Insightful video but I have a weird personal disagreement. I can understand in abstract why these automation steps are useful, but I guess I don't have any use for them in my game? at 11:56 you outline things that are helpful to automate but I don't do those things and probably never will. In fairness the title is "MY Essential First Step" and I'm glad you shared it. It's just that nothing I work on seems even remotely near the level of complexity described in this video.
Idk, I'm pretty wary of automation as it has burned me many times before. In my experience it can be a VERY, VERY valuable tool (and automation is really friggin cool); however, idealization of automation can lead to carelessly automating things that are wildly impractical to automate. This can easily eat weeks (to months) of development time with net negative returns on productivity when all is said and done. Or at least that's how things have gone for me in the past.
hello! will you ever make an update on the mole movement or some kind of a tutorial? im developing a game named shadow dimmer and that's just the movement my team and I think would level up our gameplay, thanks!
Hey, will definitely make an update on that project when I have the time :) the source code for the movement is in the OpenKCC project - github.com/nicholas-maltbie/OpenKCC/blob/a1a30ed7f7722ea82a1df6bd01849e0bfde6abf4/Assets/Samples/MoleKCCSample/Scripts/MoleCharacter.cs
building tools for non developers or to speed up adding content is also a part of automation in my book :)
Thanks! This was a fun video to make but was worried that it might not be as approachable for as other topics I've covered in the past.
I wouldn't say no to a more in-depth tutorial about CI/CD automation with Godot, but the subject kind of scared me 😅
I have something fun with “automation” that I’m working on now that doesn’t have as much of the complex ci/cd
Great video! I would love to set up some nice github actions one day. Especially to enforce code standards and linting, and run some tests.
Exciting! Love to see you back. Hope to see something in the lines of the kinematic controller in the future. Lovely video keep up the great work!
Thanks! Still have a bit of work left to do for the Godot project but will be able to make a new video soon hopefully.
Insightful video but I have a weird personal disagreement. I can understand in abstract why these automation steps are useful, but I guess I don't have any use for them in my game? at 11:56 you outline things that are helpful to automate but I don't do those things and probably never will. In fairness the title is "MY Essential First Step" and I'm glad you shared it. It's just that nothing I work on seems even remotely near the level of complexity described in this video.
Idk, I'm pretty wary of automation as it has burned me many times before. In my experience it can be a VERY, VERY valuable tool (and automation is really friggin cool); however, idealization of automation can lead to carelessly automating things that are wildly impractical to automate. This can easily eat weeks (to months) of development time with net negative returns on productivity when all is said and done.
Or at least that's how things have gone for me in the past.
Yep, definitely need to evaluate whether a task is worth automation. Some don't quite fit.
hello! will you ever make an update on the mole movement or some kind of a tutorial? im developing a game named shadow dimmer and that's just the movement my team and I think would level up our gameplay, thanks!
Hey, will definitely make an update on that project when I have the time :)
the source code for the movement is in the OpenKCC project - github.com/nicholas-maltbie/OpenKCC/blob/a1a30ed7f7722ea82a1df6bd01849e0bfde6abf4/Assets/Samples/MoleKCCSample/Scripts/MoleCharacter.cs
Gotta brush up on you bunlish, don’tcha know da hooman is the pinecone that gives the pinecones. 😂 Thanks for the ideas fellow boony dad.
Bonnie loves pinecones so she asks for extra commission to star in the videos.
Sounds like you need to automate that script writing process.
Shhh, script writing is hard. This was only like version 5 of the video or something.