Napalm launchers & explosives thrower 1v1s | Armored Core 6 PvP

Поділитися
Вставка
  • Опубліковано 14 жов 2024
  • Build at the end
    what i've learned
    60-70% of opponents will hardcounter you just by existing
    point blank shot with napalms (6 greandes) does absolutely nothing (ground and air)
    charged napalms (wide spread) pretty useless imo
    kick into launchers has a good chance to connect
    jumping over grounded opponent and shooting works ok
    vertical explosive throw is slow and doesn't work as well as horizontal
    horizontal throw is fast, decent impact and damage, cooldown is mid
    later

КОМЕНТАРІ • 81

  • @Susyobama
    @Susyobama Рік тому +54

    really refreshing to see Napalm launchers and tai yang shou being used, people are so eager to win that they just stop trying to be creative anymore, good to see someone making a different

    • @vinnykawai2
      @vinnykawai2  Рік тому +8

      thanks man, appreciate it! already working hard on yet another exciting build 🤫

    • @lryuzaki1895
      @lryuzaki1895 Рік тому +5

      I love the tai yang shou sm it's so fucking cool using it for my kinetic builds

    • @weir-t7y
      @weir-t7y Рік тому

      It's just pretty bad, people would use it if it was even a bit more reliable

  • @iRikuVII
    @iRikuVII Рік тому +4

    Your fighting style is crazy to make these weapons work, great job!

  • @khaeosz
    @khaeosz Рік тому +14

    Nice work being able to make this build strong and effective!

    • @vinnykawai2
      @vinnykawai2  Рік тому +2

      Thanks! Playing with fire is my jam i really wanted to make it work

    • @khaeosz
      @khaeosz Рік тому +2

      @@vinnykawai2 i looked tough against the fast movers, but once you got the stun, it was over for them!

    • @vinnykawai2
      @vinnykawai2  Рік тому +2

      Thankfully lightweight ac's have low stability @@khaeosz

  • @khaeosz
    @khaeosz Рік тому +3

    I know I've written a lot already, but I must say, as I'm finishing watching the video, your fights have been the most interesting, and I've watched A LOT since i've purchased the game a week ago.

    • @vinnykawai2
      @vinnykawai2  Рік тому +3

      Thanks man, the game is fun i can't see myself playing some boring playstyle/build (looking at you missile boats 👀)

  • @Silver-Spartan
    @Silver-Spartan Рік тому +6

    I was just trying these two weapons out as a pair the other day! Although for me it was because I found it silly running the cheapest junk AC with two grenade launchers held sideways like gangster pistols 😂⚡️🔥

    • @vinnykawai2
      @vinnykawai2  Рік тому +2

      The gangster grip is sooo fire 🔥

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Рік тому +2

    There is no many builds that use unconventional weapons, really like this one you made, the new patch make this one run more reliable with that bomb thrower

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      The explosives thrower is cracked now i love it 😄

  • @khaeosz
    @khaeosz Рік тому +5

    I also think they underestimated the damage while standing in the flames!

    • @vinnykawai2
      @vinnykawai2  Рік тому +4

      2 napalms 6 grenades does like ~4k damage over full burn duration so, don't get burnt out there 🚒

  • @TSE_WOODY
    @TSE_WOODY Рік тому +3

    I actually enjoy the explosive thrower as a “back off bitch” sort of tool of quick stagger if I’m close, but if you use tank/quads the plasma whip does the same job 100x better

    • @vinnykawai2
      @vinnykawai2  Рік тому +5

      Gotta compromise a lot for style right now but we're not even 1 pvp patch in. From will make things right but boy you need immense amount of patience

    • @jasonrustmann7535
      @jasonrustmann7535 Рік тому +2

      True. But is slinging out a little rink-a-dink yo yo, really as fun as whipping your arm and creating a wall of explosions and fire? No. I don't think so lol

  • @crestfallenhussar895
    @crestfallenhussar895 Рік тому

    That was some incredibly flashy and stylish fighting. Made it a really fun watch!

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      Thanks! I did my best, glad you enjoyed it!

  • @Dredguno
    @Dredguno Рік тому

    Napalm launcher it pretty good when used in tandem with a flame thrower and the circle shield. Flamethrower blocks their vision and you can charge the napalm launcher behind the shield to get the better spread. Not to mention its much easier to land direct hits when the enemy cant see anything because of the flamethrower

  • @Corsair114
    @Corsair114 Рік тому +1

    Not sure on the dates, but as of the 1.03.1 thecharge attack on the explosive thrower is good out to around 200m. Feels like it's intended to be the conventional counterpart to the slinger blades now.

  • @stevenboelke6661
    @stevenboelke6661 10 місяців тому

    I tried using a napalm launcher in one hand and a jammer bomb launcher in the other, with a flamethrower and I think an mg in the hanger. Maximum visual chaos for the opponent, plus impaired lock-on. In retrospect, a Eule instead of an MG may have been better as it's another obstacle your opponent has to think about, bombs probably arch over it, and it does good impact damage on hit.

  • @jasonrustmann7535
    @jasonrustmann7535 Рік тому +1

    I have a bunch of ACs built based on the Eevee evolutions from pokemon, and my flareon one uses the napalm in the left hand spot, it does surprisingly well in PvE as well, great for clusters of MTs, and worked really well on the boss in grid 86, which you'd think it being a giant rolling furnace, wouldn't be the case lol

    • @agentoranj5858
      @agentoranj5858 Рік тому

      Yesterday night I had a go at cloning LaMuerteBlanca's Belgdor-themed build using equipment available in Chapter II, but I made the additional substitution of cruise missiles instead of Songbirds. I ran my bootleg AC against the Sea Spider for a shakedown and just smacked poor thing around, I was not expecting to be quite so powerful or for all the ammo I used to be so cheap in the end. Against anything stupid enough to be on the floor, napalm is a really good punish because of the 170% crit damage and the fire DoT. The cruise missiles can be timed to hit sequentially to stun and punish, and now I really want the double versions of the cruise missile launchers for the extra power against bosses.
      If I had to take this against other ACs, I think Truenos like in the vid would be a better option. Theoretically with Truenos I have the option of manually purging a weapon and using my fists to set up a combo if the other player is trying to rush with an agile build that the napalm/hand missiles won't hit, or if I need to shed a little weight to boost into range with somebody up in the skybox that napalm grenades won't reach.

  • @GraphkFrag
    @GraphkFrag 11 місяців тому

    Impressive. Style points earned

  • @RenoKyrie
    @RenoKyrie Рік тому +3

    Clearly Truenos do most of the work here lmao
    They are such a good Missile Launchers for Lightweight
    Also wonder how fast the ACS Anomaly Build up is since THATS the other selling point for Fire weapons
    It makes Direct Hits just do SOO much more damage, the Starter Machinegun could melt Tanks

    • @thecyanpanda241
      @thecyanpanda241 Рік тому +1

      I haven't been able to find out how exactly ACS anomaly works and unfortunately my friend doesn't seem to care enough to get to pvp so I can't really test it. I have no idea how much ACS anomaly helps or how quickly it builds up/whether or not you can increase resistance to it with anything other than shield

    • @aaz1010
      @aaz1010 Рік тому +2

      @@thecyanpanda241not exactly sure on resistance other than shields- but acs anomaly comes from fire weapons and can proc extraordinarily quickly especially if you run dual bad cooks. when it procs, your AC will take much more damage than usual. and by much i mean whatever hits you will shred you no matter if you are tanky or if the dps on the weapon is low. its a potent but rather unreliable proc to get unless youre cracked or your foe sucks

  • @s_t_r_a_y_e_d
    @s_t_r_a_y_e_d Рік тому

    alternative video title: Meet The Demoman

  • @justasimplegamer129
    @justasimplegamer129 Рік тому

    Nice to see some pilots using the Trueno.

  • @tristanwelke7827
    @tristanwelke7827 Рік тому +2

    I kinda like the napalm launchers.
    Disclaimer i only play PvE.
    I made a pyro AC that mains bad cooks with the napalms as secondary, it was fun to field test accross multiple missions. Gained an appreciation for bad cook, great damage if you're willing to tank a little damage to stand there and roast the enemy to death.
    Swap to napalm, fire once, swap to bad cook and roast (napalm does decent stun if landed directly, a neat bonus).
    Other AC's don't seem to know what to do as they dodge the first damage tic then just stand there being roasted.
    Probably wouldn't work against other players though.

    • @vinnykawai2
      @vinnykawai2  Рік тому +3

      Yeah i loved them too for PvE that's why i really wanted to make them work in PvP. In case you don't know yet burning the target for a little bit will cause malfunction (sadly there is no visual conformation) and they will take significantly more impact damage

  • @collenjets123
    @collenjets123 Рік тому

    Napalm launcher was the only way i could beat the intercept the redguns mission. Still have it saved on the build that did it.

  • @4NMS
    @4NMS Рік тому +1

    You should combo the napalm with the jammer, and lure them into the ECM then hit them with the explosive thrower. :)

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      Cool idea, just have to find that one lobotomite who will jump headfirst into smoke 👍

    • @4NMS
      @4NMS Рік тому

      Way more of them than you realize, lol. @@vinnykawai2

  • @finnedjoker
    @finnedjoker Рік тому

    I made a titan speakerman build with those, and they do really well

  • @jasonrustmann7535
    @jasonrustmann7535 Рік тому

    We're seeing a lot of wins, but how many loses were there in getting this footage? Just generally curious how well this did as a build cause sometimes using stuff that isn't of a games particular meta, is enough to screw with people's strategies and get wins that way, so I'm curious lol

    • @vinnykawai2
      @vinnykawai2  Рік тому

      60-65% win rate iirc

    • @jasonrustmann7535
      @jasonrustmann7535 Рік тому

      @@vinnykawai2 not bad. Thanks for the reply, it really helps me form a more accurate opinion on builds and the like. I personally don't even think the Zimmermans were that bad, really good for sure, but they showed you exactly what you're dealing with when you see them, someone who's likely not that good with their maneuverability, and are just looking for "the thing that works" lol

  • @therandomlaniusedward2140
    @therandomlaniusedward2140 Рік тому

    What's your setup?
    Napalm, needle and explosive thrower... but what's the 4th weapon?

  • @khaeosz
    @khaeosz Рік тому

    Also very skilful!

  • @crescentwolf7072
    @crescentwolf7072 Рік тому +1

    soo, basically it mainly counters non flying tanks

    • @vinnykawai2
      @vinnykawai2  Рік тому

      Anything on the ground pretty much, yeah. Smart and fat tanks you ain't killing, they simply outlast your ap, and win dps race. Against targets hanging even 1 meter above the ground you will have better chance at winning by purging napalms and chasing them with bare fists

  • @davesatja8844
    @davesatja8844 Рік тому

    Time to get back into the garage and tinker with my Spicy Wings (that's my AC name for my fire damage based build lol)

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      Cool name lmao 🍗🔥 have fun

    • @davesatja8844
      @davesatja8844 Рік тому

      @@vinnykawai2 thank you for the inspiration! I like it when people are using "non-meta" weapons and make them work with their builds. I think that's how we should play AC, it's a non-competitive game we should just have fun and care less about winning lol.

    • @vinnykawai2
      @vinnykawai2  Рік тому

      @@davesatja8844 true and based!

  • @youkaev
    @youkaev Рік тому +1

    Отличный летсплей! Только добавь в следующий раз вебку и микрофон как у Куплинова!

  • @somechinesedude5466
    @somechinesedude5466 Рік тому +1

    This build sole point is kicking, trueno & other stuff on it 😂
    Not the right mix, but we'll find out
    Maybe against heavy tank?

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      You better of purging napalms and go with punching if you don't kick, they are that bad.
      Without Trueno or other unit with good impact dmg you will never stagger your opponent.
      To kill a tank (presumably with >1 braincell) you simply don't have enough impact/ap damage with napalms to outlast him.
      Don't forget the biggest issue that your opponents move 3 dimensionally, them moving 2 meters above the ground renders napalms useless

    • @khaeosz
      @khaeosz Рік тому +2

      That laser guy had a nice gundam looking build!

  • @RuTube981
    @RuTube981 11 місяців тому

    Which booster are you using

    • @vinnykawai2
      @vinnykawai2  11 місяців тому

      Gills 36:20

    • @RuTube981
      @RuTube981 11 місяців тому

      @vinnykawai2 ah I suspected as much. Theyre my favorite booster. I love the napalm launcher. Gonna try dual wielding them when I boot up the game next. Thanks!

  • @ratcrown
    @ratcrown Рік тому

    Впечатляющие бои и интересный дизайн роботов, но даже не смотря на все эти красочные взрывы от ракет, огонь и лазеры, тяжело долго концентрировать свою внимание на них, вот бы было что-то более красивое, на что вечно можно смотреть с восхищением… Может быть добавишь вебку и покажешь п̶о̶п̶у̶ правую сторону лица?

    • @vinnykawai2
      @vinnykawai2  Рік тому

      От тебя нигде не скрыться 🥴

    • @khaeosz
      @khaeosz Рік тому

      ​@@vinnykawai2lol..

  • @johnronellequinones4819
    @johnronellequinones4819 Рік тому

    How to counter? Gundam beam spam

    • @vinnykawai2
      @vinnykawai2  Рік тому

      Assault boost and kicks, if can't catch up change to missile build 🥲

  • @Shizkeb
    @Shizkeb Рік тому

    Shame explosive thrower seems like ass bc it looks so cool in the trailer

    • @vinnykawai2
      @vinnykawai2  Рік тому

      It's decent~ish but tbf there are far better options for this slot, maybe thrower will shine more with balance patches to come

  • @midwestleek
    @midwestleek Рік тому

    I made an assassin build that pisses people off because it staggers people fast ash if you can land your shots

    • @vinnykawai2
      @vinnykawai2  Рік тому

      Huxley's? 😄

    • @midwestleek
      @midwestleek Рік тому

      @@vinnykawai2 no, Harris (main hand), Duckett (second hand), PO3MLT-06 missles (right shoulder), laser dagger (Left Shoulder)
      VERRILL ( HEAD)
      All Rusty's 1st AC parts
      ALLULA/21E booster
      TALBOT (FCS)
      VP-20C (GEN)
      375: Boost speed
      Assault Armor
      Play style: Very aggressive up close and personal. Dodge alot your untouchable by missles.
      Combo 1: Fill stagger to almost full and use Duckett to fully stagger. Land a charged shot
      Combo 2: fully stagger and swap to dagger.
      AC Name: WET WORK
      Works in any PVP and is good for story missions every now and then

    • @vinnykawai2
      @vinnykawai2  Рік тому

      @@midwestleek nice, you like the new Harris? It is so cracked now lol

    • @midwestleek
      @midwestleek Рік тому +1

      @@vinnykawai2 nasty little pop shots be catching people off guard

  • @youkaev
    @youkaev Рік тому +1

    TL; DW

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      surely missing ; won't affect this video negatively

    • @youkaev
      @youkaev Рік тому +2

      vinnyk2Copium

  • @uglysitter3839
    @uglysitter3839 Рік тому

    any tips and tricks for successfully building for and being able to use the explosives thrower? im trying to get good at it but it seems pretty underwhelming

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      From my experience use it only at close range (too easy to dodge at mid range (+-120m)), it often catches people. And don't charge it even against airborne targets, it's ass..
      As for inner parts im not sure if thrower is affected by anything, even FCS. So you are free to build whatever you like and have thrower as a side unit for fun

    • @vinnykawai2
      @vinnykawai2  Рік тому +2

      Oh and use kicks, kick - thrower

    • @uglysitter3839
      @uglysitter3839 Рік тому

      @@vinnykawai2 thanks! one last thing, what are your preferred weapons when running the thrower?

    • @vinnykawai2
      @vinnykawai2  Рік тому +1

      @@uglysitter3839 napalm launchers and thrower in the back 💀
      Haven't played around with setups that much, any close range weapons you like will do. For example i played dual Ducketts yesterday, solid pistols with good impact, adding a thrower will be a fun combo for sure