@22:50 You can use a single station to collect both goods, but I think you still need to transfer them between the platforms. You dont need 2 stations if one can reach both, you just need more platforms and a route between them, the value of the goods will be super low though since trade value is based on distance as well as the product. if you really want to make money, setup some ferry lines or a plane route, or a train line, that carries resources from one side of the map, to the other side.
Love the idea of a freight hub. While lots of people play TF2 to just game the system and make bespoke homeruns to each part of the chain, having hubs that store lots of goods and exchange between source and destination is way more fun! Especially when you get to the trains!
Keep an eye on the health of your vehicles. If you go to the vehicles icon on the bottom and sort by condition, you can simply replace the old ones with new ones without having to reassign them. Old and poor condition vehicles cost you more money and run slower. You can also replace them with faster and updated vehicles when they become available.
Can't wait for more transport fever 2 vids. I am currently making skins for some of the modern trains on the workshop in my interpretation of the intercity livery in modern times
There are other things TT did that TF2 doesn't - such as trains needing to go to depots for maintenance, vehicle breakdowns, crashes, ability to stop trains turning around at stations, ... and it's possible (easily) to go bankrupt in TT when you have move than ~2 billion in the bank (it uses a 32-bit signed integer for money), and you have to end up building extremely long, deep tunnels to spend money just for the sake of it 😀
Whitby - famous for being the birthplace of Dracula, the place where Captain James Cook learnt to sail, and a smuggling port! Let us see if the folks in this place are good at smuggling in tea! 😆
Also so you know, in truck-stops that have multiple lines going in or out, you might want to give each line its own platform. This also helps reduce congestion and speeds up turn arounds. You can fully edit your platforms so that you have an inroad and an out road, and add a platform for each line. It takes a bit of tweaking to figure out the best setup for the inroad and outroad, but its worth it. Also, you might want to think about creating a bus route between cities. Eventually, you will want to create new highways and on/offramps and do alot of traffic management. But you are skilled at that. In a lot of ways, this game is more complicated then cities skylines when it comes to traffic management. use your imagination to design your roads Another tip: The further away the destination of the goods, the more valuable the product when you sell...
There is a really good line you can setup around South Molton. Crude to Oil to Fuel 3 spots very close together where you can deliver it to the town right by it as well. You can do it as a single line and make a lot of money that way.
Biffa some notes on buses/trams 1. Bus routs NEVER make Money, but if you don't put one in the city will never grow. 2. To prevent your buses from causing complantes you need to bump up the repaires one ste-p. 3. Bus routes need to be placed in pair's on clockwise and one counter, you dont need to hit 100% coverage stops, just your stations and 'factory' building as thes act as destinations for population. 4. when making inter-city buses be cariful to leave 'gaps' in the high speed roads so as to discurage travelers from just jumping in there own vehical and ignoring the bus. 5. Don't be afraide to build your own city streets if neeeded to 'circularise' your buses/trams. its exspencive but earns you more money overall. After all houses built along that road pay you rent.
Can't wait how you grow those cities and clear traffic congestions Been playing TpF2 too and learning all the quirks it has....a bit frustrating on how little explanation within the game but it's been fun so far
You should only wait for a full load at the base materials depots, especially if the carts are doing dual-duty to deliver the composite good. The stations near the composite goods factories might do well with multiple stalls in the depot. There were warnings at the top of the screen to tell you that several vehicles were about to get replaced, right before you ran out of cash...
you know that you can change the quality when you buy trucks/buses? where it says '1', you can change that as there is arrows next to the number, also, you can duplicate them once they are on a line
You're taking steel from Ferndown steel works to a factory to produce goods and returning EMPTY through Ferndown WHICH ACCEPTS GOODS (I think). Add a goods stop in Ferndown and make money on both legs of the journey.
Innercity passenger lines hardly make money. Intercity passenger lines can make lots of money depending on distance (longer = more) and speed (faster = more). Use innercity bus lines on all stations to feed intercity train lines to increase passenger load. For trains 3-city lines make much more money than point-2-point lines between 2 cities.
Hi Biffa For the steel and plastic line: one each has a town for its own to dorp of the goods. Plastic has only one logical town and steel hast 2 but one is the same as Plastic so i wouled use the other town.
Like Transport Tycoon for the 21st century! Happy days indeed. Rail? Mid 19th Century rail really started to get traction (forgive the pun or don't) and can haul a lot more. Does that hold true in this game?
you need to match the line rate with the production of each place like oil at 200 production, you need the rate of 200, it's the same at the place like Whitby
You can check how much profit each line is making by going into 'Finances' after you select each line. The +/- money on each vehicle only show the profit for the independent vehicles in the latest 12 month period 👍
The exclamation mark means you dont have enough storage for them ,i think i have been told before that longer journeys make more money but unsure, also maybe do a route from the bigest city to the second biggest city
"This factory needs steel and plastic, and we get 'goods'." Ooh, 'goods'! My favourite! Sorry, but the very non-specific description just makes me giggle 😅
@@BiffaPlaysCitiesSkylines I know that it doesn't need to be any more detailed, and other games do the same thing - Cities: Skylines have "general factory goods" or something like that - but it just sounds really funny to me.
The percentage values in the city don't say anything about how much of the traffic you're covering. They only indicate the amount of growth to the population due to the number of destinations reachable by car or public transport. Also in my experience it's much easier and profitable to try and max out one industry before looking at others.
i saw briefly that on coal 1 had two different trucks, think the first three were buses? *EDIT* i saw it few minutes later and it's all trucks, got both small and large ones
@@BiffaPlaysCitiesSkylines That makes 100% perfect 10/10 sense. :D Actually, the early plastics durring this time were rmade almost exclusively from organic sources. One was made from cellulose, which is want the cell walls of plants are made from. Wood is mostly cellulose, so you're not that far off, though to my knowledge wood cellulose was not used for plastic production.
Truck stations dont need to be right next to the factory. You can move them along the road till you find the max distance where they stay connected to the factory. That way you can cut down travel time between two truck stations. Less travel time means more goods being delivered per hour/day etc.
@@BiffaPlaysCitiesSkylines There were some manufactured plastics at this time, but they were not made from oil. They were made from things like cellulose and mild protein. The first fully synthetic plastic was Bakelite in 1907.
I love the way you just chat to us as if we’re in the room with you. “I just bit my tongue”. Classic Biffa and very engaging.
😁
@22:50 You can use a single station to collect both goods, but I think you still need to transfer them between the platforms. You dont need 2 stations if one can reach both, you just need more platforms and a route between them, the value of the goods will be super low though since trade value is based on distance as well as the product. if you really want to make money, setup some ferry lines or a plane route, or a train line, that carries resources from one side of the map, to the other side.
This is the way
Yup... drop in one platform & pick up in another.
Love the idea of a freight hub. While lots of people play TF2 to just game the system and make bespoke homeruns to each part of the chain, having hubs that store lots of goods and exchange between source and destination is way more fun! Especially when you get to the trains!
Keep an eye on the health of your vehicles. If you go to the vehicles icon on the bottom and sort by condition, you can simply replace the old ones with new ones without having to reassign them. Old and poor condition vehicles cost you more money and run slower. You can also replace them with faster and updated vehicles when they become available.
The term TRUCK refers to a flatbed vehicle used for hauling. You are correct to use it in reference to a horse drawn wagon
Can't wait for more transport fever 2 vids. I am currently making skins for some of the modern trains on the workshop in my interpretation of the intercity livery in modern times
Biggest differences between TTD and TF2:
1. Curvy roads and rail
2. Far superior graphics
3. I didn't download TF2 on Limewire
Edit, spelling
There are other things TT did that TF2 doesn't - such as trains needing to go to depots for maintenance, vehicle breakdowns, crashes, ability to stop trains turning around at stations, ... and it's possible (easily) to go bankrupt in TT when you have move than ~2 billion in the bank (it uses a 32-bit signed integer for money), and you have to end up building extremely long, deep tunnels to spend money just for the sake of it 😀
Whitby - famous for being the birthplace of Dracula, the place where Captain James Cook learnt to sail, and a smuggling port! Let us see if the folks in this place are good at smuggling in tea! 😆
I hope so! :-)
*Landing place of Dracula!
Don't forget, some of the best fish and chips in the UK are found here, and it's the place I discovered the wonders of crab sandwiches 😊
Also so you know, in truck-stops that have multiple lines going in or out, you might want to give each line its own platform. This also helps reduce congestion and speeds up turn arounds. You can fully edit your platforms so that you have an inroad and an out road, and add a platform for each line. It takes a bit of tweaking to figure out the best setup for the inroad and outroad, but its worth it.
Also, you might want to think about creating a bus route between cities.
Eventually, you will want to create new highways and on/offramps and do alot of traffic management. But you are skilled at that. In a lot of ways, this game is more complicated then cities skylines when it comes to traffic management. use your imagination to design your roads
Another tip: The further away the destination of the goods, the more valuable the product when you sell...
There is a really good line you can setup around South Molton. Crude to Oil to Fuel 3 spots very close together where you can deliver it to the town right by it as well. You can do it as a single line and make a lot of money that way.
Biffa some notes on buses/trams
1. Bus routs NEVER make Money, but if you don't put one in the city will never grow.
2. To prevent your buses from causing complantes you need to bump up the repaires one ste-p.
3. Bus routes need to be placed in pair's on clockwise and one counter, you dont need to hit 100% coverage stops, just your stations and 'factory' building as thes act as destinations for population.
4. when making inter-city buses be cariful to leave 'gaps' in the high speed roads so as to discurage travelers from just jumping in there own vehical and ignoring the bus.
5. Don't be afraide to build your own city streets if neeeded to 'circularise' your buses/trams. its exspencive but earns you more money overall. After all houses built along that road pay you rent.
21:51 You have 2 Crude in between them that you can utilize !
Love this Series. Keep it going biffa.❤
With Central hubs trains are the key
Can't wait how you grow those cities and clear traffic congestions
Been playing TpF2 too and learning all the quirks it has....a bit frustrating on how little explanation within the game but it's been fun so far
Stuck at work currently, looking forward to watching this with a cuppa when I get home, ty ❤
Hope you enjoy!
I did thank you, Biffa the Oil Baron.
Loved seeing the horses legs going crazy on faster speed, made me chuckle
You should only wait for a full load at the base materials depots, especially if the carts are doing dual-duty to deliver the composite good. The stations near the composite goods factories might do well with multiple stalls in the depot.
There were warnings at the top of the screen to tell you that several vehicles were about to get replaced, right before you ran out of cash...
you know that you can change the quality when you buy trucks/buses? where it says '1', you can change that as there is arrows next to the number, also, you can duplicate them once they are on a line
You're taking steel from Ferndown steel works to a factory to produce goods and returning EMPTY through Ferndown WHICH ACCEPTS GOODS (I think). Add a goods stop in Ferndown and make money on both legs of the journey.
Ah! You added two different 'trucks' to the oil line! I am not sure they can carry the right goods.
Fun vid.
Your transferring crude to oil farther away,you have 2 crude right beside the oil refinery. Biffa blinders are on.
You get paid more the further you ship stuff ;-)
Innercity passenger lines hardly make money. Intercity passenger lines can make lots of money depending on distance (longer = more) and speed (faster = more).
Use innercity bus lines on all stations to feed intercity train lines to increase passenger load.
For trains 3-city lines make much more money than point-2-point lines between 2 cities.
6:59 the station view will show any stations that are overloaded. If it’s poor or very poor then you are wasting cargo.
you've got 2 small wagons on your oil route. Don't know if the game considers then carrying the same amount of oil, but worth a check!
They all carry the same yeah :-)
Hope you are having a wonderful day
You too!!
Hi Biffa
For the steel and plastic line: one each has a town for its own to dorp of the goods. Plastic has only one logical town and steel hast 2 but one is the same as Plastic so i wouled use the other town.
You should play some of the fan made maps biffa.
Like Transport Tycoon for the 21st century! Happy days indeed.
Rail? Mid 19th Century rail really started to get traction (forgive the pun or don't) and can haul a lot more. Does that hold true in this game?
Personally, I give truck stations more space so they can be expanded and warehouses added otherwise I run the risk of losing goods
you need to match the line rate with the production of each place like oil at 200 production, you need the rate of 200, it's the same at the place like Whitby
Corsham could be the second biggest Hub in the game. after Whisby.
When you opened the ore mine station at 7:13 it had an exclamation mark which tells you that cargo is being wasted.
8:46 oooo! Wait for a full load is cool.
You can check how much profit each line is making by going into 'Finances' after you select each line. The +/- money on each vehicle only show the profit for the independent vehicles in the latest 12 month period 👍
The exclamation mark means you dont have enough storage for them ,i think i have been told before that longer journeys make more money but unsure, also maybe do a route from the bigest city to the second biggest city
Forgot to say the oil refinery needs to barrels to make one oil drop
Two barrels sorry
"This factory needs steel and plastic, and we get 'goods'."
Ooh, 'goods'! My favourite!
Sorry, but the very non-specific description just makes me giggle 😅
Good one! :P
@@BiffaPlaysCitiesSkylines I know that it doesn't need to be any more detailed, and other games do the same thing - Cities: Skylines have "general factory goods" or something like that - but it just sounds really funny to me.
Is the distance exploit still in this? Just take something from one side of the map to the other and make millions.
You really should work on building the simpler routes - the ones chosen are probably the hardest to get going :)
I think you may have to replace some of the vehicles, they don't have infinite lifespan
Have you seen the TF2 gameplay by Squirrel? the way he sets up the loading station it a lot better than the standard set up
I've been playing this and thought Goods boxes were square loaves of bread 🤦😅
The percentage values in the city don't say anything about how much of the traffic you're covering. They only indicate the amount of growth to the population due to the number of destinations reachable by car or public transport.
Also in my experience it's much easier and profitable to try and max out one industry before looking at others.
So do we actually get to see that megapolis in the still this time? 🤣
Nice Video!
25:30 do what you did in the first episode where you put the first stop in twice, that may work for that place
oil > fuel stops are out of order?
Hi
:-)
i saw briefly that on coal 1 had two different trucks, think the first three were buses? *EDIT* i saw it few minutes later and it's all trucks, got both small and large ones
There are 3 different cargo "trucks" we can use, might have been that :-)
@@BiffaPlaysCitiesSkylines I did see few minutes later that you got the small and large ones
Plastic in 1857?
Yes, it's made from....wood?!?
@@BiffaPlaysCitiesSkylines That makes 100% perfect 10/10 sense. :D
Actually, the early plastics durring this time were rmade almost exclusively from organic sources. One was made from cellulose, which is want the cell walls of plants are made from. Wood is mostly cellulose, so you're not that far off, though to my knowledge wood cellulose was not used for plastic production.
Mr B I could do with some help starting cs1 if you have the time!!
Truck stations dont need to be right next to the factory. You can move them along the road till you find the max distance where they stay connected to the factory. That way you can cut down travel time between two truck stations. Less travel time means more goods being delivered per hour/day etc.
69th like! Nice....
Great Vid Biffa, made me go and buy this game! And I am loving it so far..
It's 1856 and there's a plastics factory?
Plastic wheels? :P
@@BiffaPlaysCitiesSkylines There were some manufactured plastics at this time, but they were not made from oil. They were made from things like cellulose and mild protein. The first fully synthetic plastic was Bakelite in 1907.