Godot XR Tools Improved Hand Physics

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  • Опубліковано 10 січ 2025

КОМЕНТАРІ • 45

  • @SilveredPapa
    @SilveredPapa 11 днів тому +2

    I had made a small project and loved what I could do. Really excited for XRT2 ❤

  • @CharlesVanNoland
    @CharlesVanNoland 23 дні тому +10

    Thanks for keeping XR functionality in Godot cooking for all these years. You will have been maintaining Godot's XR capabilities for a whole decade in just 3 short years! :]

  • @vilhalmer
    @vilhalmer 23 дні тому +10

    The rigidbody work in XRT2 looks amazing!

  • @idolmike6779
    @idolmike6779 21 день тому +2

    Holy crap, I was just looking into more physically based interactions for godot xr! This all looks awesome!

  • @Jianju69
    @Jianju69 23 дні тому +7

    Thank you for this!

  • @DasChala
    @DasChala 23 дні тому +8

    awesome progress!

  • @Pinky69420
    @Pinky69420 23 дні тому +4

    excited for xr tools 2 !

  • @Haxorinatorman
    @Haxorinatorman 23 дні тому +2

    Such awesome work man! XR Tools 2 looks great!!!

  • @juanloutech2864
    @juanloutech2864 23 дні тому +1

    Looks amazing! Can wait to have some time to give this a try!

  • @GameUnionTV
    @GameUnionTV 22 дні тому +3

    I'm glad you are still working on it 💪

  • @AlInGaP_Diode
    @AlInGaP_Diode 23 дні тому +3

    thanks for all the work on xr tools!

  • @JakubGrzesik
    @JakubGrzesik 23 дні тому +1

    Awesome, glad to see those improvements!

  • @juanjesusligero391
    @juanjesusligero391 23 дні тому +1

    Thank you very much, Bastiaan! You are the best! :D

  • @industrialpunk1088
    @industrialpunk1088 23 дні тому +2

    Looks great !! Thank you!

  • @gines6234
    @gines6234 22 дні тому +1

    Brilliant! As always ❤

  • @camperotactico
    @camperotactico 23 дні тому +2

    Excellet work. This is awesome 😊

  • @Capewearer
    @Capewearer 23 дні тому +1

    Cool. Now waiting for shadow mapping improvements.

  • @Luoxuanbaogan-21
    @Luoxuanbaogan-21 23 дні тому +1

    Awesome, thank you so much for your contribution!!

  • @marshallr.8121
    @marshallr.8121 23 дні тому +1

    Super appreciate all this work, very excited to get my hands on Version 2 when it's ready

  • @bathroomprophet2310
    @bathroomprophet2310 21 день тому +1

    Thanks for the update.

  • @The327thMale
    @The327thMale 23 дні тому +3

    Looks great!

  • @crapaam
    @crapaam 16 днів тому +1

    Great work!!!!

  • @Codec44144
    @Codec44144 23 дні тому +2

    This is huge. 🎉

  • @Khytau
    @Khytau 22 дні тому

    congrats, this looks amazing !

  • @sethmyers4517
    @sethmyers4517 12 днів тому

    This is phenomenal! Improved hand physics is really what Godot needs to push its XR potential. Is there any estimated date we can see this implemented in the XR Toolkit?

  • @WEB4plus
    @WEB4plus 22 дні тому

    Oh boy, can't wait to interact with my artificial pets in VR, maybe in one of the other episodes.. The software that i use is also built on godot and its going to be opensource at release

    • @WEB4plus
      @WEB4plus 22 дні тому

      thank you for sharing!

  • @guydudepersonguy5474
    @guydudepersonguy5474 13 днів тому +1

    @Bastiaan It might seem like an obvious question but could you make a tutorial on how to make the hands collide and not clip Thanks.

  • @matthewschroeder7111
    @matthewschroeder7111 23 дні тому +3

    Is there a preview version of xrt2 for download? Also is there any community or discord server that you recommend for godot XR?

    • @BastiaanOlij
      @BastiaanOlij  23 дні тому +1

      Not yet, there are still a few things we want to change or improve in XRT2 before we'll let people play with it. Hopefully soon though.
      For discord, we have a very active community on the official Godot Discord (see godotengine.org/community/ for link) and my own discord mentioned in the description is slowly getting some traction.

  • @LacklusterFilms
    @LacklusterFilms 23 дні тому +2

    Something I really do not like is the hand objects lagging behind your real hands when you arent even interacting with anything. If you arent interacting physically with anything, then the hand objects should be exactly where your real hands are

    • @GoblinArmyInYourWalls
      @GoblinArmyInYourWalls 23 дні тому

      I didn't have this issue when I tested, are you sure this isn't an issue with your set up?

    • @BastiaanOlij
      @BastiaanOlij  22 дні тому +1

      @@LacklusterFilms indeed, it’s one of the things i’m still working on. This is where using the physics engine more makes life more difficult

  • @wapiti3895
    @wapiti3895 23 дні тому

    Looks really good :)
    btw, I saw Titl five support was added to godot and I got a tilt five picking up dust
    (mostly cause there isn't much to play with and the Linux/android support was kinda lack luster)
    Is there any good ressources on it (the official Tilt five channel doesn't show much of it)
    Thanks for your amazing work 👍
    as always 😊

    • @BastiaanOlij
      @BastiaanOlij  23 дні тому +1

      There is a pretty active TiltFive Discord that has a Godot section. Also check out this video from @malcolmanixon ua-cam.com/video/DfvfgqSkD_I/v-deo.html

  • @timmygilbert4102
    @timmygilbert4102 23 дні тому +1

    Godot nimsony ❤

    • @BastiaanOlij
      @BastiaanOlij  22 дні тому +1

      @@timmygilbert4102 oh nimsony is in a whole other class, that guy is amazing!

  • @livingsouloftimestudio2887
    @livingsouloftimestudio2887 22 дні тому

    @bastiaan would you have something coming that shows how to do a full body ik like vr chat in godot?

    • @BastiaanOlij
      @BastiaanOlij  22 дні тому

      I currently do not however Malcolm has various projects on his GitHub that show full body tracking and how to apply that in VR. The main issue is that Godots IK currently is lacking, but using for instance Metas full body tracking extensions is helpful here.
      I do plan to dive into it myself soon(ish).
      The XR channel on the official Godot Discord is also a good place to ask about this, there are others who have working examples, and the VSekai guys are actively working on this.

  • @i-thanked-you-on-discord
    @i-thanked-you-on-discord 4 дні тому

    Hey! Unrelated comment, but I need help I know you have the 2D UI to 3D UI thing in XRTools in Godot, and it's really useful but I need to know how do you check what button is clicked if you have multible and it also presses the button an insane amount of times and seems to not stop. PLEASE I NEED HELP I'VE BEEN ON THIS FOR 3 DAYS.

    • @BastiaanOlij
      @BastiaanOlij  4 дні тому +1

      @i-thanked-you-on-discord sounds like you are checking the button_pressed state which will be true every frame.
      What I always do is use the signal the button emits when pressed. In this things work like any Godot 2D UI implementation. I highly recommend checking @gdquest who has excellent tutorials on using signals with UI

    • @i-thanked-you-on-discord
      @i-thanked-you-on-discord 4 дні тому

      @@BastiaanOlij Wait so your saying that you can use the original menu's button signals and such and it will work when using the "Viewport2Din3D"?

    • @BastiaanOlij
      @BastiaanOlij  4 дні тому +1

      @i-thanked-you-on-discord yes, the scene you supply is just instantiated and added below the viewport node. It works the same as any other scene.
      You can even enable editable children on the viewport2din3d node and add your 2D UI directly to the viewport node that is now visible instead of using the property. That does make life a little easier as you now don't need to use code to hook up some of the signals.

    • @i-thanked-you-on-discord
      @i-thanked-you-on-discord 4 дні тому

      @@BastiaanOlij Oh my god this will make this a million times easier thank you so much keep up the good work.

  • @nestorcbe
    @nestorcbe 16 днів тому +1

    🫡