I got really lucky with my ultimate strength build. Managed to get my strength to 99 and beat the heart in less than 5 turns. If my recorder wasn't acting up, I would have uploaded it. Advice to anyone struggling, a strength build can be made in different ways, but a double strength card paired with any cards that let you return it from the discard pile to hand or deck is an impressive combo. You can create a compound effect that can do over 100 damage with the swing that multiplies 5x strength and add some vulnerability.
Beating the heart is more a matter of knowing when you have a chance, and knowing when you have to quit the run and start anew. I've beaten the Heart on Ascension 20 with every character, and I do is basically playing the first chapter when I feel that my Relic+cards combination has actually a decent potential. I don't waste time if i know i'll get beaten by some Chapter 2/3 elite.
But recognizing good opportunities and good potentials takes practice. I recommend taking the "starting relic swap" as often as possible (except for ironclad), because having something like a Snecko Eye from the start of the game dramatically increases your chances to build a good deck, and beat the Heart.
@@Greentunic84 There is nothing to lose in Act 1 (unless you want to have a winstreak), so take every chance (damaging events, gamble with the heads, fight every elite possible unless you KNOW you're going to die), rest as little as possible. In Act 2, you have to decide if you're having a good run, and want to play safe, or if your run is average, and you can risk it to force fate into either dying or getting some useful relics/cards.
Indeed, though you can also try to rely on Ethereal effects to survive the big hits, but then you have fewer attacks and have to kill him extremely fast.
I got tired of getting my ass beat by the heart and decided to look up a build and this video came up. I managed to get a win the run immediately after watching this somehow, haha. Similar idea but no Snecko Eye or Juggernaut. Instead my damage came from two stacks of Fire Breathing (20 damage total per debuff drawn) and a ton of Power Throughs to up my Barricade block and generate wounds for Fire Breathing. I also got lucky enough to get 3 Entrenches and was able to remove so many cards that I only had 14 cards in my deck.
It looks like Slay the Spire isn't the right game for you. It's fine, there are tons of other games out there, but for many people this game is very fun and engaging :)
Go for elites for relics, build a deck around those relics or orange labeled cards. Don't make your deck overcumbersome, either choose the right cards for your build or skip the ones you see. Use the card removal service often and use them on the starter cards so the cards you need in battle cycle in more often.
I just beat miracle for first time, the boss before final I forgot he had a revive blew all my stuff he revived I lost both revives beat him and died on the elite level right before final final boss….I didn’t know it would unlock another level :(. So now I beat slay on all regular champs.
Hey ! Blocking ironclad is IMO the most reliable archetype for the Ironclad, considering the only essential card is Bodyslam, and it's a common card (so very easy to have at least one, and often multiple). You can almost always pull off a blocking deck, which is why it's my go-to deck for winning streaks :)
@@FrancoisMarchant i relied very on strength build Deck. I woooooorks but in the end it is always not enough to wear the heart down as Quick as possible, but I was never fast enough
@@skinlesschickennugget2411 The first time I reached the heart was with a Ironclad Double Tap Strength build with the 2 Strength per turn relic and a few Perfect Strikes, sadly didn't kill it at all. I'm pretty sure some crazy poison silent build with many Catalysts is able to kill it in like 2 turns.
@@vitorsamuel777 with the silent i ve never tried because i was very lucky at the end of the third floor that i had the Donut and the other one at the end that i only had to kill one and the other went for good through that one poision card (when enemy dies, takes the weakest one with him). And yeah with the ironclad i always needed to much turns.
While poison decks are the best archetype for Silent (Shivs suffer from the 1 damage per card status too much), killing the heart in 2 turns is just impossible. He has 750 HP, and cannot receive more than 300 in one turn. You need 3 turns to kill him (this is why you can't use the infinite claw + unceasing top on him).
Hey so this game is now available on Xbox, I managed to complete a run with the ironclad but I did damage to the heart and the message appeared saying “you feel like you’ve been here before” and then you pass out and re start you also only get to the 3rd act and that’s it
Hello ! What you faced is the "placeholder" heart, that was the end of the game in the beta, before the real Heart Boss was introduced (the one i'm fighting here). To reach the final boss, you need to collect 3 keys (upper left of the screen). Blue key is in a chest. Red key is obtained in a resting place. Green key is obtained when facing a super-elite monster (elite logo with flames around it, once per chapter only). I hope this helps.
Francois Marchant i don’t have that on my screen however I saw something like it, when I did a complete plathrough with the sword guy I got a ruby gem and it filled in a slot that looks exactly like your thing in the top left
@@benheath112 You're right ! You need to unlock each key by beating chapter 3 with each playable character. Then, the 3 keys will be available and you'll get to the Heart :)
How did you survive the early game? With that many relics, it looks like you must have fought every elite possible and your only damaging card is single body slam. With so many enemies that increase their strength every turn, a boss that could steal your one damaging card, etc., it seems like they'd overwhelm you before you could get to the end.
You don't really need a good deck to beat chapter 1, the real challenge is chapter 2. Check my starting relics, and you'll see that by the end of chapter 1 i had : - Icecream - Upgraded skills (super early, that was amazing) - +1 Dex - Immune to weak - Resistance to vulnerable (from the mushroom event) - 4 mana My first 3 relics really defined the deck, as they are such good relics for a blocking deck, so i could start refining my deck very early. I then played a safer chapter 2 (because i knew i had a good start and didn't want to throw it), facing only 2 elites, then got snecko eye, which is so insanely good in that deck that at that point i'm unbeatable. So in the end i greeded chapter 1 like hell, got lucky, decided to play a safe chapter 2, got extremely lucky on the snecko eye drop, and steamrolled chapter 3.
@@FrancoisMarchant I've always been too scared to take snecko eye. The confused debuff is rough. What do you do when your body slam is 3+ casting cost?
@@FreakazoidRobots I try to upgrade it (to set its cost to 0), or I just don't play it, and play some other card. With +3 card per turn, you've got some choice. And when you get to play your key powers (barricade, for example) for 1 or even 0, it feels good.
Wait hold up according to codex nilryx you were curse to fight it for eternity lf you fail you sleep and come back but in the end it said i should sleep so what happen?
Great job. I haven’t been fortunate enough yet to even see a Juggernaut card. I’m assuming it needs to be unlocked first? I really want to build a “block” deck but it’s almost impossible to consider one without having Juggernaut.
Finally got to the heart and got 1 shit. Came into the battle with 22 health. But hey at least I know now. Good run with the defense offense against it.
I've beat the game 4 times but never encountered a fight with the heart. My guy always just falls over and *Victory?* comes up. Just unlocked the final character so maybe I had to have em all unlocked idk. I was doing 700+ dmg to it, and I saw you did 860. _I only have like 15 hours in it though_
Hello ! When you beat the game (3rd chapter) with a character, you should unlock a gem with the corresponding color. You can then find them in your games, once you beat the game with all 3 basic characters (dunno how that requirement has evolved since the 4th came out). To unlock the Heart for a given game, you have to collect all 3 gems in the run. One can be found by killing a special elite. One can be found in chests. One can be obtained in campfires. GOOD LUCK !
Hello ! Have you finished the 3rd act with all characters ? If so, you have unlocked the gems that should be available in your runs. Collect the three gems (one in camp, one in a special flaming elite, one in a chest) to fight the heart. Good luck !
Hello ! What you faced is the "placeholder" heart, that was the end of the game in the beta, before the real Heart Boss was introduced (the one i'm fighting here). To reach the final boss, you need to collect 3 keys (upper left of the screen). Blue key is in a chest. Red key is obtained in a resting place. Green key is obtained when facing a super-elite monster (elite logo with flames around it, once per chapter only). I hope this helps.
20 cards is actually quite a fat deck. In Slay the Spire, the more cards you have, the more you depend on luck, because the more your starting hand can be subpar, potentially ending your game. That's why the Peace Pipe is such a great item, it allows you to create perfect decks (ones where you ALWAYS draw the same cards : cards that make you win). In theory you want to have no more starting cards in your deck at the end of a run, but that's really theorical. Starting cards (strikes and defends) are inferior to EVERY OTHER CARD in the game, so always get rid of them when you can (at every shop, if possible, and every event that proposes it).
@@FrancoisMarchant Im trying to get a Pressure Point stack to work. But I never have the willpower to decline juicy cards, so haven't beaten the boss yet. Fun watch!
There are variants of this deck that can work, but yeah, you need a block deck to slay reliably the heart as ironclad. For the defect you need a crazy good power deck. For the silent, poison and block is the real jam.
If you want to see someone who is REALLY good at StS, search for Jorbs. He wins consistently on Ascension 20, a difficulty that is unrecognizably harder than this one. I'm talking different game harder. If anyone can teach how to do this it is him
@@oogity-swoogity The usual "power deck" goodies : - Many storms - Static discharge is great against the 12* heart attack - Buffer can block the mono heart attack, making it a must have - Electrodynamics to beat the elites coming before heart - auto-repears to reach the heart with full health And some way to gain tempo (mummified hand, or some good mana relic, or snecko eye... the usual stuff).
Hello ! Couple things to answer that question : - You should get rid of all your starting cards by the end of a run. Removing cards is extremely important, and starting cards are almost all terrible. - You shouldn't pick cards because they are "good". You should pick them because they fit nicely in the deck you have. - Every card you add reduces your chances of having the other good cards you have. Always have that in mind : is picking that extra card worth reducing the chance of picking the others ? The problem is the first stage : you have no idea what you're going to end up with, and you have to pick cards blindly. What i usually do is pick the first "deck-defining" card or relic (Juggernaut, for example, is a stapple for blocking decks), and build around it. Always have an archetype deck in mind, and only add cards that are good within that archetype. Hope that helps.
To reduce your hand : - Multiple events allow for it - The shops, obviously. Don't forget you have a shop right before the Heart - Some relics, like the Cage or the Pipe.
This is why I find it so hard to win, I play very well, but I've seen baracade twice in all my runs and I know baracade and a block deck with bodyslam is one of the few reliable strats that offers a path to victory.
Boss is impossible if you don't have some sort of barricade/reliable blocking. If you do, it's easy. I don't like how anti "damage decks" the boss is. There is no way you can burn it down in time and stay alive.
I don't think that's entirely accurate. This boss does have anti-combo mechanics that make it immune to Infinite claw decks, for instance. However, a claw deck with some intangibility is perfectly valid. And while having good defense is wise against the Heart, a lack of damage/scaling is just as penalizing, because the Heart scales very fast. I think the Heart is basically a boss that asks you both "Can you survive big bursts for a few turns ?" And "Can you kill me before i scale out of controle ?"
If you're talking about the status "Confused" from the Eye of Snecko relic : - The relic makes you draw extra cards per turn, which is very nice. - If you get the relic soon enough in your game, you can pick A TON of very expensive cards. Being confused is annoying when you have a cheap deck with 0 and 1 costing cards, but when you have 2 or 3 costing cards (or more !) it's actually a buff. Cheers !
Is this rly a normal run? Looks kinda custom. The items you received like goddamn, if I could chose, I couldnt have done better. Does not seem like a normal "rng" run tbh. Also the cards. I had so many goddamn runs, where I didnt get barricade or body slams from ANY enemy/merchant and was stuck with a full block deck, missing those two core items.
@@FrancoisMarchant I mean by watching this and other computer runs. I have only played the PS4 version but from the runs I have seen they havent different cards and the luck seems to be on your side more on the computer version,
Oh my god, using juggernaut to do all the damage while stacking block cards, OF COURSE dammit I should've thought of that
I got really lucky with my ultimate strength build. Managed to get my strength to 99 and beat the heart in less than 5 turns. If my recorder wasn't acting up, I would have uploaded it. Advice to anyone struggling, a strength build can be made in different ways, but a double strength card paired with any cards that let you return it from the discard pile to hand or deck is an impressive combo. You can create a compound effect that can do over 100 damage with the swing that multiplies 5x strength and add some vulnerability.
i just finished a game with 224 strength
You made that look easy. Still haven't been able to beat the heart.
Beating the heart is more a matter of knowing when you have a chance, and knowing when you have to quit the run and start anew.
I've beaten the Heart on Ascension 20 with every character, and I do is basically playing the first chapter when I feel that my Relic+cards combination has actually a decent potential. I don't waste time if i know i'll get beaten by some Chapter 2/3 elite.
But recognizing good opportunities and good potentials takes practice. I recommend taking the "starting relic swap" as often as possible (except for ironclad), because having something like a Snecko Eye from the start of the game dramatically increases your chances to build a good deck, and beat the Heart.
@@FrancoisMarchant Thanks! I'll keep trying. I have 70 hours in the game. Do you recommend fighting as many elites as possible in act 1and 2?
@@Greentunic84 There is nothing to lose in Act 1 (unless you want to have a winstreak), so take every chance (damaging events, gamble with the heads, fight every elite possible unless you KNOW you're going to die), rest as little as possible.
In Act 2, you have to decide if you're having a good run, and want to play safe, or if your run is average, and you can risk it to force fate into either dying or getting some useful relics/cards.
@@FrancoisMarchant thanks!
i prefer strength decks but it seems way more viable to do a block deck to beat the heart because of the crazy attack power he does
Indeed, though you can also try to rely on Ethereal effects to survive the big hits, but then you have fewer attacks and have to kill him extremely fast.
I got tired of getting my ass beat by the heart and decided to look up a build and this video came up. I managed to get a win the run immediately after watching this somehow, haha. Similar idea but no Snecko Eye or Juggernaut. Instead my damage came from two stacks of Fire Breathing (20 damage total per debuff drawn) and a ton of Power Throughs to up my Barricade block and generate wounds for Fire Breathing. I also got lucky enough to get 3 Entrenches and was able to remove so many cards that I only had 14 cards in my deck.
Congrats !
I've been trying to do this on my own. This game is great!!!
Holy shit man, i didnt know it was even possible!
If you liked it, check my "Perfected Heart" run : ua-cam.com/video/RnEkSf-o0q0/v-deo.html
Cheers :)
Further evidence that it's only possible to beat the heart if you get a perfect set of circumstances that allow it.
It looks like Slay the Spire isn't the right game for you. It's fine, there are tons of other games out there, but for many people this game is very fun and engaging :)
Go for elites for relics, build a deck around those relics or orange labeled cards. Don't make your deck overcumbersome, either choose the right cards for your build or skip the ones you see. Use the card removal service often and use them on the starter cards so the cards you need in battle cycle in more often.
I just beat miracle for first time, the boss before final I forgot he had a revive blew all my stuff he revived I lost both revives beat him and died on the elite level right before final final boss….I didn’t know it would unlock another level :(. So now I beat slay on all regular champs.
Interesting. I never considert a Blockbased Run with the ironclad, but yeah juggernaut and barricade and bodyslam are the perfect match
Hey ! Blocking ironclad is IMO the most reliable archetype for the Ironclad, considering the only essential card is Bodyslam, and it's a common card (so very easy to have at least one, and often multiple).
You can almost always pull off a blocking deck, which is why it's my go-to deck for winning streaks :)
@@FrancoisMarchant i relied very on strength build Deck. I woooooorks but in the end it is always not enough to wear the heart down as Quick as possible, but I was never fast enough
@@skinlesschickennugget2411 The first time I reached the heart was with a Ironclad Double Tap Strength build with the 2 Strength per turn relic and a few Perfect Strikes, sadly didn't kill it at all.
I'm pretty sure some crazy poison silent build with many Catalysts is able to kill it in like 2 turns.
@@vitorsamuel777 with the silent i ve never tried because i was very lucky at the end of the third floor that i had the Donut and the other one at the end that i only had to kill one and the other went for good through that one poision card (when enemy dies, takes the weakest one with him).
And yeah with the ironclad i always needed to much turns.
While poison decks are the best archetype for Silent (Shivs suffer from the 1 damage per card status too much), killing the heart in 2 turns is just impossible. He has 750 HP, and cannot receive more than 300 in one turn. You need 3 turns to kill him (this is why you can't use the infinite claw + unceasing top on him).
I used to think it was impossible but then I started using shiv builds.
Hey so this game is now available on Xbox, I managed to complete a run with the ironclad but I did damage to the heart and the message appeared saying “you feel like you’ve been here before” and then you pass out and re start you also only get to the 3rd act and that’s it
Hello ! What you faced is the "placeholder" heart, that was the end of the game in the beta, before the real Heart Boss was introduced (the one i'm fighting here).
To reach the final boss, you need to collect 3 keys (upper left of the screen).
Blue key is in a chest. Red key is obtained in a resting place. Green key is obtained when facing a super-elite monster (elite logo with flames around it, once per chapter only).
I hope this helps.
Congrats for finishing chapter 3 for the first time, it's no small feat !!
Francois Marchant i don’t have that on my screen however I saw something like it, when I did a complete plathrough with the sword guy I got a ruby gem and it filled in a slot that looks exactly like your thing in the top left
@@benheath112 You're right ! You need to unlock each key by beating chapter 3 with each playable character. Then, the 3 keys will be available and you'll get to the Heart :)
Ive only been able to bewt the heart woth silent. Poison for the win
How did you survive the early game? With that many relics, it looks like you must have fought every elite possible and your only damaging card is single body slam. With so many enemies that increase their strength every turn, a boss that could steal your one damaging card, etc., it seems like they'd overwhelm you before you could get to the end.
You don't really need a good deck to beat chapter 1, the real challenge is chapter 2. Check my starting relics, and you'll see that by the end of chapter 1 i had :
- Icecream
- Upgraded skills (super early, that was amazing)
- +1 Dex
- Immune to weak
- Resistance to vulnerable (from the mushroom event)
- 4 mana
My first 3 relics really defined the deck, as they are such good relics for a blocking deck, so i could start refining my deck very early. I then played a safer chapter 2 (because i knew i had a good start and didn't want to throw it), facing only 2 elites, then got snecko eye, which is so insanely good in that deck that at that point i'm unbeatable.
So in the end i greeded chapter 1 like hell, got lucky, decided to play a safe chapter 2, got extremely lucky on the snecko eye drop, and steamrolled chapter 3.
@@FrancoisMarchant
I've always been too scared to take snecko eye. The confused debuff is rough. What do you do when your body slam is 3+ casting cost?
@@FreakazoidRobots I try to upgrade it (to set its cost to 0), or I just don't play it, and play some other card.
With +3 card per turn, you've got some choice. And when you get to play your key powers (barricade, for example) for 1 or even 0, it feels good.
Confused is actually a buff if you build around it. And the bonus draw is very, very good.
@@FreakazoidRobots And btw, it's not 3+ casting cost. 3 is the maximum, i believe.
480p but good gameplay makes up for it
A little late but thanks man :)
Snekko Eye. Bold.
Wait hold up according to codex nilryx you were curse to fight it for eternity lf you fail you sleep and come back but in the end it said i should sleep so what happen?
Great job. I haven’t been fortunate enough yet to even see a Juggernaut card. I’m assuming it needs to be unlocked first? I really want to build a “block” deck but it’s almost impossible to consider one without having Juggernaut.
Indeed, if you started recently you have the rarest cards to unlock, and i think juggernaut is amongst them.
Finally got to the heart and got 1 shit.
Came into the battle with 22 health.
But hey at least I know now.
Good run with the defense offense against it.
I've beat the game 4 times but never encountered a fight with the heart. My guy always just falls over and *Victory?* comes up. Just unlocked the final character so maybe I had to have em all unlocked idk. I was doing 700+ dmg to it, and I saw you did 860.
_I only have like 15 hours in it though_
Hello ! When you beat the game (3rd chapter) with a character, you should unlock a gem with the corresponding color. You can then find them in your games, once you beat the game with all 3 basic characters (dunno how that requirement has evolved since the 4th came out). To unlock the Heart for a given game, you have to collect all 3 gems in the run.
One can be found by killing a special elite. One can be found in chests. One can be obtained in campfires.
GOOD LUCK !
@@FrancoisMarchant wow that makes perfect sense lol. Thanks a lot! One more character to go!
How do I get to the final act? I keep finishing the 3rd act, I attack the heart, but I’m too weak... the end?
Hello ! Have you finished the 3rd act with all characters ? If so, you have unlocked the gems that should be available in your runs. Collect the three gems (one in camp, one in a special flaming elite, one in a chest) to fight the heart. Good luck !
Do you get any special reward when you win it for the first time?
J'adore ton style !
I made it to the heart, but we didn't even start the fight and my character just died. How do you even start the fight with the heart?
Hello ! What you faced is the "placeholder" heart, that was the end of the game in the beta, before the real Heart Boss was introduced (the one i'm fighting here).
To reach the final boss, you need to collect 3 keys (upper left of the screen).
Blue key is in a chest. Red key is obtained in a resting place. Green key is obtained when facing a super-elite monster (elite logo with flames around it, once per chapter only).
I hope this helps.
I don't get the Ironclad ending.
I saw you had very few cards. Any tips?
20 cards is actually quite a fat deck.
In Slay the Spire, the more cards you have, the more you depend on luck, because the more your starting hand can be subpar, potentially ending your game.
That's why the Peace Pipe is such a great item, it allows you to create perfect decks (ones where you ALWAYS draw the same cards : cards that make you win).
In theory you want to have no more starting cards in your deck at the end of a run, but that's really theorical. Starting cards (strikes and defends) are inferior to EVERY OTHER CARD in the game, so always get rid of them when you can (at every shop, if possible, and every event that proposes it).
@@FrancoisMarchant Im trying to get a Pressure Point stack to work. But I never have the willpower to decline juicy cards, so haven't beaten the boss yet. Fun watch!
@@xenobob2773 Haha, keeping a thin deck is very hard, but you have to be open to new horizons when the game proposes something you didn't expect !
@@xenobob2773 I would recommend this video on pressure points. ua-cam.com/video/_GL50Ok5uFY/v-deo.html
is it possible with any other build? lol i have died to him so many times... ive only beaten him with the silent
There are variants of this deck that can work, but yeah, you need a block deck to slay reliably the heart as ironclad.
For the defect you need a crazy good power deck.
For the silent, poison and block is the real jam.
If you want to see someone who is REALLY good at StS, search for Jorbs. He wins consistently on Ascension 20, a difficulty that is unrecognizably harder than this one. I'm talking different game harder. If anyone can teach how to do this it is him
@@Jakobos123 You can also look for my other StS videos, including my "Perfect" Ascension 20 run : ua-cam.com/video/RnEkSf-o0q0/v-deo.html
Cheers :)
@@FrancoisMarchant Can you elaborate on what you mean by a 'crazy good power deck' please?
@@oogity-swoogity The usual "power deck" goodies :
- Many storms
- Static discharge is great against the 12* heart attack
- Buffer can block the mono heart attack, making it a must have
- Electrodynamics to beat the elites coming before heart
- auto-repears to reach the heart with full health
And some way to gain tempo (mummified hand, or some good mana relic, or snecko eye... the usual stuff).
Where do you find the blue key?
In a chest, you can chose to pick it instead of a relic.
yo how did you do to get such a clean deck I end up with like 45 cards and can't get a consistent hand
Hello ! Couple things to answer that question :
- You should get rid of all your starting cards by the end of a run. Removing cards is extremely important, and starting cards are almost all terrible.
- You shouldn't pick cards because they are "good". You should pick them because they fit nicely in the deck you have.
- Every card you add reduces your chances of having the other good cards you have. Always have that in mind : is picking that extra card worth reducing the chance of picking the others ?
The problem is the first stage : you have no idea what you're going to end up with, and you have to pick cards blindly. What i usually do is pick the first "deck-defining" card or relic (Juggernaut, for example, is a stapple for blocking decks), and build around it. Always have an archetype deck in mind, and only add cards that are good within that archetype.
Hope that helps.
To reduce your hand :
- Multiple events allow for it
- The shops, obviously. Don't forget you have a shop right before the Heart
- Some relics, like the Cage or the Pipe.
How do you keep your block from turn to turn?
Hey ! It's a power called "Barricade", costing 3 energy, that makes you keep your block at the end of turn. Very useful for such decks.
This is why I find it so hard to win, I play very well, but I've seen baracade twice in all my runs and I know baracade and a block deck with bodyslam is one of the few reliable strats that offers a path to victory.
Ironclad is so OP against bosses... Being a new player i beat the heart at first attempt with him, and lost so many games with any other character lol
How the heck did you get buffer
The last relic does it.
@@FrancoisMarchant Oh wow that's a nice relic
There is a new character and new stuff.
Boss is impossible if you don't have some sort of barricade/reliable blocking. If you do, it's easy.
I don't like how anti "damage decks" the boss is. There is no way you can burn it down in time and stay alive.
I don't think that's entirely accurate.
This boss does have anti-combo mechanics that make it immune to Infinite claw decks, for instance.
However, a claw deck with some intangibility is perfectly valid.
And while having good defense is wise against the Heart, a lack of damage/scaling is just as penalizing, because the Heart scales very fast.
I think the Heart is basically a boss that asks you both "Can you survive big bursts for a few turns ?" And "Can you kill me before i scale out of controle ?"
I completed it with all 3 but the game just went back to the menu. u_u
Now you probably have to do it with all 4 I guess
@@FrancoisMarchant ok I'll try
You got to collect all of the stones, you get one from fighting a elite with fire around it, another at a rest site and the last at a chest
You won using snecko eye??? Wth.
It's a very powerful relic !
@@FrancoisMarchant you're lying to meeeee!!!
Sneko eye s teir
I dont know how you complete this confused, i hate that
If you're talking about the status "Confused" from the Eye of Snecko relic :
- The relic makes you draw extra cards per turn, which is very nice.
- If you get the relic soon enough in your game, you can pick A TON of very expensive cards. Being confused is annoying when you have a cheap deck with 0 and 1 costing cards, but when you have 2 or 3 costing cards (or more !) it's actually a buff.
Cheers !
Is this rly a normal run? Looks kinda custom. The items you received like goddamn, if I could chose, I couldnt have done better. Does not seem like a normal "rng" run tbh. Also the cards. I had so many goddamn runs, where I didnt get barricade or body slams from ANY enemy/merchant and was stuck with a full block deck, missing those two core items.
This is what happenes when you play the game over and over and then finally RNJesus smiles at you.
So yes, it's a normal run :)
The computer version is so much easier than the ps4 version. You cannot get this build or even close.
What are the mechanical changes from one platform to the other ?
@@FrancoisMarchant I mean by watching this and other computer runs. I have only played the PS4 version but from the runs I have seen they havent different cards and the luck seems to be on your side more on the computer version,
@@bobholt6217not true. They have exactly the same cars 😊
So basically, it’s mostly luck 😂
First
Lol c moi first