Going forward I may talk about the lineages as a whole. The exceptions to this will be things that I can't reasonable show without spoilers. This is why I only talked about merchant because there is almost no way to really show the power of tycoon, it's upgrade, without also showing some type spoiler given that you can't really use it until basically the end of the game.
I'll be honest I didn't really messed with healer's insight because I'm so used to the every turn effects being pretty small amounts, but yeah at full power that is a rather sizable heal each turn. That being said I think personally I would still go for evasion(at least light dodge) just because of turn economy, but it defiantly deserves consideration. And yeah tycoon is busted. With gambler's manual is just so easy to regularly hit 9k or over
Tbh it was a very safe bet that merchant line was gonna be great. Almighty phys with almighty boost means itll hit well no matter what. And every atlus game ever has phys damage as the best endgame build
Debt collection is really good for things like gauntlet runner fights. I also like using it at the end of a dungeon if I still have leftover MP, I especially like using it against the elemental enemies because you can stun them, spend four turns using debt collection, they stay stunned since you didn't hit them, then kill them, and you get the no hit bonus applied to an extra 4000 magla. Good stuff. Still haven't beaten the game but I'm in the last month
The skill that increase item effectiveness also affect damage item, so ice chunk will for example deal 200 instead of 100. Would be curious if it also double the chance to inflict ailments.
Add fakers roguery. one of the semi problems with merchant is, you have untapped resources in mp. fakers roguery is a expensive skill that cost 20% of your max Mp. if you have 1 turn left, you can gamble using this skill to either get extra turns. or lose all remaining turns which is most often the 1 left. you are barely using mp as it is. so expensive skills like these is not much of a problem.
Ye I discovered how ludicrously broken merchant was when I was able to get infinite money, turn that into infinite mana in the last month with a specific food item that cures hex and gives 100 to everyone out of combat, or 200-220 to active party members in combat with one tycoon. 300 if you are running 4 tycoons with the link passive, which is especially handy if you're farming magla off trash mobs. At that point you have infinite mana, magla, and super respectable dmg. I didn't even bother with healing spells or debuff cleansing on my party/enemy party because why would I when I can just buy an item to do the same thing? XD Once I started utilizing merchant and thief (for aexp cheese on treasure demons), I took the protag from like 60% archetype completion to 100%, and boosted everyone else up to about 70% in about two hours. Made the final stretch of the game laughably easy, even on hard
@@beerhigh04 So in the last month of the game, you get access to new stock in the shops in Grand Trad. In those shops you can purchase all the items for "Cursed Love Ballad" an item which normally gives 100mp to the entire party. To make the money, just take merchant and smack ppl and they drop their lunch money. To make the mana food go further, you can take the merchant passive that boost item efficacy by 20% stacking with other merchants. OR you can take 1 tycoon with the double item boost. Both will give you 200mp for each use of food. If you're only trying to farm magla with debt collection, then feel free to stack the 20% passive with the double effect passive for 300 mp to everyone. If you just want general purpose forever mana, just take one tycoon with double item, which, unironically is a very good healer with items. Do note that if you're cheesing and getting 200-300 mana for each cursed love ballad, you only receive that amount in battle and only for the active party. If you use the food from the menu out of combat, you'll just get the normal 100 mana.
Ive never actually played this game. I just wanted to say ..your videos are very well put together, better than some people with thousands of subscribers. How have you got less than 100?
Going forward I may talk about the lineages as a whole. The exceptions to this will be things that I can't reasonable show without spoilers. This is why I only talked about merchant because there is almost no way to really show the power of tycoon, it's upgrade, without also showing some type spoiler given that you can't really use it until basically the end of the game.
For the record, gold attack is a physical skill but its not a melee skill, so it will do full damage in either the back or front row
Healer's Insight is a good passive to inherit, especially if you run with a party of 4 merchants. Tycoon with Fortune God's abacus is just broken.
I'll be honest I didn't really messed with healer's insight because I'm so used to the every turn effects being pretty small amounts, but yeah at full power that is a rather sizable heal each turn. That being said I think personally I would still go for evasion(at least light dodge) just because of turn economy, but it defiantly deserves consideration.
And yeah tycoon is busted. With gambler's manual is just so easy to regularly hit 9k or over
Tbh it was a very safe bet that merchant line was gonna be great. Almighty phys with almighty boost means itll hit well no matter what. And every atlus game ever has phys damage as the best endgame build
Btw Gold Attack has a base 35% Crit Chance before any passives.
Debt collection is really good for things like gauntlet runner fights. I also like using it at the end of a dungeon if I still have leftover MP, I especially like using it against the elemental enemies because you can stun them, spend four turns using debt collection, they stay stunned since you didn't hit them, then kill them, and you get the no hit bonus applied to an extra 4000 magla. Good stuff. Still haven't beaten the game but I'm in the last month
The skill that increase item effectiveness also affect damage item, so ice chunk will for example deal 200 instead of 100. Would be curious if it also double the chance to inflict ailments.
Add fakers roguery.
one of the semi problems with merchant is, you have untapped resources in mp.
fakers roguery is a expensive skill that cost 20% of your max Mp. if you have 1 turn left, you can gamble using this skill to either get extra turns. or lose all remaining turns which is most often the 1 left.
you are barely using mp as it is. so expensive skills like these is not much of a problem.
Ye I discovered how ludicrously broken merchant was when I was able to get infinite money, turn that into infinite mana in the last month with a specific food item that cures hex and gives 100 to everyone out of combat, or 200-220 to active party members in combat with one tycoon. 300 if you are running 4 tycoons with the link passive, which is especially handy if you're farming magla off trash mobs. At that point you have infinite mana, magla, and super respectable dmg. I didn't even bother with healing spells or debuff cleansing on my party/enemy party because why would I when I can just buy an item to do the same thing? XD Once I started utilizing merchant and thief (for aexp cheese on treasure demons), I took the protag from like 60% archetype completion to 100%, and boosted everyone else up to about 70% in about two hours. Made the final stretch of the game laughably easy, even on hard
What’s your archetype combination? How do we get unlimited mana, what food? I’m new 😅
Yesss please do tell us, don’t leave us hanging bro 😂
@@beerhigh04 So in the last month of the game, you get access to new stock in the shops in Grand Trad. In those shops you can purchase all the items for "Cursed Love Ballad" an item which normally gives 100mp to the entire party. To make the money, just take merchant and smack ppl and they drop their lunch money. To make the mana food go further, you can take the merchant passive that boost item efficacy by 20% stacking with other merchants. OR you can take 1 tycoon with the double item boost. Both will give you 200mp for each use of food. If you're only trying to farm magla with debt collection, then feel free to stack the 20% passive with the double effect passive for 300 mp to everyone.
If you just want general purpose forever mana, just take one tycoon with double item, which, unironically is a very good healer with items. Do note that if you're cheesing and getting 200-300 mana for each cursed love ballad, you only receive that amount in battle and only for the active party. If you use the food from the menu out of combat, you'll just get the normal 100 mana.
Cursed Love Ballad ingredients:
2 x Rockbeans
2 x Briny Salt
1 x Dreameater Moth
What's the aexp cheese with treasure demon?
I thought merchant would suck cuz it costs reeve but realizing I can just farm reeve with merchant makes it stupid good
Any idea if All Reset works on temporary reflect skills like Mage Mirror?
I think it should, but if it doesn't then you can use heartbreak stratagem from commander. This skill removes both reflect types.
Metaphor merchantazioooo
Ive never actually played this game. I just wanted to say ..your videos are very well put together, better than some people with thousands of subscribers. How have you got less than 100?
Thanks, and to be fair this isn't my first foray into content creation. I do have another channel(6000+ subs) exclusively dedicated to ffxiv.
How do you dash to enemy in overworld?
If you lock-on and attack you'll dash if your far enough away.
@@TharinHMagusWhat's the lock in button?
@@s-wo8781 LB/L1 on controller or R for Keyboard
Just got the platinum trophy for this game and in my 250 hours I never knew I could dash at enemies 😂
I love throwing money at my problems
Merchant is indeed too good, especially synth move 777, I feel like I'm missing out on the other archtypes...
I thought this was the worst job in the game. You said Gold Attack is powerful but where? I'm only doing 135 damage with it.
It scales off of luck if I'm not mistaken
It really shines if you put it on heismay specifically and if you get equipment that buffs crit damage…
Everyone is a merchant for me