18:58 those top pumps are still pumping in water because it is considered an enclosed tank by the game so a pump anywhere inside will draw evenly all liquids, which is also why you need gas relief valves when trying to pump out air or else you will just drain your ballast
Something is definitely broken. I also noticed that if you make a custom fluid tank, and only attach a single valve to the outside (even a manual valve works), opening the valve causes pressure in the tank to rise infinitely for seemingly no reason. Makes absolutely no sense, the pressure in the tank should go down if anything, not up.
I love your method for testing and figuring out a solution. It's a lot like how real engineers would solve a problem. It's almost like you have actual engineering experience ;)
The second last one, where you pump in both water and air, is fast because I think you are actually pumping in water twice. When the port is in the container, it does not matter if it is submerged in water or not. That is why you do not have to put your fuel pumps at the bottom of the fuel tank. The one where you pump water out with a liquid filter on the pump drops pressure because, I think, the pump itself get full of air. I wonder if you would get the same result if the filter was at the water intake. For the last one, where you pump in water and air but with filters, the container still fills, but I think that is because the large pumps can achieve much higher pressures the small pumps. So you are pumping in air, but with a lower pressure. I did some testing of myself and found that the maximum achievable pressure per pump differs a lot. I noticed that a small pump can pump about 10 bar, a large one about 100 bar and a large impeller pump at 60rps can pump well over 1000 bar. But if you pump liquid through a pipe, the pipe limits the flow rate, but not the maximum pressure. Because the air tanks start at 100 bar, I will now wait in the docks for a while to fill them up to 1000 bar.
Wait, now you can drain your tank even through the hatch/door without using water pumps, only using pressurized air. Or suck water in by pumping air out from your tank an then opening the hatch.
I've been trying to fix my fuel tanker and I pretty much went through every design you did, I had to install relief valves so I could fill the tanks up, but if I don't use the air filter then I create an oil spill but because the filters slow the process down now it takes absolutely forever to load/offload the tanker.... Unless they update the game or I can figure out a different way to load and offload large quantities of fuel the "oil Baron" fast cash aspect of the game is broken for me.
Yup that's exactly why I'm here ; I tried so much different ways to fix / modify / update my fuel tank trailer, and it kinda always reaches the same : I can fill 2000 out of 20 000 Liters pretty fast (in ~10/15 seconds, so let's say ~1 750L/sec, which is way faster than before), then it slows horribly down to like 10 liters/second max, and same for emptying it, if not even worse, like 5 liters/second.
It seems to me the most logical method would be to have the ballast tank open to the sea at the bottom and have a valve or door that opens to let air out of the top, and another valve that lets in compressed air.
iv found the best way round most the issues in a enclosed space for water is have a fluid spawner that fills it to a pre set level each time that then the system itself can work from that set point more stably
Something you didn't test was tanks with fluid spawners in them. As you stated in the beginning of the test the spawned water displaces air and increases the pressure in the water tank. If you spawn water in your ballast it will have a higher pressure making it harder to fill until you relieve the pressure. I've noticed that small pumps don't pump into something higher than about 10atm. I forget how much small impellers can pressurize to. Large pumps are a little over 100atm and large impellers I believe can pressurize a tank higher than 150atm.
You need to slowly replace the air inside the submarine with oxygen tanks and vent the dirty air outside the submarine, this is how I did it: You need a set of oxygen tanks with on/off valve and a gas relief valve on top of the submarine with a fluid flow valve, a variable fluid valve and very slowly vent outside the dirty air inside the submarine and open the oxygen tanks valve while keeping the atmospheric pressure to 1, the whole process can be automated with a treshold gate and costant number, I simply activate the "life support" with a toggle button in my submarine and it keeps the CO2 at a constant level.
I wonder if with this update you could pump air into pipes to flush any fluid out and then pump the air out to flush pipelines. For example when making your oil platform the lines had to be separate to prevent the oil/diesel/jet fuel etc. from mixing, but with flushing the pipe when switching the input liquid could allow sharing pipelines in some circumstances.
@@koopalad4 it seems they do hold fluid for example when you connect an engines coolant lines in a loop even without a tank, it contains fluid, i dont know if this has changed at all, but it was like that at one point if it has.
There is actually a much better way to efficiently and realistically fill/drain ballast tanks, which you did not show here. The way I do it in all my submarines (thanks to the new gas update) is very, very close to what is done in real life, and is also pretty compact: 1. Put a door in the top and bottom of your ballast tanks. 2. Add 3-20 impellers (3 worked for me on a small sub) to pressurize your gas tanks to around 1,000 atm (yes, 1,000, you heard me right) which is the max you can reasonably go. Gear them to the max, and connect it to your power source (I used a medium electric motor, plenty of power there). The impellers will not increase in pumping speed at a certain rps. 3. When your gas tanks have been filled, open the top and bottom hatches to fill ballast. 4. When you are ready to surface, open JUST the bottom door in your ballast, and open a valve from your air to the ballast (no pumps, apart from the impellers were used throughout this process, they limit the flow of gas/liquids, and take away some of the realism). This will blow all the water out the bottom of your ballast, leaving just air. (1. make sure to be level, otherwise air will escape. 2. some water will remain (at most a few L), you may have to pump it out when you reach the surface) 5. You are now at the surface, and can repeat this process a few more times until you need to refill your air, which should take at most 30 seconds to one minute with the proper amount of impellers. I hope you found this useful.
i tried but can you pleasemake a video, a workshop creation or even a series of images to show it better? i think is a good way, but is not that easy to me hahaha, thanks
How do you manage to build large vehicles, my biggest issue when building has always been creating vehicles longer than 14 metres, so when I look at something like your diving bell carrier, it confuses me on how you manage to build such largely, and manage to decorate the interior, I can never do that much. Do you have any words of advice?
18:58 those top pumps are still pumping in water because it is considered an enclosed tank by the game so a pump anywhere inside will draw evenly all liquids, which is also why you need gas relief valves when trying to pump out air or else you will just drain your ballast
Something is definitely broken. I also noticed that if you make a custom fluid tank, and only attach a single valve to the outside (even a manual valve works), opening the valve causes pressure in the tank to rise infinitely for seemingly no reason. Makes absolutely no sense, the pressure in the tank should go down if anything, not up.
I love your method for testing and figuring out a solution. It's a lot like how real engineers would solve a problem. It's almost like you have actual engineering experience ;)
the guy is an enginner
@@koopalad4 Dude, I know! That's why there's a ;)
The second last one, where you pump in both water and air, is fast because I think you are actually pumping in water twice. When the port is in the container, it does not matter if it is submerged in water or not. That is why you do not have to put your fuel pumps at the bottom of the fuel tank.
The one where you pump water out with a liquid filter on the pump drops pressure because, I think, the pump itself get full of air. I wonder if you would get the same result if the filter was at the water intake.
For the last one, where you pump in water and air but with filters, the container still fills, but I think that is because the large pumps can achieve much higher pressures the small pumps. So you are pumping in air, but with a lower pressure.
I did some testing of myself and found that the maximum achievable pressure per pump differs a lot. I noticed that a small pump can pump about 10 bar, a large one about 100 bar and a large impeller pump at 60rps can pump well over 1000 bar. But if you pump liquid through a pipe, the pipe limits the flow rate, but not the maximum pressure. Because the air tanks start at 100 bar, I will now wait in the docks for a while to fill them up to 1000 bar.
devs: "compressible gases will probably only break 0.1% of creations"
literally breaks the game
Wait, now you can drain your tank even through the hatch/door without using water pumps, only using pressurized air. Or suck water in by pumping air out from your tank an then opening the hatch.
Or use two hatch, no need to pump. just one at the bottom and one at the top.
Great demonstration!
I've been trying to fix my fuel tanker and I pretty much went through every design you did, I had to install relief valves so I could fill the tanks up, but if I don't use the air filter then I create an oil spill but because the filters slow the process down now it takes absolutely forever to load/offload the tanker.... Unless they update the game or I can figure out a different way to load and offload large quantities of fuel the "oil Baron" fast cash aspect of the game is broken for me.
Yup that's exactly why I'm here ; I tried so much different ways to fix / modify / update my fuel tank trailer, and it kinda always reaches the same : I can fill 2000 out of 20 000 Liters pretty fast (in ~10/15 seconds, so let's say ~1 750L/sec, which is way faster than before), then it slows horribly down to like 10 liters/second max, and same for emptying it, if not even worse, like 5 liters/second.
It seems to me the most logical method would be to have the ballast tank open to the sea at the bottom and have a valve or door that opens to let air out of the top, and another valve that lets in compressed air.
rahhh another stormworks transfem :3
iv found the best way round most the issues in a enclosed space for water is have a fluid spawner that fills it to a pre set level each time that then the system itself can work from that set point more stably
Something you didn't test was tanks with fluid spawners in them. As you stated in the beginning of the test the spawned water displaces air and increases the pressure in the water tank. If you spawn water in your ballast it will have a higher pressure making it harder to fill until you relieve the pressure. I've noticed that small pumps don't pump into something higher than about 10atm. I forget how much small impellers can pressurize to. Large pumps are a little over 100atm and large impellers I believe can pressurize a tank higher than 150atm.
I think some options build pressure because you use 2 pumps to put water but just 1 to release air or just one port. those pumps are surfering.
what if you blow water out of the ballast at 100meters deep and more?
Do the pumps not have a maximum pressure they can achieve?
Could you do a tutorial of how to clean the air? please
You need to slowly replace the air inside the submarine with oxygen tanks and vent the dirty air outside the submarine, this is how I did it: You need a set of oxygen tanks with on/off valve and a gas relief valve on top of the submarine with a fluid flow valve, a variable fluid valve and very slowly vent outside the dirty air inside the submarine and open the oxygen tanks valve while keeping the atmospheric pressure to 1, the whole process can be automated with a treshold gate and costant number, I simply activate the "life support" with a toggle button in my submarine and it keeps the CO2 at a constant level.
I wonder if with this update you could pump air into pipes to flush any fluid out and then pump the air out to flush pipelines. For example when making your oil platform the lines had to be separate to prevent the oil/diesel/jet fuel etc. from mixing, but with flushing the pipe when switching the input liquid could allow sharing pipelines in some circumstances.
@@koopalad4 it seems they do hold fluid for example when you connect an engines coolant lines in a loop even without a tank, it contains fluid, i dont know if this has changed at all, but it was like that at one point if it has.
Can you look into the Liquid rocket engines? The large ones seems not to work very well.
I really wish the relief valves allowed more flow.
There is actually a much better way to efficiently and realistically fill/drain ballast tanks, which you did not show here. The way I do it in all my submarines (thanks to the new gas update) is very, very close to what is done in real life, and is also pretty compact:
1. Put a door in the top and bottom of your ballast tanks.
2. Add 3-20 impellers (3 worked for me on a small sub) to pressurize your gas tanks to around 1,000 atm (yes, 1,000, you heard me right) which is the max you can reasonably go. Gear them to the max, and connect it to your power source (I used a medium electric motor, plenty of power there). The impellers will not increase in pumping speed at a certain rps.
3. When your gas tanks have been filled, open the top and bottom hatches to fill ballast.
4. When you are ready to surface, open JUST the bottom door in your ballast, and open a valve from your air to the ballast (no pumps, apart from the impellers were used throughout this process, they limit the flow of gas/liquids, and take away some of the realism). This will blow all the water out the bottom of your ballast, leaving just air. (1. make sure to be level, otherwise air will escape. 2. some water will remain (at most a few L), you may have to pump it out when you reach the surface)
5. You are now at the surface, and can repeat this process a few more times until you need to refill your air, which should take at most 30 seconds to one minute with the proper amount of impellers.
I hope you found this useful.
i tried but can you pleasemake a video, a workshop creation or even a series of images to show it better? i think is a good way, but is not that easy to me hahaha, thanks
@@Mass2269 I have done a video before, so that might be out of the question, but I will be sure to put it on the workshop.
How do you manage to build large vehicles, my biggest issue when building has always been creating vehicles longer than 14 metres, so when I look at something like your diving bell carrier, it confuses me on how you manage to build such largely, and manage to decorate the interior, I can never do that much. Do you have any words of advice?
Ballast tanks shouldn't be made with pumps, it is a waste of energy, only valves and ports should be used like in real life
Next time make video "How to fix steam pistons" plese bc I lost all of my hard work on my ships