@@skycaptain95Cleveland is a cool city that gets more shit than it deserves. The depression hurt it a lot, but it’s slowly recovering. It’ll probably never be as big as it once was, but it’s still a cool place.
@hellcy7237 Exactly. Even with that settle they were still fine to expand west and north, but they didn't. Tlcopan and Ixtapaluca were the huge losses. If they had settled where Tlacopan is they would be in a completely different position because they would have the inside track on the middle of the continent.
When I saw it I was thinking how does he only have 3 cities and one of them is new. Has provision and surplus but the capital is still under 10 pop. Oh and the trade route was backwards so it wasn't even taking advantage. All things that have me wondering if the person who submitted absorbed anything they've seen in a Potato mcwhisky video.
What?! Finish the game, man! I want to see you and Simon go to war against Montezuma! Start taking his cities and then settle near the northern ones to improve the loyalty pressure!
This run really seems to me like they were hammered hard by barbs early on and couldn't keep up with their intended game plan. At the point they gave up, they were floundering to find a win condition and ultimately threw their hands up and begged for relief from the gods of Civ6, and then PotMcW answered his or her prayers. That's what _I_ think happened.
Finally someone who gets it. I was reading the comments and everyone was just saying "This guy doesn't know what hes doing at all clearly". And Like sure, that could be true. But Its a start location REALLY close to northern tundra. Which notoriously has TONS of barbarians. Potato also said that the two things he got in his comments about the files were "Aztecs boxed me in and Barb problems". It's clear that he had a couple nasty barb camps he didn't clear quick enough that forced him to build military units early. This resulted in delayed settlers which tanked his gameplay in the end becuz the Aztec's were forced to forward settle due to South America being full (also AI on diety tends to fwd settle human players anyway). He still got reasonable cities out of his land he just didn't get a lot becuz of the Aztec's increasingly taking the obviously good land. It took me a long time to grasp that any city is worth it becuz the *population* is giving you culture and science. Even after I started watching Whiskey I didn't get it at first. If its in the middle of garbage resourceless land it's still good if you can get it to grow even a few population. Especially early on when thats *the source* of your entire culture income (more or less)
@@undeathghost5627The barb crunch is possible but if you know the basic game mechanics you know that barbs can be an huge issue early on, especially with clans mod. He had 2 heroes. wu kong just finished and possbly a rebought dying unused Hercules. The +5 against barbs not plugged in and building siege units in stead of at least Ranged/melee units together with a siege tower implicates that he was looking towards an attack on aztecs at all cost, ignoring the barbcamp at the top until its too late. Even in my inexperienced days 6 years ago I wouldn't dare attack aztecs in this situation and tried to clear barb camps. Or at least count it at a experience and start over.
Noob player hammered by barbs early on, he was just playing on a higher difficulty than he could handle. There's also no excuse to have 15 science at turn 153, so I hope he got a better grasp of the game.
This is really intriguing content, I like this. After watching Potato for so long, you start to get the idea he can win any deity game no matter what civ he uses or bad start location he gets. But restoring someone else's save to victory, where they're at a huge disadvantage? Now that's content!
all thanks to LegenofTotalWar who started the saving disaster battles and campaigns with Total War games and giving ideas for content. theres another content creator AlextheRambler who does one for HOI 4
These "Saving the Game" Episodes are so exciting. Even though I love your regular content, but seeing you trying to come back from a really difficult situation is even more amazing
I am a hard core vertical player. I usually stop at 5 cities and still win domination/science. Massive expansion not absolutely necessary. Just play to your strengths and likes QSH pump builders, position cities to fulfill wonder req's, stack wonders, stack GPP (especially scientists and engineers) city planning really is half (or more) of the battle with QSH dom/sci
@fyrestorme There is legitimately zero benefit to playing tall in civ 6. It's not like civ 5. Youre just hamstringing yourself by playing "tall" with 3-4 cities in this game. I guarantee you aren't winning science on diety with minimal cities(unless you're playing certain broken science civs)
Having AI with 10x your science and Culture is fine in the early game, but in the midgame, that's nearly unsalvagable. Since he's playing on Secret Societies + Religion the only saving grace is the overpowered Voidsingers
@@XQFangs so voidsingers gives you faith to other yields, but owls of minerva is all about gold and city state capitalisation. its not just about becoming suzerain of as many, but also about getting 6 envoys in every city-state to get your yield bonuses for buildings. its much more value for money to get one university for 1000 gold when its worth 8-12 science, as opposed to 4 base. owls of minerva is all about wide play. owls can convert any civ into an inferior version of portugal
I recommend you to every friend I get on the civ train, and this video may be the best I've seen that sets out exactly what people need to know - what matters, and that a bad start doesn't mean it's over. Absolutely love your stuff. Thank you for it!
I get Diety can be hard, but I actually dunno how you can produce so little overall units and buildings by turn 150, especially if you dont make settlers
Being overrun by barbarians may cripple you for very long. Barbarians prefer raiding the player over AI since AI gets combat bonuses making human players look weak.
@@rafalzonk so you suggest all the production went into making units that are killed? I still find that confusing cause at they could have at least cleared out the barbs then.
I'd guess poor early choices and not knowing how to effectively defend from barbs without crippling your overall growth. Though, barbs don't really explain 0 naval units and low exploration
@@Dani_el_Duck thats the only explanation that sounds logical, but what a terrible gamble. Hoardes of barbs aside, it can just turn into a crappy city state and then you need to invest envoys to it. Surely its better to just explore to find one… I dont think he was even buying units from the camp to speed them up, otherwise it would also be easier to deflect them.
I remember the bug with the Aztecs being upset when you trade a luxury, it happened in one of your previous videos too. I think Monty is so upset that he just rage quits and the whole game has to stop.
Holy crap it's almost impressive how little of the map was discovered!!! I thought he was playing on some weird, modded North America map with 3 or 4 civs only. How the hell did he manage to never discover the other civs?!? BUILD GALLEYS DUDE. Your trade is your most powerful weapon against the diety AI, trading diplo favor, luxuries, etc.
Somehow this video is really therapeutic to me. Seeing you fix this save file even though it looks hopeless at first sight. Gives me hope to deal with my mental illness.
The fact he chose Earth Goddess (the appeal pantheon) almost makes me wonder if he chose the wrong Teddy since that pantheon is insane with Bullmoose, but Rough Rider doesn’t really benefit. Also i feel like he should have early warred since Rough Rider gets the +5 strength and Swordsmen can absolutely win against against eagle warriors with that buff, especially if you get a general and Crusade and can get like 20 more strength.
always love to watch your disaster save videos! You're amazing at pointing out the basic mistakes and fixing things up pretty well. and once the spade work has been put in, you start with the mom jokes and if it goes long enough we enter the churn territory! thats how you progress in a game of civ 😆
If you have 20 science and culture by turn 150, you have basically lost, even if you can sub in Potato and he can win for you. It's GG restart time. Deal with the barbs earlier so you aren't using all your production on units instead of settlers for 80+ turns, trying to stay alive. Otherwise, just get walls up and an archer in the city and let the barbs keep crashing and ignore them to the best of your ability. I realize how annoying barbs can be, but this is just a big time fail. You should've at least tried to befriend Monte if you're going to play this way. Send 100 gold and delegation and open borders.
Hey Potato, I’ve been playing Civ since I was a kid but you taught me how to play Civ 6 because it’s different than the others. I’d love to see this one played til the end but excellent work on the videos
Tough spot, having Heroes available could useful depending on what is left on the board as they scale with era. The Twins in particular can snowball like crazy. Let’s see what he comes up with…
@@tommy8083 Sinbad by himself is a crazy good start if you can get him on any map that isn't 80%+ landmass. The city-state isn't actually that good unless you specifically settle a ton of cities that go Holy Site first, which is not a great idea if you don't have Work Ethic.
@@rafalzonk doesn't even have to be TSL, even a random generated Continents map is great to have him because for the first two eras you're guaranteed to be able to use all his charges on barbarians.
@@Jack_Rakan that's true. Some bad is overpowered. My point is that Sindbad is even more overpowered when you don't have to look for things but can send him straight away to wonders.
I want to preface this with "I don't play Deity difficulty!", I don't think this person should either. This looks like something I see too often, usually just in comments, that stems from people watching too many god damn streamers and think that they have to play at higher difficulties as well. There is NOTHING wrong with playing games on lower difficulties! Stop trying to play like the streamers and play in difficulties that you are comfortable with.
Why though, playing harder games is how you improve. If they want to get better that's their own choice. There is also nothing wrong with playing on difficulties you *aren't* comfortable with. Life is boring that way.
Agreed, the quantity and quality of these cities are really bad, this person doesn't look like they've learned the game enough. Nothing wrong with learning the game enough on easier difficulties before jumping into deity.
@@Baal07 you don't actually know that's what happened here though. This person can and has beaten deity for all you know. Maybe they find immortal boring now.
I agree! When I first got into the game I tried to jump in on Prince and found it overwhelming, I went all the way down to Settler and built up game by game the difficulty level and now while I don’t play on streamer skill I have imo a MUCH stronger understanding of the core mechanics
Wow your knowlege of the game is definitely next level. The bit with the Colossal heads made my head spin. Great stuff! I know this is an older video, but you said a couple things here I wanted to comment on. In looking the state of that save file and a few of the things the player had going on I think you may have been a bit harsh. Not incorrect mind you, however perhaps not the most intuitive take. Judging by the age and position of the largest Aztec cities and the two problem Barb camps it's quite easy to understand why the player had trouble getting settlers out, and why they were spending resources simply trying to survive. It's obvious the first thing the Aztecs did here is what they always do in every Civ game ever. they forward settled at first opportunity. right on the Capitol Ouch! any plans you had beforehand have now changed and the game is now playing you until you deal with this issue(s). Also rememeber the AI is extra aggressive countering expansionist leaders like Teddy, meaning the barb camps are many times tweaked to 11 Just wanted to put that out there because to me your criticism was a bit harsh. One glance and I knew exactly what went wrong there. Personally, I would have taken for granted that the person who sent that file understood the basic concept of more cities means a better chance to win.
I was gonna write a similar comment. Even if this is someone's first deity game, there's absolutely no way you manage to only settle 3 cities and build a single wonder that late in the game. Where was all of his production going into all game???
@@richyrich6099 based on the start, mate probably got forward settled by the aztec, started building units to go to war, forgot about settling, and over built military units
that would be very useful, for real. i wasnt sure if i missed a huge content update because there were so many things i had never seen before. And Quality of Life improvements are really what i need to make the game feel a bit smoother and try more games on deity myself and not staying on immortal for every new game.
Wow, this is the first true absolute disaster i've seen in this channel. I don't even understand how he hadn't lost the game yet at this point in time...
I love how aggressive you play. Like, not "oh I'm gonna churn out units" but "what is my biggest issue? Address it. What's my new biggest issue? Address it." Super satisfying.
I would love to see you finish this. While this is a nice starting point, the way to victory is quite fragile. Every city you convert could trigger war, once one of the bigger empires decides to concentrate on culture/science victory it would be difficult to slow them down, etc. So yeah, if you can squeeze it in, i would love to see this finished :)
I feel like my mistake in my games is I always make to many combat units, uve made it clear you don't need a lot to defend yourself. I always go overkill then have housing issued and on tile improvements
I smiled when you called yourself the "hero of ages". Not sure if it was an intentional Mistborn reference, but if it was, solid reference :D I'm reading it now
A bit late, but here there are two big reasons. One is that trade route yields are decides by districts in the destination city. Most districts give 1 food or 1 production, but the government plaza gives both, meaning you get more yields if sending a trade route to the capital here. Second is that the Surplus Logistics promotion on Magnus gives bonus food when sending trade routes to Magnus, so again, better send it to the capital.
25:1729:52 On both these occasions my head was screaming "You have YEREVAN, you literally have guaranteed access to the barb conversion promotion. Which is so powerful and efficient it can single handedly end your military worries."
Hearing people talk like this about their games, I often wonder how well they do in the Stock Market. Like Ive often wondered this about the Spiffing Brit. Im a Day Trader and my years hacking the Auction House in World of Warcraft REALLY helped a lot learn and do well in Trading Stocks and doing what you call, Scalping.
your advice about need more city reminded me when you can get city from village in civ2. I always exploit that feature using repeated load file save until I get the city. So I can use settlers for building improvements. In civ2 there are no builders, only settlers that serve as builder and settler in civ 6
This is the first video from PotatoMcWhiskey that I've ever watched and he is 100% Canadian. Him being a Canadian, he is surely a hockey fan, which in turn means he must be a pretty awesome dude. Go Canucks!
I'm so averse to chopping usually it kinda hurt watching Potato clear both the forest and the deer from the tiles around Boston. I know why he does it and I'm sure me being a little averse to chopping is a huge downfall of mine in terms of improving my Civ gameplay but my instinct is always to improve things. I don't even clear bonus resources usually.
Chopping is good cause games only last for a finite amount of time so you need the sudden boost in production. A game that lasts for an infinite period of time is theoretically a game where chopping is the worst move in most cases.
I'm the kind of player that understands perfectly why chopping is better the significant majority of the time, but I psychologically can't bring myself to chop tiles that would be amazing improvements down the line. It hurt watching him chop those amazing deer camps out of existence, even though it was rationally a better investment. 😂
Really missed a golden opportunity here. “I am no man. I am….” A POTATO. You are the worlds smartest, most strategic golden spud, bud. Live your truth my guy.
Would be a pretty awesome mod to see a barbarian camp be able to be religiously converted, would probably do multiple iterations, one where the barbs are still A.I. controlled but protective/friendly with converted religion, and another where the barb village can be used to recruit barbs to assist. Give the player the option of all the known barb units, also a few customs like a barb shaman, but I'd see a shaman as like a support that heals, and give boost to adjacent units. also maybe religious means also, just feel it'd be to powerful if it did lol.
It freaks me out that although I dont play on deity and dont know how bad it is, asking what went wrong when your 3 cities and the only other player you got is 11 cities and is at your border is a crazy question, like bruh, I always do a couple things in my capital but as soon as I promote that first governer to get growth free settlers my capital is stuck on settler mode for like the next 50 turns just churning them out
seeing only 3 cities at turn 153 with neighbouring ones being aztec settles (which means they moved there over time, didn't capture them) made me interested, definitely a "rough rider" one
tbh, even for a 3 city build, no offense to the person who sent the file, but this is depressing. 3 cities horribly spaced out, one of them is on 1 pop halfway in tundra with no water, the other 2 being on 5 and 8 pop on turn 150, 1 trade route, 1 campus, and almost no tiles are improved. oh, and Pingala is in a smaller city without a campus.
Oh my goodness, opening this game I have so many questions. How did OP sleep on letting the Aztecs settle right up there? Ancestral Hall and no settlers? So many questions!
this is the most economic development cleveland has seen since the 60s
It's their own fault.
@@skycaptain95 yea the oil industry leaving for the middle east is our fault
@@skycaptain95Cleveland is a cool city that gets more shit than it deserves. The depression hurt it a lot, but it’s slowly recovering. It’ll probably never be as big as it once was, but it’s still a cool place.
@@imaloony8 there are cool places all over this country that didn't hate their own people for decades and drive them out
@@skycaptain95 That's not an accurate description of Cleveland at all. Revisionist history.
What's crazy is that those are all Aztec city names which probably means the Cree weren't in the game. Dude literally had America to himself.
I think he killed Maya? Pretty sure WakKabNal is a Mayan city.
Xochicalco has 15 pop, dude got forward settled and didn't know how to properly respond is my guess
@@snx777 yea but that's South America. All the cities in the US are Aztec.
@hellcy7237 Exactly. Even with that settle they were still fine to expand west and north, but they didn't. Tlcopan and Ixtapaluca were the huge losses. If they had settled where Tlacopan is they would be in a completely different position because they would have the inside track on the middle of the continent.
When I saw it I was thinking how does he only have 3 cities and one of them is new. Has provision and surplus but the capital is still under 10 pop. Oh and the trade route was backwards so it wasn't even taking advantage. All things that have me wondering if the person who submitted absorbed anything they've seen in a Potato mcwhisky video.
"Can you get more land in Civ? If yes, get more land." has become my new Civ mantra. Thank you.
Funny that I just happen to be scrolling comments at 40:30, reading yours right as Potato is saying those words.
such a crazy sentence to hear from a civ5 player with 3k hours.
"settle 4 and then wait" is my civ mantra lmao.
@@m1lkbags For real. More than 6 cities? Do you want happiness problems?
It's true in Civ 5 Lekmod as well, my best empire had more than 20 cities, I just kept finding free land.
What?! Finish the game, man! I want to see you and Simon go to war against Montezuma! Start taking his cities and then settle near the northern ones to improve the loyalty pressure!
Please finish this! I need to see if you can win it
+1
I would love to see how you win this. It would be a great opportunity to learn.
Or at least let us get this save file so we can try to win from this position 😊
He doesn't finish it? After making the video an hour long? Sheesh! I'm glad I saw your comment. Thanks for posting.
This run really seems to me like they were hammered hard by barbs early on and couldn't keep up with their intended game plan. At the point they gave up, they were floundering to find a win condition and ultimately threw their hands up and begged for relief from the gods of Civ6, and then PotMcW answered his or her prayers.
That's what _I_ think happened.
Getting hammered by barbs and focused on getting a religion. But also like the prophet said not enough settling
Finally someone who gets it. I was reading the comments and everyone was just saying "This guy doesn't know what hes doing at all clearly". And Like sure, that could be true. But Its a start location REALLY close to northern tundra. Which notoriously has TONS of barbarians. Potato also said that the two things he got in his comments about the files were "Aztecs boxed me in and Barb problems". It's clear that he had a couple nasty barb camps he didn't clear quick enough that forced him to build military units early. This resulted in delayed settlers which tanked his gameplay in the end becuz the Aztec's were forced to forward settle due to South America being full (also AI on diety tends to fwd settle human players anyway). He still got reasonable cities out of his land he just didn't get a lot becuz of the Aztec's increasingly taking the obviously good land.
It took me a long time to grasp that any city is worth it becuz the *population* is giving you culture and science. Even after I started watching Whiskey I didn't get it at first. If its in the middle of garbage resourceless land it's still good if you can get it to grow even a few population. Especially early on when thats *the source* of your entire culture income (more or less)
@@undeathghost5627 ive got thousands of hours into civ games and watched potato for a couple years. I still struggle settling garbage land
@@undeathghost5627The barb crunch is possible but if you know the basic game mechanics you know that barbs can be an huge issue early on, especially with clans mod. He had 2 heroes. wu kong just finished and possbly a rebought dying unused Hercules. The +5 against barbs not plugged in and building siege units in stead of at least Ranged/melee units together with a siege tower implicates that he was looking towards an attack on aztecs at all cost, ignoring the barbcamp at the top until its too late.
Even in my inexperienced days 6 years ago I wouldn't dare attack aztecs in this situation and tried to clear barb camps. Or at least count it at a experience and start over.
Noob player hammered by barbs early on, he was just playing on a higher difficulty than he could handle. There's also no excuse to have 15 science at turn 153, so I hope he got a better grasp of the game.
This is really intriguing content, I like this. After watching Potato for so long, you start to get the idea he can win any deity game no matter what civ he uses or bad start location he gets. But restoring someone else's save to victory, where they're at a huge disadvantage? Now that's content!
Couldn't agree more! Loved this and hope we get some more of it
all thanks to LegenofTotalWar who started the saving disaster battles and campaigns with Total War games and giving ideas for content. theres another content creator AlextheRambler who does one for HOI 4
These "Saving the Game" Episodes are so exciting. Even though I love your regular content, but seeing you trying to come back from a really difficult situation is even more amazing
IRL Rough Rider Teddy: M A N I F E S T D E S T I N Y
This guy: Settling is scary
best comment on this video
also don't forget to exploit the natives
I am a hard core vertical player. I usually stop at 5 cities and still win domination/science. Massive expansion not absolutely necessary. Just play to your strengths and likes
QSH pump builders, position cities to fulfill wonder req's, stack wonders, stack GPP (especially scientists and engineers)
city planning really is half (or more) of the battle with QSH dom/sci
@fyrestorme There is legitimately zero benefit to playing tall in civ 6. It's not like civ 5. Youre just hamstringing yourself by playing "tall" with 3-4 cities in this game. I guarantee you aren't winning science on diety with minimal cities(unless you're playing certain broken science civs)
@@warren1078 challenge accepted. Which ones do you consider broken science civs?
Having AI with 10x your science and Culture is fine in the early game, but in the midgame, that's nearly unsalvagable. Since he's playing on Secret Societies + Religion the only saving grace is the overpowered Voidsingers
You mean in general? In this particular game the player went for owls of Minerva anyways, so no voidsingers shenangians with faith into other yields
@@XQFangs so voidsingers gives you faith to other yields, but owls of minerva is all about gold and city state capitalisation. its not just about becoming suzerain of as many, but also about getting 6 envoys in every city-state to get your yield bonuses for buildings. its much more value for money to get one university for 1000 gold when its worth 8-12 science, as opposed to 4 base. owls of minerva is all about wide play. owls can convert any civ into an inferior version of portugal
What makes voidsingers so strong?
I recommend you to every friend I get on the civ train, and this video may be the best I've seen that sets out exactly what people need to know - what matters, and that a bad start doesn't mean it's over. Absolutely love your stuff. Thank you for it!
I get Diety can be hard, but I actually dunno how you can produce so little overall units and buildings by turn 150, especially if you dont make settlers
Being overrun by barbarians may cripple you for very long. Barbarians prefer raiding the player over AI since AI gets combat bonuses making human players look weak.
@@rafalzonk so you suggest all the production went into making units that are killed? I still find that confusing cause at they could have at least cleared out the barbs then.
@@jonsmith5058maybe he was waiting for the barbarians to turn into a city state since it had bad yields around so he deemed it not worth settling
I'd guess poor early choices and not knowing how to effectively defend from barbs without crippling your overall growth.
Though, barbs don't really explain 0 naval units and low exploration
@@Dani_el_Duck thats the only explanation that sounds logical, but what a terrible gamble.
Hoardes of barbs aside, it can just turn into a crappy city state and then you need to invest envoys to it.
Surely its better to just explore to find one…
I dont think he was even buying units from the camp to speed them up, otherwise it would also be easier to deflect them.
I remember the bug with the Aztecs being upset when you trade a luxury, it happened in one of your previous videos too. I think Monty is so upset that he just rage quits and the whole game has to stop.
Disaster saves are so good, helps us to see what o do when we get super behind. ❤
Anyone else notice that Boston is exactly where Boston should be?
Potato, I love watching you roast people’s missed opportunities while also providing helpful feedback and constructive criticism
This is your best content, saving others from certain doom whilst explaining the game is your bread and butter and I'm all here for it.
"That annoyed the Aztecs but that's fine."
End of turn bug: Aren't you forgetting about me?
This would be a sick series to do more of. Love an underdog story and feel like it really challenges you
It's possible that the Aztecs declared a very early war with Maya and may have stolen a settler or two plus builders. Early acceleration.
They have mayas capital so that’s likely what happened.
i love the desaster file series, please do it more often
Holy crap it's almost impressive how little of the map was discovered!!! I thought he was playing on some weird, modded North America map with 3 or 4 civs only. How the hell did he manage to never discover the other civs?!? BUILD GALLEYS DUDE. Your trade is your most powerful weapon against the diety AI, trading diplo favor, luxuries, etc.
Somehow this video is really therapeutic to me. Seeing you fix this save file even though it looks hopeless at first sight. Gives me hope to deal with my mental illness.
The fact he chose Earth Goddess (the appeal pantheon) almost makes me wonder if he chose the wrong Teddy since that pantheon is insane with Bullmoose, but Rough Rider doesn’t really benefit. Also i feel like he should have early warred since Rough Rider gets the +5 strength and Swordsmen can absolutely win against against eagle warriors with that buff, especially if you get a general and Crusade and can get like 20 more strength.
always love to watch your disaster save videos! You're amazing at pointing out the basic mistakes and fixing things up pretty well. and once the spade work has been put in, you start with the mom jokes and if it goes long enough we enter the churn territory! thats how you progress in a game of civ 😆
If you have 20 science and culture by turn 150, you have basically lost, even if you can sub in Potato and he can win for you. It's GG restart time. Deal with the barbs earlier so you aren't using all your production on units instead of settlers for 80+ turns, trying to stay alive. Otherwise, just get walls up and an archer in the city and let the barbs keep crashing and ignore them to the best of your ability. I realize how annoying barbs can be, but this is just a big time fail. You should've at least tried to befriend Monte if you're going to play this way. Send 100 gold and delegation and open borders.
Oh NICE this is probably the only kinda thing that motivates me to watch C6 content at this point, good snipe fs
Something that people dont seem to do is befriend the AI
Hey Potato,
I’ve been playing Civ since I was a kid but you taught me how to play Civ 6 because it’s different than the others. I’d love to see this one played til the end but excellent work on the videos
Love these "save your save" vids - glad to see them back again.
Tough spot, having Heroes available could useful depending on what is left on the board as they scale with era. The Twins in particular can snowball like crazy. Let’s see what he comes up with…
Lowkey sinbad + suzing that citystate that gives relics when natural wonders are discovered could be a crazy play on a world map
@@tommy8083 Sinbad by himself is a crazy good start if you can get him on any map that isn't 80%+ landmass. The city-state isn't actually that good unless you specifically settle a ton of cities that go Holy Site first, which is not a great idea if you don't have Work Ethic.
Sindbad in TSL is almost like cheating when you know where all world wonders are expected to be found.
@@rafalzonk doesn't even have to be TSL, even a random generated Continents map is great to have him because for the first two eras you're guaranteed to be able to use all his charges on barbarians.
@@Jack_Rakan that's true. Some bad is overpowered. My point is that Sindbad is even more overpowered when you don't have to look for things but can send him straight away to wonders.
Not entirely sure why but the end of turn bug is largely resolved by using DX12
Really love all the Civ6 videos. Thank you!
Having pogodas with monarchy would be the probable best best bet since one can rush ren walls to get 2 diplo favor per turn per wall.
I want to preface this with "I don't play Deity difficulty!", I don't think this person should either.
This looks like something I see too often, usually just in comments, that stems from people watching too many god damn streamers and think that they have to play at higher difficulties as well. There is NOTHING wrong with playing games on lower difficulties! Stop trying to play like the streamers and play in difficulties that you are comfortable with.
Why though, playing harder games is how you improve. If they want to get better that's their own choice. There is also nothing wrong with playing on difficulties you *aren't* comfortable with. Life is boring that way.
@@sigma4337 playing harder games isnt the same as jumping into the deep end. You learn a lot more if you can actually *play*.
Agreed, the quantity and quality of these cities are really bad, this person doesn't look like they've learned the game enough. Nothing wrong with learning the game enough on easier difficulties before jumping into deity.
@@Baal07 you don't actually know that's what happened here though. This person can and has beaten deity for all you know. Maybe they find immortal boring now.
I agree! When I first got into the game I tried to jump in on Prince and found it overwhelming, I went all the way down to Settler and built up game by game the difficulty level and now while I don’t play on streamer skill I have imo a MUCH stronger understanding of the core mechanics
Wow your knowlege of the game is definitely next level. The bit with the Colossal heads made my head spin. Great stuff!
I know this is an older video, but you said a couple things here I wanted to comment on.
In looking the state of that save file and a few of the things the player had going on I think you may have been a bit harsh.
Not incorrect mind you, however perhaps not the most intuitive take.
Judging by the age and position of the largest Aztec cities and the two problem Barb camps it's quite easy to understand why the player had trouble getting settlers out, and why they were spending resources simply trying to survive.
It's obvious the first thing the Aztecs did here is what they always do in every Civ game ever. they forward settled at first opportunity.
right on the Capitol Ouch! any plans you had beforehand have now changed and the game is now playing you until you deal with this issue(s).
Also rememeber the AI is extra aggressive countering expansionist leaders like Teddy, meaning the barb camps are many times tweaked to 11
Just wanted to put that out there because to me your criticism was a bit harsh. One glance and I knew exactly what went wrong there.
Personally, I would have taken for granted that the person who sent that file understood the basic concept of more cities means a better chance to win.
This is absolutely my Favorit series. I can learn so much from these safe files.
The guy went for Protestantism, but then made Catholicism with the religion choices. What a joke. No wonder he is in a pickle with NO WORK ETHIC
The thumbnail makes me think of people who play america in hoi4 after they get hit with the great depression and black Monday and fall into civil war
this has to have been on purpose. i refuse to believe someone can play this poorly for 150 turns.
You do have to wonder...maybe a first attempt at deity?
well the barb camps were still up. probably just got hit early and got frustrated. speaking from experience
Had the same idea. Even someone who's never played deity before should be better off after 150 turns.
I was gonna write a similar comment. Even if this is someone's first deity game, there's absolutely no way you manage to only settle 3 cities and build a single wonder that late in the game. Where was all of his production going into all game???
@@richyrich6099 based on the start, mate probably got forward settled by the aztec, started building units to go to war, forgot about settling, and over built military units
Can u please show us all the mods you use from the workshop including the one you're holding ctrl while in settler view to see the city tiles?
that would be very useful, for real. i wasnt sure if i missed a huge content update because there were so many things i had never seen before.
And Quality of Life improvements are really what i need to make the game feel a bit smoother and try more games on deity myself and not staying on immortal for every new game.
Please finish this playthrough!!! It's so nice to watch you play
Wow, this is the first true absolute disaster i've seen in this channel. I don't even understand how he hadn't lost the game yet at this point in time...
Does it feel like this is someone's very first game of Civ to anyone else?
not on deity, no. if this was someone's first game playing on deity they would have lost within 20 turns
First thing to fix america: switch to monarchy *cries in Freedom*
22:34 is a pretty cool decision AFAIC, but at this point I was wondering if you'd thought about Martyr Apostles farming relics.
ooo I've missed the Saving Your Disaster videos, they're always a good time
I love the disaster saves! Please do more!
I love how aggressive you play. Like, not "oh I'm gonna churn out units" but "what is my biggest issue? Address it. What's my new biggest issue? Address it." Super satisfying.
These saving your disaster saves are exactly like the older sibling taking over and then saying " I'll show you how it's done."
I would love to see you finish this. While this is a nice starting point, the way to victory is quite fragile. Every city you convert could trigger war, once one of the bigger empires decides to concentrate on culture/science victory it would be difficult to slow them down, etc.
So yeah, if you can squeeze it in, i would love to see this finished :)
I feel like my mistake in my games is I always make to many combat units, uve made it clear you don't need a lot to defend yourself. I always go overkill then have housing issued and on tile improvements
Damn the Mexican American war did not go good for America in this timeline apparently
Not a hero that comes once in the ages, but will span the ages
The change in the size of the map is crazy. I thought he was doing a North America type map but this man didn’t explore anything 😂
9:22 so what's the point in Robert the Bruce?
You inspired me to download Civ6! Great Video! Thank you.
"which is...kindacrapsoooooo" thats my favorite part. Had me dying
I smiled when you called yourself the "hero of ages". Not sure if it was an intentional Mistborn reference, but if it was, solid reference :D I'm reading it now
Can you explain what is the diffrence from which city you initiate trade route? I thought both cities benefit from it anyway …
A bit late, but here there are two big reasons. One is that trade route yields are decides by districts in the destination city. Most districts give 1 food or 1 production, but the government plaza gives both, meaning you get more yields if sending a trade route to the capital here. Second is that the Surplus Logistics promotion on Magnus gives bonus food when sending trade routes to Magnus, so again, better send it to the capital.
25:17 29:52 On both these occasions my head was screaming "You have YEREVAN, you literally have guaranteed access to the barb conversion promotion. Which is so powerful and efficient it can single handedly end your military worries."
Potato:- How many bad decisions did you make?
Player:- YES
Hearing people talk like this about their games, I often wonder how well they do in the Stock Market. Like Ive often wondered this about the Spiffing Brit. Im a Day Trader and my years hacking the Auction House in World of Warcraft REALLY helped a lot learn and do well in Trading Stocks and doing what you call, Scalping.
5:11 actually its even better than that. Due to the cost of builders dependong on the number of builders produced, its an even higher ROI
@13:25 That city was settled between Hudson Bay and James Bay, which is a bay off of Hudson Bay.
I really wish you finished this save file; it was so entertaining!!
This poor dude just got roasted for an hr
your advice about need more city reminded me when you can get city from village in civ2. I always exploit that feature using repeated load file save until I get the city. So I can use settlers for building improvements. In civ2 there are no builders, only settlers that serve as builder and settler in civ 6
Love these Fix My Games. Would love to see Civ V games but Potato makes Civ 6 fun and interesting..
Fixing other peoples saves is such a good idea, what an entertaining Premise!
This is the first video from PotatoMcWhiskey that I've ever watched and he is 100% Canadian. Him being a Canadian, he is surely a hockey fan, which in turn means he must be a pretty awesome dude.
Go Canucks!
I am so lost as someone who has never seen civ 6 but I’m here for it
This is what happens when you let the Aztecs take over North America. Nothin' but tacos and human sacrifice.
POTATO! You keep saying you don't know the map, but it's definitely a true start lmao
I'm so averse to chopping usually it kinda hurt watching Potato clear both the forest and the deer from the tiles around Boston. I know why he does it and I'm sure me being a little averse to chopping is a huge downfall of mine in terms of improving my Civ gameplay but my instinct is always to improve things. I don't even clear bonus resources usually.
Chopping is good cause games only last for a finite amount of time so you need the sudden boost in production. A game that lasts for an infinite period of time is theoretically a game where chopping is the worst move in most cases.
I'm the kind of player that understands perfectly why chopping is better the significant majority of the time, but I psychologically can't bring myself to chop tiles that would be amazing improvements down the line. It hurt watching him chop those amazing deer camps out of existence, even though it was rationally a better investment. 😂
I hate that playing wide is the only way to effectively play Civ 6. I like making ideal cities, not tons of tiny little throwaway ones.
11:26 why when I play somethimes there is an option for diplo court and sometimes not?
maybe you sometimes play without the DLCS? Diplo quarter is from rise and fall, I think?
Would love to hear the thoughts of the person who submitted the save file
It would be very fun to get a "How do you see your empire in a 100 turns if everything goes right?" And the answers being absolutely delusional
It would be so cool if you actually finish the game x) great video tho, i love the concept !!
Really missed a golden opportunity here.
“I am no man. I am….” A POTATO. You are the worlds smartest, most strategic golden spud, bud. Live your truth my guy.
After all the talk of collosal heads all I can think of is:
Builders when it's snowy: "So no head?"
I would like to ask, what mods are you using to give all that extra ui info? like the trade goods and know which city has which amenities?
Love the disaster saves, but there is no excuse for not having spread across North America ASAP. Manifest Destiny!
I learned so much from you in this video, Potato. Thanks!
Would be a pretty awesome mod to see a barbarian camp be able to be religiously converted, would probably do multiple iterations, one where the barbs are still A.I. controlled but protective/friendly with converted religion, and another where the barb village can be used to recruit barbs to assist. Give the player the option of all the known barb units, also a few customs like a barb shaman, but I'd see a shaman as like a support that heals, and give boost to adjacent units. also maybe religious means also, just feel it'd be to powerful if it did lol.
this person shouldnt be playing deity
52:40 You're playing America. Manifest your destiny all over that continent.
Early Civ catches the nuke
It freaks me out that although I dont play on deity and dont know how bad it is, asking what went wrong when your 3 cities and the only other player you got is 11 cities and is at your border is a crazy question, like bruh, I always do a couple things in my capital but as soon as I promote that first governer to get growth free settlers my capital is stuck on settler mode for like the next 50 turns just churning them out
"You effed up", Potato said calmly.
This guy should not play on Deity until he learns more of the basics?
Wow excellent idea to make a video! I love this!
Potato just completely slaughtering the save file owner with his words 😂
"What do I know? I just play this professionally." lol
seeing only 3 cities at turn 153 with neighbouring ones being aztec settles (which means they moved there over time, didn't capture them) made me interested, definitely a "rough rider" one
tbh, even for a 3 city build, no offense to the person who sent the file, but this is depressing. 3 cities horribly spaced out, one of them is on 1 pop halfway in tundra with no water, the other 2 being on 5 and 8 pop on turn 150, 1 trade route, 1 campus, and almost no tiles are improved. oh, and Pingala is in a smaller city without a campus.
"every 5 turns I get to take an extra turn" That makes me think about amenities differently
How do u see the amenities at the top at 9:02?
Oh my goodness, opening this game I have so many questions. How did OP sleep on letting the Aztecs settle right up there? Ancestral Hall and no settlers? So many questions!
Your voice is so relaxing
Damn. From the first glance this looks like a restart scenario...but lets see how u gonna fix this