It was definitely insane how much my A10s influenced the game. 4/4 arrival, horrible dice rolling for AA, and auto penetrating expensive T80s. I threw away the Abrams for sure, probably should have waited one more turn with them, but I guess it did force Jon to take care of them and buy some time for other assets to arrive. Really want to get some of my British painted and on the table, although I know Jon will want to try out his new W Germans.
@@Edward-Plantagenet we did have a game of Brits vs Polish (a British rifle company supported by Challengers), but unfortunately there were issues with the footage/editing and the material was lost. I’ll try to get them back on the channel again soon (although I’m also working on Israelis and Danes)
@@markfrancis8978 That's great, I like your TY games a lot. I've steered clear of TY before simply because of the horde / car park issues with Soviets but I really do like the game and the models, the helos add a really interesting dimension. The T80 Shock though does provide an option to de-clutter the Soviet side of the table and even to run M1A1s, Leo 2A5s (but they are still pushing it at 17 points!) and Challengers. Straight M1s, even IPM, are cutting it a bit fine I think against T80s, even if the latter are only ROF 1/1. Did ponder doing West Germans or even Brits but opted for US (Desert Storm era) simply for the variety and flexibility.
The "fridges" Mark is talking about is the auxiliary power unit (APU). It's used to power the tank without running the main engine. That saves fuel while allowing the powered systems in the tank to be used.
Very nice batrep as usual, great to see Mark back again. Just one error I noticed, the A10s should not have been getting concealment from that building. It's only if the gophers/shilkas were within 4 inches of the building shooting over it at the aircraft
Great bat-rep, good use of assets by Mark. I haven't played TY yet (even though I have a British and Soviet force) so didn't appreciate the caution from Jon on his t80s using the AA umbrella.... this I did appreciate later in the game!
Thanks, perhaps I should have just thrown caution to the wind and dropped a smoke screen on turn one or two and bum rushed up the right. could have saved me from the Copperheads but the M1 Ambush might have been more effective.
@@AllMiniaturesGreatandSmall possibly, would have been more classical Soviet (well, except smoke) but you did have fewer hulls so caution was probably the better approach.
The models are so nice in this game, even better than flames of war in my opinion. I almost wish I knew about team yankee before I started FOW but I love the painting and building the models. Great video and definitely makes me want to start playing.
Just starting TY but IIRC you'd only roll for potential front armour hits on the turrets of those M1s (shot at from the side) if the turret is facing what is firing at it? If the tank is shot at from the side and the turret is still facing forward would it not be be side shots only? I thought that was the whole (only) point of rotating the turret?
I'm not sure where in the battle report you are referring to but that is correct. You only need to roll to hit the turret/hull if the Front/side side is presented to the target.
@@AllMiniaturesGreatandSmall It was at 38:19 you said the middle guy has a 50/50 chance of hull / turret. I maybe misunderstood what you were doing or why but I couldn't fathom why there was any question of a turret hit at all since the turret and front of the tank was facing forward?
Dang, those A10's were on fire. I've never seen aircraft being so effective. I thought Mark had had it when he lost his M1s. I would say they easily carry the unit of the match!
Officially British D-day only has the Typhoon as air support for the British but I can't see why you couldn't proxy a Spitfire in its place. I can't imagine anyone having a problem with that and if they did they are probably the type you don't want to play with in the first place. :)
What's with all the tank clumps ? doesn't seem realistic , vehicles riving around bumper to bumper - no tactical awareness, no infantry support ? It's a game , not war simulation, seems like it would not simulate what ww3 would look like ?
These rules make no sense! First, You can shoot thru destroyed vehicles. Second, you can place vehicles within very close proximity to each other. Third, you can close to within a few yards of another tank and miss the target. Fourth, you can swoop out a hit command vehicle for a non-command vehicle and applied the hit t that vehicle. Fifth, you have tank crews bailing out of their undamaged tanks and then the crew may or may not remount their tank. Sixth, the unit commander may issue a bailed out crew an order to remount. What does the commander do? Yell at them? Seventh, hidden units in woods can be seen even if they do not fire: No camouflage? Seventh, US ground platoons have at least 2 teams with Javelin or Cart-G anti-tank weapons and additional anti-tank weapons in the APCs. Eighth, tanks cannot (exceptions) in the close proximity they are in these games move from a front on position to a side attack position. The defender could quickly turn to meet the threat. These are just a few of the problems of trying to make rules for "accurate historical". Frankly, rules have simply become to complicated, inaccurate, and expensive. What happened to games being games which are designed to be fun. Why fill a table with so any units that there isn't any room for maneuver? These rules neither support the tactics, strategy, nor combined tactics and strategy of battle. They only support an author's bank account through the equation of complexity + volume (pages) + graphics + assumed accuracy = sales.
It was definitely insane how much my A10s influenced the game. 4/4 arrival, horrible dice rolling for AA, and auto penetrating expensive T80s. I threw away the Abrams for sure, probably should have waited one more turn with them, but I guess it did force Jon to take care of them and buy some time for other assets to arrive. Really want to get some of my British painted and on the table, although I know Jon will want to try out his new W Germans.
Yeah, thought I had it in the bag after the M1s ran but alas the A-10s were on point!
Did the Brits ever make the table. Not really seen much more of TY on the channel :(
@@Edward-Plantagenet we did have a game of Brits vs Polish (a British rifle company supported by Challengers), but unfortunately there were issues with the footage/editing and the material was lost. I’ll try to get them back on the channel again soon (although I’m also working on Israelis and Danes)
@@markfrancis8978 That's great, I like your TY games a lot. I've steered clear of TY before simply because of the horde / car park issues with Soviets but I really do like the game and the models, the helos add a really interesting dimension. The T80 Shock though does provide an option to de-clutter the Soviet side of the table and even to run M1A1s, Leo 2A5s (but they are still pushing it at 17 points!) and Challengers. Straight M1s, even IPM, are cutting it a bit fine I think against T80s, even if the latter are only ROF 1/1. Did ponder doing West Germans or even Brits but opted for US (Desert Storm era) simply for the variety and flexibility.
The "fridges" Mark is talking about is the auxiliary power unit (APU). It's used to power the tank without running the main engine. That saves fuel while allowing the powered systems in the tank to be used.
I wish all enthusiastic miniature war gamers lived in the same damn town. It's sooooo hard to get like-minded individuals together!
I don't know where you are in the world but trying looking for a local club. I have two close by me here in the UK.
@@simoncampbell-smith6745the UK is also tiny
I need to find one spot to roll my dice, poor Jon trying to track my errant rolls like Gophers trying to track A10s!
YES! Added to my 'Watch later'-playlist. Gonna save this one for my Sunday morning breakfast entertainment.
Thanks for the battle-report, it was a great fight!
Very nice batrep as usual, great to see Mark back again. Just one error I noticed, the A10s should not have been getting concealment from that building. It's only if the gophers/shilkas were within 4 inches of the building shooting over it at the aircraft
Aircraft and concealment is indeed always a tricky thing! Easy when the AA unit is in a forest, not so when not.
Correct on the Shilkas. But the Gophers are in the woods which give the A/c cover.
Great bat-rep, good use of assets by Mark.
I haven't played TY yet (even though I have a British and Soviet force) so didn't appreciate the caution from Jon on his t80s using the AA umbrella.... this I did appreciate later in the game!
Thanks, perhaps I should have just thrown caution to the wind and dropped a smoke screen on turn one or two and bum rushed up the right. could have saved me from the Copperheads but the M1 Ambush might have been more effective.
@@AllMiniaturesGreatandSmall possibly, would have been more classical Soviet (well, except smoke) but you did have fewer hulls so caution was probably the better approach.
This is (I think) the first time I’ve watched your channel, and that was an awesome BR. I reckon I’ll subscribe, thanks for the video!
Thanks for report. Nice models paint schemes.
I'm in the great northwoods rn!! Im saving this to watch once I'm home
Excellent battle report. I enjoy it a lot. Thank you!
Thanks!
Great game. Thanks. I played Iraqis vs Soviets last and kind of swamped them.
Excellent,merci..
Quand jouerez vous les Marines ?
The models are so nice in this game, even better than flames of war in my opinion. I almost wish I knew about team yankee before I started FOW but I love the painting and building the models. Great video and definitely makes me want to start playing.
Wow this game man. Normally I can tell who will win just by looking at lists, but those a10s they won the game big time. Great game guys
Fun fight to watch!
Just starting TY but IIRC you'd only roll for potential front armour hits on the turrets of those M1s (shot at from the side) if the turret is facing what is firing at it? If the tank is shot at from the side and the turret is still facing forward would it not be be side shots only? I thought that was the whole (only) point of rotating the turret?
I'm not sure where in the battle report you are referring to but that is correct. You only need to roll to hit the turret/hull if the Front/side side is presented to the target.
@@AllMiniaturesGreatandSmall It was at 38:19 you said the middle guy has a 50/50 chance of hull / turret. I maybe misunderstood what you were doing or why but I couldn't fathom why there was any question of a turret hit at all since the turret and front of the tank was facing forward?
Is the concealed rule for A 10's new in v2, can't find this in the original rules.
Nice game guys. I love seeing the back and fourth
Cool looking Armies! Good to see Mark again!
Until they exploded
Dang, those A10's were on fire. I've never seen aircraft being so effective. I thought Mark had had it when he lost his M1s. I would say they easily carry the unit of the match!
The Copperhead and FIST definitely get an honorable mention.
@@rcgunner7086 definitely helped by damaging shilkas
Great AAR! Thanka
thank you
Great stuff love A10s like always
Hey Jon, I came into some of the limited British Spitfires and the original packaging says M/L can I use them in my Late War British army?
Officially British D-day only has the Typhoon as air support for the British but I can't see why you couldn't proxy a Spitfire in its place. I can't imagine anyone having a problem with that and if they did they are probably the type you don't want to play with in the first place. :)
@@AllMiniaturesGreatandSmall Good Call.....thanks
does anyone have soviet TOS-1 what are their capabilities in team yankee ?
Nice. Invest in a roling tray???
Great battle and I thought the Soviets had it.
The only criticism I have is that the American player did not dig in his infantry. It would have forced firepower checks.
does anybody think they will introduce units up to the year 2000?
How difficult is it to paint one tank?
Not to difficult, single color is a lot easier then camo but none are too hard.
@@AllMiniaturesGreatandSmall Yeah I’m having a lot of trouble painting the commander do you have any tips on painting him?
Man those A-10s brutalized the T-80s!!!!!!!
You ain't kidding!
why did M1 Abrams platoon needed to perform morale check? I thought that 2 tank units in platoon are in good spirits.
The second one wasn't in command range so he didn't count for being "in good spirits".
Do a battle report of a team yankee army vs a world war 2 army
wow a-10 saved the game
What's with all the tank clumps ? doesn't seem realistic , vehicles riving around bumper to bumper - no tactical awareness, no infantry support ? It's a game , not war simulation, seems like it would not simulate what ww3 would look like ?
These rules make no sense! First, You can shoot thru destroyed vehicles. Second, you can place vehicles within very close proximity to each other. Third, you can close to within a few yards of another tank and miss the target. Fourth, you can swoop out a hit command vehicle for a non-command vehicle and applied the hit t that vehicle. Fifth, you have tank crews bailing out of their undamaged tanks and then the crew may or may not remount their tank. Sixth, the unit commander may issue a bailed out crew an order to remount. What does the commander do? Yell at them? Seventh, hidden units in woods can be seen even if they do not fire: No camouflage? Seventh, US ground platoons have at least 2 teams with Javelin or Cart-G anti-tank weapons and additional anti-tank weapons in the APCs. Eighth, tanks cannot (exceptions) in the close proximity they are in these games move from a front on position to a side attack position. The defender could quickly turn to meet the threat. These are just a few of the problems of trying to make rules for "accurate historical". Frankly, rules have simply become to complicated, inaccurate, and expensive. What happened to games being games which are designed to be fun. Why fill a table with so any units that there isn't any room for maneuver? These rules neither support the tactics, strategy, nor combined tactics and strategy of battle. They only support an author's bank account through the equation of complexity + volume (pages) + graphics + assumed accuracy = sales.
It's a game, Nick. Go outside and feel some sun.