I like EAs take at a Fever mechanic. Once you filled your fever bar, you got an endless row of garbage fill your board with only one gap in them (maybe two every now and then). If you managed to clear a line, the piece would break into individual Minos and trigger a cascade of line clears. You stayed in Fever mode so long as you kept the line clears going or let cascades do them for you. You lose Fever the moment you place 8 pieces that don't clear any lines.
I’ll never understand why they didn’t use Lucky Attack more. No endless mode for that to practice with, no Fever/Lucky Attack rule. A twice over missed opportunity.
Things would be better if there was an actual Fever rule in the Tetris games...
I like EAs take at a Fever mechanic.
Once you filled your fever bar, you got an endless row of garbage fill your board with only one gap in them (maybe two every now and then). If you managed to clear a line, the piece would break into individual Minos and trigger a cascade of line clears. You stayed in Fever mode so long as you kept the line clears going or let cascades do them for you. You lose Fever the moment you place 8 pieces that don't clear any lines.
I’ll never understand why they didn’t use Lucky Attack more. No endless mode for that to practice with, no Fever/Lucky Attack rule. A twice over missed opportunity.
@@Dannybythebanana what mode is that
Dude i hope they add the Fever playstyle in PPT3
Thanks a lot for these!
"No mercy- No mercy- No mercy for yo- Cataclysm!!"
What bugs me is that there isn't a reference to Tetris in this theme, loved that the other theme had a Kalinka theme squeezed in there in PPT1.
Could you extend the skill battle theme?