I always imagined that the AI put annoying settlers in your territory for 3 reasons: 1. To spy on your civiisation, especially your troop movements, 2. To hinder your ability to move units efficiently in your own territory and 3. To goad you into bribing or attacking them when you get annoyed, which will force you into wars before you are ready. Or maybe it is just a bug in the AI? Lol
Civ 2 was my first game for the PC back in the days. This computer still sported EDO-RAM ( dunno how much though, it was a P75 with no graphics card, but like 1 or 2MB graphic on board) and i actually had to turn off the animated herolds. Those were the days xD
That's not far fetched at all. War elephants were more of a psychological element in battles than of actual help. Elephants are sensible creatures, that once got hurt were uncontrollable and most likely caused more "friendly fire" and damage to your own troops than being of actual help. So, scary at first sight, but poke them with an arrow and enjoy the show was the premise. The psychological effect worked once, but word got around fast, especially when it comes to war related stuff - even back in the day.
@@joeeastham7842 IIRC on deity difficulty under monarchy you can force martial law with up to 3 units, which will make 3 citizens content. From city size 4 on you'll need city improvements ( temple, colloseum asoasf) to prevent your city from revolting. Since he has hanging gardens he could actually have gone up to city size 4 without risking revolts ( and size 6 for the capital).
I always imagined that the AI put annoying settlers in your territory for 3 reasons:
1. To spy on your civiisation, especially your troop movements,
2. To hinder your ability to move units efficiently in your own territory and
3. To goad you into bribing or attacking them when you get annoyed, which will force you into wars before you are ready.
Or maybe it is just a bug in the AI? Lol
IIRC a settler has double the HP of any other pre-gunpowder unit, so that's why they manage to kill stuff despite only 1 defence
Civ 2 was my first game for the PC back in the days. This computer still sported EDO-RAM ( dunno how much though, it was a P75 with no graphics card, but like 1 or 2MB graphic on board) and i actually had to turn off the animated herolds. Those were the days xD
Legendary settler killing off 2 elephants. 31:40 btw
well, but lowered the population in the city...
That's not far fetched at all. War elephants were more of a psychological element in battles than of actual help. Elephants are sensible creatures, that once got hurt were uncontrollable and most likely caused more "friendly fire" and damage to your own troops than being of actual help.
So, scary at first sight, but poke them with an arrow and enjoy the show was the premise. The psychological effect worked once, but word got around fast, especially when it comes to war related stuff - even back in the day.
in fact, you could if you sold the barracks. 32:12
Why not talk to the Zulu and just ask them to withdraw troops? You have a peace treaty
If you play in window mode
put city Zoom (option in the city window)
this will unlock the speed of the game
only if you have the 64 bit patch version
Why do you try and keep all the city level under 4?
is it because of the goverment type? or what advantage does it give early game?
@@joeeastham7842 To avoid the unhappiness that arrives with population growth.
@@joeeastham7842 IIRC on deity difficulty under monarchy you can force martial law with up to 3 units, which will make 3 citizens content. From city size 4 on you'll need city improvements ( temple, colloseum asoasf) to prevent your city from revolting. Since he has hanging gardens he could actually have gone up to city size 4 without risking revolts ( and size 6 for the capital).
I thought the S command is to make a unit sleep, it is not “sentry mode”? It confers no bonuses or anything.
(Notice how in the city screen sleep mode is actually called “sleep/board next ship”)
Where download it game?
Look for games nostalgia dot com