Can you explain more about how to do it this way, I always used blend shape to do make controllers for the face and all the polygons move with it too creating deep unbeautiful face lines.
Useful video! But I have a question, when making the body rig and facial rig, do the meshes have to be seperate (the head and body). I rigged my character’s body and face and after completing the face, the rig for the body no longer worked.
Yes you did it right. You first rig the body and then the face. Always remember to save in increments so you can go back to the previous file. You have the option increment and save in Maya.
Please help me. When i built face. I got error on step build 13 Jawweighing. // Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R How can i fix it 😢
bro please i need you bro, after completing the body and face rig there is a error ;; no object matches found polysurface 20 ;; but there is no polysurface 20 from starting itself
heyy thank you for the video, very good one but this one is happening to me:// Error: file: C:/Users/´/Downloads/AdvancedSkeleton5 (1)/AdvancedSkeleton5.mel line 28652: No Eye Geometry choosen PLEASE HELP , i already make everything to solve the problem , vertex edge face, isolate the eye or make a new eye and nothing... thank you so much
and this: // Error: file: E:/AdvancedSkeleton5/AdvancedSkeleton5.mel line 23290: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R
@@livliv9068 You need to start over. Sometimes if you press build the face rig and something is not right, some nodes might stay behind preventing you from moving forward. Open the scene where you gave completed the body setup and Make sure that each piece of geometry of the face has its own unique name in the scene.
thanks so much sir
Can you explain more about how to do it this way, I always used blend shape to do make controllers for the face and all the polygons move with it too creating deep unbeautiful face lines.
Great. Im grateful
Can anyone tell me please where to find this S item, I don't have it on the shelf and don't know where to search😭
Do you know how to mirror clusters
great tut but i use c4d its good as well
Advanced skeleton plugin is only available for Maya.
thanks
You're welcome!
I did all the steps but the controlers doesn´t move anything, i can just move the eyes. You know how to fix it? pls
Probably you have not selected the proper mask on the geometry at first or wrong geometry selected when you select all the geometry for the face.
i rigged that character face but i have skinning issue so how could i solve it? should i need to do skinning or what i do please help
You need to refine the skinning with the paint skin weights tool.
When I select the LipInner the whole char turns red.. any solution?
Yes, you nees to have a proper edge loop for the 3 mouth selections. Otherwise it won't work.
Useful video! But I have a question, when making the body rig and facial rig, do the meshes have to be seperate (the head and body). I rigged my character’s body and face and after completing the face, the rig for the body no longer worked.
It should.
Yes you did it right. You first rig the body and then the face. Always remember to save in increments so you can go back to the previous file. You have the option increment and save in Maya.
WOW
Does it create blendshapes or is it purely a joint-based facial rig? Can you set it up to only make joint-based rigs?
You can do both, you have access to make blend shape based or joint based setups.
Please help me. When i built face.
I got error on step build 13 Jawweighing.
// Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R
How can i fix it 😢
Please help me. I really need it 😢
When you are creating all of your geometry, you need to give each of the geometry its unique name. This is why you have this error happening.
Check this live stream you will get some answers in more detail: ua-cam.com/video/vo6_Mgy3apI/v-deo.html&ab_channel=KINOMENTOR
bro please i need you bro, after completing the body and face rig there is a error ;; no object matches found polysurface 20 ;; but there is no polysurface 20 from starting itself
maybe you can share a screenshot on my reddit?
@@KINOMENTOR sure reddit id
@@ambikapathiak6044 www.reddit.com/user/kinomentor/
@@KINOMENTOR YEAH POSTED :)
@@KINOMENTOR is there any way to skip that error and proceed for skin binding in face
how could u modify the blendshapes? for example in the case of sad that you didn't like?
Through set driven keys
👍👍👍
Hey , i hide this face board rig how can i unhide it ????😢
In the menu find Display, show all
@@KINOMENTOR thank uuuuu💗💗💗💗
heyy thank you for the video, very good one but this one is happening to me:// Error: file: C:/Users/´/Downloads/AdvancedSkeleton5 (1)/AdvancedSkeleton5.mel line 28652: No Eye Geometry choosen PLEASE HELP , i already make everything to solve the problem , vertex edge face, isolate the eye or make a new eye and nothing...
thank you so much
Try watching this you might get the answer: ua-cam.com/users/liveWjS8lJta454?feature=share
there is error for me in advanced face rig :: head m does not exists :: please help
Did you select all the face geometry before applying the rigging?
@@KINOMENTOR yeah i selected the front faces of face , not selected all face in the FACE
@@ambikapathiak6044 you have to click "pre" go check advanced and set choose your main head joint. For some reason, this program is very buggy.
@@seanfenrir thank you :) its worked ✌
i want that face model
AAdios
😉
I did the same as the video but it got error like this: // Error: file: E:/AdvancedSkeleton5/AdvancedSkeleton5.mel line 15150:
and this: // Error: file: E:/AdvancedSkeleton5/AdvancedSkeleton5.mel line 23290: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R
@@livliv9068 You need to start over. Sometimes if you press build the face rig and something is not right, some nodes might stay behind preventing you from moving forward. Open the scene where you gave completed the body setup and Make sure that each piece of geometry of the face has its own unique name in the scene.
@@KINOMENTOR I tried again but still got the same error :((
@livliv9068 did you solve this problem? I got the same error like you. But i dont know how to fix it. Can you help me please 😢
Hi