Dungeon Strategies: Using Military Tactics in D&D Adventure!
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- Опубліковано 7 лют 2025
- Learn how to use military tactics in your D&D party to make dungeons and wilderness more survivable in this informative video. Discover strategies for navigating the dangers of hexcrawls and dungeons, and make your party more effective in the battlefield. Don't forget to subscribe for more gaming tips and tricks! #dnd #wilderness #military #hexcrawl
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Front rank - well drilled warriors used to formation fighting equipped with overlapping tower shields & spears. Will occasionally break formation to allow an individual enemy to rush/fall through to be dealt with by 2nd row. Good luck getting through them.
I would give an AC bonus to a shield wall for sure.
Very interesting! Would be cool to see more of this. I wonder if this could be inspiring for my players. Especially those I'm trying to get into OSR.
It’s worth a shot. Tell them about it. At the very least it could get them thinking about tactics outside of combat.
@@heroeshomebrew Yeah! I will surely share this. Thanks!
@@paavohirn3728 You’re welcome and I’m happy it inspired you.
Good video. This is something our group could work on. Good job including the porters, we haven't really used them in our games but it totally makes sense to.
Porters are a necessity. If we think about adventuring parties as a fighting force that has to travel long distances then porters are like the logistical support.
@@heroeshomebrew yep. We've mostly played modern games and abused the Bag of Holding and hand waved away a lot of encumbrance rules. I'd like to get back to more realism in resource management and logistics without it being too tedious. Hiring porters looks like a good option.
@@Pantherrrr it definitely is. Or at least buying horses and wagons. All these things also help drain the party of gold making them need to go into the dungeons more too.
Be careful, brother: keep going down this path and you'll be playing a wargame! 😂😉
After joining the military I returned to my history studies and investigated ancient equivalents to MOUT. It's fascinating that some SOPs existed locally despite the lack of formal doctrine.
My favorite discovery was the record of the Ikedaya Incident, commonly portrayed in Japanese pop culture as a raid by iconic Shinsengumi swordsmen of a loyalist samurai meeting in an inn.
I have often used that as inspiration for CQB in my fantasy scenarios and love seeing the universality of certain tactical principles in games such as this.
Bravo, sir.
I’m already far down that path. Besides I’m essence DnD is just a small unit task wargame. I find it interesting that things like tactical movement in dungeons aren’t more prevalent in games.
Doctrine now is just built upon lessons learned from the past. So it isn’t surprising when we see something familiar from hundreds of years ago.
@@heroeshomebrew , absolutely right. "Nothing new under the sun." In the hobby itself the term "marching order" was an abstraction of these exact concepts you're describing.
It's become an anachronism at most tables, but still demonstrates the granular tactical nature of decision-making in early D&D.
Many combat encounters have devolved to separate instances, similar to video games like Final Fantasy, which are a fun abstraction... but miss out on that bit of creative grit.
@@DjigitDaniel next time I’ll have to cover flankings and fire bases.
@@heroeshomebrew , easy, Tiger. Don't get me too excited. ❤
@@DjigitDaniel I’ll try not to