How to program a Drawing Machine

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  • Опубліковано 9 лип 2024
  • I will publish the code later.
    Music used (in order of appearance):
    - Poison Message by Man with Roses
    - Winterbeams by Diffie Bosman
    - Empyrean by Dear Gravity (4000 pendulums part)
  • Наука та технологія

КОМЕНТАРІ • 228

  • @hexelldessin5080
    @hexelldessin5080 26 днів тому +330

    this is so cool the paint dispenser was a really nice touch

    • @PezzzasWork
      @PezzzasWork  25 днів тому +29

      Thank you! It took me way too much time :D

    • @EscapedShadows
      @EscapedShadows 23 дні тому

      @@PezzzasWork But really how did you do the Paint Dispenser it looked so good?!

  • @itermercator114
    @itermercator114 26 днів тому +204

    First time I've seen someone manage to explain how it works in a way that isn't overwhelming mathsy, cheers!

    • @PezzzasWork
      @PezzzasWork  25 днів тому +22

      Thank you! My background isn’t about mathematics, that might be why :)

  • @GeneralSpazesSpy
    @GeneralSpazesSpy 26 днів тому +107

    Wow great work!
    Hey, 3blue1brown has these informational maths video competitions once per year (I believe), maybe you can enter this video into the next one? Feels like the perfect fit!
    The judges value intuitive teaching and simplistic visualisations highly, which to me fits this video!

    • @PezzzasWork
      @PezzzasWork  25 днів тому +42

      Thank you for your comment, I didn’t know about this, I will have a look!

    • @CliffHanger-fg6uy
      @CliffHanger-fg6uy 24 дні тому +9

      3b1b actually has a couple of very similar videos (including pretty similar animations), so I don’t think this would be a good entry for SoME (as I think being a somewhat novel explainer is part of the judgement criteria). I know of at least 4 major STEM UA-cam channels who have done this topic (focusing on using the FFT/DFT to draw).
      However, I totally think this channel should consider coming up with an entry. The videos are very polished and the explanations are clear.

    • @axelanderson2030
      @axelanderson2030 20 днів тому

      I've seen these Fourier drawings on 3b1b before

    • @Tryh4rd3rr
      @Tryh4rd3rr 17 днів тому

      It would be good for SoME, but he already has that type of video

  • @slmnchk
    @slmnchk 26 днів тому +77

    OH MY GOD this animation at 1:10 explaining how parametric definition of a circle really works is just magnificent I wish I'd seen it in uni

  • @user-tx2tp2de4u
    @user-tx2tp2de4u 26 днів тому +52

    The little detail, such as "sensitive electric device" makes me little more pleasant. Always thanks for great content!

    • @PezzzasWork
      @PezzzasWork  25 днів тому +9

      Thank you! Glad you appreciate the details, it is what takes most of the time :)

  • @vnever9078
    @vnever9078 26 днів тому +29

    12:58 bro didn't have to flex with that paint dispenser 💀

  • @karthikkumarrao6502
    @karthikkumarrao6502 25 днів тому +23

    You're not just a developer, but an artist as well - absolutely beautiful work

  • @Jay-Dub-Ay
    @Jay-Dub-Ay 26 днів тому +46

    The continuity and grace of this is so beautiful ❤

  • @ahmedx3000
    @ahmedx3000 26 днів тому +12

    I remember you've done that before but this explanation video is truly amazing 🔥🔥🔥

    • @PezzzasWork
      @PezzzasWork  25 днів тому +5

      Thank you! Yes indeed! I wanted to redo it for a long time since I truly find this fascinating :)

  • @screwuk
    @screwuk 26 днів тому +18

    Wow, really beautiful work mate. Everything inc. vid production, narration etc. is really superb. Lovely touch with the paint dispenser.

  • @DIMENSIONCODE
    @DIMENSIONCODE 26 днів тому +16

    Great video! I just have one question, some of the animations (like the ink pipe) seem really overkill for a project like this, especially in C++. Do you use a library or is it added during editing?

    • @PezzzasWork
      @PezzzasWork  25 днів тому +12

      Thank you! It’s hand made and runs in real time during the signal reconstruction. It is based on the XPBD method, the scientific paper is amazing and makes it very easy to implement.

  • @rebeccarivers4797
    @rebeccarivers4797 26 днів тому +4

    I have wanted a video like this from someone for years. Thank you!

  • @kirankumark7679
    @kirankumark7679 26 днів тому +25

    0:15 if bro's bad at maths we are all cooked.💀

  • @sirhoog8321
    @sirhoog8321 26 днів тому +5

    Your videos are always so clean and well edited. It's beautiful and informative. Thank you for them :)
    (and thank you for showing the code in the video :) )

  • @Radu
    @Radu 25 днів тому +1

    Amazing work! And really nice touch with the paint dispenser at the end :-)
    I feel like a lot of work went into that.

  • @robelbelay4065
    @robelbelay4065 18 днів тому

    This is by far the best and most intuitive explanation I've ever seen for a DFT!!! I've been trying to grasp it for years, thank you so much!

  • @caseyedson12
    @caseyedson12 25 днів тому +1

    The paint dispenser was fantastic! Your previous pendulum model with the pull of the Drawing Machine unbalancing it. So seamless I couldn't have noticed without those wheels haha. Great video, thank you.

  • @xernas7880
    @xernas7880 26 днів тому +17

    Finally, all your videos are delighful, Nice to see another french person coding projects like this

  • @EpicVideoGamer7771
    @EpicVideoGamer7771 25 днів тому +1

    You killed it. Blew my mind in more ways than one. Keep up the amazing work!!

  • @Pramerios
    @Pramerios 25 днів тому +1

    This is some GORGEOUS math, my friend. Phenomenal work.

  • @raducristiandimitrie
    @raducristiandimitrie 26 днів тому +1

    Once again, delivering an amazing video! Thank you!

  • @pasmoluiso
    @pasmoluiso 24 дні тому

    Great video, I love the quality of the animation and how everything looks so clean. The explanations are also very good, but my favorite part is the visuals.

  • @tiagogarcia4900
    @tiagogarcia4900 25 днів тому

    That part where you highlight the part of the function you are coding was pure Genius!

  • @ajejebrazor4936
    @ajejebrazor4936 26 днів тому +1

    Pure art! Thanks for this contribution

  • @PaulMetalhero
    @PaulMetalhero 26 днів тому +1

    Man, your videos are pure magic!

  • @brumomento-so2nd
    @brumomento-so2nd 25 днів тому

    love your visualizations and contents!

  • @Kingdumkey
    @Kingdumkey 22 дні тому

    Im in SHOCK at how ingenious this is!!!

  • @roemischer
    @roemischer 26 днів тому +1

    Thanks for the coll video. I really like your style of explaining things.

  • @-Yousof-
    @-Yousof- 26 днів тому +1

    Amazing work and explanation! You impress me more with each of your videos🤯 Keep up the good work 👍👍

    • @PezzzasWork
      @PezzzasWork  25 днів тому +1

      Thank you for your support!

  • @gelerson1642
    @gelerson1642 24 дні тому

    God I hope you get 10x more subscribers. Your videos are incredible. Keep it up, please!!

  • @Astra_Dystopium
    @Astra_Dystopium 2 дні тому

    Bro thinks he's bad at math. You have no idea what bad at math is lol. You are brilliant my man.

  • @Diabl0pl
    @Diabl0pl 25 днів тому +1

    Just incredible!

  • @Acuzzio
    @Acuzzio 24 дні тому

    Super good. Extremely well done. Thanks.

  • @VivienLEGER
    @VivienLEGER 26 днів тому +3

    it s trully amazing... as an embbeded software architect that have already use this methods, i never noticed how beautiful it may be ... thank you so much. I love your work on this channel..

    • @PezzzasWork
      @PezzzasWork  25 днів тому

      Thank you very much for the nice comment :)

  • @liftbridgetown
    @liftbridgetown 26 днів тому +1

    this is beautiful and awe inspiring!

  • @yuvalorp
    @yuvalorp 26 днів тому +2

    You can do it with just one set of wheels by treating the drawing plane as the complex plane

  • @skromny150
    @skromny150 24 дні тому

    That is really good job! I am so happy that yt recommend me this video! Sub+like for your and I hope you keep doing your amazing work. Take care man!
    The movement of the circles according to drawn lines is magical and is so calming to watch

    • @PezzzasWork
      @PezzzasWork  24 дні тому

      Thank you very much for the nice comment!

  • @lucyhalut4028
    @lucyhalut4028 13 днів тому +1

    I actualy understand the Fourier Transform now. Thanks ☺

  • @caledonianamerican41
    @caledonianamerican41 26 днів тому

    Very nice work, great job!

  • @chris.hinsley
    @chris.hinsley 24 дні тому +1

    Beautiful work :)

  • @greatoak7661
    @greatoak7661 26 днів тому

    This is a beautiful video. Thank you.

  • @totoooenf5
    @totoooenf5 25 днів тому

    The visuals are super nice!

  • @punk3900
    @punk3900 24 дні тому

    i ve seen it many time but each time it makes me wonder how simple actions can lead to unbelivable complexity. the world is just a combination of waves, isn't it?

  • @mutiev
    @mutiev 26 днів тому +1

    Masterpiece 💪🏼

  • @sanderbos4243
    @sanderbos4243 25 днів тому

    Hands down the coolest use of FFTs I've seen

  • @ddBenny
    @ddBenny 25 днів тому +2

    adding int and bool like a madlad!

  • @Alayric
    @Alayric 25 днів тому +2

    Beautiful as usual, I like how you reused the self balancing machine graphics for the paint dispenser.
    I was wondering if that was how old writing automata like the Jaquet Droz ones work, but they are actually a bit different.

  • @antoinespadone7834
    @antoinespadone7834 25 днів тому

    This is funny because I did the same thing for a school project (math expertes) and I discovered that my teacher was a literal pro in this domain and show me every single problem

  • @dormindurst349
    @dormindurst349 25 днів тому

    Never seen a Fourier transform do graffiti before. That's magic.

  • @alejandromartinez-vp4sx
    @alejandromartinez-vp4sx 22 дні тому +1

    Amazing! I will appreciate you sharing the code 😊.

  • @nabil-dz5po
    @nabil-dz5po 26 днів тому

    beautiful.

  • @gustavosena7876
    @gustavosena7876 25 днів тому

    Mind blowing channel

  • @yijhebsldiv3gyxi88
    @yijhebsldiv3gyxi88 25 днів тому

    your videos are so good! they look really clean

  • @rayenwiller
    @rayenwiller 3 дні тому

    Fascinating Work! really wanna know how you visualize all these disc animation. Definitely deserve a lot more views.

  • @azuril3221
    @azuril3221 26 днів тому

    once again incredible

  • @shadow_blader192
    @shadow_blader192 25 днів тому

    Awesome video :D

  • @1.4142
    @1.4142 25 днів тому +1

    Now I know why those drawing/ note ipad apps have those continuity glitches

  • @TechWithAbee
    @TechWithAbee 24 дні тому

    i love it! ✨ thank you very much !

  • @itsmodsiw
    @itsmodsiw 26 днів тому

    as usual! great content. thanks for sharing.

    • @PezzzasWork
      @PezzzasWork  25 днів тому

      Thank you! And I think I recognize your profile picture from GitHub, so I take the opportunity to thank you very much for your generous support!

  • @Vognar6
    @Vognar6 25 днів тому

    Un commentaire pour l'algorithme youtube, très instructif, bravo.

  • @dotero666
    @dotero666 25 днів тому

    I was hoping to see you use it to draw the chicken from your profile picture like you did in older videos, keep up the good work, I like your videos even thought I don't know much about coding

  • @absence9443
    @absence9443 26 днів тому

    phenomenal video :)

  • @spinteamok6877
    @spinteamok6877 26 днів тому

    who else noticed how his english seems to get better with every new video?

  • @vulnoryx
    @vulnoryx 25 днів тому

    whoa...fascinating

  • @belkacemF
    @belkacemF 25 днів тому

    interesting how much little videos about this topic,,u made a good video as of others

  • @PatrickHoodDaniel
    @PatrickHoodDaniel 26 днів тому

    Such a great way to explain DFTs. I wonder if this could be used to forecast trends similarly to fitting polynomials to data.

    • @CliffHanger-fg6uy
      @CliffHanger-fg6uy 24 дні тому +1

      Data fitting was why the DFT was originally invented.
      The FFT, a fast algorithm for performing the DFT, was originally discovered by Gauss while trying to predict the orbits of asteroids.

    • @PatrickHoodDaniel
      @PatrickHoodDaniel 24 дні тому

      @@CliffHanger-fg6uy Pretty cool!

  • @skilz8098
    @skilz8098 25 днів тому

    FFTs are one of my favorite algorithms. Perhaps take this application one step further and have it draw or plot the Mandelbrot Set. Now that would be infinitely amazing to watch!

  • @errorhostnotfound1165
    @errorhostnotfound1165 25 днів тому

    mhm I love watching large clouds/larva draw lines :D

  • @robelbelay4065
    @robelbelay4065 18 днів тому

    If you haven't considered it already this code would be super useful to be implemented as a plug-in to augment CAD software(s) as including high-fidelity texts in 3D models isn't as intuitive and simple (for 3D printing in particular)

  • @sdjhgfkshfswdfhskljh3360
    @sdjhgfkshfswdfhskljh3360 14 днів тому

    Exploration of image encoding methods not only funny, but also useful.
    Next logical step is to think about how coefficients can be effectively packed into bits.
    Bonus level: think about how to effectively pack decompression code into bits.

  • @metactal
    @metactal 26 днів тому

    I was certain that this would be about bezier curves and am pleasantly surprised it isnt! This feels like something i would come up with back in primary school (a bunch of circles rotating at different speeds can draw anything), of course, i wouldnt have had the mathematical knowledge to figure out to do it.

  • @nofacee94
    @nofacee94 26 днів тому +1

    Very cool visuals. I'd love to see behind the scenes as in how you create the video with code.

    • @PezzzasWork
      @PezzzasWork  25 днів тому +1

      Thank you! I will do some videos about my way of doing animations as it seems there is a demand for it.

  • @khatharrmalkavian3306
    @khatharrmalkavian3306 24 дні тому

    What's the compression rate like vs something like a codec compressed video clip? Like if you want to play animated writing in a game or something would this be more efficient than gif/webm/etc?

  • @koko969w
    @koko969w 25 днів тому

    awesome

  • @Zorg06Scratch
    @Zorg06Scratch 26 днів тому

    Excellente vidéo comme toujours 😁

  • @mizoik9893
    @mizoik9893 26 днів тому

    I've had a very similar idea just a few days ago using sound waves as a way to cypher information for my arg using separate sound waves

  • @David_Raab
    @David_Raab 22 години тому

    Looks very intersting. But I think having low "circles" and don't matching the original as close as possible is a feature. It makes the lines more smooth instead of jagged. It's actually a feature many drawing programs have. Otherwise when it just reconstructs everything exactly then i could just save the points that are drwan with a timestamp to and replay it as often i want. Or does it have any other advantage of doing it like that?

  • @NatCo-Supremacist
    @NatCo-Supremacist 25 днів тому

    I wonder, what will the traced patterns look like if every circle had a tracer where the next circle was fixed? So for the first circle, it's just a circle, the second is slightly more complicated, and so on until the last circle traces the final pattern. It would be like a big sheet of lines that are really close to each other.

  • @qfurgie
    @qfurgie 25 днів тому +1

    could you do the other way around? Define the circles and see what designs they create?

  • @Oru328
    @Oru328 26 днів тому

    I'm curious what the use case for this is? As with a drawing program storing the points makes more sense

  • @lucasxia2232
    @lucasxia2232 26 днів тому +1

    Your animations are really cool and make it easy to understand. What do you use to make them ?

    • @PezzzasWork
      @PezzzasWork  25 днів тому

      Thank you! I am using my own animation framework I wrote in C++

  • @Lucas-pj9ns
    @Lucas-pj9ns 26 днів тому +3

    epic video, im somewhat lost on combining the x and y signals part, how did you give the dft both signals at once, did you simply have the arm be one x circle than one y circle, repeating or something more complicated?

    • @ccost
      @ccost 26 днів тому +1

      if you put the circles that made the y signal on top of the circles that made the x signal or vice versa they simply combine, that's all, if this were real life u literally just stick them on top of each other (obviously aligned correctly)
      yes he could've done it by altering the circles and likely did as this would make it look more satisfying but it is not necessary, the order of the circles don't matter it just looks nicer when it decreases in size

    • @chartroniumdude5870
      @chartroniumdude5870 26 днів тому +1

      i believe it works by feeding the positions as complex numbers (x+iy) into the formula.

    • @Vaaaaadim
      @Vaaaaadim 26 днів тому +1

      In the code the circles are really represented as complex numbers,
      But I'll still frame my comment here in terms of those circles, and sine/cosine. Also my notation here won't necessarily match the video.
      I don't think he computed x circles and y circles individually. For each frequency component, there is a single circle that handles both x and y.
      Still, if you do have a set of circles for x and y here is how you can combine them.
      Each circle will have some radius r, some speed ω, and some offset(phase) ϕ.
      So a point moving in a circle around the origin can be described as two functions x(t) = r⋅cos(ω(t-ϕ)) and y(t) = r⋅sin(ω(t-ϕ))
      The x circles and y circles will have circles of possibly different sizes and phases, but same speeds.
      By which I mean, if the x circles will have one with a speed of 5, so too will the y circle. (Actually the speeds will be a multiple of 2*pi/N but whatever).
      Let's say the x circles include one with radius a, speed ω, and phase ϕ_1,
      and the y circles include one with radius b, speed ω, and phase ϕ_2.
      We can add these two circles to get a single circle. To do so, you can plug in t=0 to get the x,y values of one point from each circle,
      let's label them (x1,y1) and (x2,y2).
      Add these points component-wise to get a new point. So (x3,y3) = (x1+x2,y1+y2) . The radius of our resulting circle will be the distance of (x3,y3) from the origin, so sqrt(x3^2 + y3^2). The phase of our resulting circle will be the angle that (x3,y3) makes with the origin and the x axis, so atan2(y3,x3). And finally the speed will stay the same.

  • @kyleeames8229
    @kyleeames8229 25 днів тому

    ‘Ey! Collin Furze, I think I found a machine that needs building!

  • @timuren6422
    @timuren6422 25 днів тому

    Totally looks like an orthographic projection of an alien tentacle drawing

  • @DefinitlyAPerson
    @DefinitlyAPerson 13 днів тому

    The white click state segments can be a straight line just like the padding samples to decrease the amount of information within the Fourier-transformed version. (P.S. I'm not a mathematician as well, but a straight line is not efficient in FT.)

  • @brunoarpa656
    @brunoarpa656 25 днів тому +1

    Hi, question: why do you not use python where there is pytorch and many other good libraries? (is there any decisive advantage with c++#?)

    • @PezzzasWork
      @PezzzasWork  25 днів тому +3

      I just like the performance and control it offers :)

  • @CliffHanger-fg6uy
    @CliffHanger-fg6uy 24 дні тому

    If you did watch other UA-cam videos on this subject, I think it would be good to reference them or link them in the bio.
    Your video is still a cool contribution (due to not getting to into the weeds, posting the code and talking about the code more, more nice animations, etc.).
    It just rubs me the wrong way that it seems *very* likely that you checked out some comparable videos for inspiration (this topic has already been hit by several large math/programming channels) and make no mention of them.

  • @classicmax794
    @classicmax794 25 днів тому

    i wonder if this could be used to generate the assets in a game whenever the game is launched instead of having them saved to the disk

  • @dottedboxguy
    @dottedboxguy 26 днів тому +2

    man the animations are sooo nice, you could make a whole video about doing animations for your videos.
    on the initial premice of tranforming a drawing into a math function, i'd personally have done it as a long serie of bezier curves, which is definitely not as interesting, but still a subject you can get lost into for a while

    • @Vaaaaadim
      @Vaaaaadim 26 днів тому

      Is there an algorithm for turning a curve into a bunch of stitched together Bezier curves? I am under the impression that Bezier curves are typically made by hand.

    • @PezzzasWork
      @PezzzasWork  25 днів тому

      Thank you!

  • @bytesandbikes
    @bytesandbikes 25 днів тому

    You can also do this so you don't need to track the on/off states outside of the signal by extending into 3 dimensions and drawing only a slice inside the 'on' depth.
    Could treat the 3rd dimension as 'paint dispenser flow'.

    • @CliffHanger-fg6uy
      @CliffHanger-fg6uy 24 дні тому

      He never actually used a 2D DFT. The DFT by default allows for a complex-valued signal. You can just set the real and imaginary parts of each entry to the x and y coordinates of each sample.
      Typical generalizations to higher dimensions rely on adding up plane waves, which certainly wouldn’t create a comparable graphic.
      For that reason, generalizing this sort of animation to 3D would be significantly tricky. Apparently there’s such a thing as a quaternion Fourier transform. Maybe that would do it? I’ve never studied them, though, so I don’t know.

    • @bytesandbikes
      @bytesandbikes 24 дні тому

      @@CliffHanger-fg6uy Yes, you can sum plane waves, but in every actual use I've ever seen it's done by decomposition... just like in this video.

  • @scottbotgo4218
    @scottbotgo4218 26 днів тому

    good stuff :]

  • @stewartcopland7676
    @stewartcopland7676 25 днів тому

    Love the video, but what do you mean at 13:48 ? What do you mean by "give the dft the signal as is"? Genuinely curious as this leap is the only thing I don't understand.

  • @that_random_goto_statement
    @that_random_goto_statement 24 дні тому

    Hi, could you kindly share how you record the coding sequences?

  • @VladimirDemidovIllusiveMan
    @VladimirDemidovIllusiveMan 23 дні тому +1

    ive always wondered if any 3D or 2D object can have a function, and drawn like this.. and now i know. 3D would just need another axis. astonishing. BTW if ur math is bad, im afraid im a cave man in stone age, despite being a dev myself.

  • @Haagimus
    @Haagimus 25 днів тому

    Now replace all the different sized Wheels with one gangly arm so it looks like a weird Mr. Fantastic arm drawing all the characters

  • @JontePonte
    @JontePonte 16 днів тому

    How do you make those nice animations / visualizations?

  • @goutgueule9197
    @goutgueule9197 24 дні тому

    How do you make such beautiful visuals in c++? do you use any libraries ?

  • @Vallee152
    @Vallee152 26 днів тому +1

    6:57 what does the cosine over sine mean? There's no horizontal line, so IK it's not division

    • @maxfieryflames
      @maxfieryflames 26 днів тому +1

      Its multiplying 2 times, once to get the real value and once to get the imaginary one

  • @chris.hinsley
    @chris.hinsley 24 дні тому +1

    Great to see you using C++ and not Python ;)

  • @BlackPulsar13
    @BlackPulsar13 25 днів тому

    🔥