It is still ridiculous how many cards Konami hit to allow Halq to stay legal as long as it was. Halq should have been a "test for a format then instantly ban" type of card, but instead so many Tuners were hit. I remember the Jet Synchron limit and I was just sitting there thinking "Seriously? We're going this far?"
As shown by that graph in the video, Halq can be used for a lot of stuff that isn't as bad as Deskbot 001 into Auroradon into half a dozen Synchros. It might not be the most reasonable thing to do but I can see them keeping Halq instead of a dozen one-of cards in exchange for the sheer variety of plays Halq enables (and in the end, they did concede that Halq just is not future-proof enough).
@@xCorvus7x bro, what you just said kind of explains why Halq needs to be banned. Those tuners are already fine before Halq came into picture, but they were punished all because Halq is extremely generic with powerful effects. Like seriously, there's no reason to ban nearly a dozen cards just because 1 FUCKING CARD makes them broken. Hell, even Auroradon isn't that broken when Halq isn't present.
@@lordpaulphilippfernandez9904 Well, I don't mean that Halq isn't banworthy the way it is, that's undeniable, but have you seen the chart I mean? It's at 22:51. While it sketches a line into eight or nine Synchros and also one into fifteen or sixteen Link monsters, it also shows how various decks with little to no meta-relevance can make use of it. This does add some variety to the game that _could_ be worth banning ten other cards. I know that this argument isn't good but I can see Konami reasoning like this to keep Halqifibrax around for „just a bit longer“, „only a little while“. Then again, that would be moot anyway if Konami cared about the Traditional format.
@@giovannilawes9120 Isn't that only due to more broken stuff being around? Halq just not future-proof and limits card design. Is that you in your profile pic? Impressive physique.
It's funny how people were debating between whether Halq or Auroradon was the problem, and as soon as Halq was banned in MD, Auroradon combos dissappeared overnight.
Its the same with Verte with Dragoon and DPE, moment Verte got banned DPE lost all presence in the majority of decks and Dragoon became harder to justify when tehre are better targets for Branded Fusion
It didn't just disappear overnight, people are still running archetypal ways to cheat our auroradon, and even tho its usage has definitely decreased, it is still a pain in the ass every time it is summoned. That being said, I'm glad Halq is banned and I sure won't miss Auroradon if it will get banned someday.
But they still exist via Galaxy Tommahawk, just not as consistent as it was without Halq and thus not worth playing aside for shit and giggles. Besides it's not like halqdon combo was still popular around the time before it was banned, everybody and their mothers were playing Branded Despia and Halqdon has already been largely abandoned. Halq wasn't banned due to Halqdon combo, it was due to Spright is coming and thus all remaining Halqdon users died down and only leaving the stubborn memelord with galaxy tommahawk as enabler instead.
Not a very interesting argument, of course if you ban halq you can't use it to easily go into auroradon, but then you kill a lot of rogue strategies that used halq, like zombies, or crystron themselves. If people really want they can still summon Auroradon, it just takes more effort.
Not really though. Duel Links is a different game. Sure they have the same cards, but with the board being smaller & having abilities, you aren't playing the same game. The only difference between Master Duel and the TCG/OCG is the Bo1 format vs Bo3, and the vastly wider audience of Master Duel rather than primarily hardcore players that play it in-person.
@@randumo24 not just different format. It have different banlist,instant fusion ban is alot bigger than you think considered it make predaplant and any deck that use it worse beside Tear which is the main reason why it's banned and verte still legal till this day but doesn't have any impact rn bc dpe is kinda terrible against tear
@@13thKingMu Why are you trying to act like taking out Instant Fusion doesn't hurt Tear? It was an absolutely amazing card for Tear that was virtually unstoppable. It was literally the best card in the deck for Tear to draw. Normally you can at least do something like activating an Imperm to stop her, but with Instant Fusion she would always go to the GY. Sure Tear is still the best deck, but don't pretend like that wasn't a hit to the deck. It was literally being played in 100% of decks.
@@randumo24 instant fusion ban hurts tear but unlike predaplant,they still can do their combo no problem so i don't see your point Kitkallos is very easy to make with -1 at worst to summon her and instant fusion make it card neutral which is better but not game changing
Union carrier was also used in drytron to equip a copy of B-Buster Drake to Herald of Ultimateness from the deck, giving it protection from spell effects (its greatest weakness)
Also surprised there was no mention of its interactions with Dragon Buster Destruction Sword to scythe lock and with photon orbital to make an ABC Dragon Buster and Cyber Dragon Infinity with a single copy of Union Hangar. The card was truly insane and deserved to get banned (I miss it tho 😢)
@@ChaosMemeLord also it could be used to proc floating effects like aslla piscu and chacu challua without having to summon them properly. So yeah there were some combos logs missed and the card was busted.
With Union Carrier, you forgot that another reason it was banned was because it was the main tool for a lot of decks being able to use the Buster Lock to completely shut off their opponents Extra Deck turn 1.
I have no problem with the Buster Lock in dedicated decks, but being able to generically give the option to the most common attribute and the most common type is problematic.
My Needlefiber "nerf" would be something along the lines of restricting the use of that tuner for extra deck plays, except for Synchro monsters or locking the player from summoning non-Synchro monsters from the extra deck for the rest of the turn.
That would be great if Verte, Halq, Electrumite, and Bujinki Ahashima we’re archetype support and not Master Rule support to compensate for the Master Rule restrictions. They’re all products of their time more so than “bad card design”. Konami over corrected with Links after Pendulums and fail to slow the game down, annoyed people by essentially forcing them to run/buy Link monsters, among other things. People always look at the cards missing the context in which they were created.
Funnily enough verte doesn't see much play in master duel for months now. Turns out banning celestial was enough to rein it in so that running the DPE package was no longer worth it. Which raises the question: is the problem verte, or is the problem the multitude of fusion spells that use materials from the deck instead
A mixture of both. Fusing from the deck is broken when the card they summon is good, or the card they send have good GY effects. What Verte does is just making them easily accessible, just like how the Foolish series of cards make GY effects easier to get to. This conundrum would be solved by not naming these cards "something fusion" and just keep the name for other kinds of more grounded fusion summons. Then Verte exclusively becomes Super Poly turbo, as god intended lol
@@TWLSpark that's what I mainly use it for lol, I love sending making verte to out my opponent's board. Occasionally I send shaddoll fusion instead to the fusion's HOPT. I love having an extra deck way to out big boards like that, and even unaffected monsters (SVFD attack gain effect). I wish the OCG/TCG learn from master duel, the card is fine if the payoff is just slightly less good, ban celestial is the big brain play
Actually DPE was just powercrept. Most of the newest decks are either at or above Swordsoul level who also didn't even play Verte or DPE in most variants even at the height of DPE. Anything Swordsoul or stronger (Spright, Tear, Runick, etc.) just doesn't care about DPE. Now with Ishtear you won't see hardly any at all cause Ishtear just mills your FD targets.
@@tcoren1 hell no to that tbh, verte just making all decks using it bottlenecked themselves on summoning it and can make konami hesitates to make legacy supports, 3 super poly's already make the community enraged everytime it resolves (it dont need more enabler, tbh i like super poly too. i just dont want to hear another complain), it just a shitty RnD blunder that make card design harder to create and a ticking time bomb just to be abused. its too generic for its own good. not being good in 1-2 format where its generic targets are easily counterable doesnt mean the card itself is good for the game's life
So Crystron was made for the era when ED summons were limited to one zone or arrows? Did Konami anticipate they would remove those limitations to non-links? Knowing Konami likely no.
I really think the difference between halq and the others cards on the list is massive. Halq basically singlehandedly defines every format it's legal in, literally every deck would summon it first chance they got. It's also really funny that halq alongside a few other things made infernobles a incredible powerfull deck for a while but without halq it's basically unplayable lol
Other honorable mentions: - Dharc, The Dark Charmer Gloomy (and all of link 2 Charmer monsters such as Lumina) - after Halq was banned in the game, link 2 charmers such as this became one of new substitute to Halquifibrax. With effect that can use dark monsters from your opponent’s graveyard to be used against them, a floating effect that can search 1500 ATK monster from your deck and a decent ATK power perfect as a good beatstick, its good to say the likes of this card is kind of a complete package on their own.
Dealing with I:P is such a pain. you hafta predict the possibilities of her quick summoning (surprise white woman or avrakadavramax), but then you would forgot her lingering protection. Worse part? The latter comes when raigeki doesnt break through 😅
You can stop them if you play right with certain negates or cards. I.E. if you have a set Dimensional Barrier and bait out the I:P activation to Link you can activate Dimensional Barrier after the activation to stop Link summons from that point onward. Forbidden Droplet or Ultimate Slayer can also put a stop to I:P. Or any other generic omni negate
@@francisharkins D-Barrier doesn't work on links, links didn't exist when they made it so it's the one type of summoning that it isn't listed on the card.
I often start my combo and summon a monster that can beat over her and start the battle phase. This forces IP to use its effect or get beat over. It almost always uses its effect which let's you continue your main phase instead of entering the battle phase. That way you're usually facing Avramax, underworld goddess, or maybe Apollousa so you can figure out how to get over their board.
Generic link-2 monsters are what I believe is what is wrong with the game's meta. Strong archetype specific link-2s or those that require one to be a certain type, say Dragon or whatever, can only be slotted in certain decks. Synchros and xyz need careful level manipulation. Strong generic link-3s are a bit harder to get out since... you need 3 materials. And if generic link-2s had positive but mediocre effects, they'd mainly be used for their arrows, or just as a stopping point before another monster. I liked it in the Snychro Era when special summoning in one turn out a bunch of effect monsters with wouldn't do much by itself. If they were the right level, you could make great plays. If they had great effects, you could use them. But without level manipulation (either changing the monster's level on the field, or being careful with levels when deck crafting) or drawing into a spell card, the extra deck was not an option here. I wish they didn't open the bottle on this extra deck power creep.
Honestly I like all the Hero links Diviser makes using any old school hero stupidly easy Cross is a great extender that turns FD into Plasma + DPE Finally Diviser allows you to add extra monsters to your board and DOESN'T hero lock you
Just hear me out: if you banned Phoenix, we'd have justification for banning so many floodgates while allowing weaker floodgates to finally see play again. It would do a lot to curb powercreep and make the metagame much easier for Konami to manage.
Not every card Phoenix might pop is a floodgate, though. Field spells, continuous cards, set traps (or quick spells to force their effects early). While I do get the point that not having consistent access to a backrow pop might make them more susceptible to a ban by virtue of them being effectively harder to out... I think that would ultimately do more harm than good in the long run.
But pheonix doesn't even out most floodgates... skill drain is the big one, but unless you're player fire/fiends it's not summonable under gozen and rivalry
@@unpopularweeb8535 I mean "now that pheonix is gone, we must ban gozen since it's harder to out" is the logic used by the OP, which doesn't really hold up. But yeah I would be all in for removing a lot of extra deck removal, banning the broken floodgates, and encouraging people to run ST removal in main
@@tcoren1 As long as we don't get rid of everything extra deck removal lol The game would suck balls if STs cards other than floodgates became harder to out because your removal is not searchable. I really, *really* don't want to go back to battle trap hell, even if I like some of them.
The Knightmare monsters are fair since they're -1's for generic removal (which is more investment than 101 or Castel or Tornado Dragon). The floodgate you're destroying is FAR more unfair than a generic way to pop it. Union Carrier would have been perfectly fine if it required a UNION monster, and Electrumite can easily come back to 1.
I only use Predaplant Verte Anaconda of those, but not for regular Fusions. I copy Super Polymerisation with it and con Use Verte + the Monster i just gave the Dark Attribute to, to Break oponents boards and get rid of very annoying Monsters.
Theres a mistake with union carrier. The text and what you say doesnt match the card. The card sayd from the deck. I was really confused by the description you were giving it until i realized that mistake.
Wait, Spright Elf has targeting protection!? I've been using it for ages and only now did I learn this! Holy shit, that's another level of power creep, the ability is good, and it was still able to use it without knowing the effect ever existed.
Hey @TheDuelLogs, in the next "Explaining XXX Quickly and Easily" world be cool if you talked about Vernusylph, it's all the buzz at Master Duel right now and it's a somewhat complicated engine as well
Ip masquerena with recovery to field is terrifying. Modernly you could use her in a deck that could turbo out the likes of Unchained abomination, protectcode talker and firewall dragon singularity among others. Bearing in mind all of these big monsters can go hand in hand with eachother and will all be immune to card effect destruction thanks to masquerena. With protectcode out the other two will be all but untouchable by any means.(Targeting, destruction,battle and banishment.(because of targeting block.))
Link 2s can be pretty busted on their effects, Masquerena is one of my main go to Link 2s in Code Talker and Mathmech decks alongside Splash Mage, Cyberse Wicckid and Update Jammer.
Seeing some of the most broken monsters on here and Knightmare Goblin barely making it into the top 5 just shows how insanely different the game has gotten since link monsters were introduced
greetings from mexico!! i love your videos, i never play yugioh, since im an adult i dont have the time or money to do so, but i love pretending i do, and i use your videos to go to sleep almost daily
Top 10 special summon only monsters that interact with other kinds special summon only monsters (Like a LINK that supports fusions, or an Xyz that that supports rituals, and etc etc…)
i think what killed halq ultimately is the same thing that killed the dragon rulers, with all of them except wind still being banned for now in the tcg. when the dragon rulers were at their most terrifying, what made them really bad is literally everyone had easy access to them via their tins. with halq, anyone that really wanted one just needed to pick up like 3 boxes of ghosts from the past 2 or buy it for like a buck on tcgplayer. like the dragon rulers halq was always really strong but konami finally saw just how good it is by giving literally any old player that wanted one really easy and cheap ways to get it so basically everyone had them.
Idk why verte was banned, they could have just made an errata so that your opponent takes no damage that turn unless the effects used to summon a predaplant monster. When all these ppl where running dragoons, that was back when I was playing a monster mash fun deck and I was running kaiju's, dangers, and super poly so when I was against someone relying on dragoon id just tribute theirs, and make my own along with avramax or super poly and spam summon a bunch of other beat sticks :)
It is my stance that they should errata all the archetype specific ones. If you make the materials for halq two chrystrons and for verte two predaplants etc, the archetypes get their best cards back and the meta doesn’t care
Just to let you know, when you were reading the effect of Union Carrier; not only did you say "from the hand or GY" the yellow text read the same way as well; which kind of makes things very confusing if new players are just listening to the audio in the background or if they just didnt actually know the card; since you then go on to describe how targets were equipped from the deck (which is what actually happened)
I get Link 2 monsters are probably the best combo extenders in the game, yet it's still bewildering to me how many of them turned out to be so absurdly broken. When a single card existing leads to the ban of more than 10 other cards, you know the game designers made a mistake. I presume we'll never see Halquifibrax out of the ban list, unless it receives a massive errata. All of that being said: Electrumite should absolutely come back to the TCG in Limited form. Pendulum decks in Master Duel were at Rogue tier before the arrival of Sprights and Tearlaments and now they aren't even that.
Huh, the description has the proper names for all these monsters but for me the chapter names show some incorrect names such as IP Mask Arena and (my favorite) Christian Hockey Firebacks.
I personally think that elf could be limited because tearlaments have been nerfed, but I can understand why it is banned because the runick cards have been untouched.
RIP Lib the World Key Blademaster, my favorite card. Her effects are good but not enough to make the list probably because of World Legacy restriction Every turn you can get 1 WL spell/trap on the field and use them that turn if you have WL monster in GY If she is linked away she can return 1 card to the deck She can be used with Secure Gradna (link 1) for instant removal effect. It is so strong when paired with I:P to make either Avram or Unicorn. If you make unicorn you can return 2 cards of the opponent to their hand which are too good of the interruption. If you make avram you canr return 1 card to the hand now, get a big boss monster with protection that also return 1 cards when it gets send to the GY later.
I think union carrier was banned because of the buster lock. Basically, if your deck had any dark monster or a dragon, you could just lock your opponent out of the extra deck.
Electrumite at 1 would be great, if instant fusion gets banned like in MD might be closer to getting SKStarving Venom back at 1 too (no ftk if theres 1 and no fusion bird).
When he talked about Spright Elf not being the best Link-2 in the game and there was one more much powerful one, I was like "How? The best Link-2 right now in MD is not the best". And then there is Halq. I completely wiped that painful period out of my mind to remember this busted ass of a card
@@skream2018 depend on your playstyle and Deck I guess. I was able to setup a board of VFD, Baronne, The synchro 9 Karakuri to banish, a Punk Trap just from a Halq play back when those cards were legal
@@yta5234 hum in my case: i have abused halq for sws BASD , in my zefra BASED/Turbo synchro , pend mage one card scythe lock etc.. Halq was cool for the acesscode turbo.
@@skream2018 Needlefiber single handedly crippled the synchro mechanic and one would argue it should have never been printed. we still havent gotten back all the tuners that fcker ended up banning.
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!. Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore. Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 "Gift Exchange" Targets.
Haven't watched yet, my guesses in no particular order I:P Spright elf Isolde Knightmare Phoenix Halq Knightmare Goblin Electrumite Union Carrier Barricadeborg blocker Anaconda Edit: Isolde didnt make the cut WOW
and of these 10 monsters are 9 that were supposed to work as part of an archetype, I'm noticing a pattern of Konami making recent archetypical support way too generic... 7 if we want to be nice and not count Knightmare since they don't have a real main deck
@@Hjortur95 you can't make an extra deck monster type that requires literally any kind of body without restrictions and not expect it to be broken, they HAVE to have limits on what can bring them out, xyzs faced the same problems except those at least needed monsters of the same level
@@Hjortur95 I'm fine with extra deck "toolboxes" like Rank 4 xyz, Level 6-8 Synchro, and even generic Links like Masquerena, I just don't like it when an archetype's name gets slapped on to it like Lavalval Chain which singlehandedly put its archetype's name on the banlist
Fun Fact: Every time Crystron Halqifibrax was banned, Spellbook of Judgement was unbanned.
OG YGO will rise again! LOL
And spellbook of judgement did absolutely nothing!
@residentgrey 😊😊😊😊😊😊😊😊😊😊
It’s because they were too powerful together😔😔(this is obviously a joke)
@@captainmunchlax4808 drop the deck list. 👀😂
It is still ridiculous how many cards Konami hit to allow Halq to stay legal as long as it was.
Halq should have been a "test for a format then instantly ban" type of card, but instead so many Tuners were hit. I remember the Jet Synchron limit and I was just sitting there thinking "Seriously? We're going this far?"
As shown by that graph in the video, Halq can be used for a lot of stuff that isn't as bad as Deskbot 001 into Auroradon into half a dozen Synchros.
It might not be the most reasonable thing to do but I can see them keeping Halq instead of a dozen one-of cards in exchange for the sheer variety of plays Halq enables (and in the end, they did concede that Halq just is not future-proof enough).
@@xCorvus7x bro, what you just said kind of explains why Halq needs to be banned. Those tuners are already fine before Halq came into picture, but they were punished all because Halq is extremely generic with powerful effects. Like seriously, there's no reason to ban nearly a dozen cards just because 1 FUCKING CARD makes them broken. Hell, even Auroradon isn't that broken when Halq isn't present.
@@lordpaulphilippfernandez9904 Well, I don't mean that Halq isn't banworthy the way it is, that's undeniable, but have you seen the chart I mean? It's at 22:51.
While it sketches a line into eight or nine Synchros and also one into fifteen or sixteen Link monsters, it also shows how various decks with little to no meta-relevance can make use of it. This does add some variety to the game that _could_ be worth banning ten other cards.
I know that this argument isn't good but I can see Konami reasoning like this to keep Halqifibrax around for „just a bit longer“, „only a little while“.
Then again, that would be moot anyway if Konami cared about the Traditional format.
thing is halq wasn’t doing anything until recently before it got banned
@@giovannilawes9120 Isn't that only due to more broken stuff being around?
Halq just not future-proof and limits card design.
Is that you in your profile pic?
Impressive physique.
It's funny how people were debating between whether Halq or Auroradon was the problem, and as soon as Halq was banned in MD, Auroradon combos dissappeared overnight.
Its the same with Verte with Dragoon and DPE, moment Verte got banned DPE lost all presence in the majority of decks and Dragoon became harder to justify when tehre are better targets for Branded Fusion
It didn't just disappear overnight, people are still running archetypal ways to cheat our auroradon, and even tho its usage has definitely decreased, it is still a pain in the ass every time it is summoned.
That being said, I'm glad Halq is banned and I sure won't miss Auroradon if it will get banned someday.
But they still exist via Galaxy Tommahawk, just not as consistent as it was without Halq and thus not worth playing aside for shit and giggles.
Besides it's not like halqdon combo was still popular around the time before it was banned, everybody and their mothers were playing Branded Despia and Halqdon has already been largely abandoned. Halq wasn't banned due to Halqdon combo, it was due to Spright is coming and thus all remaining Halqdon users died down and only leaving the stubborn memelord with galaxy tommahawk as enabler instead.
Not a very interesting argument, of course if you ban halq you can't use it to easily go into auroradon, but then you kill a lot of rogue strategies that used halq, like zombies, or crystron themselves. If people really want they can still summon Auroradon, it just takes more effort.
Decks that are able to make Auroradon combos are degenerate as hell tho
"In master duel..." is the new "But in duel links..."
Not really though. Duel Links is a different game. Sure they have the same cards, but with the board being smaller & having abilities, you aren't playing the same game.
The only difference between Master Duel and the TCG/OCG is the Bo1 format vs Bo3, and the vastly wider audience of Master Duel rather than primarily hardcore players that play it in-person.
@@randumo24 not just different format. It have different banlist,instant fusion ban is alot bigger than you think considered it make predaplant and any deck that use it worse beside Tear which is the main reason why it's banned and verte still legal till this day but doesn't have any impact rn bc dpe is kinda terrible against tear
@@13thKingMu Why are you trying to act like taking out Instant Fusion doesn't hurt Tear? It was an absolutely amazing card for Tear that was virtually unstoppable.
It was literally the best card in the deck for Tear to draw. Normally you can at least do something like activating an Imperm to stop her, but with Instant Fusion she would always go to the GY.
Sure Tear is still the best deck, but don't pretend like that wasn't a hit to the deck. It was literally being played in 100% of decks.
@@randumo24 instant fusion ban hurts tear but unlike predaplant,they still can do their combo no problem so i don't see your point
Kitkallos is very easy to make with -1 at worst to summon her and instant fusion make it card neutral which is better but not game changing
@@randumo24 and also it's "best card" for tear when opening C is not better
And said the same to most deck that can do 1 card full combo
Union carrier was also used in drytron to equip a copy of B-Buster Drake to Herald of Ultimateness from the deck, giving it protection from spell effects (its greatest weakness)
Also surprised there was no mention of its interactions with Dragon Buster Destruction Sword to scythe lock and with photon orbital to make an ABC Dragon Buster and Cyber Dragon Infinity with a single copy of Union Hangar.
The card was truly insane and deserved to get banned (I miss it tho 😢)
@@ChaosMemeLord also it could be used to proc floating effects like aslla piscu and chacu challua without having to summon them properly. So yeah there were some combos logs missed and the card was busted.
@@papita69xxx Aslla Piscu 👀👀👅👅👁👁👌👌😰😰😩😩
Nah, Ultimateness' greatest weakness will always be being Tributed for a Kaiju/Lava Golem/Sphere mode.
With Union Carrier, you forgot that another reason it was banned was because it was the main tool for a lot of decks being able to use the Buster Lock to completely shut off their opponents Extra Deck turn 1.
I have no problem with the Buster Lock in dedicated decks, but being able to generically give the option to the most common attribute and the most common type is problematic.
@@ShiroiKiba I remember when demon monsters were the best because Sangan existed.
That was how I and my thunder dragon deck climbed to diamond for the first time... It was gloriously evil 😈
Imagine how nerfed Halqifibrax would be if its materials are restricted to Crystron Monsters.
My Needlefiber "nerf" would be something along the lines of restricting the use of that tuner for extra deck plays, except for Synchro monsters or locking the player from summoning non-Synchro monsters from the extra deck for the rest of the turn.
That would be great if Verte, Halq, Electrumite, and Bujinki Ahashima we’re archetype support and not Master Rule support to compensate for the Master Rule restrictions. They’re all products of their time more so than “bad card design”. Konami over corrected with Links after Pendulums and fail to slow the game down, annoyed people by essentially forcing them to run/buy Link monsters, among other things. People always look at the cards missing the context in which they were created.
What about HOPT on ed summoning?
That's not enough
Nerf = Balanced.
I honestly hate how "archetypal support" being exclusive to its archetype is considered a downside
Link 2s have a stacked line-up, that top 5 is nuts
The most op part of Masquerena is her alternative artwork... So good that it makes you want to play her even if she's not needed😂
Too bad it's gold rare
So good that it reached outrageous prices in japan(over 100k yen) and someone made counterfeits of it..
@@CB-L lol really
It actually was spotted and caught. Eventually "how to separate counterfeit cards from legit ones" kinda went viral in japan
you are disgusting, she's literally Just a little girl
Now I'm curious what the most powerful link 1 monsters are. That could be a good countdown topic
Probably knightmare mermail
Sure that all of then search the field spell.
either knightmare mermaid or linkross
Mermaid, Elpy, Linkross, Meow-Mu
Elpy probably.
To this day. Electrumite still doesn't need to be on the banlist
Yeah, limited is enough for him (or her, not sure about the gender)
@@alfhifauzan4307 her and yes
@@adamsherwani3971 i thought it was guy 😂
@@alfhifauzan4307 honestly when it was revealed I think most people did
Jerome mchale was quoted as saying he hates how the card centralized pendulum decks. I don’t see her coming back anytime soon
The Hal-Don format in Master Duel still gives me nightmares. Any deck could pivot into it if u stopped their plays.
Shoutout to Marincess Coral Anemome for arguably being the best Link-2 to use in Water decks
Halq was toxic in pile format, enabling Scythe locks and the Summoning of King Calamity on your opponent’s turn.
You can't use Verte for Fusion Cards like Fossil Fusion which requires the activated card's name to be Fossil Fusion, sadly. :(
Funnily enough verte doesn't see much play in master duel for months now. Turns out banning celestial was enough to rein it in so that running the DPE package was no longer worth it.
Which raises the question: is the problem verte, or is the problem the multitude of fusion spells that use materials from the deck instead
A mixture of both.
Fusing from the deck is broken when the card they summon is good, or the card they send have good GY effects. What Verte does is just making them easily accessible, just like how the Foolish series of cards make GY effects easier to get to.
This conundrum would be solved by not naming these cards "something fusion" and just keep the name for other kinds of more grounded fusion summons. Then Verte exclusively becomes Super Poly turbo, as god intended lol
@@TWLSpark that's what I mainly use it for lol, I love sending making verte to out my opponent's board. Occasionally I send shaddoll fusion instead to the fusion's HOPT.
I love having an extra deck way to out big boards like that, and even unaffected monsters (SVFD attack gain effect). I wish the OCG/TCG learn from master duel, the card is fine if the payoff is just slightly less good, ban celestial is the big brain play
Actually DPE was just powercrept. Most of the newest decks are either at or above Swordsoul level who also didn't even play Verte or DPE in most variants even at the height of DPE. Anything Swordsoul or stronger (Spright, Tear, Runick, etc.) just doesn't care about DPE. Now with Ishtear you won't see hardly any at all cause Ishtear just mills your FD targets.
@@JudojugsVtuber Dpe is just too countered by Ishizu and anti tear cards, not worth running bricks for
@@tcoren1 hell no to that tbh, verte just making all decks using it bottlenecked themselves on summoning it and can make konami hesitates to make legacy supports, 3 super poly's already make the community enraged everytime it resolves (it dont need more enabler, tbh i like super poly too. i just dont want to hear another complain), it just a shitty RnD blunder that make card design harder to create and a ticking time bomb just to be abused. its too generic for its own good. not being good in 1-2 format where its generic targets are easily counterable doesnt mean the card itself is good for the game's life
I:P to Goddes of Underworld with one of your cards as material is certainly a "imma call my mommy" moment in YGO
So Crystron was made for the era when ED summons were limited to one zone or arrows?
Did Konami anticipate they would remove those limitations to non-links?
Knowing Konami likely no.
I've been waiting for thos video, needed extra link 2 monsters to tech into my Sprights deck 😊
I really think the difference between halq and the others cards on the list is massive. Halq basically singlehandedly defines every format it's legal in, literally every deck would summon it first chance they got. It's also really funny that halq alongside a few other things made infernobles a incredible powerfull deck for a while but without halq it's basically unplayable lol
Other honorable mentions:
- Dharc, The Dark Charmer Gloomy (and all of link 2 Charmer monsters such as Lumina) - after Halq was banned in the game, link 2 charmers such as this became one of new substitute to Halquifibrax. With effect that can use dark monsters from your opponent’s graveyard to be used against them, a floating effect that can search 1500 ATK monster from your deck and a decent ATK power perfect as a good beatstick, its good to say the likes of this card is kind of a complete package on their own.
Dealing with I:P is such a pain. you hafta predict the possibilities of her quick summoning (surprise white woman or avrakadavramax), but then you would forgot her lingering protection. Worse part? The latter comes when raigeki doesnt break through 😅
You can stop them if you play right with certain negates or cards. I.E. if you have a set Dimensional Barrier and bait out the I:P activation to Link you can activate Dimensional Barrier after the activation to stop Link summons from that point onward. Forbidden Droplet or Ultimate Slayer can also put a stop to I:P. Or any other generic omni negate
@@francisharkins D-Barrier doesn't work on links, links didn't exist when they made it so it's the one type of summoning that it isn't listed on the card.
I often start my combo and summon a monster that can beat over her and start the battle phase. This forces IP to use its effect or get beat over. It almost always uses its effect which let's you continue your main phase instead of entering the battle phase. That way you're usually facing Avramax, underworld goddess, or maybe Apollousa so you can figure out how to get over their board.
Generic link-2 monsters are what I believe is what is wrong with the game's meta. Strong archetype specific link-2s or those that require one to be a certain type, say Dragon or whatever, can only be slotted in certain decks. Synchros and xyz need careful level manipulation. Strong generic link-3s are a bit harder to get out since... you need 3 materials. And if generic link-2s had positive but mediocre effects, they'd mainly be used for their arrows, or just as a stopping point before another monster. I liked it in the Snychro Era when special summoning in one turn out a bunch of effect monsters with wouldn't do much by itself. If they were the right level, you could make great plays. If they had great effects, you could use them. But without level manipulation (either changing the monster's level on the field, or being careful with levels when deck crafting) or drawing into a spell card, the extra deck was not an option here. I wish they didn't open the bottle on this extra deck power creep.
There's such a thing as too much consistency it turns out...
Honestly I like all the Hero links
Diviser makes using any old school hero stupidly easy
Cross is a great extender that turns FD into Plasma + DPE
Finally Diviser allows you to add extra monsters to your board and DOESN'T hero lock you
Could you do a top 10 list of cards that get other cards banned or limited but not itself?
Whoa, a double feature; top 10 Link 2’s AND top 5 Link 2’s that should never have been printed.
Top 10 Cards that went from Banlist to Bargain Bin.
Just hear me out: if you banned Phoenix, we'd have justification for banning so many floodgates while allowing weaker floodgates to finally see play again. It would do a lot to curb powercreep and make the metagame much easier for Konami to manage.
Not every card Phoenix might pop is a floodgate, though. Field spells, continuous cards, set traps (or quick spells to force their effects early). While I do get the point that not having consistent access to a backrow pop might make them more susceptible to a ban by virtue of them being effectively harder to out... I think that would ultimately do more harm than good in the long run.
But pheonix doesn't even out most floodgates... skill drain is the big one, but unless you're player fire/fiends it's not summonable under gozen and rivalry
@@tcoren1 We're trying to make Gravity Bind playable here, Gozen Match and Rivalry of Warlords can rot in Hell.
@@unpopularweeb8535 I mean "now that pheonix is gone, we must ban gozen since it's harder to out" is the logic used by the OP, which doesn't really hold up.
But yeah I would be all in for removing a lot of extra deck removal, banning the broken floodgates, and encouraging people to run ST removal in main
@@tcoren1 As long as we don't get rid of everything extra deck removal lol
The game would suck balls if STs cards other than floodgates became harder to out because your removal is not searchable. I really, *really* don't want to go back to battle trap hell, even if I like some of them.
One video idea that might be fun is TOP 10 BEST ERRATAS. Like cards that got better with their new effects
The Knightmare monsters are fair since they're -1's for generic removal (which is more investment than 101 or Castel or Tornado Dragon). The floodgate you're destroying is FAR more unfair than a generic way to pop it.
Union Carrier would have been perfectly fine if it required a UNION monster, and Electrumite can easily come back to 1.
With the debut of S:P Little Knight and Moon of The Closed Heaven, clearly we need a prequel for this list.
I only use Predaplant Verte Anaconda of those, but not for regular Fusions. I copy Super Polymerisation with it and con Use Verte + the Monster i just gave the Dark Attribute to, to Break oponents boards and get rid of very annoying Monsters.
Theres a mistake with union carrier. The text and what you say doesnt match the card. The card sayd from the deck. I was really confused by the description you were giving it until i realized that mistake.
And Now..we have Little Knight that banishes a card when made and can banish as a quick effect too during opponents turn 😅
Wait, Spright Elf has targeting protection!? I've been using it for ages and only now did I learn this! Holy shit, that's another level of power creep, the ability is good, and it was still able to use it without knowing the effect ever existed.
Hey @TheDuelLogs, in the next "Explaining XXX Quickly and Easily" world be cool if you talked about Vernusylph, it's all the buzz at Master Duel right now and it's a somewhat complicated engine as well
Also have to give it to Isolde for being incredibly powerful since its release
I was also thinking about Dharc, Dagda and Cherubini to be on this list but not sure if they would be higher that any card already on it.
Super surprised you brought up union carrier without talking about the buster lock
Ip masquerena with recovery to field is terrifying. Modernly you could use her in a deck that could turbo out the likes of Unchained abomination, protectcode talker and firewall dragon singularity among others. Bearing in mind all of these big monsters can go hand in hand with eachother and will all be immune to card effect destruction thanks to masquerena. With protectcode out the other two will be all but untouchable by any means.(Targeting, destruction,battle and banishment.(because of targeting block.))
The 10 Segments of "How is that this low!?" Followed by "Nah you right" made me realize just how insane link 2s are
Link 2s can be pretty busted on their effects, Masquerena is one of my main go to Link 2s in Code Talker and Mathmech decks alongside Splash Mage, Cyberse Wicckid and Update Jammer.
Seeing some of the most broken monsters on here and Knightmare Goblin barely making it into the top 5 just shows how insanely different the game has gotten since link monsters were introduced
Imagine an errata slapped a "Cannot be used as Link Material the turn it is Link Summoned." on Halq
I haven't played Yu-Gi-Oh since the very early beginning but I like to just heard this guy talk and zone out while looking at the pretty card art LOL
When you realize more then half this list is on the banlist.
Having duel logs talk about crystron again is sure a pleasure.
4:11 you said that you can equip a monster from your hand or gy but it is from your hand or Deck which makes union carrier hit the ban list
greetings from mexico!! i love your videos, i never play yugioh, since im an adult i dont have the time or money to do so, but i love pretending i do, and i use your videos to go to sleep almost daily
Top 10 special summon only monsters that interact with other kinds special summon only monsters (Like a LINK that supports fusions, or an Xyz that that supports rituals, and etc etc…)
I’m trying to think of the card TheDuelLogs has talked about the most and at this point I definitely think it’s Halq
i think what killed halq ultimately is the same thing that killed the dragon rulers, with all of them except wind still being banned for now in the tcg. when the dragon rulers were at their most terrifying, what made them really bad is literally everyone had easy access to them via their tins. with halq, anyone that really wanted one just needed to pick up like 3 boxes of ghosts from the past 2 or buy it for like a buck on tcgplayer. like the dragon rulers halq was always really strong but konami finally saw just how good it is by giving literally any old player that wanted one really easy and cheap ways to get it so basically everyone had them.
Gotta love the captions on this video. Apparently the greatest link card is Christian Hockey Firebacks😂
slight mishap with union carrier, you said (and the video lists) that it's from the hand or graveyard, where it's from the hand or deck
I didn't realize so many good link 2 monsters existed.
Mainly because of Extra Deck summon restriction rule back then, which lead to 3 Link Vrains Packs
Idk why verte was banned, they could have just made an errata so that your opponent takes no damage that turn unless the effects used to summon a predaplant monster.
When all these ppl where running dragoons, that was back when I was playing a monster mash fun deck and I was running kaiju's, dangers, and super poly so when I was against someone relying on dragoon id just tribute theirs, and make my own along with avramax or super poly and spam summon a bunch of other beat sticks :)
It is my stance that they should errata all the archetype specific ones. If you make the materials for halq two chrystrons and for verte two predaplants etc, the archetypes get their best cards back and the meta doesn’t care
Keep up the good work, absolutely love your content. ❤🎉
Just to let you know, when you were reading the effect of Union Carrier; not only did you say "from the hand or GY" the yellow text read the same way as well; which kind of makes things very confusing if new players are just listening to the audio in the background or if they just didnt actually know the card; since you then go on to describe how targets were equipped from the deck (which is what actually happened)
I get Link 2 monsters are probably the best combo extenders in the game, yet it's still bewildering to me how many of them turned out to be so absurdly broken.
When a single card existing leads to the ban of more than 10 other cards, you know the game designers made a mistake. I presume we'll never see Halquifibrax out of the ban list, unless it receives a massive errata.
All of that being said: Electrumite should absolutely come back to the TCG in Limited form. Pendulum decks in Master Duel were at Rogue tier before the arrival of Sprights and Tearlaments and now they aren't even that.
Knightmare Cerberus might be better if it allowed you to target the EMZ as well and maybe even could destroy any monster.
Yeah if it were just a targeted pop of any monster your opponent controls, it might've seen use on par with phoenix
I wish Simorghs had a Link 1 or 2. Mainly 2.
Hieratic seal. For dragon decks you can basically do whatever you want with it.
Top 10 monsters with under 1000 atk that have an original atk value and an effect so no normal monsters and no hand traps.
Finally but I was hoping for Best link monsters not link rating monsters
Hol up here, is this an alt account of mana logs? I love your other stuff hyped for this
Special mention to Cherubini and Avendread Savior, they send stuff to the graveyard as cost so the opponent can't even negate them...
RIP union carrier. made cyberdarks too stronk, had to nerf.
Spyral Double Helix alone made a deck tier 0 and get 29 of top 32 spots at its first ycs
Union Carrier keeps being the epitome of unecessary bans. It only needs an errata to restrict it to Union monters. And ban, solved.
Fun fact there are no purrely cards on this list
We miss that time where any 2 monsters on the field is a full orcust combo
What are the top 10 best low level and low attack monsters in Yu-Gi-Oh
Surprised the Buster lock wasn't mentioned for Union Carrier
Huh, the description has the proper names for all these monsters but for me the chapter names show some incorrect names such as IP Mask Arena and (my favorite) Christian Hockey Firebacks.
4:13 script and edit mistake- duel log says "hand or GRAVEYARD" when it should be hand or DECK (text on screen also says GY)
Adventure Tenyi Swordsoul Halqi-Don format in Master Duel was a blast and no one can convince me otherwise.
If you miss Auroradon Combo, you could try Armed Dragon Auroradon, great Rank 7 to get Tomahawk, plus you can add the Drulers.
You should do another top 10 cards that aren’t broken bc of their archetype. So like more cards liek crystal bond or the subterror link monster
"Guardragon Pitsy"
LOGS!!
I personally think that elf could be limited because tearlaments have been nerfed, but I can understand why it is banned because the runick cards have been untouched.
RIP Lib the World Key Blademaster, my favorite card. Her effects are good but not enough to make the list probably because of World Legacy restriction
Every turn you can get 1 WL spell/trap on the field and use them that turn if you have WL monster in GY
If she is linked away she can return 1 card to the deck
She can be used with Secure Gradna (link 1) for instant removal effect. It is so strong when paired with I:P to make either Avram or Unicorn. If you make unicorn you can return 2 cards of the opponent to their hand which are too good of the interruption. If you make avram you canr return 1 card to the hand now, get a big boss monster with protection that also return 1 cards when it gets send to the GY later.
konami : make "archetype" support
every other archetype : OUR support
Where is Isolde? That card deserves a spot
Spright is the kind of deck that's obnoxious to play against despite looking like a simple beatdown-deck.
I think union carrier was banned because of the buster lock. Basically, if your deck had any dark monster or a dragon, you could just lock your opponent out of the extra deck.
Electrumite at 1 would be great, if instant fusion gets banned like in MD might be closer to getting SKStarving Venom back at 1 too (no ftk if theres 1 and no fusion bird).
*knightmare low ranked monsters have strong effects while being easy to summon*
I was honestly surprised Agairpain is only #4
When he talked about Spright Elf not being the best Link-2 in the game and there was one more much powerful one, I was like "How? The best Link-2 right now in MD is not the best". And then there is Halq. I completely wiped that painful period out of my mind to remember this busted ass of a card
halq was not that painful in my feeling( i was playing in tournament etc.. )
@@skream2018 depend on your playstyle and Deck I guess. I was able to setup a board of VFD, Baronne, The synchro 9 Karakuri to banish, a Punk Trap just from a Halq play back when those cards were legal
@@yta5234 hum in my case: i have abused halq for sws BASD , in my zefra BASED/Turbo synchro , pend mage one card scythe lock etc.. Halq was cool for the acesscode turbo.
@@skream2018 Needlefiber single handedly crippled the synchro mechanic and one would argue it should have never been printed.
we still havent gotten back all the tuners that fcker ended up banning.
Small mistake with Union Carrier's effect, you said "hand or GY" and the text you put up says "hand or GY" but actually it's from your hand or deck.
Do Top 10 fusion archetypes please?
It's been so long that I forgot Agarpain is a link 2. What a mistake of a card
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 "Gift Exchange" Targets.
Haven't watched yet, my guesses in no particular order
I:P
Spright elf
Isolde
Knightmare Phoenix
Halq
Knightmare Goblin
Electrumite
Union Carrier
Barricadeborg blocker
Anaconda
Edit: Isolde didnt make the cut WOW
"Christian Hokey Firebacks"💀
union carrier with dragon buster blader was so op
If only Halq was designed to help its archetype but no, Konami decides to make it generic at the cost of the banning of lots of tuner monsters.
Top 10 cards that bypass game rules (i.e Makyura the Destructor)
Who would've guessed making cards too generic is a bad idea
and of these 10 monsters are 9 that were supposed to work as part of an archetype, I'm noticing a pattern of Konami making recent archetypical support way too generic...
7 if we want to be nice and not count Knightmare since they don't have a real main deck
early links sucked thanks to 2 "archetype" summoning requirements. instead of the more modern: at least 1 "archetype" monster
@@Hjortur95 you can't make an extra deck monster type that requires literally any kind of body without restrictions and not expect it to be broken, they HAVE to have limits on what can bring them out, xyzs faced the same problems except those at least needed monsters of the same level
@@Hjortur95 I'm fine with extra deck "toolboxes" like Rank 4 xyz, Level 6-8 Synchro, and even generic Links like Masquerena, I just don't like it when an archetype's name gets slapped on to it like Lavalval Chain which singlehandedly put its archetype's name on the banlist