
@@TheRedstonian isn't that called a motif? Also "replication" I see why you did there 😉
Emil cheerfully singing the melody of his original incredibly sad theme is very Nier
going from his shop theme to the despair version is.. special
@@makaroninini "That was funny"
"oh right, I forgot I'm supposed to be crying."
The fact he sounds like he's forgetting sections and missing cues only to pick them up a fraction of a second late really sells Emil's character to me. Like he misses a cue, hears the next notes and "Oh right, that's the next sound"
I really wonder if they just got Emil's VA in the booth, put the music on and "Just sing whatever comes to mind"
The fact that "weight of the world" plays at the very end of the game and is the first and ONLY song with lyrics in a real language is so powerful. All the way until this point it's been chaos langauge. A language of emotion but no discernable meaning. But at the end it's like everything crystallizes, humanity is regained and the confused voices join together as one.
Man forgot all about emils shop song
@@moonlightmoon-man1323 I mean….Emil breaks all the rules, he’s immortal and almost exists outside the games canon. It’s no surprise he can speak in the “ancient forgotten tongues”
The weight of the world Ver. During ending E made me ugly cry, it was the absolutely beautiful… it was the voices of all 3 singers as well as the dev team beautiful piece
The weight of the world Ver. During ending E made me ugly cry, it was the absolutely beautiful… it was the voices of all 3 singers as well as the dev team beautiful piece
Except none of the 5 endings are like this
the music is ten times more amazing in game. for example with memories of dust, the song progresses as you go further into the area of the game the song plays and it feels as if you’re actually there
And then A Beautiful Song, with Simone’s singing leading into it, then having every part of the boss in sync with the song. So damn good.
And as you progress in the game, "City ruins" becomes quieter and quieter. What a masterpiece this game is.
@@Alibaba0301 Not really. It certainly becomes louder during the A and B routes, with C/D route kicking it off completely with City Ruins - Shade
I love how the music flows as you run through the sand, sliding down dunes... and if you know the story behind this desert and the masks. Simply beautiful, as everything in this game is.
I actually kind of prefer it more before the vocals kick in. They're a bit overpowering and overshadows the instruments.
Probably the best thing about this game's Soundtrack is the fact that nearly Every Single Track has *at least* 3 Versions of it with one as an 8-Bit Rendition, another as just the Instrumentals, and one more with Lyrics. These Versions are then all played on top of each other simultaneously but with only 1 hearable at a time, this allows the Versions to seamlessly transition to one another depending on your situation in the gameplay and it is insanely immersive. For example start the battle and you'll be introduced to the Instrumentals, enter a Hacking Minigame and the 8-Bit kicks in, finish that Minigame and it immediately transitions back to Instrumentals, getting to the later phase of an enemy or getting put in a sticky situation well allow the Lyrics to introduce themselves and act as your own personal hype-man as you skillfully break free of danger or are getting ready lay the smackdown on something.
do you know where u can find the 8-bit versions of the music
@@rohanreddy2144 usually you can just search the name of the Track followed by 8-bit, there's also some videos that will start with the whole 8-bit version then transition into the instrumentals and after that lyrics.
I love when the game ost transitions to 8-bit in the middle of a fight while playing as 9S, it's so good
Actually, the 8-bit versions of the songs are just a filter placed over the track
@@thew00dsman79 I know for sure that's not the case for at least a few of them.
Both Nier Automata and the remaster of its prequel Nier Replicant both won Best Music at the Game Awards. As much as I'm not a fan of the Game Awards, I don't remember ever being upset with any of their Best Music winners and I love that they got the recognition they deserve.
Iirc Song of the Ancients also got played during the Olympics which is some pretty insane recognition when you think about it.
Also should have won game of the year but hey, pubg is clearly one of the greatest games ever made right?
@@trevorveillette8415 Why yes, I do feel like screaming in rage at stuff like that, how did you know?
@@vetreas366 also mad, but slightly less so, that replicant ver 1.2 didn't get game of the year.
Not a mega fan of replicant like I am for automata, + it's a remake so like I kind of get it. But when people talk about best games of that year, I have to put an unclipped thumb into their eye for not mentioning replicant.
Most of its because they don't even know it exists tho so whatever.....okay no not whatever. More people need to play both of these games dammit.
FFVII Remake also won for 2020 so I've been pretty happy with that award category
Amusement Park is honestly one of my favourite gaming experiences in ages. The music, the visuals etc it all works so well together
Automata’s Presentation basically ruined other rpg’s for me lol.
@@SoggySoup How?
@@currupt1154 you're basically seeing gold items when you've just seen the most beautiful diamond Sculpture
I don't understand
@@currupt1154 basically, you've seen something so good that nothing else scales up to it anymore bruh. Ever heard of the human psyche?
I never thought watching someone enjoying Nier Automata music would be so entertaining.
I was desperately looking for a video like this for like two months or so after I first beat the game. Now I find it after I finally managed to move on from that obsession.
The Nier franchise has some of the most transcendent VGM out there, definitely happy to see Automata here. The original and remastered OST’s for Nier Replicant are definitely worth a listen to. As a fair few of Automata’s tracks are versions of tracks from Replicant.
the best part is even if you get bored of the music theirs so many mixes and covers and edits and the like that it seems like theirs always more to listen to.
The Chaos Language aims to emulate certain languages without actually being those languages. Voice of No Return, for example, is meant to sound like French without actually being French.
This is done to postulate what certain languages could sound like in thousands of years; completely unrecognizable in terms of vocabulary, but with very familiar linguistics cues.
are most songs in this unrecognizable vocabulary? or do some songs just actually have specific vocabulary in it? cos i'm not french or german, but some songs throughout the franshise i'm like "oh, thats german", are they just using germanic linguistics but not actually german vocabulary?
@@askechadd2473 For a lot of the songs, Emi Evans (lyricist and one of the vocalists) had a base language she took and tried to imagine how it might sound in another thousand years. Meaning that there’ll be a lot of thing where you think you recognize a language, but it’s not the actual words of that language.
The first Nier game has a song called Ashes of Dreams, which has four versions. The “New” version, sung in real English, then the Aratanaru, Nuadhaich, and Nouveau versions, which are chaos language variants of Japanese, German, and French, respectively. Those sound a lot like the language they emulate, but it’s still the fake languages.
But there’s also songs (such as Song of the Ancients) that are in a fully original language, basically fusing aspects of various languages until there was something new to work with.
Yoko Taro, the game director, wanted music with vocals, but Keiichi Okabe, the main composer, didn’t want real lyrics in the vocals which may distract from the dialogue of the characters. Hence, the Chaos language.
It's also so they can have more emotional background music during scenes with dialogue, if everything was in an understandable language it would be tough to understand the characters conversations and emotion due to another set of words being played on top of it. Something you don't really notice but that's why in the majority of other games scenes with dialogue will have Only Music with No Lyrics or No Music at all.
@@-libertyprimev1-902 That’s actually why the composer wanted the lyrics to be that. The director wanted music with vocals, and the composer didn’t want it to distract people.
@@mr.stuffdoer8483 And their compromise ended up being an indirect bit of absolutely brilliant but subtle storytelling considering the amount of time that has passed since our present languages and the future present of Nier Automata. For the curious, it's almost 10,000 years.
Significance - 1:52
City Ruins (Rays of Light) - 4:30
Peaceful Sleep - 11:38
Memories of Dust - 18:22
Birth of a Wish - 23:58
The Color of Depression - 29:13
Amusement Park - 32:30
A Beautiful Song - 38:50
Voice of no Return - 42:56
Grandma (Destruction) - 47:31
Faltering Prayer (Dawn Breeze) - 53:17
Emil's Shop - 56:29
Treasured Times - 1:01:58
Vague Hope (Cold Rain) - 1:06:38
Weight of the World (English Version) - 1:10:21
Glory to mankind!
It’s funny I can’t remember where “The Color of Depression” plays in the game, but it’s vaguely familiar at the same time.
@@mr.stuffdoer8483 I remember it playing more than once through the game, but it’s been a while, so I’m not so sure lol. I’m pretty sure it plays during one of the darkest sub quests though.
@@mr.stuffdoer8483 since i just replayed the game, yes it does play through the darkest side quests. Like the resistance member who tries to restore a broken 9s to make it its own family. Or the robot in the forest kingdom who only talks about how the robots who died in the kingdom got what they deserved.
Glory to mankind
Glory to mankind
What I love the most about Nier Automata isn't its gameplay, but its lore, music, and its philosophy of life. It is the most philosophical game that I know. Yoko Taro mainly focus on trying to connect emotion between the players and the game characters. It's really amazing, and I love it.
Everything in the game is just amazing
Most Yoko Taro games as fans theorize are specifically made to have a bad gameplay because killing isn't supposed to be fun. First game I replayed for it's plot and atmosphere.
@@mrtimurer I understood that until NieR, but I think automata and the NieR remake kinda disprove this
@@tyllarium speaking from my own experience I didn't like remakes gameplay-wise all that much.
@@mrtimurer that’s fair, but I think the intention was still to make the gameplay better tho, if they wanted the gameplay not to be fun they would have left it as is. Even if the remake doesn’t have amazing gameplay it’s still better than the original, and getting platinum to do automata shows that they really did want good gameplay for that one
I love the out-of-game story behind "Faltering Prayer (Dawn Breeze)", because Yoko Taro (the main director of the game) has a bit of a disdain for Keiichi Okabe (lead composer) because of how much praise for NieR gets directed at the music. So to mess with Okabe, he took this song, which Okabe had said was one of his favorites out of the whole soundtrack, and had it play only once in the entire game, as a reward for completing a completely optional and very tedious side-quest.
petty but funny
Just to clarify it's sort of a joke that he has disdain for them, as Yoko Taro and Okabe are very good friends!
What NeiR: Automata side quest I've beaten every single one
@@patrickazzarella6729 Father Servo's questline
@@patrickazzarella6729 The one where you kill the karate dude over and over
It's interesting how Grandma(destruction) is an action version of what was originally a quite somber song of Kaine's loss and suffering, like it's been so long since then that the original meaning has been lost.
Same with Emil's shop song too.
i played automata first and immediately went into nier replicant, not fully understanding the timeline. When I realized the story, with Emil and the gang and how things end up, that was just another round of oof I wasn't prepared for. The music is genius in capturing that story
(I know this is old but)
Funnily enough, the original Grandma was also, as somber as it was, used as battle music during its "main usage".
Time stamps for my future viewing convenience:
0:52 Intro
1:52 Significance
4:32 City Ruins (Rays of Light)
11:39 Peaceful Sleep
18:29 Memories of Dust
23:45 Yeah no problem man
23:59 Birth of a Wish
29:13 The Color of Depression
32:30 Amusement Park
38:49 A Beautiful Song
42:55 Voice of no Return
47:31 Grandma (Destruction)
53:17 Faltering Prayer (Dawn Breeze)
56:29 Emil's Shop (Extreme banger, click at your own risk)
1:00:08 Dan admits getting a little bit trolled by chat (I wonder whose idea that might have been)
1:01:58 Treasured Times
1:06:37 Vague Hope (Cold Rain)
1:10:29 Weight of the World - J'Nique Nicole - English Version
1:17:30 Dan checking out some sick pipes
1:18:51 Outro
Official thank you
I love that he kept your “no problem man”
NieR: Automata is one of those games that make me sad I can never play it for the first time again. It's still a great game worth replaying, but I'll never be able to experience entertaining the city with the soundtrack kicking in and getting all these new visuals with the amazing soundtrack kicking in
If you want more of "can never play it for the first time" games, try "Outer Wilds" (NOT "The Outer Worlds"; they're separate games). It's very different, but a masterpiece just the same. Also, you should play it with as little knowledge as possible going in.
Its years since I played it but it is stuck in my head, visually, musically and storywise. It is a masterpiece I will never forget but i have also the fear for playing it again and feel the same sad feelings again at the end.
I love NieR and everything within it, but I surely don't want to go through all of those playthrough again.
@@HenSt-gz7qj I got a lot of stuff and endings on my first playthrough then reached ending E and if you know what that one is you know what choice I had to make. And I realized that the only way to get all endings was to do what it wanted. But even so I'd gladly do it again. I haven't done a 100% since my first playthrough though
@@thefirstloser that is the beauty of the game. The question coming back around can you suffer over and over again. Knowing the outcome. It really fits in the story why it's a struggle to play it. And it's beautiful. I remember playing ffxiv niers segment. It really brought me to tears. This game is such an amazing piece of art
you commented that a lot of the songs end on ii (or less often IV). I think part of why that happens is because these tracks all loop in-game - that means that they resolve to the top of the piece instead of having an "end" and then starting again. It's also thematic with the focus on cycles (repeat playthroughs) in the game's narrative, so it ends up being great on several layers, though.
There’s an unused version of “A Beautiful Song” that has bells in it, and it’s _phenomenal._
Not unused, it's just timed to a particular attack from the Boss, so it can be missed very easily but makes it really immersive.
@@-libertyprimev1-902 yeah but not having bells be part of the base version was a crime, the full song w/ bells is disgustingly good.
@@mr.stuffdoer8483 personally I like it being the Up To Chance thing, where the enemy must be free to use this attack when that part of the track comes along, because it can be missed that gives unexpected new experiences on later playthroughs.
Also a reason to play on harder difficulties where the fights will be longer giving you more time to hear all the sweet sweet tracks.
For people who don't know, the Chaos Language isn't one language put together and used for songs. Emi Evans was shown the instrumentals to a piece and sometimes was asked to create lyrics with a specific language in mind, though many times she was given the freedom to use any language she wanted. In regard to the original Nier, Song of The Ancients was the first piece she wrote and was given full creative freedom of it. She used German, French, Hungarian, Welsh, Japanese, French, Latin, and sounds she made up on her own. Okabe asked her to base Grandma on French, The Wretched Automatons is English, and Kaine/Salvation is Gaelic.
Vague hope (cold rain) is one of my favourites of the whole ost, however the (spring rain) version just does something to me that no other song does in this soundtrack
A lot of the songs in this OST can be described by the sentence
“Even though the melody is the same and just loops throughout the song, none of the repeats are the same.”
I love how much this OST makes subtle variations and evolutions on simple themes
There is an english version of Emil's shop. It's literally a sales pitch/promo jingle. It's great.
EVERDAY'S A SALE! EVERYDAY'S A WIN!
Glad I'm not the only person who makes these kinds of faces when they hear well written music, thumbsup
Automata music (and game itself) have opened something in me that allowed music to flow into my heart and feel emotions put into it. Never before have I truly enjoyed music but since then more and more pieces manage to pierce my heart.
And to this day, after years, Automata OST still manage to sour my throat.
Please please do the Japanese version in part two! It's so emotional the singer actually cried through the end which added to the emotional experience of the song.
I absolutely love the Japanese version of Weight of the World. The lyrics are so much more impactful than in English, in my opinion! (I study Japanese and understand the Japanese lyrics, XD)
Keiichi Okabe and Emi Evans, the absolute legends of VGM. There’s no better OST creators in gaming, IMO.
Not to mention the sheer awesomeness of Keiichi remixing 10 of the songs he just remade just for a bonus disc of the Nier Replicant remake collector’s edition, just cuz Yoko Taro asked him to.
Yuka Kitamura comes very close to them. Also some of the best tracks are not even composed by her in Bloodborne, the best OST of any game, which ties with the NieR series imho.
@@thomasbitmail7937 I’m not very super far into Bloodborne yet but the OST has yet to impress me, and SoulsBornes have an issue of almost never playing music. Nier has music at pretty much all times and every track is a masterpiece.
@@mr.stuffdoer8483 yeah. But the ones they have (bosses) truly describe them in a feeling, that lots of games haven't yet reached. Just keep going and you will know what i am talking about, once you reach the DLC.
Masayoshi Soken is pretty up there as well.
@@Sllandre I have literally never heard of them…
If you liked this soundtrack, I would absolutely recommend checking out the original Nier game, which was remastered last year as Nier Replicant! Much of the Nier Automata soundtrack is inspired by the original game, and it shares many of the same musical tropes, such as the unique langauge.
A post apocalyptic fantasy, the best setting
ideally, i would recommend he listen to the original soundtrack rather than the remaster! It's still good, but it ruined a lot of tracks for me, while making better only like 2 tracks
@@gigaganon I agree, actually. Though, to be honest, I haven't been able to find a good upload of the remastered soundtrack to really listen through it.
@@HoagiePlays A lot of Nier playlist are getting deleted from youtube. I am amazed he found one for Automata.
@@gigaganon I don't know how that is such a popular take, I loved ALL the remastered tracks, even though they're different, and I can't imagine how they could have possibly "ruined" aaaanything.
“This music is so good it makes me want to play the game”
And I couldn’t recommend it enough. Visually it has some issues, but the fast paced combat is really fun and the story is every bit as good as the soundtrack.
Tbh I'd even pay 60$ again just to get a "next gen" rerelease of automata.
Fixed pop in issues on foliage in the city ruins, fixed pacing issues with Koshi and roshi boss battle perspective changes, added the options to make the volume on music go even higher, added 4K support, added option for performance mode and graphics mode (performance being 120fps like doom eternal), (graphics being better fidelity and lighting)
Added rumble support maybe?, and I guess a general graphics improvement. Maybe slide us a short story from the short story long novel as bonus content like what replicant got.
What im really asking for at this point is an automata ver 1.2 like what replicant got.
Minus the music redone. I would like it if they allowed players to choose between the game ost, and the orchestral release ost tho. Those adaptations of the songs are so good.
I just started playing this game a few days ago and then they took it off gamepass 😭. Also are there actually visual problems? It looked great to me
@@dugtrioramen The main things with the visuals for me is the cutscenes. Pre-rendered cutscenes generally look _worse_ than the actual game, which is bizarre. There’s a cutscene early on where a character’s hair clips through their body. And it’s a pre-rendered cutscene. How does that happen?
@@trevorveillette8415 Personally I’d prefer Drakengard remasters/remakes first. Automata isn’t dated enough for that yet, while those were dated on release.
@@mr.stuffdoer8483 I just care a lot more for automata than drakengard and replicant. So I want it to get some nice treatment.
Although the anime adaptation is quite nice, news wise at least. No guarantees on quality yet.
I'd like drakengard 1 and 3 remastered/remade. I'll skip 2 since Taro didn't touch that one.
This soundtrack gets me emotional in the most intense way, I'm very happy to listen to it again along with you. My favorite game of all time, hands down. I hope you had the chance to play it in your free time!
The original NieR Gestalt/Replicant soundtrack is my favorite piece of music I’ve ever heard and I think it’s a must listen after this
Thank you so much for choosing to react to the entirety of NieR: Automata's soundtrack. It was an absolute joy to watch all three of the streams and see your reactions to each of the tracks. Your passion for music was on full display and it was really inspiring for me. I've been wanting to comb through Automata's soundtrack for a long time since it is my favorite game. The soundtrack is a big part of what makes Automata such a special piece of media, and thanks to the inspiration I got from watching you react to all the songs, I decided I would go through all the tracks and discuss them both in terms of what a person may feel listening to them outside of the game and how the music is able to display certain aspects of the story without a person having to play through it. I'm mainly just rambling about it in the videos I'm making currently, but I'm hoping to make a more detailed analysis about the tracks in this soundtrack later on. So once again, thank you very much for the inspiration you gave me. The process of talking about Automata's soundtrack is one that's just a a great deal of fun for me right now and I don't think I would have attempted to try it if not for these live-streams you did. I look forward to seeing what other soundtracks you react to in the future. Best wishes and God bless you, Best Guitar Coach!
Also, if anyone who happens to see this would like to stop by and check out the first video of me rambling about the tracks of Automata, I'll leave a link below. Many thanks in advance if you choose to stop by. God bless you all! :)
A link to me rambling about NieR: Automata's music:
ua-cam.com/video/efm4mbDNK28/v-deo.html
One of the songs I wish was on the list was a version of "rays of light" called "shade", it feels more adventurous and has a lighter tone to it than rays of light, personally I enjoy shade a little bit more, but they're both so good
City Ruins (Shade) is in part 2, just fyi
@@sarrra24666 In part 2 A2 was probably my favorite character, alongside kaine
@@ImDaRealBoi Oh, but she was talking about the CD / Sountrack side of things xD (And even so, I agree with you, A2 was a pretty good character)
@@xylogram4168 oh wait he did a part 2? Hell yeah
Getting to the amusement park for the first time was really one of the most magical experiences in the game. That cinematography mixed with the music was absolutely perfection in my opinion.
Quite probably one the most iconic moments in video gaming for me, just on those parts you mentioned. It's the only time I can ever remember playing a game and saying "wow!" Out loud.
Reminds me of squid games
Emil really is the face of NieR, and quite literally the face of Yoko Taro, the director of these games.
Incredibly tragic character. His shop song is really just a fun song in a crushingly depressing game/series.
"A beautiful song" is paired with in-game sound effects that go on queue with the song really elevating it
J’Nique Nicole is the name of the singer that he mistook for a male during A Beautiful Song that he didn’t even question the femininity of during Memories of Dust. Her range is just that insane.
I know everyone loves Emi Evans (and I definitely do too) but I simp for J’Nique. She’s such an amazing talent and so distinct.
Every NieR soundtrack slaps but this one's definitely my favourite
I really love seeing people starting to give this soundtrack more exposure. I am happy that others understand just how beautiful the arrangements are! I missed my chance to see the live orchestration but I hope they come back and do it again. :(
Nier: Automata has really nice music to listen to and go along with. It’s mostly very chill and sometimes a bit mysterious, and thats what i like about it. Some of the songs remind me of the Made in Abyss 1 and 2 soundtracks. They are both very nice to listen to. I’d recommend listening to them.
The weight of the world song has a choir support which has been singed by developer team. It is so soulful.
Best game and music i ever seen and listened.
Your reaction to Emil's song is amazing
Hoping u can react to Emil's shop English version
_Every day’s a sale! Every sale’s a win!_
@@mr.stuffdoer8483 BUY IT NOW! or kick yourself later ~
56:29 _EVERY DAY'S A SALE, EVERY SALE'S A WIN intensifies_
I strongly recommend anyone watching this go find the english version, it's the best 😂 Emil is a treasure.
1:01:58 welp, and here come the feels. Yknow, Automata isn't subtle about when it uses this track, but it _still_ works.
Huge fan of this game, and the soundtrack also! Very happy to see it here, can't wait for the rest! 😁
Japanese emil song is way better
You literally listen to most soundtracks from the games that I recently played, that includes Sonic Mania, Doom, Nier Automata, Ace Attorney Trilogy, A Hat In Time and believe me if I have a PS4/5 I would have played Persona 5 as well, so far they all have great music overall.
I decided to make a turnaround and follow your videos from now on. I would try the games you listened the soundtrack's from, and I bet it can't go wrong.
Update: Just installed RPCS3 and I will start playing Persona 5 for the first time, I'm excited.
I'm genuinely glad you hear so much of City of Ruins in the game because it's a song I could literally never get tired of and it just sets the stage for the rest of the game's aesthetic so well
I love seeing your reactions to these songs, it reminds me how magical it was to hear those pieces for the first time, if I were to recommend another soundtrack for you, I’d say to give nier replicant’s OST a listen, it’s just as good as automata’s and you get to see how some songs on automata are just tributes to songs from the original game, like grandma, which is one of my favorite pieces from both games. Would love to see your reaction to these, love your content.
I must say that weight of the world is my favorite track from the entire ost, mostly for what it conveys. I would like to give a shoutout to FamilyJules and Caleb Hyles, who have done a fantastic job covering the song. It will not disappoint you, a 100% worth listen if you liked the original.
AmaLee also has an amazing cover of it.
Though shoutout to Kjellska who made a multilingual version of the song. It’s got 19 languages.
I love the English version of Weight of the World, but the Japanese version is in a league of its own. The singer actually begins tearing up while singing the song and it adds a lot to the listening experience.
City Ruins its just, so, familiar like, you can stay there and feel like home, you feel calm and relaxed, you dont need to attack, just go arround and do the missions, that is the magic of NieR:Automata music, it fits the scenery and you feel the game itself, you feel the scenery like warms rays of light, its beautiful
Sharing your reaction on stream is a very brave move on your part. I guess you're used to it as a musician, but I really open my emotions when I listen to music and most of the time, I can only do it when I'm alone. I appreciated the stream, it was nice to see your reactions and listening to your professional perspective on instruments or technical aspects of this wonderful soundtrack. See you on the next two parts. ;)
Dependant Weakling should be coming up in the list soon, easily one of my Top 3 Favorite Tracks of All Time and probably my #1 most of the time.
you reacting to NieR Replicants music would be an absolute treat
This soundtrack is amazing, chaos language is made by mixing a lot more languages than we think, it also has elements of Portuguese, Italian, and much more, it's incredible work of figuring out what tones and sounds make a language, plus, the instrumental part is absolutely perfect for this game, along with the singers, great job man...thank you so much for this great soundtrack
Emil's Shop has brought me to tears before, I think it was during 3rd playthrough. I can't explain what exactly did it for me.
I've had the Neir: Automata life background equipped on my PlayStation for so long when I heard the song high associated immediately with me turning on my PlayStation
Voice of no return is my personal favorite, so beautiful
The music by itself is already unique and beautiful, some are powerful.
But that could be multiplied when you are in the game , playing through it while listening to the music. Because the music and the world inside the game complement each other, as well as the characters and the lore/story that follows. Then it got even deeper when you understand the story behind everything... why it got to that point? why it's the way it is?
The first one has to be my favorite. So hollow, so ambient, so... real, for some reason. I can’t explain it
Just like Emil to forget the words. But can't blame him. Kid's had a tough life. And years later Weight of the World still hurts to listen to.
Serious fight in the middle of city... intense emotions... and Emil's vehicle comes near with this marvelous melody... hahaha
It's the saddest to me that a beautiful song lacks the bell chimes that thr boss makes through the fight
More pick for later: NieR Replicant (same composer), Kingdom Hearts (Yoko Shimomura) and Final Fantasy 7 Remake (Masashi Hamauzu).
When you're done with the Automata OST (And the rest of the OSTs you have planned for the next 2 Saturdays) I'd recommend you reacting to the NieR Replicant ver.1.22474487139 OST, it's imo better than the original NieR Replicant/Gestalt OST, the only issue is that it's not on Spotify, so it's kinda hard to find, but worth it.
He could react to the original soundtrack from the 2010 game, that one’s on Spotify. It just wouldn’t be the newest version yeah, but it’s still amazing.
The others are the same or slightly better/clearer but nothing can beat the original Song of the Ancients (Fate) or Ashes of Dreams.
@@tatri292 I see where you're coming from. I personally played Nier many years before 1.22 came out, and when it did I actually disliked the rearranged OST. But as I played through 1.22 and listened through both soundtracks afterwards, I actually grew to prefer the new one.
I respect your opinion though, both versions are still fantastic! :DD
@@georgeken148 It's just I like the more prominent percussion in SotA and they took the beginning part out of Ashes for some reason. Both versions of both are great but I can't say that I prefer the new ones.
2010 is better in my opinion
Is it just me thinking that his smile is perfect for a horror game
I think you’d have a really great time listening to the Bloodborne soundtrack, it’s so ethereal, chilling, dark, and epic 👏🏼
You should definitely react to Xenoblade Chronicles: Definitive Edition and Xenoblade Chronicles 2's soundtracks. They're genuinely breathtaking, I highly recommend them! (also since we are in the hype season for Xenoblade Chronicles 3 it may get some extra attention)
Highly agree, Nier and Xenoblade music bangs hard
Xenoblade X has amazing music too
AGREE!!!!
This soundtrack is absolutely top 3 in gaming history.
Song of the ancients is my favorite song from this game. It’s a shame he doesn’t hear it in this video
amusement park was such a banger it sets the tone of the area so well
Love this soundtrack! Looking forward to the rest
The xenoblade chronicles 2 soundtrack would be awesome to hear in the future!
Including Torna: the Golden Country
And throw in Xenoblade Chronicles: Definitive Edition as well
And Future Connected for good measure
I'm glad you're listening to this, NieR has such a unique soundtrack. I don't know if this would count but I just remembered there was a crossover event that FFXIV had with NieR: Automata that remixed the 'Weight of the World.' If you're wanting to check that out I would highly recommend it! Search: FFXIV OST - Weight of the World (Prelude Version)
I was just listening to birth of a wish and thinking "wow, this sounds like something soken would make" and then strumbled into this comment! 😄
The weight of the world feels like a emotionally heavy piece, but when it's sung in chorus of different languages while you "kill the gods", it.. fills you with so much strength, you don't feel any weight at all, as if it's carried by everyone in the world together. I never thought is was possible to make a player feel so connected, a part of a huge unstoppable force. Indescribable.
What you said about significance is a good discovery for me. Thank you
I came for Weight of the World, stated for the feels.
Let's briefly introduce Emil's shop. Emil is the biggest tragic character in the game. All his friends died through time but he is immortal. He even lost his memories. And he is also the final boss of NieR: Automata. After all the missions, you can fight him. This childhood song represents the opposite of sadness.
You really need to listen to Song of the Ancients.
One of the most iconic pieces in the NIER franchise.
Honestly you need to do the NieR Replicant ost next while you still have the melodies from Automata in your head. You'll appreciate it so much more coming from this ost, even without having played the games. I personally hadn't played the games at first but got into them from hearing the music, and I've grown to love the series and ita music so much more since having played the games. It's such an incredible experience that these games provide between the story, characters, and soundtracks.
Some OSTs I would recommend are.
Dark Souls 1-3/Bloodborne/Sekiro
Genshin Impact
Doki Doki Literature Club
Needy Streamer Overload
Monster Hunter World/Iceborne
Final Fantasy X(Final Fantasy tracks in general would be cool too)
Not really a game but the show RWBY's OST is also really good.
That's what I got for now, lol.
I missed out on the stream sadly, but hopefully you get to immerse yourself in the world of Nier
didn't get to watch this live, but super excited nonetheless! I've wanted this so long haha. it's such a stellar ost all the way through, automata and gestalt have some of my favorite osts ever. I'm glad you decided to split it up bc it's so long and it all deserves to be listened to and processed fully !
21:43 Good! you should play it it's so good omg
i was NOT prepared for japanese emil's shop! I've never heard it before hahaha
Treasure times will forever have a special space in my heart as one of the songs that almost made me cry without being in a sad scene it was just pure emotion
One thing that I love about the soundtrack is how it matches the stories themes of repetition, like in the song it repeats the same themes but each repeat is slightly different, the game is the same way
Memories of Dust still remains incredible to this day! The drop at 20.27? beautiful!
memories of dust kept playing in my head for a week after i finished the game, even and especially in my sleep - it was kind of like fever delirium, running all over those dunes.
ps: funy story. i sometimes listen to games' soundtracks before playing those. so when i listened to this ost i dismissed most of the tracks and kept maybe two or three in my playlist. then after finishing the game i now consider this soundtrack to be my absolute favourite and love most of the songs from it.
My guy was absolutely GOBSMACKED by Emil's Shop. 😂
honestly all the music is very tailored to fit with exactly what is happening in the game and can't be fully appreciated without listening to it naturally ingame
As a huge fan of this game "Weight of the world" is a guaranteed cry.
Was just about to hit like on this comment only to see I wrote it.
This soundtrack is so god-like! Weight of the World is a certified stank face inducer!
btw, I would love to hear more comments and thoughts on the music, more theory. I really like the insight!
NieR Automata is one of those games I wish I could replay again for the first time. So much so that I smacked my friend for even suggesting he watch a playthrough. Half a month later after a non-stop binge he thanked me for stopping him. Felt proud as hell then
Voice of no return made me weep the first time I heard it. Not much of a crier but it just really got to me. Such a beautiful song.
1:06:42 I've never played the game but the Hebrew in Vague Hope caught me offguard, though mangled the singer talks about, and sings towards "A dear boy Y/Janush" (endearing form of Yan/Jan), who is an "eternal child of summer" or "child of eternal summer".
it's mostly incomprehensible but the song is in essence a personal poem/letter directed at the singer's son or a child close to them.
Stunning song
It’s not a real language, it’s “mangled” because it’s the chaos language, a blend of many languages reimagined to what they might become thousands of years in the future.
You can definitely get hints of certain languages a lot of the time.
@@mr.stuffdoer8483 Nah dude it's genuinely coherent Hebrew, auto-translated from whatever language.
It's mangled because of pronunciation. The second line is clearly "yeled kaitz netzakh" which is literally "child summer eternity". But she sings Netzah as Nesa so it's tougher to make it out
@@Wool_Scarf It’s not. There’s a lot of things in these songs that sound almost identical to actual languages, but _intentionally_ aren’t.
Keiichi Okabe (primary composer) wanted a soundtrack that, while having vocals (per game director Yoko Taro’s request), wouldn’t have actual understandable lyrics which would distract players from the narrative.
Emi Evans (lyricist and vocalist) was the one who was given various languages to base lyrics off of and work them into a “new language,” more so being what she imagined they would sound like after about another thousand years.
Meaning that yes, while there is some _very_ clear foundation for the lyrics in real languages, they’re still by all accounts not actual real life words. I’ve heard another person mention a line in “A Beautiful Song” that’s like, one or two pronunciations off of being an actual sentence in (IIRC) French.
Another example of songs that are very close are the alternate versions of “Ashes of Dreams.” The English version (AKA “New” Version) is the only one to be in the actual language. The Japanese (AKA Aratanaru), Gaelic (AKA Nuadhaich), and French (AKA Nouveau) are not actually in the real languages, they just sound a hell of a lot like it.
@@mr.stuffdoer8483 nouveau is a word in french.
@@pamipon822 Nouveau is the subtitle of the version that's fake french. Look up that version and you'll understand.
the music even by itself has so much weight to it, but to fully get the feeling of such weight it almost needs to be coupled with the gameplay and understanding of its story. A tragic story told through the game's world, coupled with the weight of the music, years after playing the game i still remember the emotions from it clearly
1:18:10 This too had the background drone.
However, I've known bagpipe players who also play the individual "pipes" directly as flutes without the bag for fun bits.
5:08 omg this is so pretty….yeah this game hits different. So does the audio. And you’d never think of it when you start playing
Nier Automata has one of the best soundtracks ever. *edit* dafuq I ended up watching the whole thing LOL.
You should react to bloodborne or dark souls music (or elden ring, to get views), soulsborne osts are just phenomenal!
The music in this game (and in the Nier franchise in general) is phenomenal, but it's even better if you've played (or are playing) the game.
Not only do you get the connection between the musical motifs and the story beats, the music engine in the game is masterfully adept at dynamically adding and subtracting tracks in real time, as well as shifting seamlessly between songs (and genres) depending on the action on screen.
Nier: Automata is one of the best games I've ever played, and the only thing that's come close for me in recent times has been Elden Ring, which, while it has some similarities in tone and setting, is a very different game.
Bro his reaction to emil's shop was priceless 🤣