25+ MORE Amazing Build Ideas To Make Your Minecraft Survival World Better

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 51

  • @bretthagey7916
    @bretthagey7916 4 місяці тому +3

    My favorite G rated channel for a Saturday morning coffee. Thanks avo

    • @Avomance
      @Avomance  4 місяці тому

      thanks loads Brett!!

  • @JenniferJacksonxminecraftlifex
    @JenniferJacksonxminecraftlifex 4 місяці тому +2

    Whilst the majority are out looking for Trial Chambers i shall attempt a small pond in my front yard area.;] Thanks for the tips!

    • @Avomance
      @Avomance  4 місяці тому +1

      You know ponds are far more exciting than chambers… right?! 🫣😜

  • @DRW_GAMES1
    @DRW_GAMES1 21 день тому +1

    I can listen to your voice forever. Love your videos!!!

    • @Avomance
      @Avomance  21 день тому

      aw - thank you so much :)

  • @Kitsune_Shirotsuki
    @Kitsune_Shirotsuki 4 місяці тому +2

    About the spruces i agree, i love detailing in a more lush and natural way. Oaks on larger plains, spruces near and on slopes and large but shallow ravine-like cracks in the ground, a mix of azalea, jungle trees and mangroves near and on water and wet terrain and birches in highlands and close to slopes near spruces. But i love to make the trees way larger if possible, like 30-50 blocks high if i have large open plain hundreds if not thousands of blocks far and wide. Also love the rocks, bushes and rocky rivers, waterfalls and cascades. I do the same. I enjoyed your video way more than most vids out there so keep your natural level and do not overdo it like most because it would become bland

    • @Avomance
      @Avomance  4 місяці тому +1

      Thank you Kitsune... I really appreciate that!

  • @austex4024
    @austex4024 4 місяці тому +1

    Thank you! You are such a great builder and your videos are so helpful! :-)

    • @Avomance
      @Avomance  4 місяці тому

      You are so welcome austex

  • @donniestacyfancolts2820
    @donniestacyfancolts2820 4 місяці тому +1

    Hello Avo. Hope you’re doing great. Always a great video. Keep up the great work

    • @Avomance
      @Avomance  4 місяці тому

      Thanks, will do Fancolts

  • @oldellie3131
    @oldellie3131 4 місяці тому +1

    i love your vids and streams, youre so funny and creative!

    • @Avomance
      @Avomance  4 місяці тому

      thank you so much Ellie :)

  • @StoneSpoons
    @StoneSpoons 4 місяці тому +1

    Your bridges always look so good. Definitely inspiring me to get better at it.

    • @Avomance
      @Avomance  4 місяці тому

      Bridges are a good thing to get good at Andrew... defo play with them!

  • @amyduncancinder
    @amyduncancinder 4 місяці тому +1

    Mr. Avo, I'm always tickled to see a video from you and, of course, I'm NEVER disappointed by your content. This one is no different. Good info. Also, I see you added your other videos for Avornia. Nice to have them in one place. Also makes it easier to see you build some of the things you showed in this video. You are always thinking, aren't you? LOL Thank you, Sir, for your time and for sharing your wonderful imagination with all of us.

    • @Avomance
      @Avomance  4 місяці тому

      Bless you Amy... love hearing from you, as always! x

  • @nickjayyoung7662
    @nickjayyoung7662 4 місяці тому +1

    Barely related to this video, but I have a challenge for you Avomance. The challenge is to be more logical with your texuring - as it is, your texturing is rather random and chaotic. You have done some logical texturing, with where the mossy cobblestone (and such) is. Please answer if you want clarification, or to decline. ...Anyway, I did enjoy watching the video.

    • @Avomance
      @Avomance  4 місяці тому +1

      Please do clarify! I’d love to inderstand

    • @nickjayyoung7662
      @nickjayyoung7662 4 місяці тому +2

      ​@@Avomance Okay, how do I clarify myself....
      Scenario:
      We shall assume you're building a house that has been damaged in the past, and we'll assume that the sun is to the east of the house. We'll assume it is two-storeys tall, with a basement below, that it has a balcony to the east, and that the entrance is on the south side of the house. We'll assume the ground/first floor is has Stone Bricks walls, and the upper/second floor has Oak Planks. Also, we'll assume the damaged accured on the south-eastern side.
      Here's a method to texture the house above:
      - Deepslate Bricks would be a good "shadow block" for texturing the areas that are blocked from the sun's light. But, this can only be on the western side, below ledges and in other areas. You're trying to cast a shadow... This will be most evident in the area where the balcony meets the wall - where the sun cannot reach.
      ∙ Cobblestone is a good block to indicate extreme damage, with Cracked Stone Bricks surrounding that Cobblestone to show how far the damage is.
      ∙ Cracked Stone Bricks near the door and windows will show that the house is starting to wear down with age...
      ∙ Birch Planks can be used to show the the sun has shining directly on the upper walls, and that the sun's light has bleached the walls over time.
      I hope that demonstrates what I'm challenging you to do. Don't randomly texture a build, try being more logical with your texturing. (Make a video if you do this challenge, please.)

    • @Avomance
      @Avomance  4 місяці тому +1

      OK Nick - I kind of get where you are going with this... its intruiging and, of course, very much the kind of thing I like to get my head around!
      My pattern is quite full right now in terms of my planning and recording schedule, but I have made a note to look at this when I can
      You best keep watching and stay subscribed eh? ;P

    • @nickjayyoung7662
      @nickjayyoung7662 4 місяці тому +1

      @@Avomance Oh, I will.

  • @atlaswraith
    @atlaswraith 4 місяці тому +2

    Love your builds and tutorials. I always get inspired to play the game every time I come to one of your great videos.
    I have an observation and question because I don't think I am the only one with this view, and I want to understand what you do better so I can understand what I would need to do in my game batter as well:
    Sometimes when I look at your (or other UA-camr's) finished products (like your example town at 0:29) I can't help but notice that it feels very easy to get distracted from the big picture by all of the details in the terrain. To elaborate, when I am looking at the scene I referenced, I can definitely make out the larger structures (they stand out more because), ships (they are contrasted heavily by the uniformity of the blue water), and the well marked path in the center leading up the hill to the big estate (it is also contrasted nicely by the greenery around it). I have a harder time looking a the portion of the town just below, between the hill and the pier. It takes me a lot longer, and I need to pause to be able to really understand what I'm looking at because the amount of detailing blocks used seem to "fuzz up" the scene and make things blend into each other too abruptly. I can easily and quickly distinguish the contrast between the cobblestone roof lines and the planks that fill up the rest of the roofs, but the pathways between each structure takes me significantly longer to make out because it seems so busy with blocks.
    Now, with all that said, my question is:
    How much does the blocky nature of the game affect the visuals of detailing?
    (example: too many "oooh, what's that? oh it's just one block... oooh what's that? Oh, another block... OOOH..." moments distracting an observer from the bigger/intended picture)

    • @Avomance
      @Avomance  4 місяці тому +2

      It's actually a super good question Atlaswraith. The answer is, as is so often the case, it depends.
      By that I mean, it depends on the intention. IF you are going for an experience from a distance then the detail needs to pull back a bit and allow the eye to see "harder lines" of the focal structures. Like you say, the bushes etc can "blur the edges" of a scene quite a lot and distract from it.
      On the other hand, If the intent is that the "viewer" is going "into the picture", (like with Avornia, where the intent is a world download and experience from within the world), then the detail is at least as important as the structures. Each step your avatar takes needs to be surrounded by the Lore so the trees, bushes, path transitions, little water features, wells, rocks etc all become really important.
      The trip hazard is when you are representing it.
      In a video, you have to do macro even if you are "micro-planning" so you have to sometimes compromise a little on the blurring to give the end effect to the people that have jumped int the map.
      I hope that "kind of" makes sense and that I have answered your question? If I haven't then please do let me know! :)
      Thanks loads for taking the time to watch and write your question!

    • @atlaswraith
      @atlaswraith 4 місяці тому +2

      @Avomance First, let me thank you for taking the time to answer! I am sure the rest of your audience may find this interaction as helpful as I have for their own styles and goals within their game worlds.
      I do feel that this answers my question and even gives me a point of view I didn't think of before: THE lore of the point of view itself.
      I can think creatively about a lot of things, and also not many things at the same time. I sometimes still need a different point of view on how to approach things in order to get the desired effect I am going for, whatever it is that I'm doing. In this context, you reference lore. That's one of those things I don't seem to think about enough when I'm in-game trying to create something. I usually from a perspective of "oh, I saw this really cool thing I want to try and build with my own spin on it!" Too often I don't remember the part where LORE may apply because I'm so excited to try the thing out. And lore is going to probably play a key role in what story or point of view I am trying to convey to myself when I finish something and come back to see it later with fresh eyes. Since I only play by and for myself, I guess I never considered the lore point of view and the perspective I would like that to pair with. I like learning these sorts of things!

  • @blackicegryphon1
    @blackicegryphon1 4 місяці тому +1

    Love this. Do you have any videos on Centre Pieces for villages? Statues, fountains village squares etc ?

    • @Avomance
      @Avomance  4 місяці тому +1

      There are a couple yes… my previous 25 ideas has a few… and I did a video with just detail in a flat world. I’ll need to find the link

    • @Avomance
      @Avomance  4 місяці тому +1

      This one: 50+ Free Schematics and Ideas for Minecraft Survival
      ua-cam.com/video/Gf_aa2bp8W0/v-deo.html

    • @blackicegryphon1
      @blackicegryphon1 4 місяці тому +1

      @@Avomance Cheers mate :) I'll have a gander through your video library

  • @JTSCORPIO30
    @JTSCORPIO30 4 місяці тому +1

    Shhhhh guys the Minecraft master is speaking ❤

    • @Avomance
      @Avomance  4 місяці тому

      ❤️❤️❤️

  • @Dragon-Smoke-29
    @Dragon-Smoke-29 2 місяці тому

    What shader or mod are you using? Love the effect, especially on the water and moving plants.

  • @jakekeltoncrafts
    @jakekeltoncrafts 4 місяці тому +1

    Wait, you can water log glass panes? Do you have to do that by hand? Every time I have added glass panes, it cleared the water.

    • @Avomance
      @Avomance  4 місяці тому +1

      Nope… if you place the panes down in a water block they auto water log…. Never used to, think this updated in about 1.18

  • @AspiringPokerPro
    @AspiringPokerPro 4 місяці тому +2

    Lots of pitfalls for your villagers in here. How do you protect them? I had lava in my village and I watched a child villager climb up and jump in to his death. Just curious how you go about designing something like this and at the same time not building something that kills your villagers.

    • @Avomance
      @Avomance  4 місяці тому

      It’s actually a really good question… I’ll have a think

  • @CroftSurvives4Ever
    @CroftSurvives4Ever 2 місяці тому

    Thank you so much for your videos I've been binge watching and just had to subscribe! They're extremely helpful! Your build aesthetics remind me of Animal Crossing when I'd build on that game. Only Minecraft is better.
    I'm also taking notes in my Minecraft notebook. Is that sad? 😅

  • @julietteneylon4243
    @julietteneylon4243 4 місяці тому +1

    Thank you again for this great tips and trick vid. But there is one thing u missed in your village and thays a playground for you village children

    • @Avomance
      @Avomance  4 місяці тому +1

      That’s a really good point actually!! I remember that for the next village!!

  • @bruhmen4273
    @bruhmen4273 4 місяці тому +1

    What shaders are you using mate?

    • @Avomance
      @Avomance  4 місяці тому

      These are complimentary Shaders

  • @drewrobbins8696
    @drewrobbins8696 4 місяці тому +1

    Hey have you done a build in the mesa/ badlands? If not, would that be an idea?

    • @Avomance
      @Avomance  4 місяці тому

      Not on this world... but I have in the past. You can find it here if you are interested:
      ua-cam.com/video/fS_RttSZJ6k/v-deo.html

  • @SleepyShark485
    @SleepyShark485 4 місяці тому +1

    What is the seed for this world? Also, what shaders do you use?

    • @Avomance
      @Avomance  4 місяці тому

      I mention the seed in the first episode of the video... the shaders are Complimentary Shaders - I love them

    • @SleepyShark485
      @SleepyShark485 4 місяці тому

      Thanks, you earned a sub!

  • @miijojo1994
    @miijojo1994 3 місяці тому

    Villagers got caught # 11😂😂😂

  • @64th
    @64th 4 місяці тому +1

    second

  • @robertlancaster5447
    @robertlancaster5447 3 місяці тому +1

    How do you decide when detail is enough? A buikd that is too busy is as ugly as one with no detail.

    • @Avomance
      @Avomance  3 місяці тому

      I agree Robert... You kind of do it by Feel. when you can't see the build for the details, you've gone too far!