Necromancy Is TERRIBLE Now LOL

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  • Опубліковано 23 жов 2023
  • In this video we discuss if Necromancy and combat is being gate kept by end game PVMERS or if it is actually too powerful?
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КОМЕНТАРІ • 110

  • @jackbrown5184
    @jackbrown5184 9 місяців тому +26

    Does anyone ever make anything positive about Rs3? Every major UA-camr just posts content about how bad everything is…

    • @skindred1888
      @skindred1888 9 місяців тому +6

      Gets views.

    • @zeldapro18
      @zeldapro18 9 місяців тому +1

      Gotta be able to critique it, the good AND bad. People play the game for different reasons and if it doesn't appeal to you then you'll see more negative. Game has been a bit slow since Succession I think. I'm not a hard core pvmer, I enjoy my skilling too. Quest keep me interested the most.

    • @guitargod3545
      @guitargod3545 9 місяців тому +1

      Jagex keeps dropping the ball so..

    • @reillybecker9855
      @reillybecker9855 9 місяців тому +1

      It feels like jagex is trying to push players to play other combat styles😪

    • @WmThomasReviews
      @WmThomasReviews 9 місяців тому +1

      Because Rs3 is bad now.😅

  • @michaelfischbach160
    @michaelfischbach160 9 місяців тому +9

    What doesn't make sense to me is "closing the disparity" between a 120 skill and 99 skills. THERE SHOULD BE A DISPARITY UNTIL YOU RELEASE THE OTHER 120s! Make it make sense.
    I'm sorry but how long are you going to keep nerfing everything to keep it in line with current content, rather than creating new, more challenging bosses that make you NEED the strength of the 120. Basically this update tells players that their levelling from 99 to 120 necromancy doesnt mean anything. lmao. Because at the end of the day they're just gonna nerf it back down so as not to be "too op". When in reality, we should be OP at older content.
    It also just creates this really unfun dynamic/culture where you maybe aren't ready to try the new content yet, and when you finally feel ready, you're like "oh wow this is so much harder than if i had been ready/able to try it on launch" because now it's nerfed.
    Conjure undead army, great. Removing adren cost? Great. But nerfing the damage output to bring a 120 skill's damage closer to dmg of 99s? Wtf Jagex

    • @itsyaboidragon
      @itsyaboidragon 9 місяців тому

      It is not realistic to have 1 combat style go to 120 and 3 stay at 99. It doesn't make sense but it can be adjusted at the time the other 3 move to 120.

    • @Tinky1rs
      @Tinky1rs 9 місяців тому +1

      The 120 is compensated by the original three styles having zerk auras. I assume that when those go to 120, they'll remove or revamp the auras.

  • @seanydee7785
    @seanydee7785 9 місяців тому +5

    I don’t like the title of this. It’s a good video, but I don’t want to give a like something that says Necro is terrible, because it’s not and you explain that in the video. Anyways good video totally agree with the content.
    Unpopular Opinion: I think Jagex is handling this well considering all the over dramatic response from the rs3 community. It shows they are trying to get it right and I don’t expect them to get it perfect in 3 months.

  • @jimmymc1188
    @jimmymc1188 9 місяців тому +1

    Failed to do zuk durring pvm event and now it's so far off the table, it's in the neighbour's house

  • @DustCloudRS3
    @DustCloudRS3 9 місяців тому +3

    I shared my thoughts on my Twitter but basically in a nutshell for me this update really is a big nerf. Zombie feels absolutely useless now and only reason to use it is to blow it up for big damage. Ghost is meh now and the having to recast command ghost to keep haunted applied is so annoying to use. Overall i'm getting longer kills at bosses and the combat style feels less impactful and now feels like a 99 skill when it's a 120 skill. On the other hand, adren removal from commands/conjures is a good change and undead army new ability is a good QOL ability to have but for me, for army ability to work well they should make all conjures last the same amount of time.
    I agree Necro needed a nerf but I think them changing so many things at once was a bad idea and they should have tried out the changes in the upcoming beta they've got on the horizon.
    EDIT: they're updating conjures to be same length, it's good to see this. It's also good they're removing the command ghost duration so now you only need to apply haunted once, not every 30 seconds. Good changes which remove the added friction from Mondays update.

  • @basheer426
    @basheer426 9 місяців тому +4

    I know magic was the best style before but the differences between combat styles wasnt that big , Necromancy came in and destroyed the concept of having a combat style to go along with, i used to always play ranged since 2009, but now necromancy came and forced us to only pick necromancy because its far away the best, i dont like that, they should make all styles balanced so that we can pick the style we like, i dont like the whole idea of this new style tbh. Its just an evil version of magic or dark magic in other words

  • @curlingrock0
    @curlingrock0 9 місяців тому +3

    Jamflex doesn't know balancing if it hit them in the face.

  • @fateadvicus6188
    @fateadvicus6188 9 місяців тому +3

    I think they should have either nerfed soon after release or released it in a weaker state if they wanted to eventually do nerfs. Taking away a very significant chunk of power to people who have just gotten into pvm through necro is going to leave these players feeling frustrated. I agree with the fact that it needed to be brought into line with other styles, but giving players progress and walking back on that progress is a great way to leave players feeling frustrated. I say this as a player who has already invested around 1-2 bill into other combat styles and is at roughtly the mid point of endgame pvm. Yes, it might suck a bit that a player with 3weeks of necromancy might be able to get free T90s can output similar dps to me, but I can adapt and move on. A newer player who got in through necromancy and hasn't committed as much time to the game might not.

  • @runescapeguides
    @runescapeguides 9 місяців тому +7

    Terrible??? Enough with clickbait titles. I finally was able to do zuk HM for the first time yesterday using necro, if anything it feels really strong. I can freely use all my summons without sacrificing ANY adr... that in itself is a HUGEEEEE BUFF

    • @ProfessionalGasLighting
      @ProfessionalGasLighting 9 місяців тому +1

      Did zuk for the stone for the first time yesterday!

    • @zeldapro18
      @zeldapro18 9 місяців тому

      LOL and capitalization of terrible obviously means not really. That's not clickbait dude. Yes it's better in some areas but a good deal worse in others.

    • @ilyrana
      @ilyrana 9 місяців тому

      you could kill a mob - equip excal - equip lantern again , conjure for free command for free - tag next mob 0 adren loss. max power, it was a skill to manage it in a way

    • @Tinky1rs
      @Tinky1rs 9 місяців тому +1

      @@ilyrana yeah, but dropping target isn't an intuitive mechanic. I'm glad they removed it.

    • @ilyrana
      @ilyrana 9 місяців тому

      @@Tinky1rs never said "dropping target"

  • @liambenson814
    @liambenson814 9 місяців тому +6

    You love a good clickbait

    • @ChevalricRS
      @ChevalricRS  9 місяців тому +1

      Ez game clap (;

    • @djert24
      @djert24 9 місяців тому

      ​@ChevalricRS Love you chev!!

  • @Wiztrik
    @Wiztrik 9 місяців тому +1

    High tier pvmer, it's bad but now they are walking back some of the other changes and im 100% certain the new boss will have some necro buffs necro will be in a good spot after the new boss. Right now it's in a terrible spot for 1 week/week 1/2 which is fine just gotta wait it out for now.
    I'd say honestly the worst thing is it just feels bad and the changes will make it feel more fluid which is exactly the direction they should go with the skill in the future.

  • @tw3akmusic750
    @tw3akmusic750 9 місяців тому +1

    Necromancy was discussed to help introduce players to pvm better. As far as i can see it is, but the problem most players are having is the fact weve invested 5b into perks and switches and all these specific rotations to do 400k dpm. While necromancy can just jump in and do 600k-800k

    • @choolburra3167
      @choolburra3167 9 місяців тому +2

      I'd regard the problem as being you had to invest 5b to play end game and being able to jump in with necro as fixing the problem.

    • @ChevalricRS
      @ChevalricRS  9 місяців тому +2

      I was only able to learn pvm after that investment before necro, it wad absolutely needed: i literally told jack when i was at jagex, it aint good i need a 5b set up to learn pvm lol

    • @tw3akmusic750
      @tw3akmusic750 9 місяців тому +1

      Right so. Why should i invest 5b gp to do less damage than a so called intro combat skill? We all arent having it

    • @tw3akmusic750
      @tw3akmusic750 9 місяців тому +1

      In the case of what is discussed, fsoa in the right rotation should do at least 25% more than necro or be even. Everyone has their different playstyle and i get that but come on

    • @F-Lambda
      @F-Lambda 9 місяців тому

      ​@@ChevalricRS I currently pvm with a setup around 750m, and most of that is an essence of finality and gcon.
      Greater concentrated blast: 72m
      Corruption blast: 30m
      Elite seasinger wand and orb: 123m (including chi)
      Superior zuriel's: 41m
      Kerapac's wrist wraps: 1.3m
      Cinderbane gloves: 71m, but I bought them for 3m
      Blast diffusion boots: 2.5m
      Essence of Finality (Guthix staff): 286m (obtained through normal mode arch-glacor reapers)
      Asylum surgeon's ring and igneous kal-mej: Free
      Basic perks: 10m total? Maybe 20
      Grasping rune pouches (3): 40m each
      Total cost of my setup, at current prices: 767m
      Addition of FSOA, when I can afford it: + 1.5b, for 2.27b total
      I hate to say it, but if it took 5b in gear to learn PvM, it might be an *ahem* skill issue.

  • @djert24
    @djert24 9 місяців тому

    1:20 is definitely not me after getting tossed by telos into the river nyx.

  • @celem1000
    @celem1000 7 місяців тому

    Im curious what thoughts you have about possible melee balancing?
    Balancing necro against range and mage is a thing that will happen. It was always going to happen, that is the established meta. It made sense for them to err on the high end and not the lowend, the pushback would have been rough if it wasnt endgame viable at launch, but going forward it should be inline, its still overgassed imo
    But what of the black sheep in the combat triangle? This isnt just an RS/Jagex issue, melee tends to play second string in most MMOs, the only viable melee builds in Path of Exile all hit off the edge of the screen or proc effects that chain that far, otherwise nobody touches it.
    The issue i see is mechanical: melee makes you stand by the target, which either means eating melee autos, or having less time to dodge telegraphed mechanics. It makes plenty realworld sense to stand at distance, especially since bosses conveniently telegraph their intentions. Melee also suffers uptime issues, you do zero dps the moment you are like 3 steps away from the boss, while other styles all run and gun. My hot take is that melee should *always* out dps both range and mage, at every level of the game, or it will simply never be used, it comes bundled with a unique downside, it has to get an upside or its just a dead style.
    Ive looked at the combat beta. Some nice changes, still no melee love (and just adding some t90ish sword dualwields fixes little)

  • @amethystrose8769
    @amethystrose8769 9 місяців тому +7

    This was always going to happen from the minute the "elite" PvMers took to literally everywhere and complain. It's standard Jagex practice. I loved Necro how it was, and I'm sure the majority of players did. I haven't been able to bring myself to log in since Hero Pass. Looks like that isn't going to change now. I could say so much more but why bother. With Jagex the more things change the more they stay the same. Necro is a 120 skill, all the others are 99. When the others are brought up to speed Necro will be dead content and RS3 will be back to the meta of 10 switches and a ton of 4 ticking for high lvl PvM and everything will be nicely gatekept again.

    • @zeldapro18
      @zeldapro18 9 місяців тому +4

      So you played with necro for less then a month, most of it just getting to 120. Balancing wasn't gonna stop past the first month as it shouldn't. You need data over a longer period of time. The switches and and 4taa is for fastest times. Imagine putting in a lot of work to be really good. You don't have to do any of that for any boss. Revo works just fine. Necro is meant to ease people into combat if they can't with the others.
      As an average pvmer, I got into combat about 6 months before EGWD. Can do most bosses but not high enrage ones. Nothing is gatekept. Necro was fun for a bit but didn't take long before bossing became a bit boring. 4:00 Raksha times with BiS mage to casually getting 3 minutes nearly pool skipping. Necro is a skill without dedicated auras or scrims on purpose.

    • @amethystrose8769
      @amethystrose8769 9 місяців тому

      @@zeldapro18 I guess we will have to agree to disagree. I don't see the nerf to Necro as a net positive to the game. It certainly won't bring back people in the numbers needed after the Hero Pass fiasco.
      Also, my point goes to the fact that Necro is a 120 skill. It should be somewhat stronger than the other combat styles which all sit at 99.
      Now, when the others are brought into line Necro will be the red-headed step child. I saw all the Reddit posts about more drops and faster kills at high end content leading to less profit for the sweats. And make no mistake, that is what this is about.
      I think Jagex are appeasing (for the most part) a vocal and influential minority portion of the community at the expense of everyone else. So situation normal really.

    • @zeldapro18
      @zeldapro18 9 місяців тому +1

      @@amethystrose8769 are you aware to the fact that we're getting a boss in November with that new equipment, abilities, and other stuff are guaranteed to come with it. There's a new conjure that is coming. You cannot tell the future of what jagex is planning. To say it's just because of the "elite pvmers" is flawed. Today they made a post about yesterday's changes in our reverting some. With the Army ability, all conjures will have the same timers. Going with your point, it would be even lower profit to the mid level bosses and Slayer content. A turning was absolutely needed.

    • @forsupernovae2401
      @forsupernovae2401 9 місяців тому

      Fk that gate keeping

    • @forsupernovae2401
      @forsupernovae2401 9 місяців тому

      ​@@zeldapro18skills shouldn't just be for a month lo

  • @dtaggartofRTD
    @dtaggartofRTD 9 місяців тому

    definitely nerfed the hell out of it. I did some vindicta after the nerf. had to turn my Scripture of Wen on and sweat a bit to get the kill times back into the span of a single conjure. I play ironman so I try to keep it frugal. The nerfs made it a lot easier to run out of burst damage. The conjures really provided the backbone of the damage pre nerf, now the player does a lot more of the lifting in the core damage.
    Definitely brought it roughly on par with the other styles as far as I can tell, but I think the other styles should have been buffed rather than nerfing the new style.

  • @trevorhansen4183
    @trevorhansen4183 9 місяців тому

    Playing iron and getting the best took a lot of time and effort and having it void to necro felt bad. Maybe I'd subscribe again if necro does become the worst skill. I reached the point where the funniest part of the game was completing logs and trying for best in range, since range is garbage why try for that now? Maybe there will be a reason to continue that old goal again soon. If it takes 50hrs to get the best in one style and 1000hrs (excuse some exaggerations) in another style I would hope the latter would be sizably better. All styles had certain abilities that helped group content, I'd recommend adding group content effects to Necro making it a great support skill, and calling it a day but what I want wouldn't appease everyone I know, people want to be able to delete bosses with no real character progression to be able to do so.

  • @ChevalricRS
    @ChevalricRS  9 місяців тому +2

    Clarification: I made this video BEFORE the most recent blog post, however the general thoughts of it still stand; Jagex should of waited for the beta

  • @joesilvareality
    @joesilvareality 9 місяців тому +1

    Necromancy seems like what ancient magic should have been. Honestly, regardless of combat style it doesn't feel like you are playing the game any differently. Been playing on and off since 006, somehow OSRS feels fresh and RS3 feels dated. It's can't be because it's point and click that makes every style feel the same, as I said osrs feels more fresh and Baulders Gate 3 has me coming back constantly wanting to try something new.
    I think RS3 just generally lacks creativity.

  • @StrongIndividual
    @StrongIndividual 9 місяців тому

    started the game on release of necromancy, didnt grind other shit for combat, now im stuck at high lvl, fun

  • @RebornDPK
    @RebornDPK 9 місяців тому +1

    i hope jagex add something pass 99. necromacy dmg was 120 now its 99.

  • @adagiophonk
    @adagiophonk 9 місяців тому +1

    there's another update coming next week where they're gunna backtrack on some of the nerfs a bit

    • @joelmulligan8213
      @joelmulligan8213 9 місяців тому

      The only backtrack is the ghost will heal slightly more, it’s still ass

    • @zeldapro18
      @zeldapro18 9 місяців тому +1

      @@joelmulligan8213 Did you even read it? Zombie poison proc is back, all conjures have equal times, ghost command ability has no duration. Plus we're getting content next month. I'll be fine lol

    • @OmniDan26
      @OmniDan26 9 місяців тому

      @@zeldapro18 proof?

    • @zeldapro18
      @zeldapro18 9 місяців тому +1

      @@OmniDan26 Of what? It's the 1st post on their front page about the conjures. And you think Vorkath is gonna buff Melee or somethin'? Okay then lmao

  • @djert24
    @djert24 9 місяців тому

    I swear chev is an rs god like armadyl. underrated but completely slaps.

  • @Jackson-sr4fk
    @Jackson-sr4fk 9 місяців тому +1

    i mean its not, ghost spec is getting updated aswell as its healing

  • @choolburra3167
    @choolburra3167 9 місяців тому +1

    I would put myself at lower-mid level pvm. Before necro I could do Zuk and Rax but my best Nex kill was 15min. I can basically handle mechanic heavy bosses but struggle to output tones of dps. Necro had certainly helped a lot with dps and I had gotten better with manual inputs but obviously conjures were a big part of the dps.
    I have been trying to get my first amby kill and I had just recently gotten to a point where I could kill Rasial consistently and I was looking forward to farming the boss and trying for my first drop. With the changes I'm back to like a 30% survival rate and it's just not worth all the reaver/hellhound scrolls anymore. I'm still going to use necro but it's back to GWD2 for me.

  • @simonneil4268
    @simonneil4268 9 місяців тому

    all they need to do is make no quest for curses
    and give everyone passive vigor without quests

  • @MeanBeanComedy
    @MeanBeanComedy 8 місяців тому +1

    Aww... I wanted to see you kill Taraket! 😢

  • @greycrimson3228
    @greycrimson3228 9 місяців тому +1

    From my understanding melee isn't getting a big buff, claws only getting a buff of 5k and overpower 10-15k, so that's 20k total, which really isn't a lot in a berserk rotation.
    The only noticeable buff will be for dps checks where chaos roar claws will be good damage, although those don't happen often, so it's the fight won't be that much faster.
    Generally chaos roar will continue to be best used on Ek-Zekkil special, as the overall damage from that is still better, though it is a bit expensive so maybe it will help lower ends of the upgrade order.
    The only big buff to melee damage could be the crit changes and meteor strike hitting slightly higher, allowing the crit build to send more claws in a berserk, without loss to adrenaline, especially with vestments greater ricochet.
    Mostly likely though, range will get the biggest dps boost with bow of the last guardian hitting quite a few 50k's without the hit cap

  • @ProfessionalGasLighting
    @ProfessionalGasLighting 9 місяців тому +6

    Necromancy should be a strong beginner style, then all other styles should be stronger in full manual in my opinion. Gives trade offs and prevents gatekeeping behind expensive high tier weapons and armor. Leave necro at 120 and bring the rest up as well

  • @MeanBeanComedy
    @MeanBeanComedy 8 місяців тому +1

    It's stupid to nerf Necro when they're juicing the other three now.

  • @starlord225
    @starlord225 9 місяців тому

    Probably the least educated opinion out there, but my favorite combat style was and still is melee because having a SGS in EoF means soul split and super restores/prayer renewals are optional on most boss fights. I hate having to keep track of prayer points on top of everything else.

  • @Tobiasgram
    @Tobiasgram 9 місяців тому +1

    ALL praise P U P.

  • @juannnnnnnnnnnnnnnnnnnnnnn
    @juannnnnnnnnnnnnnnnnnnnnnn 9 місяців тому +3

    Blame Rsguy, all changes are based on what he says to Mod ryan and sponge. The game shouldn't be balanced around a sweaty gamer who button mashes and uses a foot pedal LUL. Any combat is overpowered when you're as sweaty as that. Not to mention the other high lvl pvmers complaining are the same ones who use macros to pvm. I wish jagex would make up their minds what they want with it I cba re-learning combat every week

  • @rnjesus8454
    @rnjesus8454 9 місяців тому +2

    They getting there gate keepers back into the game instead of keeping it simple and strong they want you to go above and beyond to get the same effects instead of allowing people to get into pvm with the ease and power that necro was. now where they could of had the other combat stlyes more powerful with all the gatekeepers that go above and beyond making them a viable combat stlye again. necro should of stayed the way it was for everyone to get there toes into pvm with the help of healing ,poison, ect. essentialy a combat stlye to hold your hand through pvm

  • @brawndo1255
    @brawndo1255 9 місяців тому +2

    Necromancy is so bedge. Literally makes me fall asleep. Leng swords and vestments for life!

    • @Da.B
      @Da.B 9 місяців тому

      melee and range the only 2 real combat styles left. I used to hate range but bolg seems fun.

  • @suebell2978
    @suebell2978 9 місяців тому

    The update made me upset is this a game about gold collecting or is this a game that all level of players can play all of the game. I think hard mode bossing should be there for hard core pvmers. All the negativity and the changes is making me hate the game.

  • @darithhin263
    @darithhin263 9 місяців тому +1

    as a sweaty end game pvmer, here was my take on a few nerfs recently, including this one.
    the grico nerf was destructive but needed. If you knew how to abuse it. however, it needed to happen.
    The fsoa nerf shattered mage. with perfect rng, it was more powerful than hybriding and current whole styles combined. the nerf was too much and i hope the rework of combat towards the other styles will help mage catch up. it clearly went from the best style at the time to the worst unless you consider enraged bosses because animate dead is just irreplaceable, however, im just going to talk about dps for simpler comparison sakes.
    Now then, for necromancy. not many people realized how overpowered necro actually was. however, they did nerf it, but they did it too hard and this is why im saying this.
    Necromancy was not meant to be the best style, it was to get people into pvm as was even quoted to "not be as strong as the other styles". It was intended to be a gateway to the other combat styles if you will.
    With that being said, necro compared to hybrid ranged/mage with bik arrows still wasn't dealing the same as necro which is nuts, not only is ranged/mage rotations chaotic, and justifying-ly chaotic, but in 5 mins of a dps dummy, my ranged/mage hybrid with bik stacks is dealing around 3.1m-3.3m damage with 3 eof's, necro with far less complex rotations and just abusing the conjures was dealing a ridiculous 3.5m-3.7m damage, this put necro at a 20% on the higher end more damage than a hybrid set up, otherwise just the bik set up which is ranges best consistent damage output was no match, necro was roughly 1.8x stronger than mage, 2x stronger than melee, and for just bik arrows for ranged, it was 1.55x stronger than ranged (1.71x stronger than ful). for hybrid comparison, necro was still stronger at far less inputs and far less complex rotations.
    Even with necro being nerfed by roughly 35% overall damage, now it barely hits harder than melee and just shy of ful arrow camping ranged.
    although that is still not following "not as best as the other styles" mage has many other utilities to make it stand out, melee has burst damage and bleeds, ranged has utility with arrows, where necro has nothing now. i think the nerf was needed but definitely was a bit too much.
    By default, of how the current code stands for combat, and im happy jagex will be rebuffing the conjures, they just need to add what they said they will rework back in and necro will be very balanced, however, that statement only stands if they do not rework the other styles.
    Just buff the other styles and rework necro. instead of nerfing necro, buff the other styles, than possibly nerf necro again. its 1 less step which will save not only the development team frustration, but the players as well.
    I agree with you that the timing of the nerf is very questionable. If they had kept it the way it was, then it still would have been stronger than the other styles but only barely however, they just hit it too hard.
    It's sad to see that the end game players gate kept necro because i am very against gate keeping, but there was very good reason to nerf it. no reason to gate keep pvm in general however, instead of telling players to "get good". we should be teaching players how to use things like incin/tsunami/met strike and natural instincts to go beyond what a normal player does to show them how to make better use of their time and effort put into what they spent on high lvl gear because no one wants to have the feeling of. "i spent x hours and bils into this gear to only see a 10%-20% increase when i can just go to necro and get a 200% increase for 1/2 the cost, only for it to be nerfed, wasting more time that i put into this."
    but that's a take that is very controversial because i am a sweaty nerd doing 120-145 a/pm.
    another thing that necro had going for it because not a lot of people talked about it was the ability to pvm on mobile. The player base is generally toxic towards mobile players because, "why not just get a pc?" is a stupid excuse to "get better". We are rs players, that's all that needs to be stated in order for us to just enjoy the game and to make friends to have fun doing group pvm.

    • @pondracek
      @pondracek 6 місяців тому

      I know this is an old take, but it's so wrong. Necro was still the strongest style, and the utility it brought was an exclusive vuln bomb to group pvm that you couldn't deliver via ingenuity or herblore, and more sustain than any other style via ghost. (It'll depend on the encounter whether you value this higher or lower than animate dead, but at an encounter unlike Rasial, necro tank + darkness + ghost sustain is still the strongest sustain by far.)
      That's ignoring the fact that it's still the lowest-investment lowest-input no-unlock rush-to-endgame catchup style that by your own admission, was tied with ranged and Ful arrows for a much lower cost to use per hour, and best-in-class AOE at least for clearing elite dungeons in Threads of Fate and Scythe.

  • @J450NK
    @J450NK 9 місяців тому

    Not sure why my comment got removed but ok lol

  • @billherrera6386
    @billherrera6386 9 місяців тому

    It is horrible and will log back in on Monday when it is fixed.

  • @Andy-en8ow
    @Andy-en8ow 9 місяців тому

    necro still good idk what u smoking still does 200k plus dpm

  • @cp69247
    @cp69247 9 місяців тому +4

    I think they shoulda left necro alone ,brought the other styles up then built content around that level of creep jus my 2 cents, i was doing high lvl pvm ranged b4 necro and dont see a reason to gut necro now

    • @PhenomRom
      @PhenomRom 9 місяців тому +3

      That’s a terrible plan

  • @hdatlas8555
    @hdatlas8555 9 місяців тому +1

    wack title.

  • @joshperkins9950
    @joshperkins9950 9 місяців тому

    its not ruined calm down

  • @Line.n
    @Line.n 9 місяців тому

    I dont like it , very new to pvm and with nerfes i cant do stuff. i just leave the game for some time ..

  • @SirKilot
    @SirKilot 9 місяців тому +5

    Necromancy is a bit boring anyway

  • @thaedleinad
    @thaedleinad 9 місяців тому

    It took me two hours to kill 14 Rasial, I died 5 times. It increased my kill times to 1:40/1:50 to 2:20-2:40.
    I am by no means a PvMer pro, that sucked.

  • @answerth
    @answerth 9 місяців тому +2

    Bruh this video is already out of date

  • @bladestorm7433
    @bladestorm7433 9 місяців тому

    yeah thank god i quit and sold all my necro stuff a this point i just bought 20 bonds to have a year of membership rs3 is dead

  • @ryandavis3510
    @ryandavis3510 9 місяців тому

    It’s a 120 level skill

  • @simonneil4268
    @simonneil4268 9 місяців тому

    RS3 offers PVM
    necro was introducing normal casual players into PVM
    nerfing it wasn’t the best idea
    making other styles more powerful was the best thing they could do. IMO
    they need to push lower levels into PVM as that’s all the game is now
    so make bosses for lower levels so people can create pures and boss from level 15 or something
    too many requirements for high end pvm to just play with friends

  • @FoulMouthFishing666
    @FoulMouthFishing666 9 місяців тому

    I swapped to OS like 6 months ago because RS3 just didnt feel like Runescape anymore, and the other day I finally swapped my gold over. Account was valued at 1.5b got 806m out of it. The prices are so fucked its not even funny. Some of the best weapons in my price range went for like half of what i bought em for a couple months ago. They release so much stupid new shit and tank others so frequently it's ridiculous.

  • @125alr
    @125alr 9 місяців тому

    Necro 100% needed a nerf Also they plan on improving some things next week. But alot of rs3 players have been asking jagex to not wait 9 month for a nerf for grico or over a year for fsao. They finally did something faster not as fast as they shouldve,but they probly had to dump dev time into fixing hero pass

  • @bren2k5
    @bren2k5 9 місяців тому

    Necro should always been the meta/stronger than other combat styles unless they decide to move other styles to 120. It wouldn't make sense any other way.

  • @joelmulligan8213
    @joelmulligan8213 9 місяців тому

    I’m tired of hearing PVM elitists complaining that a modern level 120 combat skill is stronger than 99 capped skills developed over 10 years ago when the strongest thing to fight was freakin Nex. Stop nerfing great all inclusive experience and balance the old styles to meet the modern standards

  • @nitemarestlk
    @nitemarestlk 9 місяців тому +4

    Its not nerfed. It was always overtuned. It will be brought to balance with every other combat style until its lampable in a few months

    • @Arcdemon44
      @Arcdemon44 9 місяців тому +1

      Necro is a 120 combat skill. It should be more powerful than anything else. The combat beta to bring other styles up to Necro is the answer, otherwise what was the point in having it go to 120 at all.

    • @Tinky1rs
      @Tinky1rs 9 місяців тому +1

      @@Arcdemon44 The idea as I understood it from the jmods is that 120 necro competes with 99 melee/range/mage + zerk aura.
      I'm happy they took their foot of the gas, as the powercreep was running. Buffing the other styles a lot isn't the right answer.
      The beta should focus on making the styles and some abilities feel better to use, not just crank out more dps.

  • @Hasinsamuray
    @Hasinsamuray 9 місяців тому

    If you can get a skill to 99 within 2 days, this means the game is fucked in overal.