the fact that after scouring all the classic adventure locales you discover that a boring human town has what is essentially a "Necromancy for Dummies" book on display at the local library
It was more of an extremely jargon-heavy alchemy research paper, seeing as it takes maxed out reading skill to even understand what it says, but the point remains.
What an extremely satisfying end to this short saga, it reminded me a lot of Arcanum with their long lived dwarfs that would come across as conservative in their scientific progression because unlike the relatively short-lived humans, they would still be around to experience the consequences to their technological breakthroughs.
For more information on necromancers I recommend "The Empire of the Necromancers" by Clark Ashton Smith. It's a wonderful short story that exposes how a pair of necromancers can build an empire, and lose it soon after by their own laziness.
your dwarves can become necromancers in fortress mode, just raid a necromancer tower for their books and youll probably find one, and if you have a library your dwarves will slowly become necromancers (its REALLY buggy, i had a goblin thief that was resurrected by my goblins 20,000 times, and would try to steal from them every single time they were resurrected, leading to an infinite resurrection loop that killed the fortress)
Great little short story. Theres something kind of beautifully profound about your conclusion. Ill bear this video in mind when i become an immortal necromancer
7:06 I love it when they claim a bunch of different artifacts from a distance, it's like they're flipping through an IKEA magazine and falling in love with every piece of furniture in it also, 7:45 -- the Library of Thieves is a perfect name for that, considering the context
If i had understood it correctly, necromancers have two types of resurrect spells; 1. Raise "dumb undead", which raises a dead creature back to life, but it will be hostile to everything, including the necromancer that raised it. 2. Raise "intelligent undead", which will raise a dead creature back to life with their former allegiances intact and capable of receiving complex orders. Usually friendly to the necromancer that raised it.
Unintelligent undead are non hostile to other umdead. Intelligent undead keep thejr alligence, and this is what he raised, which is why it was hoatile to him. He has juat attacked it afterall.
@@egoalter1276 Makes sense. You just got killed by someone and then 5 seconds later you find yourself resurrected by that same person, with your memories intact, and expecting to take his orders. Like bro, do you expect me to be nice to you after you killed me? **** off necromancer
You can reset the 'mind' of an intelligent undead by raising them as a dumb zombie first to wipe their mind, then raise them intelligent as a blank slate.
So that big scary called the master was probably a demon. You can learn their true names and recruit or banish them, leaving the goblins leaderless. I recently had a world where I recruited a male/female pair of bull demons and had them settle down and start a family with my dwarves. Took a bit of dfhack but it’s really fun to mess around with. You should do more adventure mode content!
I messed around on adventure mode as a necromancer and i found out a few things. 1. Multiple types of raise dead spells possible that give different type of undead. 2. More powerful raise dead spells can raise intelligent undead that have their own spells and powers. 3. Intelligent undead will be hostile to player if you killed them. If you get them in your party and they your friend but die to an enemy then raise them they will remain your follower and friend. 4. intellegent undead only possible from named huminoid creatures only basic zombies from anything else. 5. Lastly real easy to get overpowered by getting 1 or 2 intellegent undead and running in wilderness killin critters for zombie horde.
The lesson that Dwarf Fortress ends up teaching, I think, is that necromancers are not really alive,. They are undead themselves, as dead as the zombies they raise. Upon learning the secrets of life and death, they lost their living force and soul, diminished their creativity, and were left with no living, breathing drive beyond a simplistic and lifeless obsession for schemes for power. Why be a cook or a warrior if all the people you would cook for, for whom you would fight, are puny mortals you know you will outlive? Why do anything today when you can do it on a tomorrow that will always be there?
If you save before entering the tower area and then just spend a couple of tries to sprint in there and find the book , you can become a necromancer without already being undead. Still a vampire necromancer is much more edgy than regular necro
I still wonder how you managed to deal with the undead so easily. I once had a small siege of necromancer experiments where one of them took on 17 of my expert mace dwarves at once, killed all of them and proceeded to destroy my entire population after.
I once had a fortress where I made dwarves to read the books with secrets of life and death. And soon regretted. Since the very beginning. Once there was a dwarf, let's call him Urist. Urist was really dumb. He created so many problems across the fortress while being a simple miner: locked himself on trees several times, jumped to the caves with forgotten beasts instead of just walking the safe way, could running around a rock for days fleeing from crandles rather than just running away or killing the damn thing. I didn't even know Urist could read. However he could. And somehow managed to become a necromancer. His very first deed as a necromancer was the thing we expect necromancers to do. Urist rushed to the surface, saw an angry bird somewhere, got frightened, and reanimated a corpse. Not a random corpse, no-no-no. The corpse of a goddamn giant hedgehog. Reanimated giant hedgehog is literally immortal being according to the game mechanics, because you need to kill every single needle to put it down. And it has many of these. What could be good, but corpses sometimes could turn against its creator. So the hedgehog did. It was a massive battle, because it happened right un front of the gates of the fortress. 30 warriors and some random civilians were attacking a single zombie animal. They were doomed. Not because of its claws, needles or teeth. They died from being exhausted and dehydrated, since they couldn't leave the battle. Thankfully, I manage to crush the monster with a bridge. What about Urist? He run away to the safest place - the tavern. I was glad he didn't start reanimating pieces of meat. Yet. However I didn't finish my experiment. Later I managed to convert more dwarves into necromancy. It can be useful sometimes, because they can reanimate not a brainless zombie, but intelligent zombies. Zombie-dwarves keep their personality and continue working. They work slower, but they don't require beds, drinks or food (as well as necromancers). However you can make a coffin for them and a slab with the date of their death(s). And can be reanimated several times. So I organized a squad that consists of necromancers and zombies. That could work against one big target, but it wasn't a good idea to use this squad against bunches of goblins or elves. When a goblin sige came, I found out why. The game were freezing while necromancers were constantly reviving everything: fresh bodies, old bodies, parts of bodies. Some zombies were neutral and proceeded just standing for years later as living (?) monuments for that fight. Most of the parts and zombies, however, were aggressive and attacking everything, getting stuck into eternal process of reviving-fighting-dying-reviving again. It was a mess. Never teach dwarves necromancy. Better sell these damn books or put them into lava.
In my meager experience, NPC necromancers won't animate the dead unless scared. I keep them out of my military andcaway from my butcher pits for that reason.
As much as I love the official DF tileset I really do miss the pre-steam tilesets I used to switch between, like gemset and spacefox or even the more graphical ascii-like ones like krugg's tilesets, taffer, wanderlust, etc.
the fact that after scouring all the classic adventure locales you discover that a boring human town has what is essentially a "Necromancy for Dummies" book on display at the local library
It was more of an extremely jargon-heavy alchemy research paper, seeing as it takes maxed out reading skill to even understand what it says, but the point remains.
Beware the menacing, evil tower of...*checks notes*... Snugglebushes
its kinda funny to think that theyre only doing nothing in these prisons because theyre thinking "eh, these walls will crumble sooner or later"
"Luckily I had a save file where I was cursed by an Opossum Goddess and became a Vampire." Only in dwarf fortress.
What an extremely satisfying end to this short saga, it reminded me a lot of Arcanum with their long lived dwarfs that would come across as conservative in their scientific progression because unlike the relatively short-lived humans, they would still be around to experience the consequences to their technological breakthroughs.
so how often did the dwarves hate their own breacktherows
"I used to be a adventurer like you.
But then I read the secret of life and death."
i really enjoyed the humor in this video, particularly the mental image of necromancers "crawling around on the walls like spiders"
For more information on necromancers I recommend "The Empire of the Necromancers" by Clark Ashton Smith. It's a wonderful short story that exposes how a pair of necromancers can build an empire, and lose it soon after by their own laziness.
your dwarves can become necromancers in fortress mode, just raid a necromancer tower for their books and youll probably find one, and if you have a library your dwarves will slowly become necromancers
(its REALLY buggy, i had a goblin thief that was resurrected by my goblins 20,000 times, and would try to steal from them every single time they were resurrected, leading to an infinite resurrection loop that killed the fortress)
I love that once they learn the secrets of life and death they just immediately chill...
Great little short story. Theres something kind of beautifully profound about your conclusion. Ill bear this video in mind when i become an immortal necromancer
Also I want to say that your writing is improving every video. Really enjoyed this one
7:06 I love it when they claim a bunch of different artifacts from a distance, it's like they're flipping through an IKEA magazine and falling in love with every piece of furniture in it
also, 7:45 -- the Library of Thieves is a perfect name for that, considering the context
Comedic masterpiece. Pure and simple.
Finally, a video that doesn't seem to contain that many crimes against huma-
2:56
What the fuck.
hydro homie hoodie hair confirmed
If i had understood it correctly, necromancers have two types of resurrect spells;
1. Raise "dumb undead", which raises a dead creature back to life, but it will be hostile to everything, including the necromancer that raised it.
2. Raise "intelligent undead", which will raise a dead creature back to life with their former allegiances intact and capable of receiving complex orders. Usually friendly to the necromancer that raised it.
Unintelligent undead are non hostile to other umdead. Intelligent undead keep thejr alligence, and this is what he raised, which is why it was hoatile to him. He has juat attacked it afterall.
@@egoalter1276 Makes sense. You just got killed by someone and then 5 seconds later you find yourself resurrected by that same person, with your memories intact, and expecting to take his orders. Like bro, do you expect me to be nice to you after you killed me? **** off necromancer
You can reset the 'mind' of an intelligent undead by raising them as a dumb zombie first to wipe their mind, then raise them intelligent as a blank slate.
Who would have thought that obtaining mastery over death itself would be so difficult?
So that big scary called the master was probably a demon. You can learn their true names and recruit or banish them, leaving the goblins leaderless. I recently had a world where I recruited a male/female pair of bull demons and had them settle down and start a family with my dwarves. Took a bit of dfhack but it’s really fun to mess around with. You should do more adventure mode content!
My favorite video yet. Love your content!
I messed around on adventure mode as a necromancer and i found out a few things. 1. Multiple types of raise dead spells possible that give different type of undead. 2. More powerful raise dead spells can raise intelligent undead that have their own spells and powers. 3. Intelligent undead will be hostile to player if you killed them. If you get them in your party and they your friend but die to an enemy then raise them they will remain your follower and friend.
4. intellegent undead only possible from named huminoid creatures only basic zombies from anything else.
5. Lastly real easy to get overpowered by getting 1 or 2 intellegent undead and running in wilderness killin critters for zombie horde.
That ending included some really insightful economic analysis (even if it just seemed like common sense)! Great work dude, love your videos!
toady changed (broke) syndrome given Interactions in 0.50, which is extremely frustrating as a modder, but seems to effect necromancers as well
*affect
The lesson that Dwarf Fortress ends up teaching, I think, is that necromancers are not really alive,. They are undead themselves, as dead as the zombies they raise. Upon learning the secrets of life and death, they lost their living force and soul, diminished their creativity, and were left with no living, breathing drive beyond a simplistic and lifeless obsession for schemes for power. Why be a cook or a warrior if all the people you would cook for, for whom you would fight, are puny mortals you know you will outlive? Why do anything today when you can do it on a tomorrow that will always be there?
Hey babe wake up, the new hoodie hair video just dropped !
If you save before entering the tower area and then just spend a couple of tries to sprint in there and find the book , you can become a necromancer without already being undead. Still a vampire necromancer is much more edgy than regular necro
Finally some more adventure mode gameplay! I'm so excited for a update on that regard
I still wonder how you managed to deal with the undead so easily.
I once had a small siege of necromancer experiments where one of them took on 17 of my expert mace dwarves at once, killed all of them and proceeded to destroy my entire population after.
Maybe because you have made maces, instead of spears or axes, maces are really bad against unarmored enemies
>Mace dwarves
You were trying to kill things that absorb blunt damage by hitting them with blunt weapons. Gotta cut em apart.
Put a floor on top of the wall covering the inside of it should keep them from ever climbing out
Hardly as fun as dealing with necromancer escapees, though.
Two Videos for the price of one! Truly one of your finest work.
Great video! A fascinating investigation into necromancers. 🙂👍
Great ending! Thanks!
Necromancers really are the opposite to YOLO
what a ride
finding the book can be the hardest part. it can be being held by anything inside or already off in some other city stolen in a raid
Your vids are the epitome of awesome, thank you for sharing your creative genius with the unwashed masses
I once had a fortress where I made dwarves to read the books with secrets of life and death. And soon regretted. Since the very beginning.
Once there was a dwarf, let's call him Urist. Urist was really dumb. He created so many problems across the fortress while being a simple miner: locked himself on trees several times, jumped to the caves with forgotten beasts instead of just walking the safe way, could running around a rock for days fleeing from crandles rather than just running away or killing the damn thing.
I didn't even know Urist could read. However he could. And somehow managed to become a necromancer.
His very first deed as a necromancer was the thing we expect necromancers to do. Urist rushed to the surface, saw an angry bird somewhere, got frightened, and reanimated a corpse.
Not a random corpse, no-no-no. The corpse of a goddamn giant hedgehog. Reanimated giant hedgehog is literally immortal being according to the game mechanics, because you need to kill every single needle to put it down. And it has many of these. What could be good, but corpses sometimes could turn against its creator. So the hedgehog did.
It was a massive battle, because it happened right un front of the gates of the fortress. 30 warriors and some random civilians were attacking a single zombie animal. They were doomed. Not because of its claws, needles or teeth. They died from being exhausted and dehydrated, since they couldn't leave the battle. Thankfully, I manage to crush the monster with a bridge.
What about Urist? He run away to the safest place - the tavern. I was glad he didn't start reanimating pieces of meat. Yet.
However I didn't finish my experiment. Later I managed to convert more dwarves into necromancy. It can be useful sometimes, because they can reanimate not a brainless zombie, but intelligent zombies. Zombie-dwarves keep their personality and continue working. They work slower, but they don't require beds, drinks or food (as well as necromancers). However you can make a coffin for them and a slab with the date of their death(s). And can be reanimated several times.
So I organized a squad that consists of necromancers and zombies. That could work against one big target, but it wasn't a good idea to use this squad against bunches of goblins or elves. When a goblin sige came, I found out why. The game were freezing while necromancers were constantly reviving everything: fresh bodies, old bodies, parts of bodies. Some zombies were neutral and proceeded just standing for years later as living (?) monuments for that fight. Most of the parts and zombies, however, were aggressive and attacking everything, getting stuck into eternal process of reviving-fighting-dying-reviving again. It was a mess.
Never teach dwarves necromancy. Better sell these damn books or put them into lava.
In my meager experience, NPC necromancers won't animate the dead unless scared. I keep them out of my military andcaway from my butcher pits for that reason.
Love your videos! Thanks for the upload!
This was a really interesting study! Thanks! ❤
Could you please make a video of a monster pit? and feed a bunch of enemies to the monster! and maybe show us some fortress designs?
YEEES NEW HOODIE HAIR VIDEO U JUST MADE MY DAY YAAAY
Ahhhh, more hh videos to binge
We all learned a lesson here.
WOOOOO MORE HOODIE HAIR!
Conclusion: dwarf fortress is realistic in that when someone claims that they have supernatural abilities they are most likely lying.
15 minutes holy moly
good job, hoodie hair!!!
I live this video. You are genius
What a profound ending
An odd video but a welcomed one
As much as I love the official DF tileset I really do miss the pre-steam tilesets I used to switch between, like gemset and spacefox or even the more graphical ascii-like ones like krugg's tilesets, taffer, wanderlust, etc.
I love these mad adventures!
love your df videos!
What would it take to get a necromancer that had a single horn and was missing an eye?
nice
I think they need to be in danger to raise the dead
wen next video!
a truly based gamer. trans rights
Good video, but are you feeling okay? Your voice is very raspy
yeah I'm fine, my voice is just like that sometimes
@@hoodiehair oh, well I'm glad your okay
comment 4 engagemnet idk i dont got anythin funny this time