Maaaan your first video with your build was sweet, I spend almost all gold to spec to this and now feel more comfortable on maps. Thank you for sharing the ways you improving it
Ty as someone doing a titan molten blast exploding armor build this def gives me inspiration. Appreciate the clear content, excited to see what you do next.
An option I see. Alk doing and copied was to use your weapon swap as a mapping/bossing split, and just move your one set of weapons between the slots. You can take aoe and armour break on set 1 and ailment magnitude and damage to close for bosses
Using weapon swap/points for a separate single target setup w/ full armorbreak++ is s great idea and something I haven't explored. I'd need another jiggachadded hammer though 😅
"Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively." RIP Armour Explosion. How should I fix it? i love titan T T
@cloudcastsmagicmissile Try Sunder for bossclear. Stunned and armor broken bosses into seismic roar into sunder (+ aftershocks) into hammer of the gods (+ aftershocks) is probably all you need. Especially if you have nodes that boost damage against heavy stunned/immobilised and whatnot. It gets really ridiculous damage really fast because of the guaranteed crits on the ability against armor broken enemies, counts for aftershocks too.
@@I3l4ckSw0rdzm4n you can also just go avatar of fire. Then put fist of war - eternal flame, and primal armament on it. Once you infernal and seismic plus a stun the boss will die from ignite Way easier - and way faster plus leans into fire ignition stampede :))
Great video. Personally running more of a Onemanaleft's Avatar of Fire build, however some points you brought up have been useful. I'm already going hard into Giant's Blood with 174str requirement weapon, so finding out that Crushing Impacts are not really needed has been great. I myself have however went into Earthbreaker (more chance for Slams to cause Aftershocks) instead of Mysterious Lineage %hp, as I am currently in tier 6s with 80% armor (with Scavenged Plating), maxxed block and ~80 ish resistances (except for chaos resist, as fitting that in with a requirement of having +strength on every piece of gear is too expensive for my currency rn). Aftershocks themselves do a ton of stun buildup by themselves, with increased AoE from nodes like "Aftershocks" and do help out with heavy stuns. Still have to run Devastate on Stampede as I simply cannot afford the skill point required to path to Shattering Blow, however at my current map tier the clear still seems very smooth. Managed to fit in Thrillsteel again, together the Blood Rush notables for more skill speed the build feels much more smooth. For anoint I feel like Parrying Motion (stacking movement speed on block) would be the ultimate fun anoint, considering how gruelingly slow everything is. The only part I find pretty awkward is rage generation with the totem (as I cannot afford the rage loss notables) so I have added few +rage on getting hit points. Will have to think about that one further, I do not run Berserk anyway (wanted to, but trade today was completely broken, so couldn't get any +rage/+life on kill jewels so I could drop Cannibalism support), so rage right now is only an occasional luxury stat. On the topic of the aftershocks, we will be getting a new Tremor support in upcoming patch, that will make more aftershocks happen on slams, which might be a fun thing to look into.
Hmmmm... I will try taking out herald of ash, but it does also have a small explosion based on hp with quality, that helps clearing breaches I think, there are sometimes beefier magic monsters that refuse to die. I guess I could put both auras and toggle them depending the content, but the berserk idea seems great. And that shield intimidate is also goated.
hey ! i followed your videos to make my own version , i'm playing full fire conversion and ignite so the infernal cry+ seismic cry + hammer put a big ignite in addition to the damage for almost 10 sec that's enought to kill all bosses
I've watched and read several guides to the stampede titan build and I found your build to work the best for me. So thank you. Quick question, how do you aim stampede properly? I seem to go either nowhere or do a 90 degree turn mid-way.
Hey CCMM, incredibly glad to have found your content. Clean, concise and well-explained. What did you level this build as? Boneshatter+PS or something else?
More AOE is certainly better than less AOE, but I've found I'm pretty comfortable with this amount, and I don't really want to trade off for it. I'll probably look to acquire another 30% or so if possible
is there any way to target farm greater and perfect jeweler orbs to 5 and 6 link your gems? i'm up to tier 8 maps and have not found a single greater or perfect orb... not one... i've vaal'd a 4th socket onto gems but i have yet to be able to add a 5th socket... and even if i did find a perfect orb.... i wouldnt be able to use it on a vaal'd 5 link.
will this big explozion work even when i use boneshater spell? and not those slam spells? when i heavy stun primed for stun enemi and boom?? its doing somethink but iam not sure if it will work ... i dont wanna spend so mutch points into area passives and then it will not work, ty
Hi Cloud, thanks for the video! Have you had a chance to look at the "[Titan] Explosive Stampede" on POE forums? It's quite similar to your own, except for the fact that it opts for a more physical route (Sunder instead of Perfect, and Seismic Cry). Which do you think is better, could you take a look?
Crazy to come across this since I'm 72 and figured out a very similar build on my own. One thing I did find that was extremely helpful was going into the blood magic skil on the passive tree. Completely eliminates the need for mana, allowing me to spam without getting caught out.
Try earthshatter instead of perfect strike. I still run your previous shattering blow setup with 100% increased amor break and I "one shot" bosses with following sequence: totem + font of rage -> 3x 20% qual earthshatter creating 9 spikes -> infernal cry linked with enraged war cry (consuming 10 rage) + raging cry (generating 20 rage) exploding all the spikes which immediately stun and armor break the boss -> hammer linked with armor exploit and rageforged (consuming 10 rage). It is important to have 10 rage before you press the infernal cry so all the rage consuming support gems work properly.
I have a question. Armour explosion triggers on fully break armour and Shattering Blow passive node breaks %50 of enemies armour when you heavy stun. So how do you fully break?
Armour break is 3 times the value on normal enemies and 2 times on magic enemies (blue). For rare and unique monsters you will need to use other methods to build up some extra armour break.
its a super fun build but can we agree that your defences are being completely carried by that shield. a disclaimer for the newer players who dont have the currency would be helpful
While you could add Magnified Effect to normalize the disparity in AOE, ultimately HoA just isn't necessary (or perhaps just not pulling much weight due to individual Explosions being relatively low base% damage), as evidenced by how my clear hasn't noticeably changed by dropping it. I've actually acquired a better weapon and want to try using Magnified as my 6th link on Stampede instead, meaning bigger Explosions for more consistent chaining and shotgunning, which I think would have an even greater effect
I don't speak English very well, so I ask my question in writing. 1. are the THRILLSTEEL hat and THE SURRENDER shield mandatory? 2. can I substitute the WULFSBANE shield for the THE SURRENDER shield?
I use the Shattering Blow notable to break armor. I'd recommend watching all my videos on the build in order, particularly the first main build guide explains the interaction from the ground up and ways to get it. This is just the 2nd update to the build
Man i just wanna run two 2 handers, It just seems like a total bust that i cant wield two 2 handers as a titan and i like it thematically. What are the disadvantages of using two maces?
In my og build guide video I show gems for my entry mapping version, my latest gem set is in the planner in the description of this video. I'll probably re-do a thorough guide video once an endgame version is finalized (but things are still changing rapidly so idk when that'll be)
Usually this means you aren't doing enough damage or stun for your Armour Explosion to be Heavy Stunning enemies so that it can self-chain. If it was working fine before maps, that's it
You can also get 30% ailment threshold from the act 3 venom phial reward thingy. I took the mana regen because i figured ailment immunity would be possible in late game like poe1 but thats not the case at all 😅
Right! I did take the ailment threshold there, totally forgot. And I'd definitely recommend that as the choice. Is there no way to respec it after the fact?
Did Patch 0.1.0E just brick this build? From the patch notes: “Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively” So you’re telling me a weeks worth of effort / trading / grinding is for nought?
@@-aurality-7928 It still does work *fine* enough, but it still lost a ton of clear. At the moment the direct hit/slam of Stampede is the thing doing the explosions, and the explosions cannot chain to explode others mobs. Looking at the boots, they definitely help the clear. Overall Armor Explode Stampede might *still* best the clear skill Titan has, even after the nerf, it's just unfortunately quite a bit worse. I'll give it another day of testing, maybe see if anyone manages to cook up some tech with it (I've personally been trying to go full into aftershocks with it, you can get up to 72% chance for aftershock in theory, but some of the tree skills like Split the Earth seem to not work. That being said the aftershocks do quite a bit of damage and help the clear), and see whether to stick with it or reroll to something else.
@@FredDeadHead It still works but the recursive Armour Explosion definitely made this build worthwhile. Having said that, I just got my 5/6 Ascendancy Points and have specced into +15% more Life. I'm wondering if I shouldn't spec into Crushing Blows?
@@james_tiberius_kirk73 I have not noticed much of a difference while having crushing blows. I'm already running Giant's Blood (with Avatar of Fire) so I have enough damage to full stun most pack enemies in one stampede. If you've got less damage and have issues stunning mobs so they explode then it might be worth a try.
Investing a bit into armor break to guarantee it on rares/uniques, dropping rt (you don't need that much accuracy in this game) and fitting in sunder with supercritical might be more damage than hammer/perfect strike. Or you could go full into ignite with hammer
I can only imagine Sunder would definitely be better damage without RT, but then I'd need to gear accuracy and also spend those extra points. I'll probably explore it in the future! I'm not too keen on relying just on Hammer because of the cooldown
I was using hog with bleed and aggravating that bleed with supercharged slam, it deals millions of damage if you take bleed and ailment nodes on the tree, however it needs like 35 points on the tree so have to make changes so as to not break stampede explosion clear, perhaps weapon specialisation points can help here, weapon swap on bosses to melt them with bleed.
how do u get enough strenght for the passive skill 2H in one hand i'm lvl 80 allmost and can't seem to get close to 500 xD smoll reee, apart from taht been playing this build non stop super fun and super fast mapping for a warrior, super helpful guide keep up the great work
Hi, this is the second update to the build; in the first update video I explain the switch to Hulking Form. Essentially CB is only relevant if you aren't doing enough damage for 1-shots, but I generally am with my current gear
Avatar of Fire would reduce our damage for especially Hammer of the Gods, since we aren't doing anything special to scale Fire specifically such as resistance reduction through Exposure, Curse, etc., and it turns off the ability to use Phys supports when we are strained on supports as-is
Isn't attack velocity important for this build? Or is it because it replaces the Onslaught option on the helm? If I use the helm for something else, should I take Attack Speed from weapons and armor? Finally, if I have to choose between physical damage and fire damage, which should I prioritize?
I think everyone wants attackspeed, but unfortunately it's not easy for us to get, so we deal with what we have. Thrillsteel is entirely optional, I'm using it for some more speed because I can spare the resistance budget. I would focus on fire if you had to choose, since that scales both our Explosions and Perfect Strike; phys is just for Hammer. But it's better to go for generic damage boosts where available, like Attack Damage
Hi!, I'm using a similar build, but my single target is focused on Seismic Cry + Infernal Cry + Sunder. I'm using Surprising Strength + Skullcrusher, but this directly affects the use of Resolute Technique because Sunder will crit if the boss has armor break. You should give it a try :D Since the boss will be stunned, it might be worth setting up a dual 2H just to sunder I believe you can add Devastate to Mace Strike and keep the Stampede setup without taking too many break points to ensure armor break on bosses
I have a theory that the single target can be solved by weapon swapping for sunder. You would need to use the passives for the weapon sets to drop resolute technique and pick up accuracy nodes just for the sunder skill
@@nenzonenzo ya kinda sad you cant switch ascendancy. once i get turtle charm it'll be good. tanky but less damage than titan. also i hate stampede, you just get stuck on mobs all the time
I run the same build, but with ranger ascendant into Pathfinder. I haven't figured out how to get giants blood working so I'm using two hander instead. Most of my gear is magic find focused, but aside from that our gear is very similar. I want to do this with leap slam or sunder, so I hope they fix the support gems for those skills.
@@Ghosthack1 I'm using stampede explosion with warbringer, it's fine, you don't need to use stunning to cause armor breaks, you just do by just doing damage.
@@Ghosthack1 You don't need stun, you break armor with Anvil's Weight, and everything explodes. Ofc I do get several armor break increasing small passive and notables, but I'm not sure how necessary they are.
I dont know what happened with my build, I got excited when I saw these explosions. Slapped on stampede with devastate and armour explosion + heavy impacts ascend node. Then went to tier 1 maps and barely was clearing them, to the point that my build got bricked and no gold to change :D I am missing some crucial information i guess
I am tier 15 and the enemy does not stun me sometimes. How much damage and how much stun do you do? I have 4,677 DMG with 506% stun with a stated DMG of STAMPEDE. I am dropping HAMMER with chronomancer.
Hi, I show it in my last video! I use the Slower Rage Loss group of passive tree nodes, and otherwise just clear quickly enough to maintain rage. To generate rage during clear, I use jewels with Rage When Hit and Rage On Melee Hit. For bosses, I generate rage before the fight using a totem supported by Font of Rage
@Kaienowaty he have 10+ passive point to spare(if he maxed out) and the most promising node is on the feral/beast node + neighbor node that gives +5% action/cast speed and 25% physical damage. Aka it definitely worth it if he wants more DPS but if ge focus on survivability then he should get another shield node.
@cloudcastsmagicmissile Try Sunder for bossclear. Stunned and armor broken bosses into seismic roar into sunder (+ aftershocks) into hammer of the gods (+ aftershocks) is probably all you need. Especially if you have nodes that boost damage against heavy stunned/immobilised and whatnot. It gets really ridiculous damage really fast because of the guaranteed crits on the ability against armor broken enemies, counts for aftershocks too.
Maaaan your first video with your build was sweet, I spend almost all gold to spec to this and now feel more comfortable on maps. Thank you for sharing the ways you improving it
Jeezes. First time viewer and within secs I get a full armor screenshot -- that I can screenshot! Simple, but amazingly useful.
Care to toss together a leveling guide for this?
i second this!!!!!!!!!!!!
That would be amazing
hit enemies and they die. this is basically it.
feel like the only good skill early on for leveling mace is boneshatter, perfect strike for single target
Boneshatter for packs, perfect strike for bosses, later can swap to sunder/hammer. Warrior is very straightforward
Ty as someone doing a titan molten blast exploding armor build this def gives me inspiration. Appreciate the clear content, excited to see what you do next.
@@ilinfeng2046 I'm doing the same how is it working out for you?
1:30 you can also corrupt the waystones with Vaal Orbs for more loot / higher lvl
Good to see you racking up views!
An option I see. Alk doing and copied was to use your weapon swap as a mapping/bossing split, and just move your one set of weapons between the slots. You can take aoe and armour break on set 1 and ailment magnitude and damage to close for bosses
Using weapon swap/points for a separate single target setup w/ full armorbreak++ is s great idea and something I haven't explored. I'd need another jiggachadded hammer though 😅
Love the build - and love the berserk inclusion. Now if I could just get a new beefy hammer lol.
bro you are a life saver u saved my warrior
Thank you very much for your build updates.
"Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively."
RIP Armour Explosion. How should I fix it? i love titan T T
@cloudcastsmagicmissile Try Sunder for bossclear. Stunned and armor broken bosses into seismic roar into sunder (+ aftershocks) into hammer of the gods (+ aftershocks) is probably all you need. Especially if you have nodes that boost damage against heavy stunned/immobilised and whatnot. It gets really ridiculous damage really fast because of the guaranteed crits on the ability against armor broken enemies, counts for aftershocks too.
This is what I do. I do not like using perfect strike, so I prefer sunder to help me clear bosses.
@@I3l4ckSw0rdzm4n you can also just go avatar of fire. Then put fist of war - eternal flame, and primal armament on it. Once you infernal and seismic plus a stun the boss will die from ignite
Way easier - and way faster plus leans into fire ignition stampede :))
he has resolute technique he cant crit, without that youd have to invest into some acc mods across your gear
Not much to say this time but thank you for your time, effort and responses!
Great video. Personally running more of a Onemanaleft's Avatar of Fire build, however some points you brought up have been useful. I'm already going hard into Giant's Blood with 174str requirement weapon, so finding out that Crushing Impacts are not really needed has been great. I myself have however went into Earthbreaker (more chance for Slams to cause Aftershocks) instead of Mysterious Lineage %hp, as I am currently in tier 6s with 80% armor (with Scavenged Plating), maxxed block and ~80 ish resistances (except for chaos resist, as fitting that in with a requirement of having +strength on every piece of gear is too expensive for my currency rn). Aftershocks themselves do a ton of stun buildup by themselves, with increased AoE from nodes like "Aftershocks" and do help out with heavy stuns. Still have to run Devastate on Stampede as I simply cannot afford the skill point required to path to Shattering Blow, however at my current map tier the clear still seems very smooth. Managed to fit in Thrillsteel again, together the Blood Rush notables for more skill speed the build feels much more smooth. For anoint I feel like Parrying Motion (stacking movement speed on block) would be the ultimate fun anoint, considering how gruelingly slow everything is. The only part I find pretty awkward is rage generation with the totem (as I cannot afford the rage loss notables) so I have added few +rage on getting hit points. Will have to think about that one further, I do not run Berserk anyway (wanted to, but trade today was completely broken, so couldn't get any +rage/+life on kill jewels so I could drop Cannibalism support), so rage right now is only an occasional luxury stat. On the topic of the aftershocks, we will be getting a new Tremor support in upcoming patch, that will make more aftershocks happen on slams, which might be a fun thing to look into.
I'm also running that build by Onemanaleft and I'm struggling a bit for damage with Stampede doing tier 11+ maps.
@@jorge15266 It's gonna get much worse now with the nerf. Eager to see what Connor's reaction is to the changes.
Hmmmm... I will try taking out herald of ash, but it does also have a small explosion based on hp with quality, that helps clearing breaches I think, there are sometimes beefier magic monsters that refuse to die. I guess I could put both auras and toggle them depending the content, but the berserk idea seems great. And that shield intimidate is also goated.
Amazing guide and build, I’ve been following it since the first version, tier 6 at the moment and slowly progressing
hey ! i followed your videos to make my own version , i'm playing full fire conversion and ignite so the infernal cry+ seismic cry + hammer put a big ignite in addition to the damage for almost 10 sec that's enought to kill all bosses
Instead selecting +5 to any attribute above Beef, select node right to Beef with +8 str
I've watched and read several guides to the stampede titan build and I found your build to work the best for me. So thank you. Quick question, how do you aim stampede properly? I seem to go either nowhere or do a 90 degree turn mid-way.
Hey CCMM, incredibly glad to have found your content. Clean, concise and well-explained.
What did you level this build as? Boneshatter+PS or something else?
Cheers, yes I leveled as primarily Boneshatter+PS, though I did try a little of everything
why u dont use more area effect on stampede? i found it more suitble for clear trash. also want to thank u for this build, its fantastic
More AOE is certainly better than less AOE, but I've found I'm pretty comfortable with this amount, and I don't really want to trade off for it. I'll probably look to acquire another 30% or so if possible
is there any way to target farm greater and perfect jeweler orbs to 5 and 6 link your gems? i'm up to tier 8 maps and have not found a single greater or perfect orb... not one... i've vaal'd a 4th socket onto gems but i have yet to be able to add a 5th socket... and even if i did find a perfect orb.... i wouldnt be able to use it on a vaal'd 5 link.
will this big explozion work even when i use boneshater spell? and not those slam spells? when i heavy stun primed for stun enemi and boom?? its doing somethink but iam not sure if it will work ... i dont wanna spend so mutch points into area passives and then it will not work, ty
Does attack speed works with hammer of the goods or with supercharged slam ?
What was Your Venom draught quest choice?
Its pernament.
Don't " damage with Maces" and " two hand weapons " not synergize well with stampede since most of the damage comes from the armor explosions?
Hi Cloud, thanks for the video! Have you had a chance to look at the "[Titan] Explosive Stampede" on POE forums? It's quite similar to your own, except for the fact that it opts for a more physical route (Sunder instead of Perfect, and Seismic Cry). Which do you think is better, could you take a look?
Are the first 15 or so points in passive necessary? There's alot of dmg, rage, and max ele resist in the top left.
Would earthquake work instead of perfect strike? I rly dont like the perfect strike skill
any difference between elemental focus and primal armament?
Crazy to come across this since I'm 72 and figured out a very similar build on my own. One thing I did find that was extremely helpful was going into the blood magic skil on the passive tree. Completely eliminates the need for mana, allowing me to spam without getting caught out.
Try earthshatter instead of perfect strike. I still run your previous shattering blow setup with 100% increased amor break and I "one shot" bosses with following sequence: totem + font of rage -> 3x 20% qual earthshatter creating 9 spikes -> infernal cry linked with enraged war cry (consuming 10 rage) + raging cry (generating 20 rage) exploding all the spikes which immediately stun and armor break the boss -> hammer linked with armor exploit and rageforged (consuming 10 rage). It is important to have 10 rage before you press the infernal cry so all the rage consuming support gems work properly.
Hi, nice build, Don't you go for more attack speed?
what build do yall recommend at level 50 and for bossess?
Uh what exactly do we do now? Sunder for clear?
I have a question. Armour explosion triggers on fully break armour and Shattering Blow passive node breaks %50 of enemies armour when you heavy stun. So how do you fully break?
Armour break is 3 times the value on normal enemies and 2 times on magic enemies (blue). For rare and unique monsters you will need to use other methods to build up some extra armour break.
Hi Cloud, what are your thoughts regarding ignite vs bleed on stampede?
How to level this mate? Looks amazing!
How is the survivability and boss kill speed?
its a super fun build but can we agree that your defences are being completely carried by that shield. a disclaimer for the newer players who dont have the currency would be helpful
what about magnified effect on herald of ash? its what i rock atm. is it not good still?
While you could add Magnified Effect to normalize the disparity in AOE, ultimately HoA just isn't necessary (or perhaps just not pulling much weight due to individual Explosions being relatively low base% damage), as evidenced by how my clear hasn't noticeably changed by dropping it. I've actually acquired a better weapon and want to try using Magnified as my 6th link on Stampede instead, meaning bigger Explosions for more consistent chaining and shotgunning, which I think would have an even greater effect
Ther is any suggestions on what to use as a skill to until I get stamped and finish story ?
Basic auto attack lol
I used molten strike and perfect strike to level, one for trash and one for bosses
Shield Charge & boneshatter.
Perfect Strike requires high physical dmg weapon like 2h mace to deal insane damage to single target
molten blast is incredible for leveling and clearing. very underrated. sunder to guarantee crits vs anything that survives
perfect strike crushed the entire story for me, regular and cruel mode.
you can get 10% fire pen on each jewel btw
I don't speak English very well, so I ask my question in writing.
1. are the THRILLSTEEL hat and THE SURRENDER shield mandatory?
2. can I substitute the WULFSBANE shield for the THE SURRENDER shield?
No, they're not mandatory. And Wulfsbane is only for the weaponswap, it's not a real shield. Use a good rare shield with high block chance instead
@@cloudcastsmagicmissile thank you
In your moba build, you have armour explosion on your stampede, but how are you breaking armour with now armour breaking support gem on?
I use the Shattering Blow notable to break armor. I'd recommend watching all my videos on the build in order, particularly the first main build guide explains the interaction from the ground up and ways to get it. This is just the 2nd update to the build
Nice, can I ask why you have vods disabled on twitch? Wanted to look at a bit more gameplay but you have no videos on twitch
Sorry, still have a lot of Twitch stuff to figure out, new to being the streamerman 😅 I've just published some recent VODs
Man i just wanna run two 2 handers, It just seems like a total bust that i cant wield two 2 handers as a titan and i like it thematically. What are the disadvantages of using two maces?
The defenses from a shield are not worth dropping for a second two hander. It’s also very expensive for little gain atm.
So this game ultimately devolves into making the entire screen explode. looks like fun.. .
I would say evolves super fun and satisfying
Both Act 3 quest orok gift which one should you choose?
If that's the Venom Vial one, definitely pick Elemental Ailment Threshold
@@cloudcastsmagicmissile what exactly should I select in the first act 3 and in the second act 3?
guess we're gonna wait on an update for this seeing as armour explosion got nerfed.
Can you do a video of you showing your support gems
In my og build guide video I show gems for my entry mapping version, my latest gem set is in the planner in the description of this video. I'll probably re-do a thorough guide video once an endgame version is finalized (but things are still changing rapidly so idk when that'll be)
Hey I just unlocked mapping and my armor explosion isn’t killing all the trash. I don’t know why
Usually this means you aren't doing enough damage or stun for your Armour Explosion to be Heavy Stunning enemies so that it can self-chain. If it was working fine before maps, that's it
get a better weapon
You can also get 30% ailment threshold from the act 3 venom phial reward thingy. I took the mana regen because i figured ailment immunity would be possible in late game like poe1 but thats not the case at all 😅
Right! I did take the ailment threshold there, totally forgot. And I'd definitely recommend that as the choice. Is there no way to respec it after the fact?
@cloudcastsmagicmissile as far as I'm aware, you can't respec it, it's functionally just OG bandits atm. Hopefully in the future 🤞
Did Patch 0.1.0E just brick this build?
From the patch notes: “Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively”
So you’re telling me a weeks worth of effort / trading / grinding is for nought?
Yes it is. Watching his stream now, his current thoughts are: "The build is at least good enough to farm gold for respec."
@@FredDeadHead Mine still works fine, I've always used mine with Trampletoe boots, maybe that is why?
@@-aurality-7928 It still does work *fine* enough, but it still lost a ton of clear. At the moment the direct hit/slam of Stampede is the thing doing the explosions, and the explosions cannot chain to explode others mobs. Looking at the boots, they definitely help the clear. Overall Armor Explode Stampede might *still* best the clear skill Titan has, even after the nerf, it's just unfortunately quite a bit worse. I'll give it another day of testing, maybe see if anyone manages to cook up some tech with it (I've personally been trying to go full into aftershocks with it, you can get up to 72% chance for aftershock in theory, but some of the tree skills like Split the Earth seem to not work. That being said the aftershocks do quite a bit of damage and help the clear), and see whether to stick with it or reroll to something else.
@@FredDeadHead It still works but the recursive Armour Explosion definitely made this build worthwhile. Having said that, I just got my 5/6 Ascendancy Points and have specced into +15% more Life. I'm wondering if I shouldn't spec into Crushing Blows?
@@james_tiberius_kirk73 I have not noticed much of a difference while having crushing blows. I'm already running Giant's Blood (with Avatar of Fire) so I have enough damage to full stun most pack enemies in one stampede. If you've got less damage and have issues stunning mobs so they explode then it might be worth a try.
Do you still need Avatar of Fire for this build?
I've never used Avatar for this build
how does he hold a 2hand mace with only one hand
There is a keystone on the passive tree, lets you hold a twohander in one hand but triples the stats needed to wield it.
Investing a bit into armor break to guarantee it on rares/uniques, dropping rt (you don't need that much accuracy in this game) and fitting in sunder with supercritical might be more damage than hammer/perfect strike. Or you could go full into ignite with hammer
I can only imagine Sunder would definitely be better damage without RT, but then I'd need to gear accuracy and also spend those extra points. I'll probably explore it in the future! I'm not too keen on relying just on Hammer because of the cooldown
I was using hog with bleed and aggravating that bleed with supercharged slam, it deals millions of damage if you take bleed and ailment nodes on the tree, however it needs like 35 points on the tree so have to make changes so as to not break stampede explosion clear, perhaps weapon specialisation points can help here, weapon swap on bosses to melt them with bleed.
Just go warbringer for armour break way better
how do u get enough strenght for the passive skill 2H in one hand i'm lvl 80 allmost and can't seem to get close to 500 xD smoll reee, apart from taht been playing this build non stop super fun and super fast mapping for a warrior, super helpful guide keep up the great work
500 strenght is enough for many 2h. Using the 212 is too much but a 135 strenght one is way more achiveable.
WHY you drop crushing blow ascendancy...zero explanation.
Hi, this is the second update to the build; in the first update video I explain the switch to Hulking Form. Essentially CB is only relevant if you aren't doing enough damage for 1-shots, but I generally am with my current gear
AND WHY not avatar of fire, it will increase damage of stampede alooot its only 1 point.
Avatar of Fire would reduce our damage for especially Hammer of the Gods, since we aren't doing anything special to scale Fire specifically such as resistance reduction through Exposure, Curse, etc., and it turns off the ability to use Phys supports when we are strained on supports as-is
Isn't attack velocity important for this build?
Or is it because it replaces the Onslaught option on the helm?
If I use the helm for something else, should I take Attack Speed from weapons and armor?
Finally, if I have to choose between physical damage and fire damage, which should I prioritize?
I think everyone wants attackspeed, but unfortunately it's not easy for us to get, so we deal with what we have.
Thrillsteel is entirely optional, I'm using it for some more speed because I can spare the resistance budget.
I would focus on fire if you had to choose, since that scales both our Explosions and Perfect Strike; phys is just for Hammer. But it's better to go for generic damage boosts where available, like Attack Damage
Hi!, I'm using a similar build, but my single target is focused on Seismic Cry + Infernal Cry + Sunder. I'm using Surprising Strength + Skullcrusher, but this directly affects the use of Resolute Technique because Sunder will crit if the boss has armor break. You should give it a try :D
Since the boss will be stunned, it might be worth setting up a dual 2H just to sunder
I believe you can add Devastate to Mace Strike and keep the Stampede setup without taking too many break points to ensure armor break on bosses
I have a theory that the single target can be solved by weapon swapping for sunder. You would need to use the passives for the weapon sets to drop resolute technique and pick up accuracy nodes just for the sunder skill
The surrenderer is now 150ex just bc of these videos, but 4% life recovery on block is just BIS
Well as you say it's likely BIS for most anyone who can use a shield 😅 I doubt it's just these videos, probably maaaany builds want it
what changes would you recommend if im playing a warbringer version?
a full re roll
@@nenzonenzo ya kinda sad you cant switch ascendancy. once i get turtle charm it'll be good. tanky but less damage than titan. also i hate stampede, you just get stuck on mobs all the time
Essa build tá muito show
I run the same build, but with ranger ascendant into Pathfinder. I haven't figured out how to get giants blood working so I'm using two hander instead. Most of my gear is magic find focused, but aside from that our gear is very similar.
I want to do this with leap slam or sunder, so I hope they fix the support gems for those skills.
Looks pretty strong nerf deadeye
Can we use this build while we are warbringer??
Definitely.. have a look at Woolie's Warbringer for some inspiration ua-cam.com/video/Lf9V7hk2Z9I/v-deo.html
I mean stampede build. Not 1 shot melee one
@@Ghosthack1 I'm using stampede explosion with warbringer, it's fine, you don't need to use stunning to cause armor breaks, you just do by just doing damage.
@@Alexman208GR whats your priority on nodes then? Warbringer dont have crushing blow and other stun nodes like Titan.
@@Ghosthack1 You don't need stun, you break armor with Anvil's Weight, and everything explodes. Ofc I do get several armor break increasing small passive and notables, but I'm not sure how necessary they are.
사랑합니다
im curious how this titan stampede matchup with armorbreak atampeded from woolie. more boss plays for reference pls?
I dont know what happened with my build, I got excited when I saw these explosions. Slapped on stampede with devastate and armour explosion + heavy impacts ascend node. Then went to tier 1 maps and barely was clearing them, to the point that my build got bricked and no gold to change :D I am missing some crucial information i guess
Recently ive been thinking just having armor explode on mace attack could be sufficient
So how much is surrender now? Lol
cheapest rn is 130ex
@somethingfellonme2 holy cow
I am tier 15 and the enemy does not stun me sometimes.
How much damage and how much stun do you do? I have 4,677 DMG with 506% stun with a stated DMG of STAMPEDE.
I am dropping HAMMER with chronomancer.
I'm a Japanese player.
How do you store your anger?
Hi, I show it in my last video! I use the Slower Rage Loss group of passive tree nodes, and otherwise just clear quickly enough to maintain rage. To generate rage during clear, I use jewels with Rage When Hit and Rage On Melee Hit. For bosses, I generate rage before the fight using a totem supported by Font of Rage
@@cloudcastsmagicmissile thank you for your reply.
It seems I overlooked Jewel.
By the way, up to what tier can this build be used?
@@激辛あんぱん I'm easily clearing Tier 15 with it, so it looks good for all mapping content! The footage in this video is T13/14/15 mapping
@@cloudcastsmagicmissile
Thank you for teaching me a very fun build.
Hmm isnt the maxroll planner better? 😅
just go for feral node and get 100% damage boost because your node is very close to it anyway
Worth?
He did not do this.
@Kaienowaty he have 10+ passive point to spare(if he maxed out) and the most promising node is on the feral/beast node + neighbor node that gives +5% action/cast speed and 25% physical damage. Aka it definitely worth it if he wants more DPS but if ge focus on survivability then he should get another shield node.
@@mrdeafter Oh, thanks
:D
@cloudcastsmagicmissile Try Sunder for bossclear. Stunned and armor broken bosses into seismic roar into sunder (+ aftershocks) into hammer of the gods (+ aftershocks) is probably all you need. Especially if you have nodes that boost damage against heavy stunned/immobilised and whatnot. It gets really ridiculous damage really fast because of the guaranteed crits on the ability against armor broken enemies, counts for aftershocks too.