Expert Curve Modeling Tutorials 3

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 8

  • @juliaalder2007
    @juliaalder2007 Місяць тому +1

    I bought it today and I like it. And I'm absolutely no curve modeler. I think a video focussed on the differences and also possibilities of point and handle manipulation would help people like me. 🎉😊

    • @Vovrzull
      @Vovrzull  Місяць тому +2

      Hi, Thank you:) this video is about another addon, but I took the first half of the video to explain the topic of curves, maybe I'm not as good as other bloggers can explain such things, but hopefully this video will help you.
      ua-cam.com/video/h3MsZgWHDmM/v-deo.html
      There's also the Curve Work add-on where I think I spent a lot of time on curves too
      ua-cam.com/play/PLc-B4JUB5AK8EAL9cbYWSb0zFTeLl4bDU.html

    • @juliaalder2007
      @juliaalder2007 Місяць тому +1

      ​​@@VovrzullNo, I have the projection addon AND the expert curve addon. 😄 And I never know which selection mode I should choose when I'm in curve mode to achieve what I want. And there are these handles all over the place. 🙈 And because of that I think quick examples to show which handle to scale or move to bend areas on different meshes would help. 💃

    • @Vovrzull
      @Vovrzull  Місяць тому +3

      @@juliaalder2007 Oh, okay, I get it, I'll include it in the next video. Have you watched the past videos on this add-on too?

    • @juliaalder2007
      @juliaalder2007 Місяць тому +1

      @@Vovrzull I have watched everything. 😎 And your videos are very well organized and easy to follow. In the last 12 hours I've spend 10 to test it out. But even for non educational perposes it just feels wholesome to watch someone else using the same tools. 😊 So let's keep it rocking! 😉🤠

    • @Vovrzull
      @Vovrzull  Місяць тому +2

      ​​@@juliaalder2007wow unexpectedly thank you very much:)😊 this is very strong

  • @jesaroartist1622
    @jesaroartist1622 День тому

    wow, your add on is incredible, i think you are to close to plasticity inside blender, just a few features, and we don't need plasticity anymore!