How to model, texture and render a cheeseburger - Part 6/22

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 4

  • @DavidP-DigitalArt
    @DavidP-DigitalArt 7 місяців тому +1

    a keen eye for observation I must say! interesting exercise. what would we be without references?

    • @KoteyAnnan
      @KoteyAnnan  7 місяців тому

      Thanks David. Thankful every time I get high resolution reference for deeper studying.

  • @Tremuska
    @Tremuska 7 місяців тому

    Hey. Have you heard the thing called physics simulations. I guess not.

    • @KoteyAnnan
      @KoteyAnnan  7 місяців тому +5

      Tremuska, Houdini physics simulation will help you become a good vfx artist. If you want to be a digital sculptor/3d modeler, you have to sculpt and model by hand. The objective here is to understand how to observe and deconstruct reference.
      The skills will translate into an ability to recreate anything in 3d, including characters. Projects like this are to a digital sculptor what gesture drawing is to an animator.