@@The4stro it's not that you can't block physical moves. it's that you can't block grounded moves while you're blocking in the air. if vlov were to use a jumping normal the block would work. the way that it works is that the projectiles are multi hits, so if a character super jump blocks to get in on Vlov, he just gets an unblockable by spending magic circuit or moon gauge
@@The4stro You can block or shield on the air. However in this case the Vlov player force opponent to block the projectile on the air, then use moon drive to stop time and cancel into command ground attack. Opponent cannot block the ground attack when they are still blocking the air projectile, which makes the ground attack UNBLOCKABLE. This setup requires meter to work tho.
Ummm did vlov always have this or is this a buff ?? That was unfair?? Wtf 😬 I don’t remember him having this at the very beginning especially when everyone was complaining about red arcuied
Unblockable set ups has always been a thing, the first few months after launch players were experimenting with Roa's unblockable setups on oki. Not sure when people started doing Vlov's setup.
He always have this. Because ground attack are air unblockable in Lumina, character that can make the opponent block in the air, like Vlov and Roa, can do these unblockable set up
@@vachder7350 problem is if you don't jump against Vlov your only choices left are to just keep guarding in neutral and consume all the damn chip damage, or shield and try to shield counter him which is directly easy to punish and often easy to see coming at Masoma's level. realistically, the goal is to know when you are allowed to jump and weave through the hellstorm and finally get your own turn
@@gypsysprite4824 yup. that's the key. Same energy as Go1 just casually weaving through Red Melon's Lightning Orb setups using the slowest character in the game.
It's a setup, which means you have to do some conditioning in order for it to work, it's not like you can pull it out of thin air. In this case the Vlov player has to condition opponent to block on the air then use moon drive to cancel into ground move and catch opponent. The setup requires both meter as well as hard read to perform, and it's cool to see a player pulled it back to back
9 unblockable in grand final
Sleep deprived kamone watching the stream: welp, time to buff vlov
insert funni Kamone smug face
I love that starting at unblockable 6, the commentators are no longer getting excited about the unblockables. Lmfao
This man really did 9 unblockables in EVO Grand Finals, my gawd
and still lost 😂
I think when it comes to this next patch normal guarding really needs a bit of a buff, especially with shields getting a nerf.
Man Vlov Garland really got some handful of Unblockables.
He *really* wants to kill the Snake huh?
4BC and 214C the goats.
Its dumb and beautiful
I love this game's unlockables lol
Quick, I have to learn some Vlov and body my friend before he gets nerfed!
*fuck how am i consistently missing these quarter circle forward inputs*
I thought it was just me, I've been missing quarter-circles in this game too.
how does the unblockable work?
iirc you can't block physical moves in the air in melty, so he just locks you down in the air with a projectile which leads to a guerenteed hit.
@@ohgodno wait, you can't block at all? in an anime fighter? crazy world this is... crazy world
@@The4stro it's not that you can't block physical moves. it's that you can't block grounded moves while you're blocking in the air. if vlov were to use a jumping normal the block would work. the way that it works is that the projectiles are multi hits, so if a character super jump blocks to get in on Vlov, he just gets an unblockable by spending magic circuit or moon gauge
@@The4stro You can block or shield on the air. However in this case the Vlov player force opponent to block the projectile on the air, then use moon drive to stop time and cancel into command ground attack. Opponent cannot block the ground attack when they are still blocking the air projectile, which makes the ground attack UNBLOCKABLE. This setup requires meter to work tho.
My bro did you steal my video
Woah I totally forgot you did this before. Uh oh what have we got here. Could it just be a freak coincidence?
Oh shit you do have this video on your channel. uhhh EVERYONE SUBSCRIBE TO HARRYVPN! lol for real though my bad I had no idea to be honest
Ummm did vlov always have this or is this a buff ?? That was unfair?? Wtf 😬 I don’t remember him having this at the very beginning especially when everyone was complaining about red arcuied
it was always air unblockable
Unblockable set ups has always been a thing, the first few months after launch players were experimenting with Roa's unblockable setups on oki. Not sure when people started doing Vlov's setup.
He always had these, they were just unexplored lol.
He always have this. Because ground attack are air unblockable in Lumina, character that can make the opponent block in the air, like Vlov and Roa, can do these unblockable set up
@@third-ratedude4234 red arc can too right?
De verdad no sé puede bloquear eso?!
tienes que usar shield para los proyectiles si quieres evitarlo, pero claro usar shield en el aire es arriesgado
@@exuar2240 párese bug
please just delete the unblockable setup
Vlov doesnt function without it
I simply wouldn't have jumped
@@vachder7350 problem is if you don't jump against Vlov your only choices left are to just keep guarding in neutral and consume all the damn chip damage, or shield and try to shield counter him which is directly easy to punish and often easy to see coming at Masoma's level.
realistically, the goal is to know when you are allowed to jump and weave through the hellstorm and finally get your own turn
@@gypsysprite4824 yup. that's the key. Same energy as Go1 just casually weaving through Red Melon's Lightning Orb setups using the slowest character in the game.
I'm sorry but how does this make you hype? It's so lame LOL
It's a setup, which means you have to do some conditioning in order for it to work, it's not like you can pull it out of thin air. In this case the Vlov player has to condition opponent to block on the air then use moon drive to cancel into ground move and catch opponent. The setup requires both meter as well as hard read to perform, and it's cool to see a player pulled it back to back