Thank you so much Logan! The Nvidia acceleration worked like a charm and boosts the required time for those GPU intensive tasks dramatically. Cheers and clear skies from Bavaria
Good video Logan! We all love RC Astro’s tools, assuming they will do everything we want and the way we want it, but as you’ve just demonstrated, you do have to keep an eye on the finer details! The Nvida acceleration is the next thing I’m doing! Thanks for sharing your info! Clear skies
Thanks Simon. Yes the RC tools are fantastic..... but not perfect. You will be amazed at how the Nvidia acceleration speeds up the workflow but bear in mind, if there is a Pixinsight update, the acceleration will need to be re-done, at least in part, as the Pix update replaces some files. Clear skies
Really interesting Logan, I’ve had a few instances with StarX where I’ve had to go back and slightly alter the workflow to get better results. In particular, I’ve noticed that sometimes when using DBE first a fair amount of faint detail can be lost through StarX. Since using BlurX and StarX I’ve found myself using DBE less and less. Of course the ability to do that depends so much on the sensor, I’m using a ZWO 2600mm Pro which has so little background noise that I can get away with quite a lot. Regarding NoiseX, I rarely use it on Linear images now, the only exception being if I have a small amount of subs in a particular stack, such as a faint Sii set of subs that are required but noisy… I love the Russell Crowman scripts, they are a total game changer but you definitely have to be ready to alter your approach to workflow… Great info here 👍🏻
Thanks Olly. Yes I know what you mean about NoiseX. I tend to do very mild NoiseX on linear data (except Ha if its very clean) and then mild again on stretched data. Certainly doing a full hit of NoiseX can create a few weird effects sometimes with the linear data. It was interesting to see that Starnet2 didn't remove the bit of nebula so it's good to have the two options. Clear skies.
@@LogansAstro Never thought of using a different star removal script on a single subset, I guess you use StarX on all three NB sets then run an ‘extra’ star removal process on the affected wavelength❓ I’m thinking to get decent/consistent stars this would be required (if using narrowband stars in final edit) 🤔
Even though I don't use Pixinsight that's a bit of an eye opener for sure Logan, good to see starnett being able to sort it though although I'm guessing RC Astro will be on it & sort out a fix pretty soon.
Yes good idea, I'll to let Russell know about this. On the discord group I'm on, others have found exactly the same thing especially with fine wisps of nebulosity.
Good tup(Kiwi version of tip) Logan. I'll definitely be on the watch out for this. Initially I was wondering if it's because it wasn't stretched but as you showed did it on the stretched version too. The little masking tool looks very handy I'll remember that one for sure. Might be worth feeding back to RC on his tool. Oh and definitely yes the NVidia acceleration is a game changer especially if you want to try out settings. Clear skies.
Just a quick update - I tried ticking the "large overlap" box but unfortunately it still took out that bit of nebulosity. But thanks for the suggestion; it was worth a shot.
@@LogansAstro You are welcome, I’ve rowed mine back to the previous version and reinstalled the EZ script from a Zip file a kind person put up on the Pixinsight Forum; additionally, and more annoyingly, I found running the processes (especially RC Astro stuff) on my PC more than significantly slower… now I’m back to the previous version they are ‘flying’ again. Many people are having these issues 😐
@@olly7248 you can grab the EZ Suite from this link below. I upgraded to the latest Pixinsight version and then just reinstalled EZ suite and it's back. pixinsight.com/forum/index.php?threads%2Fez_softstretch-resurrected.21314%2F&fbclid=IwAR30ef9RCdHlyfaNfRme5LYP5T9_78cLy16z0ldVmAof-wfCU0fUKpmVszs#post-131825
Don think i really ever payed attention to this but will definitely will now. Especially with me and the widefield stuff. Thanks for sharing Logan
I've since found it happening again with quite a reasonable sized filamentous structure so definitely worth checking those before and afters.
That is actually eye opening, thanks Logan
Yeah, something to keep a close eye on when using these tools.
Thank you so much Logan! The Nvidia acceleration worked like a charm and boosts the required time for those GPU intensive tasks dramatically.
Cheers and clear skies from Bavaria
Glad you have it working. It makes a huge difference to speeding up processing. Clear skies
Good video Logan! We all love RC Astro’s tools, assuming they will do everything we want and the way we want it, but as you’ve just demonstrated, you do have to keep an eye on the finer details! The Nvida acceleration is the next thing I’m doing! Thanks for sharing your info! Clear skies
Thanks Simon. Yes the RC tools are fantastic..... but not perfect. You will be amazed at how the Nvidia acceleration speeds up the workflow but bear in mind, if there is a Pixinsight update, the acceleration will need to be re-done, at least in part, as the Pix update replaces some files. Clear skies
@@LogansAstro Thanks for the heads up on the pix updates👍
Just done the Nvida Acceleration, wow! Star removal in 11 seconds! 😀👍
Really interesting Logan, I’ve had a few instances with StarX where I’ve had to go back and slightly alter the workflow to get better results. In particular, I’ve noticed that sometimes when using DBE first a fair amount of faint detail can be lost through StarX. Since using BlurX and StarX I’ve found myself using DBE less and less. Of course the ability to do that depends so much on the sensor, I’m using a ZWO 2600mm Pro which has so little background noise that I can get away with quite a lot. Regarding NoiseX, I rarely use it on Linear images now, the only exception being if I have a small amount of subs in a particular stack, such as a faint Sii set of subs that are required but noisy… I love the Russell Crowman scripts, they are a total game changer but you definitely have to be ready to alter your approach to workflow…
Great info here 👍🏻
Thanks Olly. Yes I know what you mean about NoiseX. I tend to do very mild NoiseX on linear data (except Ha if its very clean) and then mild again on stretched data. Certainly doing a full hit of NoiseX can create a few weird effects sometimes with the linear data. It was interesting to see that Starnet2 didn't remove the bit of nebula so it's good to have the two options. Clear skies.
@@LogansAstro Never thought of using a different star removal script on a single subset, I guess you use StarX on all three NB sets then run an ‘extra’ star removal process on the affected wavelength❓ I’m thinking to get decent/consistent stars this would be required (if using narrowband stars in final edit) 🤔
Even though I don't use Pixinsight that's a bit of an eye opener for sure Logan, good to see starnett being able to sort it though although I'm guessing RC Astro will be on it & sort out a fix pretty soon.
. They RC-astro tools are fantastic and I love using them but I'll be keeping a closer eye on my data in future.
Very interesting. Do you know if anyone has shown this issue to RC-Astro? Russ is usually very responsive to something like this.
Yes good idea, I'll to let Russell know about this. On the discord group I'm on, others have found exactly the same thing especially with fine wisps of nebulosity.
Good tup(Kiwi version of tip) Logan. I'll definitely be on the watch out for this. Initially I was wondering if it's because it wasn't stretched but as you showed did it on the stretched version too. The little masking tool looks very handy I'll remember that one for sure. Might be worth feeding back to RC on his tool. Oh and definitely yes the NVidia acceleration is a game changer especially if you want to try out settings. Clear skies.
Thunks Ollie. I'm glad my tup was helpful. Off to eat some fush and chups now🤣. Yes I should let RC know about this.
🤣🤣@@LogansAstro
Have you tried selecting “large overlap “. This will increase the tile overlap. Might help out. Worth a try.
Thanks for the tip. I’ll give it a try.
Just a quick update - I tried ticking the "large overlap" box but unfortunately it still took out that bit of nebulosity. But thanks for the suggestion; it was worth a shot.
@@LogansAstro oh well. Thanks for the update.
Did you see that EZ Soft Stretch and the rest of the EZ scripts are no longer available with the latest Pixinsight update 😤
No I didn't know that was the case. I haven't upgraded so maybe I wont for a while. Thanks for the heads up.
@@LogansAstro You are welcome, I’ve rowed mine back to the previous version and reinstalled the EZ script from a Zip file a kind person put up on the Pixinsight Forum; additionally, and more annoyingly, I found running the processes (especially RC Astro stuff) on my PC more than significantly slower… now I’m back to the previous version they are ‘flying’ again. Many people are having these issues 😐
@@olly7248 you can grab the EZ Suite from this link below. I upgraded to the latest Pixinsight version and then just reinstalled EZ suite and it's back. pixinsight.com/forum/index.php?threads%2Fez_softstretch-resurrected.21314%2F&fbclid=IwAR30ef9RCdHlyfaNfRme5LYP5T9_78cLy16z0ldVmAof-wfCU0fUKpmVszs#post-131825