More valuable than you may think Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Pg121- Get well soon. I love these short videos that cover Magic items and spells. Sweet Water is a wonderfully useful potion that is an indicator of how early AD&D was played and the hazards a player or party could face in a dungeon to the deepest jungle. The environment and resource management had to be accounted for and this potion is superbly useful in that vein.
Sweet Water is a quick, expedient way to deal with an acid-filled pit trap, so long as the pit in question is the classic 1000 ft^3 😏 And please take care of yourself, Tony. I, for one, want you to be around for a while longer. So, if the trade-off is sporadic short videos, then I'm willing to wait.
Thanks for the video! I like Sweet Water an have added it to a number of treasures where it often was accidentally drunk in hopes it would do something different. I hope you feel better soon!
Hope your feeling better. Sweet Water is a really cool potion, always loved this consumables that might not exactly be useful in combat but you could easily throw a situation at the players where using it is one way to get ahead in that scenario I think! Something to think about is that the average person drinks about 10 cubic feet of water per day, so that amount of water is basically what would be the drinking water for 1000 people a day. So you could turn 1000 cf of acid into potable water for 100 people, not too shabby.
I hope you feel better quickly! I sure appreaciate your videos... In 1992, I lost all my old school books after an eathquake sloshed water from the swimming pool into a room I stored 'em in.
If a full dose of sweet water can purify up to 100,000 cubic feet of polluted water then it certainly wouldn't take a tablespoon to purify a drinking cup of liquid; only a drop of it. But like all of Gygax's rules, it's open to interpretation.
I was thinking the same thing. A single drop, or even the residue left from dipping your finger in it should suffice. I'd consider giving it effectively unlimited uses for that purpose.
@@One_Eyed_Man_ See the Alchemy Jug on pg 137 of the DMG for some liquid weights & measures (volume). “How much was a gill? The Oxford English Dictionary defines a gill as "a measure of liquids containing one fourth of a standard pint." Thus, at one-fourth of a pint, a gill equates to four ounces. With two pints to the quart and four quarts to the gallon, there are 32 gills to the gallon. A fluid dram equals one-eighth of a fluid ounce (the equivalent to two average-size thimbles), so there would be 128 drams per pint and 1,024 drams per gallon. So, there are 32 drams in a gill.” - National Park Service
So, 100,000 cubic feet of water is equal to 748,051.949 gallons of water. So, a man requires under a gallon of water per day. If you dank your daily amount of water per day it would be about 2, 050 years.
Get well soon! Don't push yourself this week. If you just put up 10 minutes of Radagast, Caesar, and Wally, I promise I'd watch the whole thing. I'm on Premium so I don't have any commercials to let run, but I think you get more credit for Premium views anyway 🤑 As others have pointed out, you might even be able to use less than a tablespoon. Let's do some nerd math! In more recent editions a potion is only 1oz. I don't know about 1e and can't check right now. Everyone please comment below! I _think_ I read somewhere that in 2e you could divide up a _Potion of Invisibility_ into 7 swallows? Is that true, anyone? There are SIX teaspoons in a fluid oz, but 16 drams per ounce (or 8 Troy drams per Troy ounce?)... so 6,7,8 or even 16 all seems like reasonable, easy to figure, quantities of "partial doses" of a potion. YMMV. Without showing all my math, it seems like if 1 fluid ounce will treat 100,000 cubic feet of water, then 1 DROP (using a commonly accepted .05ml for that here) will treat 169 cubic feet of water or 1264 gallons? That's just saltwater tho. Doesn't have a figure for poison, so maybe use the lower figure for acid? THEN one drop will treat 1.7 cubic feet or 12.6-ish gallons. That's a game-able number. A wine cask apparently holds nearly 60 gallons? So FIVE drops for a cask. I just learned that a beer cask is called a firkin and holds 8-9 gallons, so ONE drop should treat? There are nearly 600 drops (591-ish) in a fluid ounce, so I dunno how game-able that is, but do with the math what you like. [/nerd math] 🤓
“How much was a gill? The Oxford English Dictionary defines a gill as "a measure of liquids containing one fourth of a standard pint." Thus, at one-fourth of a pint, a gill equates to four ounces. With two pints to the quart and four quarts to the gallon, there are 32 gills to the gallon. A fluid dram equals one-eighth of a fluid ounce (the equivalent to two average-size thimbles), so there would be 128 drams per pint and 1,024 drams per gallon. So, there are 32 drams in a gill.” - National Park Service The DMG pg 137 gives some units of measurement under the Alchemy Jug.
I hope that you are feeling better soon. We had a situation where somebody was poisoned. Since we had no cleric to cast a spell we looked for another option. Our only solution was to have him drink the Sweetwater potion and hope it neutralized the poison he drank. So after reading the description the DM said yes, it neutralized the poison. Was he just being nice or do you think that it would turn the poison and his stomach acid into pure water?
Good potion, but, IMO, you need to give the players lots of in-game reasons to value it. If they are frequently dealing with giant acid pools and poisoning attempts, then it becomes much more valuable >:-]
@@page121tabletoproleplaying4 D'oh! >.< Ah well, I feel your pain. I use a lot of "single use" items in my game, with the idea that they give a 1 round quick boost of some sort. And they are plentiful! Crunch all you want, you'll find more in the future! ...but my players refuse to use them >.
I enjoy all of Page121 Tabletop Roleplaying Games videos 🎉
Pg121- Get well soon. I love these short videos that cover Magic items and spells. Sweet Water is a wonderfully useful potion that is an indicator of how early AD&D was played and the hazards a player or party could face in a dungeon to the deepest jungle. The environment and resource management had to be accounted for and this potion is superbly useful in that vein.
Sweet Water is a quick, expedient way to deal with an acid-filled pit trap, so long as the pit in question is the classic 1000 ft^3 😏
And please take care of yourself, Tony. I, for one, want you to be around for a while longer. So, if the trade-off is sporadic short videos, then I'm willing to wait.
Thanks for the video! I like Sweet Water an have added it to a number of treasures where it often was accidentally drunk in hopes it would do something different. I hope you feel better soon!
Hope your feeling better. Sweet Water is a really cool potion, always loved this consumables that might not exactly be useful in combat but you could easily throw a situation at the players where using it is one way to get ahead in that scenario I think! Something to think about is that the average person drinks about 10 cubic feet of water per day, so that amount of water is basically what would be the drinking water for 1000 people a day. So you could turn 1000 cf of acid into potable water for 100 people, not too shabby.
10 cubic feet is 75 gallons of water. Pretty sure even Aquaman doesn't drink that much in a day.
Get better soon! Thanks for the update.
You need to give it a random flavor chart like soft drinks.
The groan LOL! I'm guilty of that!
I hope you feel better quickly!
I sure appreaciate your videos... In 1992, I lost all my old school books after an eathquake sloshed water from the swimming pool into a room I stored 'em in.
That stinks. Sorry. But what a bizarre, D&D-type way for an ancient library to be destroyed. Hmmmmm....
Great potion for high levels.
Hope you get to feeling better soon sir! Great video as always!
Sounds like you could use some Sweet Water!
100% agree
If a full dose of sweet water can purify up to 100,000 cubic feet of polluted water then it certainly wouldn't take a tablespoon to purify a drinking cup of liquid; only a drop of it. But like all of Gygax's rules, it's open to interpretation.
I was thinking the same thing. A single drop, or even the residue left from dipping your finger in it should suffice. I'd consider giving it effectively unlimited uses for that purpose.
@@One_Eyed_Man_
See the Alchemy Jug on pg 137 of the DMG for some liquid weights & measures (volume).
“How much was a gill? The Oxford English Dictionary defines a gill as "a measure of liquids containing one fourth of a standard pint." Thus, at one-fourth of a pint, a gill equates to four ounces. With two pints to the quart and four quarts to the gallon, there are 32 gills to the gallon.
A fluid dram equals one-eighth of a fluid ounce (the equivalent to two average-size thimbles), so there would be 128 drams per pint and 1,024 drams per gallon. So, there are 32 drams in a gill.” - National Park Service
So, 100,000 cubic feet of water is equal to 748,051.949 gallons of water. So, a man requires under a gallon of water per day. If you dank your daily amount of water per day it would be about 2, 050 years.
👍🏻😎🇺🇸
Get well soon! Don't push yourself this week. If you just put up 10 minutes of Radagast, Caesar, and Wally, I promise I'd watch the whole thing. I'm on Premium so I don't have any commercials to let run, but I think you get more credit for Premium views anyway 🤑
As others have pointed out, you might even be able to use less than a tablespoon. Let's do some nerd math! In more recent editions a potion is only 1oz. I don't know about 1e and can't check right now. Everyone please comment below! I _think_ I read somewhere that in 2e you could divide up a _Potion of Invisibility_ into 7 swallows? Is that true, anyone? There are SIX teaspoons in a fluid oz, but 16 drams per ounce (or 8 Troy drams per Troy ounce?)... so 6,7,8 or even 16 all seems like reasonable, easy to figure, quantities of "partial doses" of a potion. YMMV.
Without showing all my math, it seems like if 1 fluid ounce will treat 100,000 cubic feet of water, then 1 DROP (using a commonly accepted .05ml for that here) will treat 169 cubic feet of water or 1264 gallons? That's just saltwater tho.
Doesn't have a figure for poison, so maybe use the lower figure for acid? THEN one drop will treat 1.7 cubic feet or 12.6-ish gallons. That's a game-able number. A wine cask apparently holds nearly 60 gallons? So FIVE drops for a cask. I just learned that a beer cask is called a firkin and holds 8-9 gallons, so ONE drop should treat? There are nearly 600 drops (591-ish) in a fluid ounce, so I dunno how game-able that is, but do with the math what you like. [/nerd math] 🤓
Thanks for the math. Interesting.
“How much was a gill? The Oxford English Dictionary defines a gill as "a measure of liquids containing one fourth of a standard pint." Thus, at one-fourth of a pint, a gill equates to four ounces. With two pints to the quart and four quarts to the gallon, there are 32 gills to the gallon.
A fluid dram equals one-eighth of a fluid ounce (the equivalent to two average-size thimbles), so there would be 128 drams per pint and 1,024 drams per gallon. So, there are 32 drams in a gill.” - National Park Service
The DMG pg 137 gives some units of measurement under the Alchemy Jug.
I hope that you are feeling better soon.
We had a situation where somebody was poisoned. Since we had no cleric to cast a spell we looked for another option. Our only solution was to have him drink the Sweetwater potion and hope it neutralized the poison he drank. So after reading the description the DM said yes, it neutralized the poison.
Was he just being nice or do you think that it would turn the poison and his stomach acid into pure water?
I would have had the Sweet Water negate the poison. Good ruling by your DM.
@@page121tabletoproleplaying4 we thought so too!
Good potion, but, IMO, you need to give the players lots of in-game reasons to value it. If they are frequently dealing with giant acid pools and poisoning attempts, then it becomes much more valuable >:-]
I've thrown plenty of things their way, but they rarely use the potion.
@@page121tabletoproleplaying4 D'oh! >.< Ah well, I feel your pain. I use a lot of "single use" items in my game, with the idea that they give a 1 round quick boost of some sort. And they are plentiful! Crunch all you want, you'll find more in the future! ...but my players refuse to use them >.