Compositing Fire in Nuke | Tutorial

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  • Опубліковано 25 лип 2024
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    In this tutorial, we are going to learn about how to composite fire and smoke elements in Nuke. We will cover the basics of compositing fire glow, how to create light interaction effects, and other tips and tricks on creating an epic burning car effect!
    Ground Fire Vol. 1
    www.actionvfx.com/collections...
    Ground Fire Vol.2
    www.actionvfx.com/collections...
    Wall Fire
    www.actionvfx.com/collections...
    Small Scale Smoke Plumes
    www.actionvfx.com/collections...
    Large Scale Smoke Plume Vol.1
    www.actionvfx.com/collections...
    Fire Embers
    www.actionvfx.com/collections...
    Haze and Fog
    www.actionvfx.com/collections...
    00:00 Intro
    00:08 Plate Preparation
    03:45 creating Fire color correction and glow
    08:25 Adding Light Interactions
    10:53 Compositing smoke
    17:00 Final touches
    Follow along (Project Files)!
    www.actionvfx.com/blog/how-to...
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  • Розваги

КОМЕНТАРІ • 34

  • @ActionVFXofficial
    @ActionVFXofficial  Рік тому +2

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  • @apmanti12
    @apmanti12 Рік тому +12

    great, but it would be cool to see how to comp fire in the day-time scenario as it is very different from night-time

  • @sidbore92
    @sidbore92 Рік тому

    Good lesson, thanks

  • @fabrivfx
    @fabrivfx Рік тому +2

    Great video thanks! can you make a compositing blood or fog? :)

  • @superindieshortfilms
    @superindieshortfilms 10 місяців тому

    Wow!!

  • @cyphermsuya
    @cyphermsuya Рік тому

    the cracked after effect

  • @deep8673
    @deep8673 Місяць тому

    Thank you so much for the video

  • @ronydey2696
    @ronydey2696 9 місяців тому +1

    WONDERFUL

  • @pummeluff230
    @pummeluff230 Місяць тому

    Love it! It looks awesome. Thanks!

  • @johntnguyen1976
    @johntnguyen1976 Рік тому +8

    Bad joke, but I have to say it...that tutorial was fire! 🔥🤣

  • @CortesFantásticosOficial
    @CortesFantásticosOficial Рік тому +3

    Can you composite Gas Explosions?

  • @huddieentertainment
    @huddieentertainment 20 днів тому +1

    Love it! I need to hire an effects guy. I do indie films. Do you work for ActionVFX?

    • @ActionVFXofficial
      @ActionVFXofficial  15 днів тому

      We're open to collaborations however the best place to find VFX artists is our discord:
      discord.gg/SEeuP5Mtku

  • @KarthiKeyan-zp9zq
    @KarthiKeyan-zp9zq 3 місяці тому

    I'm from India,in TAMILNADU.hi bro ur tutorial is clear and detail easy understanding with learning in ur tutorial video pls keep it and continue bro😊.and small request bro, pls explain and upload how to do complicated shot of keying and camera tracking tutorial.

  • @alejandrocastano8363
    @alejandrocastano8363 Рік тому

    hello please Can you provide the footage ?

  • @laudexcomay7164
    @laudexcomay7164 Рік тому

    Pls the tutorial on How to turn into Hulk😲😱

  • @yashshukla8844
    @yashshukla8844 Рік тому

    Can you provide the input please

  • @codexdelux
    @codexdelux 6 місяців тому +1

    I love the initiative, and i'm super happy you want to help your audience comp your elements the best way possible. But there are a lot of mistakes in this video that i feel i cannot just leave unremarked, cause i want people to learn the best practices when it comes to comping in nuke.
    Some are rather small and not so important, like small problems with how the order of operations happens. F.ex you always want to colorcorrect footage or elements before you give it a filter kick using a transform or reformat. You should always grade your footage before transforms.
    I hope this doesn't come across as some stupid keyboard warrior or anything, i genuinely just want to spread awareness of how to improve this and work correctly.
    So here's a list of things i saw.
    1)
    There's no point in reformatting the fire element if you are going to transform it to be even smaller in the plate anyway. The reformat will concatenate with your transform nodes scale and is therefore redundant. But its good practice to put a reformat that matches the format of your B-pipe set to resize type: none, and uncheck center, so you can connect your viewer to the reformat before it enders the merge and be able to look at the element placed correctly in the format, but against black :)
    2)
    Teaching people to merge A from the right like you do is a bad practice :) The mask input is on the right by default, so A should ideally merge from the left, this makes larger nuke scripts a lot easier to read without zooming in on the nodes, and is just a good habit to have, its not a big deal of course unless you share scripts with other artists, but its a good practice :)
    3)
    I would recommend avoiding the built in glow in nuke, when its so easy to make a exponential glow yourself by stacking blurs (its easy to find tutorials for this), but more imporantly, when adding a glow to you comp that should always be added using a plus operation, never a screen. "A+B-AB if A or B ≤1, otherwise max(A,B). In other words, if A or B is less than or equal to 1, the screen algorithm is used, otherwise max is chosen. Screen resembles plus. It can be useful for combining mattes" its useful if you want to combine mattes, but it will clamp your glow to either the max values of either A or B or it will clamp it to 1.0, which is not how light works, and it will look wrong if you are using HDR values.
    The Glow node in nuke also does not play correctly with HDR values, so i highly recommend not using it.
    4)
    The fire should be added as an over operation, and then the glow should be merged below that as a plus .
    The reasoning behind this is that fire is essentially soot which is black, which is extremely warm, leading to black bodyradiation on the outside leading to the warm fire colors. But the soot is not see-through. And therefore it should have an alpha channel and be merged as an over as it occludes whatever is behind it.
    5)
    When you comp the smoke you seem to mix up the premult and unpremult, You should unpremult first, then premult.
    6)
    The smoke should also always be merged as an over since it should occlude what ever is behind it (since smoke is small particles that you cannot see through), and you should unpremult your footage, then grade the alpha down and then premult again. This way you don't affect the colors, but you affect how dense the smoke is (in terms of opacity by changing the alpha channel).
    I hope this is of use and that its not taken as being mean, but rather the constructive criticism its meant to be :)

  • @chelo111
    @chelo111 Рік тому

    so simple 😬

  • @user-us3lc1og7v
    @user-us3lc1og7v 10 місяців тому

    But how did he stick all elements to car 🤔

  • @varasaib444
    @varasaib444 Місяць тому

    Where is nuke file

  • @cyphermsuya
    @cyphermsuya Рік тому

    guys where can i get adobe after effect for free

  • @vamshivfx
    @vamshivfx Рік тому

    Where is the work file

    • @ActionVFXofficial
      @ActionVFXofficial  Рік тому

      Here it is!
      www.actionvfx.com/blog/how-to-composite-fire-in-nuke-vfx-tutorial

  • @naifox1
    @naifox1 Рік тому

    We should like see the tutorial in FUSION, because NuKe is a Software very very expensive and Fusion is more affordable...

    • @BraineZVisuals
      @BraineZVisuals Рік тому +1

      Nuke non commercial is free

    • @naifox1
      @naifox1 Рік тому +1

      @@BraineZVisuals on the one hand you are right, but there are many important tool that is not included when it is free