Setting up a V-Ray Shading and Lighting Pipeline
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- Опубліковано 30 вер 2024
- This must-see Master Class will help you integrate V-Ray into your workflow.
Advanced topics include:
One-click linear workflow.
Managing large scenes using the improved V-Ray Proxy loader.
Transferring animated assets from Maya to 3ds Max using Alembic caches.
Texture shortcuts using V-Ray procedurals.
Optimizing Global Illumination for animations.
Using V-Ray's extensive Render Elements and creating customized render passes.
Multichannel OpenEXR output for compositing in Nuke.
For more information, please visit: www.chaosgroup...
Thats a really nice tutorial... but most of it is pretty basic...missing the master / advanced part a bit.
Keep up the good work though, coz vray rocks ;)
12 render regions, the render is quite fast:)
CPU: Intel® Core™ i7 (6cores), GPU: GeForce GTX 480m (mobile)
It is a BOXX mobile workstation.
any further discussion for this workflow? that use irradience map on material, what can we implement same technique with sss material and other material type which do not have that "use irradiance map" tickbox? can we use light cache instead of bruteforce? thanks Konstantin very helpfull.
Could we get the hardware specs of the machine you are using?
O, that is very usefull video lesson. Tnx a lot!
lastima esta en ingles. cuesta mucho asi.
GI data can be added to the existing map. It can be done in Max or in the IM viewer. As for the car you will be able to see the noise in the frame buffer and increase the quality (subdivs) if needed.
Very informative Mr. Konstantin, I do have questions regarding on animated proxy and what is the correct workflow on it, I have an animated onyx tree model and in may 3ds max scene I have 500 frames if I export the animated onyx tree model to animated proxy (let's say if my proxy is not animated , still only I'll have a 100MB file size ) then if I have animated proxy which have 500 frames then the 1 frame proxy which is 100MB will be multiplied by 500 so my animated proxy will have 50,000 MB ?
I have a question. You created proxies of large OBJ data but you never showed a way to add materials to proxies? and never showed how external texture if they are baked in vray proxies?
I am so confused to how trees are made and rendered using vray. How do you make the leaf texture be transparent where it is supposed to, tried importing a png of a leaf and making it a vray material, the "transparent part" turned out to be black.
The .vrmesh will save the object/material IDs in it. This means, you can assign IDs before you convert your models and use the Multi-Sub material of Max to apply materials after it is imported (the materials or textures are not saved in the file). In Maya the workflow is slightly different.
hardware spec please
I hope you'll find the time answering my question (below), though I have already made some test about the issue and the result is my vrmesh have very large file size, is there no way around it? or is there a way to minimize or reduce my animated vrmesh file size?
Thanks in advance.
it is a mobiel work station, it's not a spaceship! hahaha :D
thank you so much! great masterclass!
Thx
awesome awesome awesome awesome!!!!!........... awesome
Dam your good. I thoroughly enjoyed this. Learned a great deal. Thanks!
can you please elaborate on maya's workflow because I am from Maya.
Thank you very much, one the best tuts i a long time.
most useful information i ever see for vray workflow! thanx bro! гдеб найти такогоже профи визуализатора на постоянку?)
can i know the hardware spec plz?
Wow i love this vray proxy
this was awesome i learned alot
Акцент чуть, да заметен))
Спасибо за видео!
thank you very much~
Grazie
Really clear and simple explanation .
My best regards