Random VS related tip is to ensure your psyker is not short, as it really destroys uour ability to proc True Aim multiple times in a single shot. There is a mod to change your height (after character creation). Went from min to max, the difference is night and day. It's frustrating that the option to change height isn't present at the barber. The gameplay impact of height will not be obvious to many, especially without prior experience with a particular character (which requires locking in height before you ever get a chance to play said character)
I never feel like I'm doing enough when I'm using the Voidstrike, it just feels like a super weak version of the Vet's Plasma Gun with the penalty of being a projectile and it just generally doing a LOT less damage, with the only positive being that you have a much less risk of overheating (and infinite ammo etc.). Feels like if you're using the Voidstrike you'd just be better off pulling out your hands for Brain Bursting, throwing Assail shards, using a gun or just using any other Staff. Happy to hear any opposing opinions on this as I may just have the wrong perks on the weapon or simply am using it wrong.
A fully charged Voidstrike staff can one-shot a Crusher with the right build and a weakspot crit. Which you can guarantee. The key to the build is the Surge blessing (not to be confused with the Surge staff) which doubles your shot on a crit, firing a second projectile at the same charge level as the first that auto-crits. This is highly synergistic with a talent introduced in the rework called “True Aim,” which gives your ranged attacks an auto-crit every 5 weakspot hits. The Voidstrike projectile cleaves, which means if you fire into a crowd at head level you can gain all 5 requisite hits in a single shot. This means that a properly built Voidstrike user can fire back-to-back double crits into a horde constantly, killing everything in a straight line. When fired through a doorway or down a hallway, the carnage is unreal. And all without taking a single ounce of ammo. It has its downsides, namely its linear damage and long charge time making it difficult to use when enemies are spread out, but used smartly and with your team it is simply an insane damage cannon.
Thank you so much for the detailed response,@@delta57dash. I will have to keep an eye out for this Surge blessing in Melk's shop and give it another try then.
roll a void with max damage, peril quell, surge and warp flurry for blessings, I assure you the on-hit damage compared to the plasma will be lower, but you will have a much higher, much more consistent overall damage and will prove to be an extremely useful asset for the team. Like Delta said, with the right build and a little bit of luck for a crit, you can sit crushers down in one shot up to Damnation, anything below that just melts (packs of ragers, gunners/shotgunners, bulwarks, reapers, maulers, etc)
Just want to say pls keep up your vids if you can (but take care of yourself too). I've been using your gun Ogryn and one of the Zealot builds and it's some of the most fun builds I've ever played.
This build is very interesting and I'm keen to try it! A few questions, if you don't mind? - Wouldn't warp nexus + surge be better than nexus + flurry? Or alternatively, just nexus + flurry? Or do you find you get the double shot often enough? - The tech tree notably doesn't use Warp Rider, which I've seen as an auto include in most builds. Why is that? - Is just the keystone itself enough, or do you not want any of its nodes? Thanks in advance!
I’m kinda new in this game, how do you do the melee duel sword dash so quick and smooth? I don’t really know how to do it, I think you need to charge heavy attack-release-slide? Am I doing wrong?
Personally, I’ve been liking Surge + Blazing Spirit for maximum DPS. Warp Nexus has felt redundant with the True Aim perk and natural crit you get from the tree. Feels unnecessary.
If it's good gameplay to prioritize important targets rather than maintaining your disrupt destiny stacks, to the point where you rarely have more than 1 or 6 stacks, do we have to just admit that disrupt destiny is pretty bad?
You get more DPS by charging your attacks more instead of having weaker shots that crit more, but warp flurry and warp nexus together are the ideal combination since you can fire faster and upkeep your Perfect Timing talent (3% damage on crit for 10 sec, stacking 5 times), firing 2 shots with surge won't proc your crit talents twice and the double damage will often be overkill
you can stop a mutants charge if you hit them in the head with the special attack on the dueling sword. Also not going all in with crits on scriers gaze with this staff? Its what i do and its super; just watch your peril.
Ya know, psyker always makes me wonder if it's basically just something that needs significantly more effort for relatively the same amount of reward as putting in a regular amount of effort into any of the other classes...
He needs to be strong offensively because otherwise he would be bad. He has very little hp, toughness and stamina without reliable ways to regenerate toughness.
This was true before the class overhaul, but it absolutely isn't in the current patch. Ironically, this video is a great example of that. Assail takes virtually no mechanical skill to use and will completely shred unarmored targets at mid-range. Voidstrike really just requires you to spam charged shots and you'll delete everything in front of you like at 16:07. If they don't get deleted because they're a chunkier enemy, it ends up like at 17:00 where they get constantly stunned while you backpedal. Its very mechanically simple in practice.
@@walrus9999 more like on paper, in practice it feels a lot more clunky than, say, a plasma rifle vet. The need to (much more slowly) charge up every shot makes it much harder to do under pressure without asubstantial amount of skill (and chocoB is obviously very good at everything) and even then, there's a limit to how many enemies it can pierce, even if they're all unarmored, and also it's a projectile and not hitscan, which makes landing shots, let alone headshots difficult against anything that's not a huge crowd and moving. In other words, if you play the voidstrike staff perfect, you'll only be about as good as an average plasma gun vet. (there's things about Assail that I can mention are relatively clunky too, but this is already getting way too long to write...)
@@walrus9999 I'll admit that 16:07 is essentially the IDEAL situation for a void staff where all enemies are perfectly lined up and that's where the weapon shines(even though the plasma gun overshadows it there, but you can also make the argument of "infinite ammo" being better), however 17:00 seems like it required about the same amount of effort, if not more to "backpedal" away from, while only dealing a fraction of damage of what an ogryn, a vet or even a zealot can do in that situation(while still maintaining similar, if not better stagger...)
This is really just a showcase that Psyker can still solo and clutch instead of being a Smite-bot relying on others to kill. Sure it takes more effort but there's multiple ways he could have done it, he just chose this one
he has tens of thousands of hours across all the fatshark games like darktide, i assure you he can complete anything in any way possible with his eyes closed at this point
Thats not true and he wouldn't even agree him self. Look at his stream or comments on his own skill. He never speaks super highly of him self. Also darktide is insanely solo unfriendly solo auric malestorm is genuinely closer to vermintide 2 modded relm level of hard than it is solo cata levels of hard. Theres a reason you see all the great players chocob included. Primarily posting duo content. Even if you CAN play at the level needed to solo a malestorm. It takes usually over an hour to finish the run. And it takes around 10 to 30 runs to get a good one going. And im saying that as someone whos actually gotten past mid map events in solos. @monray4255
That shotgun pack at 16:07 was satisfying as hell
I love how insane psyker's toughness gen can be with the right build, feels like you can lowkey tank if you try
AI Director: So he tried to get out of the first hallway... and I took that personally.
I do hope they add more variant staffs for the Psyker, such as AOE explosion Voidstrike staffs and the staffs that were in VT2.
I'd love a shotgun-like staff personally.
Beam and bolt staves would be very welcome
@@Statue_00that would be Amazing
6:15 Love seeing the hound flying over the railing 😂
Random VS related tip is to ensure your psyker is not short, as it really destroys uour ability to proc True Aim multiple times in a single shot.
There is a mod to change your height (after character creation). Went from min to max, the difference is night and day.
It's frustrating that the option to change height isn't present at the barber. The gameplay impact of height will not be obvious to many, especially without prior experience with a particular character (which requires locking in height before you ever get a chance to play said character)
I never feel like I'm doing enough when I'm using the Voidstrike, it just feels like a super weak version of the Vet's Plasma Gun with the penalty of being a projectile and it just generally doing a LOT less damage, with the only positive being that you have a much less risk of overheating (and infinite ammo etc.).
Feels like if you're using the Voidstrike you'd just be better off pulling out your hands for Brain Bursting, throwing Assail shards, using a gun or just using any other Staff.
Happy to hear any opposing opinions on this as I may just have the wrong perks on the weapon or simply am using it wrong.
A fully charged Voidstrike staff can one-shot a Crusher with the right build and a weakspot crit. Which you can guarantee.
The key to the build is the Surge blessing (not to be confused with the Surge staff) which doubles your shot on a crit, firing a second projectile at the same charge level as the first that auto-crits. This is highly synergistic with a talent introduced in the rework called “True Aim,” which gives your ranged attacks an auto-crit every 5 weakspot hits. The Voidstrike projectile cleaves, which means if you fire into a crowd at head level you can gain all 5 requisite hits in a single shot.
This means that a properly built Voidstrike user can fire back-to-back double crits into a horde constantly, killing everything in a straight line. When fired through a doorway or down a hallway, the carnage is unreal. And all without taking a single ounce of ammo.
It has its downsides, namely its linear damage and long charge time making it difficult to use when enemies are spread out, but used smartly and with your team it is simply an insane damage cannon.
Thank you so much for the detailed response,@@delta57dash.
I will have to keep an eye out for this Surge blessing in Melk's shop and give it another try then.
roll a void with max damage, peril quell, surge and warp flurry for blessings, I assure you the on-hit damage compared to the plasma will be lower, but you will have a much higher, much more consistent overall damage and will prove to be an extremely useful asset for the team. Like Delta said, with the right build and a little bit of luck for a crit, you can sit crushers down in one shot up to Damnation, anything below that just melts (packs of ragers, gunners/shotgunners, bulwarks, reapers, maulers, etc)
Bro is true soloing Auric missions 🙌👏
Just want to say pls keep up your vids if you can (but take care of yourself too). I've been using your gun Ogryn and one of the Zealot builds and it's some of the most fun builds I've ever played.
Awesome video!!
This build is very interesting and I'm keen to try it!
A few questions, if you don't mind?
- Wouldn't warp nexus + surge be better than nexus + flurry? Or alternatively, just nexus + flurry? Or do you find you get the double shot often enough?
- The tech tree notably doesn't use Warp Rider, which I've seen as an auto include in most builds. Why is that?
- Is just the keystone itself enough, or do you not want any of its nodes?
Thanks in advance!
"Mühsam ernährt sich das Eichhörnchen"
What are youre thoughts on soulfire? Is it worth making a build focused around it, and if so, what ability would you recommend running with it?
Awesome see always.
Question: when to use assail?
Why did you choose to not pick warp rider? Wouldn't the damage boost outweigh the toughness generation you would have to give up?
I’m kinda new in this game, how do you do the melee duel sword dash so quick and smooth? I don’t really know how to do it, I think you need to charge heavy attack-release-slide? Am I doing wrong?
He probably rebound his dodge key
The secret you looking for is...
practice.
5:55 Bullying trappers is good and right
Was soulblaze part of your build? because you need to kite around a lot
Personally, I’ve been liking Surge + Blazing Spirit for maximum DPS. Warp Nexus has felt redundant with the True Aim perk and natural crit you get from the tree. Feels unnecessary.
Man, auric maelstrom back then was NOTHING compared to what it is now
If it's good gameplay to prioritize important targets rather than maintaining your disrupt destiny stacks, to the point where you rarely have more than 1 or 6 stacks, do we have to just admit that disrupt destiny is pretty bad?
I'm curious, why did you go with Warp Flurry over Warp Nexus? Wouldn't the extra Crit chance be very good here?
Well I think it's because of playstyle, I take nexus because I think surge procs more often and is more effective
You get more DPS by charging your attacks more instead of having weaker shots that crit more, but warp flurry and warp nexus together are the ideal combination since you can fire faster and upkeep your Perfect Timing talent (3% damage on crit for 10 sec, stacking 5 times), firing 2 shots with surge won't proc your crit talents twice and the double damage will often be overkill
True Aim requires 5 weakspot hits which means you can fire at a group of 5+ and instantly trigger it. You don't really need Nexus.
you can stop a mutants charge if you hit them in the head with the special attack on the dueling sword.
Also not going all in with crits on scriers gaze with this staff? Its what i do and its super; just watch your peril.
batle wizard in vt2 : fire, fire, burn them all.
bw in dark tide : know sheild magic, telekines, fire magic, lighning magic ...etc
Ya know, psyker always makes me wonder if it's basically just something that needs significantly more effort for relatively the same amount of reward as putting in a regular amount of effort into any of the other classes...
He needs to be strong offensively because otherwise he would be bad. He has very little hp, toughness and stamina without reliable ways to regenerate toughness.
This was true before the class overhaul, but it absolutely isn't in the current patch. Ironically, this video is a great example of that. Assail takes virtually no mechanical skill to use and will completely shred unarmored targets at mid-range. Voidstrike really just requires you to spam charged shots and you'll delete everything in front of you like at 16:07. If they don't get deleted because they're a chunkier enemy, it ends up like at 17:00 where they get constantly stunned while you backpedal. Its very mechanically simple in practice.
@@walrus9999 more like on paper, in practice it feels a lot more clunky than, say, a plasma rifle vet. The need to (much more slowly) charge up every shot makes it much harder to do under pressure without asubstantial amount of skill (and chocoB is obviously very good at everything) and even then, there's a limit to how many enemies it can pierce, even if they're all unarmored, and also it's a projectile and not hitscan, which makes landing shots, let alone headshots difficult against anything that's not a huge crowd and moving. In other words, if you play the voidstrike staff perfect, you'll only be about as good as an average plasma gun vet. (there's things about Assail that I can mention are relatively clunky too, but this is already getting way too long to write...)
@@walrus9999 I'll admit that 16:07 is essentially the IDEAL situation for a void staff where all enemies are perfectly lined up and that's where the weapon shines(even though the plasma gun overshadows it there, but you can also make the argument of "infinite ammo" being better), however 17:00 seems like it required about the same amount of effort, if not more to "backpedal" away from, while only dealing a fraction of damage of what an ogryn, a vet or even a zealot can do in that situation(while still maintaining similar, if not better stagger...)
This is really just a showcase that Psyker can still solo and clutch instead of being a Smite-bot relying on others to kill. Sure it takes more effort but there's multiple ways he could have done it, he just chose this one
How did you get surge?
True aim give’s guaranteed crits on 5 weak spot hits, shoot into a crowd at head level gives you that easy.
@bobertastic6541 what... nm I just spam crafted trauma staves.
@@Roughneckjarhead oh I see what ha mean. I thought you were asking how much it activated so much
Hey bro can we play soon???
Gunners are my least favorite enemy type. By far.
lol be honest you never complete those solo demonstrations.
he has tens of thousands of hours across all the fatshark games like darktide, i assure you he can complete anything in any way possible with his eyes closed at this point
Thats not true and he wouldn't even agree him self. Look at his stream or comments on his own skill. He never speaks super highly of him self.
Also darktide is insanely solo unfriendly solo auric malestorm is genuinely closer to vermintide 2 modded relm level of hard than it is solo cata levels of hard.
Theres a reason you see all the great players chocob included. Primarily posting duo content. Even if you CAN play at the level needed to solo a malestorm. It takes usually over an hour to finish the run. And it takes around 10 to 30 runs to get a good one going.
And im saying that as someone whos actually gotten past mid map events in solos. @monray4255