On a side note, i think you should never use lys to summon blackbeard on your turn, since if its not equiped you dont get the search eff. So you would leave blackbeard equiped, first negate with lys and then you summon blackbeard on your opp turn!
very good explanation personally what i do in those situations is i summon golden hair instead of black eyes and get back whitebeard, that way if we are set up for next turn with golden hair in grave and I prefer the whitebeard discard so we can go into redbeard for more plays during their turn what i also really like of this play is that if we dont want them to have the token for some reason we can bounce it back with dracoback equipped to our token loving the videos!
Agree Jord is always good going first, I personally leave black beard equipped untill some point in oppenents turn so you have the monster negate and search, can quick effect special summon black back and if lucky enough to have added back white beard you can summon red out for a different tag out
another great video, must say i basically learned this deck from you! :D would you say every time you have room for dragite + jord(like a 2 core + rite hand)using the adventure engine, therefore keeping dracoback and gryphon rider for the crackback is best since dragite is s/t protection that sticks? or is utilizing gryphon rider just better? Also, thoughts on a spoly engine using 1 ED spot + 2 side deck spots for targets? feel like the hardest time the deck has is playing into infinite negates and while drawing drnm/evenly vs backrow is nice, wouldn't more unstoppable bbs help?
hmm i guess it depends on what deck youre playing against. of course you dont always know game 1, in which case i'd likely go for the gryphon by default still. And I like spoly if you have room
I saw a video that uses water enchantress and a plunder tuner to make fairy dragon, which can pop an adventure field spell placed from the deck by enchantress to get you your yard and extend even further!
@@phantomsygo tbh, the adventure field spell does not really do anything. The idea is just that it is a gateway into sgipyarrrd with ancient fairy dragon!
There was an error in the first combo at the end. When you use Jords monster effect you had to add back white to place it in pend zone. So Blackeyes would be dead. Didnt change anything but maybe just special goldenhair off of white to have her in rotation
Jord's effect added the blackeyes back after linking it off for blackbeard, white is still in grave. That's how we got the blackeyes to our hand. Or am I missing something?
On a side note, i think you should never use lys to summon blackbeard on your turn, since if its not equiped you dont get the search eff. So you would leave blackbeard equiped, first negate with lys and then you summon blackbeard on your opp turn!
All We Need Is A Wind Ship That Negates Spells And Traps Activation
And A Sp3 Trap.
that'd be nice
very good explanation
personally what i do in those situations is i summon golden hair instead of black eyes and get back whitebeard, that way if we are set up for next turn with golden hair in grave and I prefer the whitebeard discard so we can go into redbeard for more plays during their turn
what i also really like of this play is that if we dont want them to have the token for some reason we can bounce it back with dracoback equipped to our token
loving the videos!
Agree Jord is always good going first, I personally leave black beard equipped untill some point in oppenents turn so you have the monster negate and search, can quick effect special summon black back and if lucky enough to have added back white beard you can summon red out for a different tag out
Yep up to you whether youd prefer black ready before the main phase or wait to use lys effect
i really appreciate the videos man i picked the deck up and have been having so much fun with it
Glad to hear it!
Really helpful thanks 😄
another great video, must say i basically learned this deck from you! :D
would you say every time you have room for dragite + jord(like a 2 core + rite hand)using the adventure engine, therefore keeping dracoback and gryphon rider for the crackback is best since dragite is s/t protection that sticks? or is utilizing gryphon rider just better?
Also, thoughts on a spoly engine using 1 ED spot + 2 side deck spots for targets? feel like the hardest time the deck has is playing into infinite negates and while drawing drnm/evenly vs backrow is nice, wouldn't more unstoppable bbs help?
hmm i guess it depends on what deck youre playing against. of course you dont always know game 1, in which case i'd likely go for the gryphon by default still. And I like spoly if you have room
I saw a video that uses water enchantress and a plunder tuner to make fairy dragon, which can pop an adventure field spell placed from the deck by enchantress to get you your yard and extend even further!
Thats a pretty cool combo, i havent even read the adventure field spell to be honest with you
@@phantomsygo tbh, the adventure field spell does not really do anything. The idea is just that it is a gateway into sgipyarrrd with ancient fairy dragon!
There was an error in the first combo at the end. When you use Jords monster effect you had to add back white to place it in pend zone. So Blackeyes would be dead. Didnt change anything but maybe just special goldenhair off of white to have her in rotation
Jord's effect added the blackeyes back after linking it off for blackbeard, white is still in grave. That's how we got the blackeyes to our hand. Or am I missing something?