I saw this in a computer may and I wanted it. Two years later I finally received it on a complication tape but by then I had lost all interest in it. I loaded it up and found it bizarrely easy to pick up. There was alot of freedom to explore the house too and this made it extremely addictive. I was left feeling wowed by its simplicity - you had to play just one more time to further explore. I never completed it but I loved it and often later reflected on how I never recalled amstrad magazines wowing it or making it a front page sensation. They should have!
You missed so much mate, I've not played this since the late 80's but I did play it to death back then and I was playing it in my head as you went through. There were a few things you could have done that you walked straight past.
I mapped this game out on a big piece of A2 paper. Huge game and had extra areas on the Amstrad. There was also a map room that filled in as you visited the rooms and the map let you climb up it to get an item in the map room. Rather clever little quirk that.
My sister and I played this game over and over and over. Could never get very far. What I mostly remember is we had a version with 'Beam me up Scotty/Snotty' and our good friends didn't have that version.
That was "Jet Set Willy:The Final Frontier" which was ported back to the Spectrum as Jet Set Willy 2. This is the original game, which AFAIK only appeared on the CPC on the "They Sold A Million" compilation.
It is possible to change the colour palette while the monitor's beam is travelling down the screen. The code for this has to be executed precisely when the beam finishes refreshing the upper part of the screen. You can even split the screen so the upper part is mode 1 for scoreboards and mode 0 below for gameplay.
Oooh... flashback... This game was evil to me... ...pure evil... ...and having to wait for it to load, because it was so awesome... ...The pain... Blargh! Eyes... ...bleeding... I cannot... watch... the fails... ...I've done them so many times... ...and the score... ...Congratulations... You just made a person curl up like worm, in a corner, with a blanket on top...
I saw this in a computer may and I wanted it. Two years later I finally received it on a complication tape but by then I had lost all interest in it.
I loaded it up and found it bizarrely easy to pick up. There was alot of freedom to explore the house too and this made it extremely addictive. I was left feeling wowed by its simplicity - you had to play just one more time to further explore. I never completed it but I loved it and often later reflected on how I never recalled amstrad magazines wowing it or making it a front page sensation. They should have!
You missed so much mate, I've not played this since the late 80's but I did play it to death back then and I was playing it in my head as you went through. There were a few things you could have done that you walked straight past.
Thanks for uploading! So much remembrance of 1984, I think!
I mapped this game out on a big piece of A2 paper. Huge game and had extra areas on the Amstrad. There was also a map room that filled in as you visited the rooms and the map let you climb up it to get an item in the map room. Rather clever little quirk that.
My sister and I played this game over and over and over. Could never get very far. What I mostly remember is we had a version with 'Beam me up Scotty/Snotty' and our good friends didn't have that version.
That was "Jet Set Willy:The Final Frontier" which was ported back to the Spectrum as Jet Set Willy 2. This is the original game, which AFAIK only appeared on the CPC on the "They Sold A Million" compilation.
This game almost drove me to madness lol :) The music also...
this also was an important part of my childhood... call it sad, or not haha
It is possible to change the colour palette while the monitor's beam is travelling down the screen. The code for this has to be executed precisely when the beam finishes refreshing the upper part of the screen.
You can even split the screen so the upper part is mode 1 for scoreboards and mode 0 below for gameplay.
Oooh... flashback... This game was evil to me... ...pure evil... ...and having to wait for it to load, because it was so awesome... ...The pain... Blargh! Eyes... ...bleeding...
I cannot... watch... the fails... ...I've done them so many times... ...and the score... ...Congratulations... You just made a person curl up like worm, in a corner, with a blanket on top...
respect
First game I ever played this was.
What is the name of the in game music?
did anyone ever complete this game?at 47 years old i never seen it
Wait... How can the startup screen display Mode 1 text with more than 4 colors total?
Does it switch palette halfway through the screen or something?
what's the name of the music ?
I know it but I miss the name...
Ps3 out amstrad cpc464 in:)